Making a unit attack alone
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I am working on mod for the game "East & West" that has an atomic bomb unit. Under the rules, atomic bombs can't attack with other units. I don't think I can prevent that from happening but I can discourage by penalizing units attacking with the bomb and enhancing the defender.
Here is my code
<attachment name="unitAttachment" attachTo="fusion_bomb" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="6"/> <option name="attack" value="6"/> <option name="attackRolls" value="10"/> <option name="defense" value="0"/> <option name="attackAA" value="0"/> <option name="offensiveAttackAA" value="1"/> <option name="offensiveAttackAAmaxDieSides" value="6"/> <option name="maxAAattacks" value="-1"/> <option name="isAAforCombatOnly" value="true"/> <option name="typeAA" value="nuclearBlast"/> <option name="targetsAA" value="fighter:bomber"/> <option name="isAir" value="true"/> <option name="canAirBattle" value="false"/> <option name="isSuicideOnAttack" value="true"/> </attachment> <attachment name="supportAttachmentAtomicInterference1" attachTo="fission_bomb" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType"> <option name="unitType" value="infantry:armor:heavy_armor:fighter:bomber:battleship:cruiser:carrier:submarine:self-propelled_artillery"/> <option name="faction" value="allied"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="-6"/> <option name="number" value="99"/> <option name="bonusType" value="nuclear"/> <option name="players" value="Soviet_Union:Britain:Western_Europe:United_States"/> </attachment> <attachment name="supportAttachmentAtomicInterference2" attachTo="fission_bomb" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType"> <option name="unitType" value="infantry:armor:heavy_armor:fighter:bomber:battleship:cruiser:carrier:submarine:self-propelled_artillery"/> <option name="faction" value="enemy"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="6"/> <option name="number" value="99"/> <option name="bonusType" value="nuclear"/> <option name="players" value="Soviet_Union:Britain:Western_Europe:United_States"/> </attachment> The first two attachments work properly. The last one doesn't seem to have an effect. I am doing anything wrong?
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I'm trying to understand what you are saying compared to what is being presented. Why is there AA options for the fusion_bomb? What I'm not seeing is any options for <canNotTarget> or <canNotBeTargetedBy>, so does the fusion_bomb have the ability to attack fighter:bomber twice during a combat round? Once during the AA combat and again during normal combat?
As to the <supportAttachment>s, the first one reads; While the fusion_bomb is on offence for the listed players, it can apply 99 "nuclear" bonuses of a -6 value to the list of allied units which can receive the "nuclear" bonus only once.
The second one reads; While the fusion_bomb is on offence for the listed players, it can apply 99 "nuclear" bonuses of a 6 value to the list of enemy units which can receive the "nuclear" bonus only once.The problem is with "isSuicideOnAttack". The fusion_bomb will be removed after its attack roll so there will be no bonuses given to enemy units because the fusion_bomb will not be there.
Cheers...
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@wc_sumpton said in Making a unit attack alone:
The problem is with "isSuicideOnAttack". The fusion_bomb will be removed after its attack roll so there will be no bonuses given to enemy units because the fusion_bomb will not be there.
Thanks for the help. The first support attachment should be good enough.
The AA attack reflects an EMP attack effect from the "East & West" game.