EXP Game 8 barnee vs Panzer
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 3 Fortifications, 1 Hvy_Ind_2, 1 Japan_destroyer, 1 air_transport, 6 armour, 1 carrier, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 2 bombers and 3 infantry moved from Yunnan to Burma 1 fighter moved from Malaya to Burma 2 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Celebes 3 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 artillery moved from New Guinea to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Shensi to Burma EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Philippines to Guam 1 Banzai moved from Japan to Guam Combat - Japanese Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 commando and 2 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 1 artillery, 1 commando and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Burma 1 commando owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/6 hits, 3.17 expected hits British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery, 1 commando and 2 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Celebes, round 2 : 5/9 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Guam Changer loiter and taunt; Japanese attack with 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Guam Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 fighter moved from 45 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 2 battleships, 3 carriers, 1 cruiser and 1 transport moved from 43 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from Burma to Malaya 2 bombers moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Yunnan 1 infantry moved from Kiangsi to Kwangsi 2 armour moved from Shantung to Kweichow 2 armour moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 3 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang 2 artilleries moved from Tsinghai to Shensi 1 aaGun moved from Korea to Manchuria 1 air_transport and 1 infantry moved from Japan to Caroline Islands 2 air_transports moved from Caroline Islands to Japan 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 2 infantry moved from 35 Sea Zone to Philippines 1 Escort_Convoy moved from 6 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 pacific_cruiser and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 Fortifications placed in Caroline Islands Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 Fortification EDIT: Turning off Edit Mode 3 armour placed in Kiangsu 3 armour placed in Shantung 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 air_transport, 1 elite and 7 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ33: has removed 1 Escort_Convoy owned by Japanese in 33 Sea Zone Trigger Japanese RemoveConvoySZ33: Japanese has 1 Escort placed in 33 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1 Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 63 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 1.83 ANZAC regular : -1.33 British regular : 0.33
I changed the LMs to no color/regular to follow the Game Note suggestions. Just for a habit purpose
that and russia not France.
I know there's a pile of them to sort through lol
Edit
Forgot to move the Trprts back to Nippon