EXP Game 2 Panzer vs. Trout
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@panzerstahl-helm-0 Game History
Round: 2 Purchase Units - Italians Italians buy 1 Repair_BB and 4 infantry; Remaining resources: 2 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 unit repaired. Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Algeria to France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Slovakia Hungary to Western Germany 1 italian_para moved from Southern Italy to Western Germany 1 aaGun moved from Southern France to Northern Italy EDIT: 1 Italian_LCV moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to France 1 fighter moved from Southern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsMussolini and Hitler are rumored to be having discussions on a top secret subject. The words Sea Lion were heard somewhere in that discussion by an Allied spy who had infiltrated the location where the discussions took place.
d00d243d-0cfb-4aa9-9d38-bbbd2345e30a-exp-game-2-trout-vs.panzer-it2.tsvg
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Churchill and the entire Downington Street 10 are in a state of flurry regarding the latest intelligence information.
The Prime Minister is highly anxious and barely allows him time to finish his breakfast and tea. He is aware of the seriousness of the situation and his speech to the nation was amended in a few sections and adapted to the current circumstances when he stepped in front of the microphone...Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 Fortifications and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 42 Sea Zone to 61 Sea Zone 2 infantry moved from Queensland to South Australia 1 artillery and 3 fighters moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 Fortifications placed in Java 1 Fortification placed in Solomon Islands 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French West Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
d00d243d-0cfb-4aa9-9d38-bbbd2345e30a-exp-game-2-trout-vs.panzer-ANZ2.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 2 fighters and 8 transports; Remaining resources: 2 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 4 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone 2 GermanUBoats and 1 German_Heavy_BB moved from 93 Sea Zone to 91 Sea Zone 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from France to Western Germany 1 waffen_infantry moved from Normandy Bordeaux to Western Germany 1 waffen_infantry moved from Normandy Bordeaux to Western Germany 4 German_LCVs, 4 armour, 1 elite, 2 german_paras and 3 infantry moved from Germany to Western Germany 3 aaGuns, 4 artilleries, 1 elite and 13 infantry moved from Slovakia Hungary to Germany 1 armour moved from Yugoslavia to Western Germany 1 infantry moved from Romania to Slovakia Hungary 3 armour moved from Greece to Yugoslavia 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany 3 infantry moved from Greece to Bulgaria 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 8 transports placed in 113 Sea Zone Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 46 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsAll of the German military is wondering what their Fuehrer has in mind. There were meetings in Bavaria with Il Duce himself in attendance. All Kriegsmarine factories and shipyards cancelled all work on U-Boats and instead are building only transport ships so far in Year 1941. Also there have been continuous combined arms exercises involving all parts of the German war machine with the lone exception being the SS units which are digging in at the Fatherland's eastern borders. Axis reconnaissance is reporting that they cannot find any RAF or Royal Navy assets anywhere around the UK. Only some French squadrons who seem very eager for a fight after spending more than a year eating fish and chips instead of croissants and onion soup. They are cursing the British beer as they miss their French wine terribly.
701394be-f005-471f-a560-f2394404ae98-exp-game-2-trout-vs.panzer-g3.tsvg
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@panzerstahl-helm-0 Good morning Mr. Panzer (good afternoon in the Fatherland). I wanted to let you know that if you want to redo your US/China/UK Turn 2 that is fine with me. You were going down a path that again was different than I have ever seen before (full UK Gibastion in UK1 and a whole lot of land mines and infantry in USSR) so would be interesting to me to play it out if you still want to. We could continue as is but at this point I don't see any course of action besides crazy dice that will change the game from ending on G4. Unless I am completely missing something.
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Stalin heard Churchill's speech at his dacha in a wood outside Moscow. According to the latest intelligence information, the situation on the British Isles had changed dramatically, putting the British on his island in dire straits. When there was a knock at the door, the marshal of the Russian armed forces entered shortly afterwards. “Comrade Stalin, in view of the impending assault on the British Isles, what are your instructions for our armies?” The Generalissimo of the Soviet Union simply replied taciturnly: "What do I care about this Albion on its islands? Our target is Berlin! Declare a state of war and set the armed forces in motion!"
Meanwhile in London...I had no idea that the situation in Germany would escalate so quickly and the signs of a sea lion turned into a fierce invasion force within one turn! Brilliantly prepared! Hats off!
If you ever come across a well-prepared sea lion, you should also take a look at how it unfolds! Hence I would at least play until next German turn (should be G5) and see how that turns out. So much time is needed
So here are my suggestions for how we can continue playing after London has fallen.... if it falls
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We end the game and start a new one. This is then a victory for the Axis. Since I can't recapture London by the end of the turn, that's it for the Allies. I would then play the Allies again.
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We continue playing until one of the next victory conditions is met (conquest of Moscow or Berlin).
You would still have a point for your victory and could get an additional one.
I had once a game against barnee (aka beelee) where London got kicked out early in the game as well, but neverthekess the Allied were a tough opponent the game was open quiete long! -
Or I see how much I would need to twist my UK3 turn to avoid an early disqualification of Londons
Russia turn 4 cooking
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@panzerstahl-helm-0 Okay!! My thought then is we play through the next German turn and re-evaluate after London falls ……. Or not. I would have never thought it possible to lose the France fight on G1 and still win but you are the one who has done it. So play on sir and I await Stalin’s move
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Sounds good!
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 6 artilleries, 1 elite, 2 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 1 aaGun, 2 artilleries and 10 infantry moved from Novgorod to Baltic States 6 infantry moved from Belarus to Eastern Poland 1 armour, 1 artillery, 1 elite, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 R_Europe_Rail moved from Russia to Bryansk 1 R_Europe_Rail and 1 aaGun moved from Bryansk to Eastern Poland 1 aaGun moved from Bryansk to Western Ukraine 10 mine_unarmeds moved from Bryansk to Western Ukraine 10 mine_unarmeds moved from Russia to Bryansk 2 russian_paras moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 2 Russian_Rails, 1 elite and 1 infantry moved from Russia to Eastern Poland 3 infantry moved from Russia to Bryansk 1 armour moved from Urals to Smolensk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 1 elite and 1 russian_para placed in Russia 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
701394be-f005-471f-a560-f2394404ae98-exp-game-2-trout-vs.panzer-r3.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 3 armour, 1 elite and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Kweichow 1 armour moved from Jehol to Suiyuyan 1 armour moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hopei 5 fighters and 4 tactical_bombers moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Suiyuyan Japanese attack with 1 armour, 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese win, taking Suiyuyan from Chinese with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 5 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Yunnan to Kweichow Place Units - Japanese 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu Japanese undo move 2. Japanese undo move 2. 2 armour and 1 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung 1 elite placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 39 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUsb020c8f7-d60c-4eb6-beea-09bc7b332f27-exp-game-2-trout-vs.panzer-j3.tsvg
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Howdy sir,
here^we go. Looking ugly for the Brits and I am afraid Montgomery can´t save the kingdom neither....
Very well played, sir!
The cake is not quite eaten yet, the battle for Britain is coming up.
Best practice is to do the battle in Edit Mode and perhaps save after each round.
God save the queen!BR
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 FlakTower, 1 Hvy_Ind_2, 1 UK_TankGeneral, 4 infantry, 5 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 artilleries and 2 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 4 infantry moved from Persia to Iraq 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq Combat - British Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 4 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 4 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/9 hits, 3,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 4 infantry Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 3 infantry moved from Shan State to Burma 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 FlakTower, 1 UK_TankGeneral, 4 infantry, 5 uk_armours and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,4,1,3,3,6,3,4 British collect 49 PUs (8 lost to blockades); end with 49 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,00 Japanese regular : 0,33 Neutral_Axis regular : 2,33 British regular : -2,00b020c8f7-d60c-4eb6-beea-09bc7b332f27-exp-game-2-trout-vs.panzer-us uk3.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 18 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 armour moved from Algeria to Libya 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Algeria to Tunisia 1 fighter moved from France to Southern Italy 1 fighter moved from France to Southern Italy 1 bomber moved from France to Southern Italy 1 italian_para moved from Western Germany to Southern Italy 1 Italian_LCV moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Western Germany to Northern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 Rail moved from Southern Italy to Slovakia Hungary 1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 30 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsSounds good. Will do. I am going to gamble that Italy is not needed for the British Isles slugfest. Hopefully that won't come back to bite me! Mighty ANZAC/France turn up.
d0a60408-9afc-4d55-89e7-c512a4fc0405-exp-game-2-trout-vs.panzer-it3.tsvg
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 infantry moved from South Australia to Queensland 1 transport moved from 61 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
d0a60408-9afc-4d55-89e7-c512a4fc0405-exp-game-2-trout-vs.panzer-ANZ3.tsvg
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@panzerstahl-helm-0 e6a6b187-e8ba-4f4e-ab62-e7b94647b18b-exp-game-2-trout-vs.panzer-g4.tsvg Scramble the French fighter??
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@trout Sorry, made two mistakes which this version corrects. First paratroopers cannot attack capitals. Second, I thought Uncle Joe had already declared war on Fascism but he hasn't. This version corrects both of those. Scramble the French fighter??
e3f7053d-bd23-43af-b9dc-c3a68bc18e3b-exp-game-2-trout-vs.panzer-g4scram.tsvg
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@panzerstahl-helm-0 By the way, I did two test runs of this. First was a win but second was a loss so the end result weighs in the balance!! All hail the mighty A&A dice.
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@trout said in EXP Game 2 Panzer vs. Trout:
@trout Sorry, made two mistakes which this version corrects. First paratroopers cannot attack capitals. Second, I thought Uncle Joe had already declared war on Fascism but he hasn't. This version corrects both of those. Scramble the French fighter??
e3f7053d-bd23-43af-b9dc-c3a68bc18e3b-exp-game-2-trout-vs.panzer-g4scram.tsvg
no scramble
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@panzerstahl-helm-0 Okay, back on line now! Hope I got this right. I did dicebot for the Fighter AA and they got one kill from the seven. Then I rolled for the Flak Tower and it shot down two Tac Bombers. For the shore bombard, I got two hits and took them from your Flak Tower. Doing Combat in Edit Mode, round 1 of the amphibious invasion yielded 14 hits so you choose which of your forces die today in the attached
bb36f5c2-ca86-441d-8a6d-df440251fabe-exp-game-2-trout-vs.panzer-g4SeaLion1.tsvg
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howdy and welcome back.
I am still at work.
Please choise casualities as following:- Flak tower (Attention - choise only 5 hits, Ibguess TripleA offers 6 hits, but the 6th hit will destroy the flak tower)
- Infantry (first French, than Brits)
- mech. inf.
- Elite
- Fighters (first French, than Brits)
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@panzerstahl-helm-0 Thanks! Did you want to kill the 5 AA guns before the infantry, etc???
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@trout said in EXP Game 2 Panzer vs. Trout:
@panzerstahl-helm-0 Thanks! Did you want to kill the 5 AA guns before the infantry, etc???
yes indeed
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@panzerstahl-helm-0 Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 2 GermanUBoats, 1 Panzer_General, 2 armour, 2 artilleries, 1 elite and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Scotland from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 5 aaGunNOs EDIT: Removing units owned by British from United Kingdom: 5 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Scotland from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Game Loaded 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone EDIT: 1 german_para moved from Western Germany to Scotland EDIT: 4 German_LCVs moved from Western Germany to United Kingdom EDIT: 4 armour moved from Western Germany to United Kingdom EDIT: 4 infantry moved from Western Germany to United Kingdom EDIT: 1 infantry moved from Norway to 113 Sea Zone EDIT: 1 artillery moved from Germany to 113 Sea Zone EDIT: 1 infantry moved from Norway to 113 Sea Zone EDIT: 1 artillery moved from Germany to 113 Sea Zone EDIT: 1 infantry moved from Norway to 113 Sea Zone EDIT: 1 artillery moved from Germany to 113 Sea Zone EDIT: 1 infantry moved from Norway to 113 Sea Zone EDIT: 1 infantry moved from Germany to 113 Sea Zone EDIT: 3 artilleries, 5 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone EDIT: 3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom EDIT: 5 transports moved from 113 Sea Zone to 112 Sea Zone EDIT: 1 elite moved from Western Germany to 112 Sea Zone EDIT: 1 armour moved from Western Germany to 112 Sea Zone EDIT: 1 armour moved from Western Germany to 112 Sea Zone EDIT: 1 artillery moved from Western Germany to 112 Sea Zone EDIT: 1 artillery moved from Western Germany to 112 Sea Zone EDIT: 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 1 infantry moved from Western Germany to 112 Sea Zone EDIT: 2 armour, 2 artilleries, 1 elite, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone EDIT: 2 armour, 2 artilleries, 1 elite and 5 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans EDIT: Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone EDIT: Battle in United Kingdom EDIT: Germans attack with 4 German_LCVs, 6 armour, 5 artilleries, 2 bombers, 1 elite, 6 fighters, 14 infantry and 5 tactical_bombers EDIT: British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Ind_2, 1 UKTankGeneral3, 5 aaGunNOs, 1 airfield, 1 elite, 1 harbour, 9 infantry, 1 mech_infantry, 5 uk_armours and 3 uk_paras; French defend with 1 fighter and 2 infantry EDIT: 2 tactical_bombers owned by the Germans lost in United Kingdom EDIT: Units damaged: 1 FlakTower owned by the British EDIT: Units damaged: 1 FlakTower owned by the British EDIT: 4 German_LCVs owned by the Germans and 9 infantry owned by the Germans lost in United Kingdom EDIT: 2 infantry owned by the French, 4 infantry owned by the British and 5 aaGunNOs owned by the British lost in United Kingdom EDIT: 1 HomeDefense owned by the British lost in United Kingdom EDIT: 2 artilleries owned by the Germans and 5 infantry owned by the Germans lost in United Kingdom EDIT: 3 uk_paras owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 5 infantry owned by the British, 3 uk_armours owned by the British and 1 elite owned by the British lost in United Kingdom EDIT: 3 artilleries owned by the Germans lost in United Kingdom EDIT: 1 FlakTower owned by the British, 1 UKTankGeneral3 owned by the British and 2 uk_armours owned by the British lost in United Kingdom EDIT: Germans captures 62PUs while taking British capital EDIT: Germans takes United Kingdom from British EDIT: Germans converts Hvy_Ind_2 into different units EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Recording Battle Statistics EDIT: Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans EDIT: Game Loaded Non Combat Move - Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 113 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 113 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 4 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone 3 armour moved from Yugoslavia to Germany 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia EDIT: 1 german_para moved from Western Germany to Greece 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 6 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 waffen_infantry moved from Western Germany to Yugoslavia 1 waffen_infantry moved from Western Germany to Yugoslavia 1 German_Heavy_BB moved from 91 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 93 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 93 Sea Zone Place Units - Germans 2 GermanUBoats placed in 93 Sea Zone 1 Panzer_General, 2 armour, 2 artilleries and 4 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 elite EDIT: Removing units owned by Germans from Germany: 1 elite EDIT: Turning off Edit Mode 1 elite placed in Germany 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Trigger ParaBoost atScotland: Germans has 1 german_paraBoost placed in Scotland Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 54 PUs; end with 116 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 128 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 133 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 138 PUsThe Fuehrer is pleased with the outcome of the battle despite the heavy losses incurred.
9d094dd3-b730-4761-8bf3-1da80a68d395-exp-game-2-trout-vs.panzer-g4.tsvg
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