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    EXP Game 2 Panzer vs. Trout

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    • Panzerstahl-Helm 0P Online
      Panzerstahl-Helm 0
      last edited by

      @Trout

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Western United States to Eastern United States
              2 usa_fighters moved from Hawaiian Islands to Western United States
              1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              2 usa_fighters moved from Guam to 26 Sea Zone
      
          Place Units - Americans
              1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 fighter and 2 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Suiyuyan to Sikang
              5 infantry moved from Szechwan to Sikang
      
          Place Units - Chinese
              6 infantry placed in Sikang
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Shensi: 4 infantry
              EDIT: Adding units owned by Chinese to Sikang: 4 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      
          Purchase Units - British
              Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
              Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
              British buy 1 airfield, 1 carrier, 1 destroyer, 6 infantry and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
              1 uk_fighter moved from Tanganyika Territory to Kenya
              1 uk_tactical_bomber moved from Egypt to Kenya
      
          Combat - British
              Battle in Kenya
                  British attack with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 0/4 hits, 1,83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 3 : 2/4 hits, 1,83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Kenya
              1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Eastern Persia to Persia
              1 transport moved from 80 Sea Zone to 39 Sea Zone
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    British take Celebes from Dutch
              3 infantry moved from Malaya to Shan State
              2 infantry moved from Burma to India
              1 carrier, 2 cruisers, 1 destroyer, 1 transport and 2 uk_fighters moved from 92 Sea Zone to 98 Sea Zone
              1 uk_fighter moved from Gibraltar to Egypt
              2 uk_fighters moved from Gibraltar to 98 Sea Zone
              1 Rail and 1 infantry moved from Union of South Africa to Kenya
              1 Rail and 1 artillery moved from Union of South Africa to Kenya
              1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 carrier and 1 destroyer placed in 98 Sea Zone
              1 airfield placed in Egypt
              6 infantry placed in India
              3 uk_paras placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
              British collect 52 PUs (3 lost to blockades); end with 52 PUs
              Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 53 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,67
      Italians regular : -0,67
      Japanese regular : -0,67
      British regular : -1,67
      

      c59fa77b-01d6-4a22-ac49-0f15bb3a8080-exp-game-2-trout-vs.panzer-US_UK2.tsvg

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      • T Offline
        Trout @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 Game History

        Round: 2
        
            Purchase Units - Italians
                Italians buy 1 Repair_BB and 4 infantry; Remaining resources: 2 PUs; 
        
            Place Units - Italians
                1 Repair_BB placed in 93 Sea Zone
        
            Combat Move - Italians
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                1 unit repaired.
                Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
        
            Combat - Italians
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Italians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                1 bomber moved from Algeria to France
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Slovakia Hungary to Western Germany
                1 italian_para moved from Southern Italy to Western Germany
                1 aaGun moved from Southern France to Northern Italy
                EDIT: 1 Italian_LCV moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to France
                1 fighter moved from Southern Italy to France
        
            Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
        
            Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
        

        Mussolini and Hitler are rumored to be having discussions on a top secret subject. The words Sea Lion were heard somewhere in that discussion by an Allied spy who had infiltrated the location where the discussions took place.

        d00d243d-0cfb-4aa9-9d38-bbbd2345e30a-exp-game-2-trout-vs.panzer-it2.tsvg

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        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @Trout

          Churchill and the entire Downington Street 10 are in a state of flurry regarding the latest intelligence information.
          The Prime Minister is highly anxious and barely allows him time to finish his breakfast and tea. He is aware of the seriousness of the situation and his speech to the nation was amended in a few sections and adapted to the current circumstances when he stepped in front of the microphone...

          Game History

          Round: 2
          
              Purchase Units - ANZAC
                  ANZAC buy 3 Fortifications and 1 carrier; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  2 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 transport moved from 42 Sea Zone to 61 Sea Zone
                  2 infantry moved from Queensland to South Australia
                  1 artillery and 3 fighters moved from Queensland to New South Wales
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
          
              Combat - ANZAC
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 infantry moved from 62 Sea Zone to New South Wales
          
              Place Units - ANZAC
                  2 Fortifications placed in Java
                  1 Fortification placed in Solomon Islands
                  1 carrier placed in 62 Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - French
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          d00d243d-0cfb-4aa9-9d38-bbbd2345e30a-exp-game-2-trout-vs.panzer-ANZ2.tsvg

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          • T Offline
            Trout @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 Game History

            Round: 3
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                    triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                    triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                    Germans buy 2 fighters and 8 transports; Remaining resources: 2 PUs; 
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            
                Combat - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            
                Non Combat Move - Germans
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    4 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
                    1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                    2 GermanUBoats and 1 German_Heavy_BB moved from 93 Sea Zone to 91 Sea Zone
                    2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from France to Western Germany
                    1 waffen_infantry moved from Normandy Bordeaux to Western Germany
                    1 waffen_infantry moved from Normandy Bordeaux to Western Germany
                    4 German_LCVs, 4 armour, 1 elite, 2 german_paras and 3 infantry moved from Germany to Western Germany
                    3 aaGuns, 4 artilleries, 1 elite and 13 infantry moved from Slovakia Hungary to Germany
                    1 armour moved from Yugoslavia to Western Germany
                    1 infantry moved from Romania to Slovakia Hungary
                    3 armour moved from Greece to Yugoslavia
                    1 G_Rail moved from Germany to Greece
                    1 G_Rail and 1 infantry moved from Greece to Western Germany
                    1 G_Rail moved from Germany to Greece
                    1 G_Rail and 1 infantry moved from Greece to Western Germany
                    3 infantry moved from Greece to Bulgaria
                    1 infantry moved from Poland to Germany
                    1 infantry moved from Finland to Norway
                    1 infantry moved from Finland to Norway
                    1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                    1 battleship moved from 112 Sea Zone to 113 Sea Zone
                    1 transport moved from 112 Sea Zone to 113 Sea Zone
            
                Place Units - Germans
                    2 fighters placed in Western Germany
                    8 transports placed in 113 Sea Zone
            
                Turn Complete - Germans
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Germans collect 46 PUs; end with 48 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            

            All of the German military is wondering what their Fuehrer has in mind. There were meetings in Bavaria with Il Duce himself in attendance. All Kriegsmarine factories and shipyards cancelled all work on U-Boats and instead are building only transport ships so far in Year 1941. Also there have been continuous combined arms exercises involving all parts of the German war machine with the lone exception being the SS units which are digging in at the Fatherland's eastern borders. Axis reconnaissance is reporting that they cannot find any RAF or Royal Navy assets anywhere around the UK. Only some French squadrons who seem very eager for a fight after spending more than a year eating fish and chips instead of croissants and onion soup. They are cursing the British beer as they miss their French wine terribly.

            701394be-f005-471f-a560-f2394404ae98-exp-game-2-trout-vs.panzer-g3.tsvg

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            • T Offline
              Trout @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 Good morning Mr. Panzer (good afternoon in the Fatherland). I wanted to let you know that if you want to redo your US/China/UK Turn 2 that is fine with me. You were going down a path that again was different than I have ever seen before (full UK Gibastion in UK1 and a whole lot of land mines and infantry in USSR) so would be interesting to me to play it out if you still want to. We could continue as is but at this point I don't see any course of action besides crazy dice that will change the game from ending on G4. Unless I am completely missing something.

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              • Panzerstahl-Helm 0P Online
                Panzerstahl-Helm 0
                last edited by Panzerstahl-Helm 0

                @Trout

                Stalin heard Churchill's speech at his dacha in a wood outside Moscow. According to the latest intelligence information, the situation on the British Isles had changed dramatically, putting the British on his island in dire straits. When there was a knock at the door, the marshal of the Russian armed forces entered shortly afterwards. “Comrade Stalin, in view of the impending assault on the British Isles, what are your instructions for our armies?” The Generalissimo of the Soviet Union simply replied taciturnly: "What do I care about this Albion on its islands? Our target is Berlin! Declare a state of war and set the armed forces in motion!"
                Meanwhile in London...

                I had no idea that the situation in Germany would escalate so quickly and the signs of a sea lion turned into a fierce invasion force within one turn! Brilliantly prepared! Hats off!
                If you ever come across a well-prepared sea lion, you should also take a look at how it unfolds! Hence I would at least play until next German turn (should be G5) and see how that turns out. So much time is needed 😉
                So here are my suggestions for how we can continue playing after London has fallen.... if it falls 😉

                1. We end the game and start a new one. This is then a victory for the Axis. Since I can't recapture London by the end of the turn, that's it for the Allies. I would then play the Allies again.

                2. We continue playing until one of the next victory conditions is met (conquest of Moscow or Berlin).
                  You would still have a point for your victory and could get an additional one.
                  I had once a game against barnee (aka beelee) where London got kicked out early in the game as well, but neverthekess the Allied were a tough opponent the game was open quiete long!

                3. Or I see how much I would need to twist my UK3 turn to avoid an early disqualification of Londons

                Russia turn 4 cooking

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                  Trout @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 Okay!! My thought then is we play through the next German turn and re-evaluate after London falls ……. Or not. I would have never thought it possible to lose the France fight on G1 and still win but you are the one who has done it. So play on sir and I await Stalin’s move

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                  • Panzerstahl-Helm 0P Online
                    Panzerstahl-Helm 0
                    last edited by

                    @Trout

                    Sounds good!

                    Game History

                    Round: 3
                    
                        Purchase Units - Russians
                            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                            Trigger TankGeneral: buyTank_General added to productionRussians
                            Russians buy 6 artilleries, 1 elite, 2 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    
                        Combat - Russians
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Russians
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                            1 aaGun, 2 artilleries and 10 infantry moved from Novgorod to Baltic States
                            6 infantry moved from Belarus to Eastern Poland
                            1 armour, 1 artillery, 1 elite, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                            3 infantry moved from Ukraine to Bessarabia
                            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                            1 R_Europe_Rail moved from Russia to Bryansk
                            1 R_Europe_Rail and 1 aaGun moved from Bryansk to Eastern Poland
                            1 aaGun moved from Bryansk to Western Ukraine
                            10 mine_unarmeds moved from Bryansk to Western Ukraine
                            10 mine_unarmeds moved from Russia to Bryansk
                            2 russian_paras moved from Russia to Caucasus
                            1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                            2 Russian_Rails, 1 elite and 1 infantry moved from Russia to Eastern Poland
                            3 infantry moved from Russia to Bryansk
                            1 armour moved from Urals to Smolensk
                            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                            1 submarine moved from 115 Sea Zone to 113 Sea Zone
                            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                    
                        Place Units - Russians
                            1 elite and 1 russian_para placed in Russia
                            3 artilleries placed in Ukraine
                            3 artilleries placed in Novgorod
                            2 infantry placed in Volgograd
                    
                        Turn Complete - Russians
                            Russians collect 37 PUs; end with 37 PUs
                    

                    Combat Hit Differential Summary :

                    701394be-f005-471f-a560-f2394404ae98-exp-game-2-trout-vs.panzer-r3.tsvg

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                    • T Offline
                      Trout @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 Game History

                      Round: 3
                      
                          Purchase Units - Japanese
                              Japanese buy 1 Heavy_BB, 3 armour, 1 elite and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                              1 infantry moved from Yunnan to Szechwan
                                    Japanese take Szechwan from Chinese
                              1 infantry moved from Hopei to Suiyuyan
                              1 infantry moved from Chahar to Suiyuyan
                              1 infantry moved from Anhwe to Kweichow
                                    Japanese take Kweichow from Chinese
                              1 infantry moved from Anhwe to Kweichow
                              1 armour moved from Jehol to Suiyuyan
                              1 armour moved from Shantung to Hopei
                              1 armour moved from Shantung to Hopei
                              1 armour moved from Kiangsu to Hopei
                              1 armour moved from Kiangsu to Hopei
                              5 fighters and 4 tactical_bombers moved from Anhwe to Suiyuyan
                              1 infantry moved from Hopei to Shensi
                                    Japanese take Shensi from Chinese
                      
                          Combat - Japanese
                              Battle in Suiyuyan
                                  Japanese attack with 1 armour, 5 fighters, 2 infantry and 4 tactical_bombers
                                  Chinese defend with 2 infantry
                                  Japanese win, taking Suiyuyan from Chinese with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                                  Casualties for Chinese: 2 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - Japanese
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                              5 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
                              1 J_Rail moved from Kiangsu to Shantung
                              1 J_Rail and 1 infantry moved from Shantung to Kweichow
                              1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
                              1 aaGun moved from Anhwe to Kweichow
                              1 infantry moved from Paulau Island to 34 Sea Zone
                              1 infantry moved from Paulau Island to 34 Sea Zone
                              1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                              1 infantry moved from 33 Sea Zone to Caroline Islands
                              1 infantry moved from 33 Sea Zone to Caroline Islands
                              1 elite moved from Japan to 6 Sea Zone
                              1 artillery moved from Japan to 6 Sea Zone
                              1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                              1 elite moved from 36 Sea Zone to Kwangsi
                              1 infantry moved from Kwangsi to Yunnan
                              1 infantry moved from Kwangsi to Yunnan
                              1 artillery moved from 36 Sea Zone to Kwangsi
                              1 transport moved from 36 Sea Zone to 37 Sea Zone
                              1 infantry moved from Siam to 37 Sea Zone
                              1 infantry moved from Siam to 37 Sea Zone
                              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                              1 infantry moved from 36 Sea Zone to Kwangsi
                              1 infantry moved from 36 Sea Zone to Kwangsi
                              1 transport moved from 33 Sea Zone to 6 Sea Zone
                              1 carrier moved from 6 Sea Zone to 20 Sea Zone
                              1 fighter moved from 6 Sea Zone to 20 Sea Zone
                              1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                              1 submarine moved from 6 Sea Zone to 36 Sea Zone
                              1 mech_infantry moved from Yunnan to Kweichow
                      
                          Place Units - Japanese
                              1 Heavy_BB placed in 6 Sea Zone
                              2 armour and 1 infantry placed in Shantung
                              1 armour and 2 infantry placed in Kiangsu
                              Japanese undo move 2.
                              Japanese undo move 2.
                              2 armour and 1 infantry placed in Kiangsu
                              1 armour and 2 infantry placed in Shantung
                              1 elite placed in Japan
                      
                          Turn Complete - Japanese
                              Japanese collect 35 PUs; end with 39 PUs
                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 47 PUs
                              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
                      

                      b020c8f7-d60c-4eb6-beea-09bc7b332f27-exp-game-2-trout-vs.panzer-j3.tsvg

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                      • Panzerstahl-Helm 0P Online
                        Panzerstahl-Helm 0
                        last edited by

                        @Trout

                        Howdy sir,

                        here^we go. Looking ugly for the Brits and I am afraid Montgomery can´t save the kingdom neither....
                        Very well played, sir!
                        The cake is not quite eaten yet, the battle for Britain is coming up.
                        Best practice is to do the battle in Edit Mode and perhaps save after each round.
                        God save the queen!

                        BR

                        Game History

                        Round: 3
                        
                            Purchase Units - Americans
                                Americans buy 2 carriers, 1 destroyer, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Combat - Americans
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                        
                            Place Units - Americans
                                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                                1 elite placed in Eastern United States
                                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                        
                            Turn Complete - Americans
                                Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                Americans collect 52 PUs; end with 52 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                2 infantry moved from Sikang to Shensi
                                1 fighter moved from Sikang to Shensi
                        
                            Combat - Chinese
                                Battle in Shensi
                                    Chinese attack with 1 fighter and 2 infantry
                                    Japanese defend with 1 infantry
                                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                                        Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the Chinese lost in Shensi
                                        1 infantry owned by the Japanese lost in Shensi
                                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                                    Casualties for Chinese: 1 infantry
                                    Casualties for Japanese: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Shensi to Sikang
                        
                            Place Units - Chinese
                                3 infantry placed in Sikang
                        
                            Turn Complete - Chinese
                                Chinese collect 4 PUs; end with 5 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                        
                            Purchase Units - British
                                British buy 1 FlakTower, 1 Hvy_Ind_2, 1 UK_TankGeneral, 4 infantry, 5 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                Units in United Kingdom being upgraded or consumed: 1 factory_major
                                1 Hvy_Ind_2 placed in United Kingdom
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                2 artilleries and 2 infantry moved from Kenya to Italian Somaliland
                                      British take Italian Somaliland from Italians
                                1 artillery and 1 infantry moved from Egypt to Alexandria
                                4 infantry moved from Persia to Iraq
                                2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
                                1 mech_infantry and 1 uk_armour moved from Egypt to Iraq
                        
                            Combat - British
                                Battle in Alexandria
                                    British attack with 1 artillery and 1 infantry
                                    Italians defend with 1 infantry
                                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                                        Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the British lost in Alexandria
                                        British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                                        Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                                        British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
                                        Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
                                        1 infantry owned by the Italians lost in Alexandria
                                    British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
                                    Casualties for British: 1 infantry
                                    Casualties for Italians: 1 infantry
                                Battle in Iraq
                                    British attack with 4 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                    Neutral_Axis defend with 3 infantry
                                        British roll dice for 4 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/9 hits, 3,00 expected hits
                                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                                        2 infantry owned by the British lost in Iraq
                                        1 infantry owned by the Neutral_Axis lost in Iraq
                                        British roll dice for 2 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits
                                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
                                        2 infantry owned by the British lost in Iraq
                                        2 infantry owned by the Neutral_Axis lost in Iraq
                                    British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3
                                    Casualties for British: 4 infantry
                                    Casualties for Neutral_Axis: 3 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
                                3 infantry moved from Shan State to Burma
                                1 transport moved from 44 Sea Zone to 41 Sea Zone
                                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                        
                            Place Units - British
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                1 FlakTower, 1 UK_TankGeneral, 4 infantry, 5 uk_armours and 1 uk_para placed in United Kingdom
                        
                            Turn Complete - British
                                Total Cost from Convoy Blockades: 8
                                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,4,1,3,3,6,3,4
                                British collect 49 PUs (8 lost to blockades); end with 49 PUs
                                Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 50 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : -0,67
                        Italians regular : 0,00
                        Japanese regular : 0,33
                        Neutral_Axis regular : 2,33
                        British regular : -2,00
                        

                        b020c8f7-d60c-4eb6-beea-09bc7b332f27-exp-game-2-trout-vs.panzer-us uk3.tsvg

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                          Trout @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0 Game History

                          Round: 3
                          
                              Purchase Units - Italians
                                  Italians buy 1 fighter; Remaining resources: 18 PUs; 
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                  1 infantry moved from Tobruk to Alexandria
                                  1 infantry moved from Tobruk to Alexandria
                                  1 artillery moved from Tobruk to Alexandria
                          
                              Combat - Italians
                                  Battle in Alexandria
                                      Italians attack with 1 artillery and 2 infantry
                                      British defend with 1 artillery
                                      Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                                      Casualties for British: 1 artillery
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                  1 armour moved from Algeria to Libya
                                  1 mech_infantry moved from Algeria to Libya
                                  1 artillery moved from Morocco to 92 Sea Zone
                                  1 infantry moved from Algeria to 92 Sea Zone
                                  1 infantry moved from 92 Sea Zone to Gibraltar
                                  1 artillery moved from 92 Sea Zone to Gibraltar
                                  1 artillery moved from Algeria to Tunisia
                                  1 fighter moved from France to Southern Italy
                                  1 fighter moved from France to Southern Italy
                                  1 bomber moved from France to Southern Italy
                                  1 italian_para moved from Western Germany to Southern Italy
                                  1 Italian_LCV moved from Western Germany to Northern Italy
                                  1 infantry moved from Western Germany to Northern Italy
                                  1 infantry moved from Western Germany to Northern Italy
                                  1 infantry moved from Northern Italy to Southern Italy
                                  1 armour moved from Western Germany to Northern Italy
                                  1 armour moved from Slovakia Hungary to Northern Italy
                                  1 Rail moved from Southern Italy to Slovakia Hungary
                                  1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy
                          
                              Place Units - Italians
                                  1 fighter placed in Southern Italy
                          
                              Turn Complete - Italians
                                  Italians collect 12 PUs; end with 30 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                          

                          Sounds good. Will do. I am going to gamble that Italy is not needed for the British Isles slugfest. Hopefully that won't come back to bite me! Mighty ANZAC/France turn up.

                          d0a60408-9afc-4d55-89e7-c512a4fc0405-exp-game-2-trout-vs.panzer-it3.tsvg

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                          • Panzerstahl-Helm 0P Online
                            Panzerstahl-Helm 0
                            last edited by

                            @Trout

                            Game History

                            Round: 3
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
                            
                                Combat Move - ANZAC
                            
                                Combat - ANZAC
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    2 infantry moved from South Australia to Queensland
                                    1 transport moved from 61 Sea Zone to 54 Sea Zone
                            
                                Place Units - ANZAC
                                    2 submarines placed in 62 Sea Zone
                                    1 artillery placed in New South Wales
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 14 PUs; end with 14 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                            
                                Combat Move - French
                                    1 infantry moved from French Central Africa to French Equatorial Africa
                            
                                Combat - French
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - French
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            
                                Turn Complete - French
                            

                            Combat Hit Differential Summary :

                            d0a60408-9afc-4d55-89e7-c512a4fc0405-exp-game-2-trout-vs.panzer-ANZ3.tsvg

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                              Trout @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0 e6a6b187-e8ba-4f4e-ab62-e7b94647b18b-exp-game-2-trout-vs.panzer-g4.tsvg Scramble the French fighter??

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                                Trout @Trout
                                last edited by

                                @trout Sorry, made two mistakes which this version corrects. First paratroopers cannot attack capitals. Second, I thought Uncle Joe had already declared war on Fascism but he hasn't. This version corrects both of those. Scramble the French fighter??

                                e3f7053d-bd23-43af-b9dc-c3a68bc18e3b-exp-game-2-trout-vs.panzer-g4scram.tsvg

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                                  Trout @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0 By the way, I did two test runs of this. First was a win but second was a loss so the end result weighs in the balance!! All hail the mighty A&A dice.

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                                  • Panzerstahl-Helm 0P Online
                                    Panzerstahl-Helm 0 @Trout
                                    last edited by

                                    @trout said in EXP Game 2 Panzer vs. Trout:

                                    @trout Sorry, made two mistakes which this version corrects. First paratroopers cannot attack capitals. Second, I thought Uncle Joe had already declared war on Fascism but he hasn't. This version corrects both of those. Scramble the French fighter??

                                    e3f7053d-bd23-43af-b9dc-c3a68bc18e3b-exp-game-2-trout-vs.panzer-g4scram.tsvg

                                    no scramble

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                                      Trout @Panzerstahl-Helm 0
                                      last edited by

                                      @panzerstahl-helm-0 Okay, back on line now! Hope I got this right. I did dicebot for the Fighter AA and they got one kill from the seven. Then I rolled for the Flak Tower and it shot down two Tac Bombers. For the shore bombard, I got two hits and took them from your Flak Tower. Doing Combat in Edit Mode, round 1 of the amphibious invasion yielded 14 hits so you choose which of your forces die today in the attached

                                      bb36f5c2-ca86-441d-8a6d-df440251fabe-exp-game-2-trout-vs.panzer-g4SeaLion1.tsvg

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                                      • Panzerstahl-Helm 0P Online
                                        Panzerstahl-Helm 0 @Trout
                                        last edited by

                                        @trout

                                        howdy and welcome back.
                                        I am still at work.
                                        Please choise casualities as following:

                                        1. Flak tower (Attention - choise only 5 hits, Ibguess TripleA offers 6 hits, but the 6th hit will destroy the flak tower)
                                        2. Infantry (first French, than Brits)
                                        3. mech. inf.
                                        4. Elite
                                        5. Fighters (first French, than Brits)
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                                          Trout @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0 Thanks! Did you want to kill the 5 AA guns before the infantry, etc???

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                                          • Panzerstahl-Helm 0P Online
                                            Panzerstahl-Helm 0 @Trout
                                            last edited by

                                            @trout said in EXP Game 2 Panzer vs. Trout:

                                            @panzerstahl-helm-0 Thanks! Did you want to kill the 5 AA guns before the infantry, etc???

                                            yes indeed

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