EXP Game 2 Panzer vs. Trout
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@panzerstahl-helm-0 Game History
Round: 12 Purchase Units - Italians Italians buy 1 TakeOverItaly; Remaining resources: 31 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt EDIT: 1 Italian_LCV moved from Southern Italy to Southern France EDIT: 2 infantry moved from Southern Italy to Southern France 4 fighters moved from Southern Italy to Southern France 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry Americans defend with 1 ArmoredInfantry, 1 factory_minor and 1 infantry Italians win, taking Northern Italy from Americans with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 ArmoredInfantry and 1 infantry Battle in 99 Sea Zone Italians attack with 1 bomber and 2 submarines British defend with 1 Escort_Convoy and 2 transports Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 submarines Casualties for British: 1 Escort_Convoy and 2 transports Battle in Egypt Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 UK_Hvy_Bomber, 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 AirCommanderOn and 1 FighterAceUSA; Russians defend with 1 infantry British win with 1 AirCommanderOn, 1 FighterAceUSA, 1 UK_Hvy_Bomber and 2 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in Southern France Italians attack with 1 Italian_LCV, 4 fighters and 2 infantry Americans defend with 2 ArmoredInfantrys, 1 UndergroundMinr, 1 harbour and 1 infantry Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 Italian_LCV and 1 infantry Casualties for Americans: 2 ArmoredInfantrys and 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atGreater Southern Germany: British has 1 uk_paraBoost placed in Greater Southern Germany Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 4 fighters moved from Southern France to Western Germany 1 bomber moved from 99 Sea Zone to Western Germany 2 italian_paras moved from Southern Italy to Western Germany 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 TakeOverItaly placed in Southern Italy Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger RemoveItalianUndergroundMinrInSouthern France: has removed 1 UndergroundMinr owned by Italians in Southern France Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy Trigger RemoveItalianharbourInSouthern France: has removed 1 harbour owned by Italians in Southern France Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianfactory minorInNorthern Italy: has removed 1 factory_minor owned by Italians in Northern Italy Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanharbourInSouthern France: Germans has 1 harbour placed in Southern France Trigger PlaceGermanfactory minorInNorthern Italy: Germans has 1 factory_minor placed in Northern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy Trigger PlaceGermanUndergroundMinrInSouthern France: Germans has 1 UndergroundMinr placed in Southern France Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Southern France change ownership: 1 infantry Some Units in Western Germany change ownership: 1 aaGun, 1 bomber, 4 fighters and 2 italian_paras Some Units in Northern Italy change ownership: 3 aaGuns, 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry Some Units in Southern Italy change ownership: 1 infantry Some Units in 95 Sea Zone change ownership: 1 EscortHitler has lost patience with Il Duce and taken over his forces. Gelato, wine, and ravioli added to cuisine choices of the Waffen SS going forward. I believe 43 IPC's get added to G for Turn 13 if my math is correct. Saved 31 + earned 12 in I12. But please correct me if I am wrong.
9c53df02-5052-403d-90ba-402feeb7097e-exp-game-2-trout-vs.panzer-i12.tsvg -
Oh boy! Germany now at 110 IPC!!!
Your calculation is right and I get the same result, hence I added the 43 IPC to Germanys treasury.
I am afraid the Russians will get some steel to eat in the near future....Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 12 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atGreater Southern Germany: British has 1 uk_paraBoost placed in Greater Southern Germany Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway 1 cruiser moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 20 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atGreater Southern Germany: British has 1 uk_paraBoost placed in Greater Southern Germany Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Turn Complete - FrenchCombat Hit Differential Summary :
9c53df02-5052-403d-90ba-402feeb7097e-exp-game-2-trout-vs.panzer-ANZ12.tsvg
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@panzerstahl-helm-0 Good morning! My PC is showing there's a virus in my TripleA.exe file so there will be some delays while I get that rectified. The Allies must be defeated on the beaches before Montgomery arrives to strengthen them! But I have one question and one need for assistance.
Question: For a Norway attack, I am sending two dudes via trans and two via LCV, will TripleA trigger shore bombardment for the dudes arriving via LCV or does that need to be handled manually with DiceBot?
Assistance: I can't figure out how to get my two Italian paras in WG who apparently are protesting joining the Reich to drop into Normandy to join the battle as proper Nazis. Edit Mode not allowing me to do that.
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Hi Trout
Triplea won't allow Bombard for units using a LCV. The easiest way to handle it, is to edit in a Trprt and use that to move the guys and then remove the Trprt after combat.
I'm able to move the Italian, now German, Paras to Normandy. You don't need edit to move them.
If you hover on them they say they are German correct ?
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@beelee Thanks Beelee. I am dead in the water for TripleA until I find the time to reboot it due to the virus. So can't check your advice to hover over the Italian Paras at this time but I will assume that what you said is correct and proceed accordingly when I am back in the saddle [Texas metaphor for gents from G
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@beelee I am actually 1/4 German thru my Dad.
His maternal grandfather emigrated as a kid, fought as a Yank during WW1 and married a fraulein who had emigrated to USA herself. They were both tough Krauts and lived into their 90’s. Life takes strange turns sometimes -
Awesome !
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heh heh our line came over in 1760 or maybe it was 1670 ? Idk it was after a big war in Germany and none of the men were allowed to leave so they could rebuild their Army lol
According to my sister. She did all the genaology shit. lol
Anyway, story goes his OM offered him a horse so he could join the Dragoons or ticket to America.
He said F the dragoons and took his new bride and the ticket to Virginia lol
Fought in Valley Forge so it musta been 1760 when they cruised over. Or maybe it was his kid or grandkid idk. Got discharged there. Musta been all messed up lol
Well, Teutonic stock does make for a good work ethic anyway ha ha ha
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@beelee So Herr Panzer is our brother! Although a distant one


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@panzerstahl-helm-0 Good morning Mr. Panzer sir. I think I got my tech issues resolved now with an assist from Senor Beelee. I called off the Norway attack and reshuffled my Romania attack to give the Normandy attack a bit more juice. Battle odds say 76% but I think my odds are a little better (I hope) since I believe it's counting Air Transports and LCVs as casualties which they are not on defense.
In any case, please give me what you want to take for casualties in order. Brits or Yanks first? What about the Bombers? Bad on defense but expensive to lose ... etc.
581f0472-9965-488d-a7d4-8c7ad8bad5f8-exp-game-2-trout-vs.panzer-g13.tsvg
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@panzerstahl-helm-0 Also I start a work TDY tomorrow - Wednesday so will be unplugged during that time. Thanks
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yea if you wanna get a more accurate battle calc you can remove the non HPs when the battle calc screen pops up
It's still not gonna be perfect sometimes but it will get you closer. Even 2 or 3 hp can make a big difference.
I still just kinda wing it most of the time
Except for the big ones 
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@beelee Thanks. This is going to be a technically complicated battle turn, so will most likely need to conduct it in Edit Mode. When I did a test, I didn't get past the 1st round because it is aligning the USA units incorrectly as Axis. Also it has my G units attacking the Italian flak tower, although I can correct that by editing it back in
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yea I think you have to manually change the FlakTower after Takeover.
Some of the other Infrastructure won't change correctly either. If it's Undrg or Heavy Ind I think. Probably a boosted AB as well.The Paras and LCVs will look Italian but will change to German.
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So USA is showing as Attacker ? I just tested and they are listed as Defender. I removed the Air Trprts and LCVs and get this

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This a older version where I didn't have the AC Tac yet, so nothing you can really do about that. Well actually there is.
The AC will boost a Ftr instead of a Tac, so since the Ftr hits at 3, take the very last roll of all the 3's and have him count if it's a 4.
Also, you will need to move the American 1st AG units to Normandy before you send in any attacking units or they won't participate in the battle, even though they show up.
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@trout said in EXP Game 2 Panzer vs. Trout:
because it is aligning the USA units incorrectly as Axis.
oh, yea. I think that's because they moved after you had already sent units into Normandy if I remember right.
Anyway, do all the defense edits first and then you'll be ok.
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@beelee Okay, will try that and repost. Will also make one edit that I see after more time to think about it. Although it breaks my rule of thinking too much about a turn - since that is bad training for the upcoming travel to Europe to play with the big boys.
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heh heh It's late game. You'll have plenty of time to practice for the Tournament.
Maybe we'll get the 2.7 lobby up and then we can play live 
Probably be a while yet though
Latest update I added Tournament Rules Option. You have to deselect the ones not used but the TimeTable is updated and the Notifications won't fire that are turned off.
Haven't tested it much. We can do our next game with those if you want. I still like all the options on but ... we can give it a try if you want

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