TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 2 Panzer vs. Trout

    Scheduled Pinned Locked Moved Play By Forum
    252 Posts 3 Posters 102.8k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Game History

      Round: 5
      
          Purchase Units - Japanese
              Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
              Japanese buy 1 Heavy_BB, 2 Japan_Engineers, 1 Japan_destroyer, 2 armour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
              Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
              Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
              Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              3 armour, 3 artilleries and 10 infantry moved from Shensi to Tsinghai
              1 infantry moved from Sikang to Tsinghai
              4 armour, 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
              4 fighters and 3 tactical_bombers moved from Hopei to Tsinghai
              3 infantry and 1 mech_infantry moved from Shan State to Malaya
              2 armour moved from Yunnan to Malaya
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from British
              1 bomber moved from Philippines to Malaya
              1 bomber moved from Philippines to Malaya
              1 carrier moved from 35 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Malaya
              1 fighter moved from 35 Sea Zone to Malaya
              1 submarine moved from 33 Sea Zone to 54 Sea Zone
              3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
      
          Combat - Japanese
              Battle in Tsinghai
                  Japanese attack with 7 armour, 3 artilleries, 6 fighters, 11 infantry and 5 tactical_bombers
                  Chinese defend with 1 fighter and 19 infantry
                  Japanese win, taking Tsinghai from Chinese with 7 armour, 3 artilleries, 6 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 42
                  Casualties for Japanese: 8 infantry
                  Casualties for Chinese: 1 fighter and 19 infantry
              Battle in Malaya
                  Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
                  Japanese win, taking Malaya from British with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 3 infantry
                  Casualties for British: 3 infantry
                  Casualties for ANZAC: 1 infantry
              Battle in 54 Sea Zone
                  Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                  Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
              1 infantry moved from Kwangtung to Kwangsi
              1 bomber moved from Malaya to Kwangsi
              1 bomber moved from Malaya to Kwangsi
              1 aaGun moved from Kweichow to Yunnan
              1 tactical_bomber moved from Malaya to 37 Sea Zone
              1 fighter moved from Malaya to 37 Sea Zone
              2 armour moved from Shantung to Kweichow
              2 armour moved from Kiangsu to Kweichow
              6 fighters and 5 tactical_bombers moved from Tsinghai to Kweichow
              1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
              1 J_Rail moved from Kiangsu to Korea
              1 J_Rail and 1 elite moved from Korea to Yunnan
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Shantung to Jehol
              1 elite moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 carrier moved from 35 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 33 Sea Zone
              1 elite moved from 33 Sea Zone to Caroline Islands
              1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone
              1 elite moved from Celebes to 44 Sea Zone
              1 elite and 1 transport moved from 44 Sea Zone to 20 Sea Zone
              1 elite moved from 20 Sea Zone to Kwangtung
              1 transport moved from 43 Sea Zone to 20 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from 33 Sea Zone to Caroline Islands
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
      
          Place Units - Japanese
              2 Japan_Engineers and 1 elite placed in Japan
              1 armour and 2 infantry placed in Shantung
              1 armour and 2 infantry placed in Kiangsu
              1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
              Japanese collect 57 PUs; end with 57 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 58 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      China is conquered. I figured out another part of your strategy. You want to make me taking Belarus very painful 🙂 79d29cde-3fd6-41db-90a5-66cd230feb17-exp-game-2-trout-vs.panzer-j5.tsvg

      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0 @Trout
        last edited by

        @trout

        Hello sir,

        it seems you sent a wrong file. The save only contains Japans Combat move.

        BR

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0 Sorry about that, try this one

          3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-j5.tsvg

          1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by Panzerstahl-Helm 0

            @Trout

            Ahoi,

            you must be mistaken about Belarus. My Russian boys are just dig up the field and plant a few potatoes or something. Your troops are very welcome to join 🙂
            In secret I am trying to guide your troops around to show them the beautiful landscape everywhere except Moscow.
            Meanwhile your boys are exploring Iceland and the 1st US Air Fleet Commander has landed in Gibraltar.
            Italy is bringing Pizza and Pasta to the Middle East. Time will tell if they like it or not....

            BR

            Game History

            Round: 5
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                    Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                    Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                    Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                    Americans buy 1 AirCommander, 2 Escorts, 2 Fortifications, 1 USA_TankGeneral, 1 carrier, 1 destroyer, 1 elite, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 submarine moved from 26 Sea Zone to 16 Sea Zone
                    1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 16 Sea Zone
                    1 bomber moved from Eastern United States to 123 Sea Zone
                    1 elite moved from Eastern United States to 101 Sea Zone
                    1 artillery, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
                    1 artillery, 1 elite, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                    1 artillery, 1 elite, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            
                Combat - Americans
                    Americans creates battle in territory 106 Sea Zone
                    Battle in Morocco
                    Battle in 16 Sea Zone
                        Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                        Japanese defend with 1 Japan_destroyer
                            Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                        Americans win, taking 106 Sea Zone from Germans, taking Morocco from Italians with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Battle in 123 Sea Zone
                        Americans attack with 1 bomber
                        Germans defend with 1 transport
                            Americans roll dice for 1 bomber in 123 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                            Germans roll dice for 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                            1 transport owned by the Germans lost in 123 Sea Zone
                        Americans win with 1 bomber remaining. Battle score for attacker is 6
                        Casualties for Germans: 1 transport
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
            
                Non Combat Move - Americans
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 bomber moved from 123 Sea Zone to United Kingdom
                    1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                    3 usa_fighters moved from Eastern United States to Gibraltar
                    1 Escort_Convoy, 1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                    EDIT: 1 AirCommander and 3 usa_fighters moved from Gibraltar to 1st USA AirFleet
                    EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                    1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
            
                Place Units - Americans
                    1 Fortification placed in Wake Island
                    1 Fortification placed in Guam
                    1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                    1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
                    1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                    Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Americans collect 51 PUs; end with 51 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy nothing; Remaining resources: 4 PUs; 
            
                Combat Move - Chinese
            
                Combat - Chinese
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            
                Turn Complete - Chinese
                    Chinese collect 0 PUs; end with 4 PUs
            
                Purchase Units - British
                    Trigger FrenchUK: buyFrenchUK added to productionBritish
                    British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 mech_infantrys, 4 mine_unarmeds, 1 uk_armour and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Normandy Bordeaux from Germans
                        EDIT: British takes Holland Belgium from Germans
                        EDIT: British takes Denmark from Germans
                        EDIT: Turning off Edit Mode
                    1 infantry moved from Northwest Persia to Iraq
                    1 infantry moved from Persia to Iraq
                    1 mech_infantry moved from Egypt to Iraq
                    1 uk_fighter and 1 uk_tactical_bomber moved from India to Iraq
                    3 infantry and 1 uk_fighter moved from India to Burma
                    2 infantry moved from Egypt to 98 Sea Zone
                    2 uk_fighters moved from 98 Sea Zone to Algeria
                    1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                    2 infantry moved from 92 Sea Zone to Algeria
                    EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                    EDIT: 1 uk_para moved from United Kingdom to Denmark
            
                Combat - British
                    Battle in Algeria
                        British attack with 2 infantry and 2 uk_fighters
                        Italians defend with 1 artillery and 1 infantry
                            British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1,17 expected hits
                            British roll dice for 2 infantry and 2 uk_fighters in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                            Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                            1 infantry owned by the British lost in Algeria
                            1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                        British win, taking Algeria from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
                        Casualties for British: 1 infantry
                        Casualties for Italians: 1 artillery and 1 infantry
                    Battle in Iraq
                        British attack with 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
                        Neutral_Axis defend with 3 infantry
                            British roll dice for 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits
                            Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                            2 infantry owned by the British lost in Iraq
                            3 infantry owned by the Neutral_Axis lost in Iraq
                        British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for British: 2 infantry
                        Casualties for Neutral_Axis: 3 infantry
                    Battle in Burma
                        British attack with 3 infantry and 1 uk_fighter
                        Japanese defend with 1 infantry
                            British roll dice for 3 infantry and 1 uk_fighter in Burma, round 2 : 1/4 hits, 1,00 expected hits
                            Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the British lost in Burma
                            1 infantry owned by the Japanese lost in Burma
                        British win, taking Burma from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                        Casualties for British: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
            
                Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia
                    1 uk_fighter moved from Burma to India
                    1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
                    1 artillery, 1 commando and 4 infantry moved from Alexandria to Egypt
                    1 uk_armour moved from Anglo Egyptian Sudan to Egypt
                    2 uk_fighters moved from Algeria to 92 Sea Zone
                    EDIT: 2 Rails moved from Union of South Africa to India
                    2 Rails and 2 infantry moved from India to Persia
            
                Place Units - British
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    2 UK_LCVs and 3 uk_paras placed in United Kingdom
                    2 mech_infantrys and 1 uk_armour placed in Egypt
                    1 artillery, 3 infantry and 4 mine_unarmeds placed in India
            
                Turn Complete - British
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    Total Cost from Convoy Blockades: 4
                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                    British collect 47 PUs (4 lost to blockades); end with 47 PUs
                    Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 46 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
            

            Combat Hit Differential Summary :

            Americans regular : -0,50
            Italians regular : 0,33
            Japanese regular : 0,00
            Germans regular : -0,17
            Neutral_Axis regular : 1,00
            British regular : 0,83
            

            3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-US UK5.tsvg

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 Oh great! Thanks for clarifying that. It must be potato season there because that's an awful lot of digging going on. Yes, we thought Iraq and NW Persia would like some pizza and gelato also. So we decided to visit them too. Allied navies in the Mediterranean look a little less peaceful though. I don't think they are just there for fishing. I guess I will take up your brilliant advice and go visit Baltic States and Ukraine instead of Belarus next. Wouldn't want to interrupt the potato harvest there

              1 Reply Last reply Reply Quote 1
              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 Game History

                Round: 5
                
                    Purchase Units - Italians
                        Italians buy 1 Italian_LCV, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
                
                    Place Units - Italians
                
                    Politics - Italians
                        Italians takes Political Action: Political Action Axis To War With Russians
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                            EDIT: Italians takes Northwest Persia from British
                            EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        EDIT: 1 italian_para moved from Syria to Northwest Persia
                        1 infantry moved from Syria to Iraq
                        1 artillery moved from Syria to Iraq
                        EDIT: 1 Italian_LCV moved from Syria to Cyprus
                        EDIT: 1 Italian_LCV moved from Cyprus to Greece
                        1 italian_para moved from Syria to Iraq
                        1 bomber moved from Southern Italy to Iraq
                        1 battleship moved from 95 Sea Zone to 98 Sea Zone
                        1 submarine moved from 95 Sea Zone to 98 Sea Zone
                        1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                        1 battleship moved from 95 Sea Zone to 98 Sea Zone
                
                    Combat - Italians
                        Battle in Iraq
                            Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 italian_para
                            British defend with 1 mech_infantry
                            Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 1
                            Casualties for Italians: 1 infantry
                            Casualties for British: 1 mech_infantry
                        Battle in 98 Sea Zone
                            Italians attack with 2 battleships, 1 cruiser and 1 submarine
                            French defend with 1 destroyer
                            Italians win, taking 98 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                            Casualties for French: 1 destroyer
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                        1 bomber moved from Iraq to Greece
                        1 mech_infantry moved from Tunisia to Libya
                        1 armour moved from Tunisia to Libya
                        1 transport moved from 95 Sea Zone to 96 Sea Zone
                        1 infantry moved from Malta to 96 Sea Zone
                        1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                        1 infantry moved from 97 Sea Zone to Greece
                        1 transport moved from 95 Sea Zone to 97 Sea Zone
                        1 infantry moved from Northern Italy to Southern France
                        1 aaGun moved from Northern Italy to Southern France
                        1 armour moved from Northern Italy to Southern Italy
                        1 infantry moved from Northern Italy to 95 Sea Zone
                        1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                        1 infantry moved from 97 Sea Zone to Greece
                        1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                        1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                        1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                        1 Rail moved from Southern Italy to Slovakia Hungary
                        1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy
                
                    Place Units - Italians
                        1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
                
                    Turn Complete - Italians
                        Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                        Italians collect 13 PUs; end with 13 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
                

                7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-it5.tsvg

                1 Reply Last reply Reply Quote 0
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @Trout

                  Game History

                  Round: 5
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Escort, 1 carrier and 1 submarine; Remaining resources: 4 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          1 air_transport and 1 infantry moved from Queensland to Java
                          1 air_transport and 1 infantry moved from New South Wales to Queensland
                          3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                          1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  
                      Place Units - ANZAC
                          1 Escort, 1 carrier and 1 submarine placed in 62 Sea Zone
                  
                      Turn Complete - ANZAC
                          Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                          Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                          ANZAC collect 14 PUs; end with 18 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - French
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          1 infantry moved from Anglo Egyptian Sudan to Egypt
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-ANZ5.tsvg

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                    83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                    B Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @Trout
                      last edited by beelee

                      @trout

                      Hi Guys

                      Been going through latest and I'll clarify how Air Commanders work and there's also a couple other things 🙂

                      It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                      Screenshot from 2025-05-03 01-21-51.png
                      Screenshot from 2025-05-03 01-22-21.png

                      Back in a bit. I decided to cook tonight and supper is done 🙂

                      Edit
                      So at start of G6, 1st Panzer and 1st Luftfloffen (sp) should be active in their Boxes.

                      Screenshot from 2025-05-03 01-32-15.png
                      Screenshot from 2025-05-03 01-34-27.png

                      Also, it'd probably be better to activate the Tac instead of the Ftr since it is attacking. Get 2 at 4 that way. You can reconfigure during ncm for defense.

                      oops I might have messed up 🙂 If you want the Tac to get the bonus rolls you need to activate one of the Ftrs too. Actually should just activate everything in the Air fleet, except the Tac if you want the Ftr to get the extra roll.

                      Hmm ... I need to look at that again myself. 🙂

                      brb

                      yea I think I made it so all units in the Air Fleet should be active so they won't interact with outside units. However, how to have the AC choose between a Tac and a Ftr, I don't think I did.

                      This would require a separate AC for each. Well, for now, we won't worry about it 🙂

                      Getting back to your game, if Panzer scrambles, he can't scramble the Air Fleet as the AB can't be Heavy Boosted. So you'd just use normal Air Units or don't use the AC himself, as none of the other Units will activate without him.

                      So use edit to move the dudes out of 1st USA Air Fleet but don't move the AC if they scramble.
                      If there was a Tac in the Air Fleet, you'd have to edit out the AC and add a regular Ftr.

                      Confused yet ? I am lol

                      I will test this again, but I think I need a separate AC for Tac and Ftr

                      So before CM the Boxes should look like this

                      Screenshot from 2025-05-03 02-04-38.png

                      Then move them in edit as needed. I can't remember but I think triplea will auto select the Tac for attack as it's more powerful.

                      And Ftr for Defense for same reason. We won't need a separate AC if that's the case. I kinda remeber that's how it worked during testing but not certain.

                      I'll test now

                      Edit
                      Oh yea while I'm thinking about it 🙂 @Trout you only need to move one Para boost and all the Paras will get the bonus. Same with the wolfpack thingy.

                      Wolfpack overproduces but I haven't tried to fix it as it has no impact other than maybe visual. That and it would blow what's left of my brain to pieces trying to solve lol

                      OK I'm in the middle of testing your turn right now 🙂

                      Edit
                      @Trout also I don't think you can directly edit the Para Boost into the attack and have it work. It'll show up but not fire or boost in this case.

                      So edit in a boost to ROM before moving anything and then move normally. You won't need to be in edit to move it.

                      Edit
                      OK so this replicates your CM Trout or close to it. It's a little sloppy but yea w/e lol
                      Anyway, I moved all the dudes from AG North Box too. otherwise you can't use the Flag.

                      Trout Panzer Air Commander CM G 6.tsvg

                      Now I will test the combat and see if the Air Fleet works correctly. Gonna max scramble for first one.

                      Edit Combat
                      Yay so far so good 🙂 As you can see triplea selected the Tac for 2 rolls at 4 along with the Bmbrs making for 4 at 4 total.
                      U-boats already fired so we get 8 at 3 with none of the Tacs being boosted by the Air Fleet Ftrs and the AC getting 2 rolls.

                      Works correctly 🙂

                      Screenshot from 2025-05-03 03-07-50.png

                      The Yank AF Ftrs roll correctly with no bonus. So far so good, except the Allies took a major beating 🙂
                      Screenshot from 2025-05-03 03-19-49.png

                      I will test a defense scenario next with a mixed Air Fleet but I think we're good. I kinda remember it now.

                      Sorry to spam out on your game 😊

                      Last Edit
                      Feel like I'm overachieving but here's ncm. Trout Panzer Air Commander NCM G 6.tsvg
                      Note I changed Yank AC in GIB to inactive and had to use edit to move 1st Luftflotten as it had been moved in edit in CM.

                      I think that's why anyway. They act a litle funky for move when you move other planes too.

                      Moved the dudes back to AG North.

                      Anyway, I'll quit buggin 🙂

                      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee
                        last edited by beelee

                        Sadly triplea defaults to the Tac on Defense as well. Maybe because it's more expensive ?

                        At any rate, this will require separate air Commanders for Tacs and Fts making the game yet more complex. 😞

                        Well that's how the commisars and Oberst work too. Disappointing. I guess just roll the battles in edit for now and adjust as needed.

                        This will take a while. I'm wondering about a easier solution. Idk if it'd be better to just swap a Ftr in for D and swap back ? Idk that's pretty hack.

                        Maybe make a Tac D4 ? swap it out. That'd take almost as much work. I guess a separate AC. GD it

                        Actually something messed up. I'm only getting 5 rolls on D no matter the combination. Maybe I just screwed up the Yanks and there is still hope 🙂

                        Edit
                        ok it's doing the same thing for Germany on Defense. You'll have to fight the battles or the defensive ones in edit.

                        Edit Again
                        The Sun is coming up but there is Good News 🙂 I had the German supportAttachment only supporting German Tacs and not German Ftrs. They were supporting non German Ftrs and that is something they can't do anyways 🙂

                        I just tested and preliminary results were a success 🙂
                        I still need to go through SSR and USA but I think we can keep it to a Single Active Air Commander for both Ftrs and Tacs.

                        1 Reply Last reply Reply Quote 0
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0 @beelee
                          last edited by Panzerstahl-Helm 0

                          @beelee said in EXP Game 2 Panzer vs. Trout:

                          Hiho,

                          many thanks for your explanation.
                          Very appreciated!

                          Honestly I am reading the rules a bit different, and only IC that existed from game start can be upgraded, hence no new build IC can be upgraded.
                          On the other hand, I read that there is no such restriction for ABs, but that all ABs are allowed to be upgraded (regardless if they existed right from the beginning or were build during the game).
                          Perhaps The Captain can clarify this.

                          @trout

                          Hi Guys

                          It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                          Screenshot from 2025-05-03 01-21-51.png
                          Screenshot from 2025-05-03 01-22-21.png

                          BR

                          EDIT 1: I asked The Captain in the Axis and allies forum.

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @Panzerstahl-Helm 0
                            last edited by beelee

                            @panzerstahl-helm-0

                            yea i had the initial thought as you as well but then started second guessing myself 🙂 Either way it'd be good for the Captain to clarify.

                            Well this has turned into a going on 8 hour fiasco but I think I got it on the run. Thought that before too though lol

                            Sadly, we'll need two Air Commanders. One for Tacs and one for Ftrs. Just tested G and got the desired results so ... here's hoping 🙂

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee
                              last edited by

                              OK G is done

                              GAirCommanderFtr.png GAirCommanderTac.png

                              Yanks and commies will go faster but sadly won't work for your game 😞

                              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0 @Trout
                                last edited by Panzerstahl-Helm 0

                                @trout said in EXP Game 2 Panzer vs. Trout:

                                @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                                83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                                No scramble.
                                It doesnt matter if AC can be activated or not
                                ...although I am tempted to scramble. ðŸĪŠ

                                1 Reply Last reply Reply Quote 0
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0 @beelee
                                  last edited by

                                  @beelee said in EXP Game 2 Panzer vs. Trout:

                                  OK G is done

                                  GAirCommanderFtr.png GAirCommanderTac.png

                                  Yanks and commies will go faster but sadly won't work for your game 😞

                                  looks awesome! good idea with the marked parts.

                                  B T 2 Replies Last reply Reply Quote 1
                                  • B Online
                                    beelee @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0

                                    heh heh thought the bomb looked pretty cool 🙂 Frostion is a professional computer artist. He Totally Rocks
                                    Rock On !!!.png We are so lucky to have his dudes to draw from.

                                    @Black_Elk got his permission too so we're all dialed in there. Of course we credit him as hard as we can
                                    🙂

                                    T 1 Reply Last reply Reply Quote 1
                                    • T Offline
                                      Trout @beelee
                                      last edited by

                                      @beelee Wow! You've been active all night on this! Yes, I can see the complications in getting Air Commander rules into Triple A format. My reasoning on having the fighter get the AC bonus is because I only have two fighters who can reach the SZ. So having the fighter with the bonus allowed me to pair it with the two TB's in the Luftflotte and have a fighter who can die (instead of a bomber) and still have the Luftflotte be intact. What I was unclear on is does he pair with Tac B for the bonus also?? If so, then probably should always have two TB's/one fighter in the Luftflotte with TB getting the bonus which would allow you to attack with 6 drolls @4. I saw where no scramble so that takes care of that.

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee
                                        last edited by beelee

                                        @trout

                                        Hi Trout

                                        I got called into an appliance issue and had to pull off for a bit. My solutution is to call somebody and have them fix it before I really screw stuff up lol

                                        Yea so, Air Fleet has to be together at start of ncm. I think your comment implied that. I better read it again lol

                                        So you have to have all 4 of the planes intact for the Air Commander to give his bonus. If you take a hit on the Air Fleet you have to take the AC as a hit or he'll keep giving the bonus.

                                        You can then replace him in ncm by offing a Ftr or Tac if needed. Same as Oberst, Commiesars and PGs.

                                        Anyway, G was a success. i'm gonna try and finish before I lose my stamina lol
                                        Still have some other stuff to fix too and hockey tonight :astonished_face:

                                        So probably won't be getting the update done today

                                        Edit
                                        So you have to have all 4 of the planes intact for the Air Commander to give his bonus.

                                        At the start of CM

                                        Heh heh in the same territory lol. Maybe I should take a nap 🙂

                                        Edit
                                        last try 🙂

                                        At the start of CM all the planes in the Air Fleet have to be in the same TTy

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @beelee
                                          last edited by beelee

                                          @Trout

                                          uggh I'm failing lol

                                          so the ideal composition is 2 Ftrs 1 Tac. The AC always gets 2 rolls and he can pick one other so, Tac would get 2 rolls supported by a Ftr gives it 2 at 4. For offense.

                                          I guess 2 Tacs and a Ftr would give you the same 🙂 The AC only boosts rolls not the Tac/Ftr interaction unless it's not in a Air Fleet then it does.

                                          lol

                                          For max defense 2 Ftr Aces and a Ftr would be a 8 hitter at 4 🙂

                                          heh heh can only have one active though 🙂 unless in your Capital

                                          Screenshot from 2025-05-03 10-35-25.png

                                          armour.png

                                          How cool is that ! I mean no way ! How do you do that lol
                                          Frostion Rocks

                                          You know who else Rocks @Black_Elk

                                          harbour.png

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @Panzerstahl-Helm 0
                                            last edited by

                                            @panzerstahl-helm-0 Game History

                                            Round: 6
                                            
                                                Research Technology - Germans
                                            
                                                Purchase Units - Germans
                                                    Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                                                    Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                                                    Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                                                    Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                                                    Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                                                    Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                                                    Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                                                    Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                                                    triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                                                    triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                    triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                    triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                                                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General
                                                    EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3
                                                    EDIT: Removing units owned by Germans from 1st Luftfloffen: 1 GAirCommander and 1 fighter
                                                    EDIT: Adding units owned by Germans to 1st Luftfloffen: 1 GAirCommanderOn and 1 GfighterAF
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 AirCommander and 3 usa_fighters
                                                    EDIT: Adding units owned by Americans to 1st USA AirFleet: 1 AirCommanderOn and 3 usa_fighterAFs
                                                    EDIT: Removing units owned by Germans from 1st Luftfloffen: 1 fighter and 1 tactical_bomber
                                                    EDIT: Adding units owned by Germans to 1st Luftfloffen: 1 GfighterAF and 1 Gtactical_bomberAF
                                                    EDIT: Turning off Edit Mode
                                                    Germans buy 4 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_General, 2 WaffenPnzrGrndrs, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                                            
                                                Place Units - Germans
                                                    Units in Germany being upgraded or consumed: 2 Panzer_Grndrss and 1 infantry
                                                    2 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                            
                                                Combat Move - Germans
                                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Germans to Romania: 1 german_paraBoost
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    3 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
                                                    1 Wolfpack moved from 93 Sea Zone to 92 Sea Zone
                                                    3 GermanUBoats moved from 95 Sea Zone to 92 Sea Zone
                                                    2 bombers moved from Western Germany to 92 Sea Zone
                                                    4 tactical_bombers moved from France to 92 Sea Zone
                                                    EDIT: 1 GAirCommanderOn, 2 GfighterAFs and 1 Gtactical_bomberAF moved from 1st Luftfloffen to 92 Sea Zone
                                                    EDIT: 1 1stLuftfloffen moved from France to 1st Luftfloffen
                                                    EDIT: 1 USA1stAirFleet moved from Gibraltar to 1st USA AirFleet
                                                    EDIT: 1 AirCommanderOn and 3 usa_fighterAFs moved from 1st USA AirFleet to Gibraltar
                                                    1 fighter moved from Western Germany to Normandy Bordeaux
                                                    2 infantry moved from France to Normandy Bordeaux
                                                    2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone
                                                    5 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                                                    1 infantry moved from Western Germany to 112 Sea Zone
                                                    1 infantry moved from Norway to 112 Sea Zone
                                                    2 infantry moved from 112 Sea Zone to Denmark
                                                    2 german_paras moved from Greece to Bulgaria
                                                    1 german_para and 1 german_paraBoost moved from Romania to Bulgaria
                                                    EDIT: 1 ArmyGroupNorth moved from Eastern Poland to Army Group North
                                                    EDIT: 2 artilleries and 8 infantry moved from Army Group North to Eastern Poland
                                                    EDIT: 2 artilleries and 8 infantry moved from Eastern Poland to Baltic States
                                                    EDIT: 1 1stPanzerArmy moved from Army Group North to 1st Panzer
                                                    EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Baltic States
                                                    EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen
                                                    EDIT: 1 Waffen_Oberst, 1 artillery and 2 waffen_infantrys moved from 1st Waffen to Baltic States
                                                    EDIT: 1 ArmyGroupActive moved from Army Group North to Baltic States
                                                    1 Waffen_Arty, 1 elite and 3 waffen_infantrys moved from Eastern Poland to Baltic States
                                                    EDIT: 5 infantry moved from Eastern Poland to Baltic States
                                                    2 infantry moved from Poland to Baltic States
                                            
                                                Combat - Germans
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                                    Battle in 92 Sea Zone
                                                        Germans attack with 1 GAirCommanderOn, 6 GermanUBoats, 2 GfighterAFs, 1 Gtactical_bomberAF, 2 Wolfpacks, 2 bombers and 4 tactical_bombers
                                                        British defend with 1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                                                        Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                                                        Germans win with 1 GAirCommanderOn, 1 GermanUBoat, 2 GfighterAFs, 1 Gtactical_bomberAF, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 53
                                                        Casualties for Germans: 5 GermanUBoats and 2 Wolfpacks
                                                        Casualties for British: 1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                                                    Battle in Normandy Bordeaux
                                                        Germans attack with 1 fighter and 2 infantry
                                                        British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                                        Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                                        Casualties for Germans: 1 infantry
                                                        Casualties for British: 1 uk_para and 1 uk_paraBoost
                                                    Battle in 104 Sea Zone
                                                        Germans attack with 2 GermanUBoats
                                                        Americans defend with 1 destroyer
                                                        Germans win with 2 GermanUBoats remaining. Battle score for attacker is 7
                                                        Casualties for Americans: 1 destroyer
                                                    Battle in Bulgaria
                                                        Germans attack with 3 german_paras and 1 german_paraBoost
                                                        Russians defend with 1 russian_para and 1 russian_paraBoost
                                                        Germans win, taking Bulgaria from Russians with 2 german_paras remaining. Battle score for attacker is 0
                                                        Casualties for Germans: 1 german_para and 1 german_paraBoost
                                                        Casualties for Russians: 1 russian_para and 1 russian_paraBoost
                                                    Battle in Denmark
                                                        Germans attack with 2 infantry
                                                        British defend with 1 uk_para and 1 uk_paraBoost
                                                        Germans win, taking Denmark from British with 2 infantry remaining. Battle score for attacker is 4
                                                        Casualties for British: 1 uk_para and 1 uk_paraBoost
                                                    Battle in Baltic States
                                                        Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 3 artilleries, 1 elite, 15 infantry and 5 waffen_infantrys
                                                        Russians defend with 3 infantry
                                                        Germans win, taking Baltic States from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 3 artilleries, 1 elite, 15 infantry and 5 waffen_infantrys remaining. Battle score for attacker is 9
                                                        Casualties for Russians: 3 infantry
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                            
                                                Non Combat Move - Germans
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 95 Sea Zone
                                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                    1 aaGun moved from Eastern Poland to Baltic States
                                                    1 aaGun moved from Eastern Poland to Baltic States
                                                    1 aaGun moved from Eastern Poland to Baltic States
                                                    1 elite moved from Germany to Western Germany
                                                    1 fighter moved from Normandy Bordeaux to Western Germany
                                                    EDIT: 1 GAirCommanderOn moved from 92 Sea Zone to 1st Luftfloffen
                                                    EDIT: 1 Gtactical_bomberAF moved from 92 Sea Zone to 1st Luftfloffen
                                                    EDIT: 1 GfighterAF moved from 92 Sea Zone to 1st Luftfloffen
                                                    EDIT: 1 1stLuftfloffen moved from 1st Luftfloffen to Southern France
                                                    EDIT: 1 GfighterAF moved from 92 Sea Zone to 1st Luftfloffen
                                                    EDIT: 1 German_LCV moved from Syria to Cyprus
                                                    EDIT: 1 German_LCV moved from Cyprus to Greece
                                                    1 infantry moved from Syria to Iraq
                                                    1 infantry moved from Syria to Iraq
                                                    1 WaffenPnzrGrndr moved from Germany to Baltic States
                                                    1 elite moved from Slovakia Hungary to Eastern Poland
                                                    1 infantry moved from Slovakia Hungary to Eastern Poland
                                                    1 G_Rail moved from Germany to Greece
                                                    1 G_Rail and 1 armour moved from Greece to Germany
                                                    1 Waffen_Arty moved from Germany to Baltic States
                                                    1 infantry moved from Germany to Slovakia Hungary
                                                    1 infantry moved from Germany to Slovakia Hungary
                                                    4 tactical_bombers moved from 92 Sea Zone to Southern France
                                                    1 bomber moved from 92 Sea Zone to France
                                                    1 bomber moved from 92 Sea Zone to Southern France
                                            
                                                Place Units - Germans
                                                    4 GermanUBoats placed in 112 Sea Zone
                                                    1 LuftwaffeAce, 1 Panzer_General and 1 elite placed in Germany
                                                    1 fighter placed in Western Germany
                                                    4 infantry placed in Germany
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Germans undo move 4.
                                                    2 infantry placed in France
                                                    2 infantry placed in Germany
                                            
                                                Turn Complete - Germans
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger ParaBoost atBulgaria: Germans has 1 german_paraBoost placed in Bulgaria
                                                    Total Cost from Convoy Blockades: 2
                                                        Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                                                    Germans collect 41 PUs (2 lost to blockades); end with 43 PUs
                                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
                                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                                            

                                            d60de9b8-2802-46af-9c9b-8dc2a90081ae-exp-game-2-trout-vs.panzer-g6.tsvg

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 12
                                            • 13
                                            • 6 / 13
                                            • First post
                                              Last post
                                            Copyright ÂĐ 2016-2018 TripleA-Devs | Powered by NodeBB Forums