G42 G21 Woods vs Wylie
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 4 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern Poland to Yugoslavia 1 artillery moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Combat - Americans Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Yugoslavia Bombing raid in Yugoslavia causes 0 damage total. Non Combat Move - Americans 3 artilleries and 9 infantry moved from Novgorod to Baltic States 3 armour and 6 mech_infantrys moved from Karelia to Baltic States 2 armour moved from Sweden to Karelia 1 fighter and 1 tactical_bomber moved from Vologda to Baltic States 1 fighter moved from Sweden to Baltic States 1 fighter moved from Norway to Baltic States 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 6 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Sweden 2 armour and 1 mech_infantry placed in Norway 4 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans AA : 0.83 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 5 fighters moved from Persia to Eastern Persia 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 carrier moved from 99 Sea Zone to 96 Sea Zone 2 fighters moved from 99 Sea Zone to Libya 1 mech_infantry moved from Tobruk to Libya Combat - British Battle in Eastern Persia British attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Eastern Persia 2 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 armour Battle in Kazakhstan British attack with 4 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 4 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 4 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Libya British attack with 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 3 infantry and 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Libya, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the British lost in Libya 1 infantry owned by the Italians lost in Libya British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/1 hits, 1.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Libya, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Libya 2 infantry owned by the Italians lost in Libya British roll dice for 2 fighters and 1 mech_infantry in Libya, round 4 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya 1 mech_infantry owned by the Italians lost in Libya British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 3 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Libya to 96 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 5 fighters moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq Place Units - British 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 0.50 British regular : 0.17 -
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese 2 mech_infantrys moved from Volgograd to Sikang 3 fighters moved from Volgograd to Sikang Combat - Russians Battle in Sikang Russians attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 artillery and 1 tactical_bomber Russians roll dice for 3 fighters and 2 mech_infantrys in Sikang, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians lost in Sikang 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 tactical_bomber Non Combat Move - Russians 3 fighters moved from Sikang to Volgograd 1 infantry moved from Novosibirsk to Timguska 3 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda 1 armour moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Novgorod to Baltic States 2 armour moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Greece to Bessarabia Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 1 fighter, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : 0.17 -
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 armour moved from Baltic States to Slovakia Hungary 1 mech_infantry moved from Baltic States to Slovakia Hungary 1 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Baltic States to Poland 2 armour moved from Karelia to Archangel 2 armour and 1 mech_infantry moved from Sweden to Karelia 2 armour and 1 mech_infantry moved from Norway to Karelia Combat - Americans Battle in Poland Americans attack with 1 armour, 3 artilleries, 9 infantry and 5 mech_infantrys Germans defend with 2 armour Americans roll dice for 1 armour, 3 artilleries, 9 infantry and 5 mech_infantrys in Poland, round 2 : 4/1 hits, 4.33 expected hits Germans roll dice for 2 armour in Poland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Poland 2 armour owned by the Germans lost in Poland Americans win, taking Poland from Germans with 1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Battle in Slovakia Hungary Americans attack with 2 armour and 1 mech_infantry Germans defend with 1 armour Americans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 destroyers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Western United States 2 mech_infantrys placed in Sweden Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.50 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 4 armour moved from Kazakhstan to Novosibirsk 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to 98 Sea Zone 1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Japanese 2 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus Combat - British Battle in Libya Battle in Novosibirsk British attack with 4 armour Japanese defend with 1 armour British roll dice for 4 armour in Novosibirsk, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Novosibirsk 1 armour owned by the Japanese lost in Novosibirsk British win, taking Libya from Italians, taking Novosibirsk from Japanese with 3 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British Place Units - British 1 destroyer and 2 transports placed in 109 Sea Zone 2 armour and 1 mech_infantry placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.50 British regular : 0.00 -
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Tsinghai 2 fighters moved from Volgograd to Tsinghai 1 infantry moved from Vologda to Urals 1 mech_infantry moved from Russia to Urals 1 infantry moved from Russia to Samara 1 mech_infantry moved from Volgograd to Kazakhstan 2 armour moved from Baltic States to Poland 1 mech_infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Bessarabia to Yugoslavia 2 fighters moved from Bessarabia to Yugoslavia 1 armour moved from Bessarabia to Slovakia Hungary 1 armour moved from Bessarabia to Slovakia Hungary 1 tactical_bomber moved from Bessarabia to Yugoslavia 1 fighter moved from Bessarabia to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 1.33 expected hits 1 mech_infantry owned by the Russians lost in Yugoslavia 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Tsinghai Russians attack with 2 fighters and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Poland Russians attack with 2 armour and 4 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 armour and 4 mech_infantrys in Poland, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Poland 1 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Slovakia Hungary Russians attack with 2 armour and 1 mech_infantry Germans defend with 2 armour Russians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 armour in Slovakia Hungary, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 1 armour owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 armour in Slovakia Hungary, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Slovakia Hungary 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 3 fighters moved from Yugoslavia to Albania 1 tactical_bomber moved from Yugoslavia to Albania 2 aaGuns moved from Baltic States to Poland 1 armour moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Romania 2 fighters moved from Tsinghai to Volgograd 2 fighters moved from Novgorod to Baltic States Place Units - Russians 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 infantry and 2 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.67 Russians regular : 0.33 -
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 2 destroyers moved from 54 Sea Zone to 55 Sea Zone 2 destroyers moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 4 armour and 2 mech_infantrys moved from Karelia to Archangel 2 mech_infantrys moved from Sweden to Karelia 3 fighters and 1 tactical_bomber moved from Baltic States to Poland 3 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 2 fighters in 55 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 8 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 2 fighters in 45 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 armour and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 armour and 1 infantry in Spain, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 destroyers moved from 108 Sea Zone to 109 Sea Zone 3 destroyers moved from 108 Sea Zone to 91 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 1 battleship placed in 113 Sea Zone 2 destroyers placed in 10 Sea Zone Americans undo move 2. 1 fighter placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone 1 artillery and 1 infantry placed in Norway 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.00 Japanese regular : -1.00 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 2 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Persia to Kazakhstan 2 fighters moved from Persia to Kazakhstan 11 infantry moved from Brazil to Venezuela Combat - British Battle in Western Germany British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_major and 1 harbour Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 3 armour in Western Germany, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the British lost in Western Germany 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Western Germany British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Western Germany, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Western Germany 1 armour owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 3 armour Battle in Kazakhstan British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 tactical_bomber moved from Kazakhstan to Persia 2 fighters moved from Kazakhstan to Persia 2 mech_infantrys moved from Iraq to Persia 1 carrier, 2 fighters and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Kenya to Ethiopia 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Kenya to Ethiopia 1 fighter moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Norway Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 submarines placed in 71 Sea Zone 3 armour placed in Persia Turn Complete - British British collect 51 PUs; end with 52 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.50 Germans AA : -0.33 Germans regular : 1.00 British regular : 0.67 -
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 3 mech_infantrys moved from Poland to Germany 2 mech_infantrys moved from Romania to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 2 fighters moved from Baltic States to Germany 3 fighters moved from Albania to Germany 1 tactical_bomber moved from Albania to Germany 1 fighter moved from Russia to Slovakia Hungary 2 mech_infantrys moved from Volgograd to Tsinghai 2 fighters moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Volgograd to Sikang 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 2 mech_infantrys moved from Russia to Novosibirsk Combat - Russians Battle in Tsinghai Russians attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 armour Battle in Germany Russians attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 1 fighter, 2 infantry and 1 mech_infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Germany Russians roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 2 infantry and 1 mech_infantry in Germany, round 2 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Germany 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Germany Russians roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Germany, round 3 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Germany 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Germany Russians captures 31PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Italians: 1 fighter Battle in Slovakia Hungary Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 bomber Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Russians 1 fighter moved from Sikang to Volgograd 2 fighters moved from Tsinghai to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns moved from Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Germany to Poland 2 fighters moved from Germany to Poland 2 fighters moved from Germany to Poland 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Slovakia Hungary to Poland Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 76 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 86 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 Germans AA : 0.00 Germans regular : -0.67 Russians regular : -1.67
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