EXP Game 5 barnee vs Trout
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@beelee I'm back!
Not sure if I posted the correct file so just in case, use this 494f50ab-0213-41d7-874b-a92e8fef7fe8-exp-game-5-trout-r15.tsvg -
Sweet
I hoping all the idiots will be on there way to Minnesota to go fishing by now.
I still have to brutalize to the store.Well I guess I don't "have" to

Edit
Hmm ... Oberst 5 didnt do his bonus for himself or the Pnzr Jaeger.

Well I'm in the middle of another update. It just got added to the list.
If it's ok with you, I'm gonna roll another 4 for the Oberst and 5 for the SS Pnzr Jaeger. You'll still win but hopefully the reich can get a couple more hits

Edit 2
SSPnzrJgr only supposed to get 2 rolls when in a Waffen Army too. For First strike.Well, I willl look at it. Support Attachments can be complicated when dealing with multiple units. This should be straight forward though.
At any rate, I'll check it out. Gonna just have to bite the bullet and do this store run lol
Edit 3
Ok I needed to switch him to "WaffenPnzrJagerFS2" so he'd only get 2 FS shots. So it works right, I just had the wrong unit. -
@beelee Yeah, that's fine. Sorry about that. I hovered over the Oberst and saw that he was activated so thought the dice would cooperate.
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No worries was my F up

So what's going on the grill ? Alaska buddy doing Moose Meat lol
Edit
Got 2 hits
I'll whack 2 tanks unless you wanna kill the Elite instead.
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 TotalWarFighters, 5 armour, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Amur to Buryatia Japanese take Buryatia from Russians 1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 1 tactical_bomber moved from Shensi to Kansu 1 tactical_bomber moved from Shensi to Tsinghai 1 armour and 1 infantry moved from Shensi to Kansu 1 armour moved from Shensi to Kazakhstan Japanese take Sikang from Chinese Japanese take Kazakhstan from Russians 1 armour, 1 artillery and 2 infantry moved from Shensi to Tsinghai 1 Escort_Convoy and 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Korea to 16 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/8 hits, 3.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 Escort_Convoy and 4 fighters Americans defend with 1 Escort Japanese roll dice for 1 Escort_Convoy and 4 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 16 Sea Zone Japanese win with 1 Escort_Convoy and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Kansu Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 5/6 hits, 3.17 expected hits Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 elite moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 armour and 1 mech_infantry moved from Kweichow to Yunnan 15 armour and 10 mech_infantrys moved from Shensi to Yunnan 1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Yunnan 1 bomber, 1 fighter and 2 tactical_bombers moved from Kansu to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Shan State 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Manchuria to Buryatia 2 armour and 1 mech_infantry moved from Korea to Buryatia 1 Japanese_LCV moved from Amur to Korea 1 tactical_bomber moved from Amur to Kweichow 2 fighters moved from 16 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Philippines 2 bombers moved from Philippines to Yunnan 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 Escort_Convoy moved from 36 Sea Zone to 55 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 air_transport moved from Java to Philippines Place Units - Japanese 1 Escort, 1 Japan_destroyer and 4 TotalWarFighters placed in 6 Sea Zone 1 Fortification placed in Caroline Islands 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 infantry placed in Korea 1 elite and 3 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: has removed 4 TotalWarFighters owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: Japanese has 4 fighters placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ55: has removed 1 Escort_Convoy owned by Japanese in 55 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ55: Japanese has 1 Escort placed in 55 Sea Zone Japanese collect 70 PUs; end with 70 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 75 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 83 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 2.83I forgot 16 SZ attack so just restarted. It was before any combat.
Hmm ... Uncle Sam has replaced his Pacific Fleet and threatens once again.
Will the Indians prove to be up to the task if they decide to mix it up ?UK controlling ME is a problem for the bad guys.
Well, we will see what happens

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@beelee USA making aggressive moves this turn! Attacking Carolines and Southern Italy. The S. Italy attack a bit complicated so I thought I would let you inspect, roll for your Flak tower, and make scramble instructions. I edit moved a fighter from E. USA to go along with fighter ace, and activated TB to complete the 1st Air Commander.
Also, did you want to scramble for Carolines?
68ebc170-8526-435c-894b-9ddaec90c8e0-exp-game-5-trout-f15.tsvg
Oh - and happy Labor Day! My Longhorns stunk it up at the Horseshoe on Saturday.

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Yea I thought you might do that. I just focused on Guinea and totally spaced the HI dudes lol
I shoulda evacuated the Planes and blew up the Bases. Oh well

S Italy not in much better shape. I'll check what you have so you get max attack. The AFs and Hvy CVs still new, so just in case you missed anything.
Back in a few
Oh hope you enjoying a Day off
That was a boring game. I think Arch is a bit overrated. He was definitly pressing a bit.At least the cowboys doing cowboy stuff

Edit
So you need to replace "AirCommander"
with "AirCommanderTac" for 1st USA AF 
Edit 2
Also replace the "marineA1"
with "marine" 
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@beelee It was entirely the media fault for him being over-rated. Everyone excited about the Manning name but playing on the road against who probably is the #1 defense in the first game of the year where he is starting against a decent opponent. Well, I think they still make it to the Championship. Maybe a blessing in disguise to get humbled right from the get-go.
The Italy attack may be a mistake but I got to do something to help Uncle Joe out. For the Carolines, same thing. Got to do something instead of sit back and let Japan romp all over the continent.
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@beelee I have always hated the Cowboys. I hail from Houston so am a Texans fan.
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yea he's been overhyped from the get go. Still a good player.
Fwiw I tested both attacks last night and they both succeeded

See above in case you missed my edit
Edit
Everything else looks good. No scrambleEdit 2
Reminder. Don't take the 6th hit on the FlakTower. It'll shoot at the Bmbrs correctly but not the Ftrs. You will have to handroll for those.Edit 3
Actually, you only have 2 Arty. It can boost the Elite and a Armored Mech, so I wouldn't mess with the Marine.For the AC, you just have to undo one move, then edit move from the Box the Tac AC. If you add directly it won't work.
Don't have to redo half your turn that way.
Edit 4
Actually you didn't move 2nd Luftloffen, so you'll have to redo your turn anyway. Have to move Defenders into the TTys before any Attackers.When you activate 2nd Luft you want the "GAirCommanderFtr"

and then these guys

I guess technically, you should leave the marine as is or if the Arty boosts something else, he'll attack at 2.
Idk. Pita I'm not worried either way, but since he's already A1, I wouldn't change him
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@beelee Okay
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I'd have to make a separate unit for each one the Arty can boost. That's not gonna happen. If triplea is slightly off so be it.
If it's a game deciding battle and people want, they can just fight it in edit

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@beelee I don't know if I will do this right or not I dice botted 9 fighters and you killed three. I think the flak will shoot at the bombers if I understand correctly what you said. Here goes .....
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@beelee Either Flak had misses on the bombers or I just missed what happened, but in any case your Germans held strong and smashed the Yankees. I lost all but the HB and you lost all ground troops except damaged SS Heavy and your Luftwoffen is intact. In the Pacific, Carolines now belong to USA. That's it for tonight. Will do UK/ANZAC tomorrow. I think I will attack Burma on UK15 and if that goes bad, will possibly concede. But will sleep on it first.
Considering how things looked in the Med after Turn 2, you put up a magnificent defense which rebuffed me big time in my two attempts. First time in S. France and next time this turn. But I am taking notes for the next game with you sir ......
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Oh ?
Would you post the USA turn tonight please ?
My calcualations have the Allies with the edge but if they suffered a big defeat in Italy, it will slow them down at any rate.
You Have the ME and SSR is strong
Edit
Yes I also anticipate an attack on Yunnan. We will need to do that rd by rd or if I roll bad kill the Bmbrs otherwise keep them.
For starters anyway
This is JPNs weakness. Being struck by multiple attacks at once.
The Soviets can have that problem as well.
Edit 2
And the reich
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@beelee For the Allied disaster, it was magnificent dice for the Axis. 16 hits first round, then 10 in second round on top of the three AA kills.
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@beelee Well for Yunnan, I did it in Edit Mode so see attached. I rolled very good first round but you rolled even better. You got 27 hits first round!! So you will most likely win. Anywho, see attached so you can decide what to do as I rolled good second round for 16 hits.
4ce28eb1-cfee-462d-8423-f31fb06c47b1-exp-game-5-trout-f15.tsvg
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@beelee I don't see that SSR is strong. I see them holding on only because of my good Brit friends down in ME. Nice that USA has Carolines but Japan's income too strong for me to be able to follow that up much. If Yunnan attack had gone well, maybe?? Since that would have kept your ground-based from attacking Yank navy in the event I start venturing towards DEI. I have heard rumor that most Allied wins for Captain are because he knows how to attack Germans with US/UK forces with lethality. I have yet to figure that out but I can see marginal improvements in my approach to it.
Learning alot from you about how to ensure Rome doesn't fall before the Takeover or even afterwards.
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Good Evening
Kill the Bmbrs. Keep the Elite to the very end.
I will look at what happened now
Sounds like some tough dice for Allies so far 
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