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    EXP Game 9 barnee vs Panzer

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    • B Offline
      beelee @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0

      Hallo

      Game History

      Round: 16
      
          Purchase Units - Russians
              Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 1stSovietAG moved from Russia to 1st Army Group
              EDIT: 1 TankDestroyerFS, 2 armour, 1 elite, 5 guard_infantrys and 1 infantry moved from 1st Army Group to Russia
              EDIT: 1 elite moved from Russia to Bryansk
              EDIT: 2 infantry moved from Russia to Bryansk
              3 fighters and 1 tactical_bomber moved from Russia to Bryansk
              EDIT: 1 armour moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 armour, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 elite and 2 mech_infantrys
                      Russians roll dice for 1 armour, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3.33 expected hits
                      Germans roll dice for 1 elite and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                      2 mech_infantrys owned by the Germans lost in Bryansk
                      Russians roll dice for 1 armour, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/9 hits, 3.33 expected hits
                      Germans roll dice for 1 elite in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                      1 elite owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 armour, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 elite and 2 mech_infantrys
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
              3 fighters and 1 tactical_bomber moved from Bryansk to Russia
              1 armour moved from Vologda to Russia
              1 armour moved from Urals to Russia
              1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia
              1 R_Europe_Rail, 2 Russian_Rails and 3 armour moved from Buryatia to Russia
              EDIT: 1 TankDestroyerFS and 6 armour moved from Russia to 1st Army Group
              EDIT: 1 1stSovietAG moved from 1st Army Group to Russia
      
          Place Units - Russians
              3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.00
      Russians regular : -0.67
      

      EXP game 9 Panzer R 16 Extended.tsvg

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0

        Nippon up πŸ™‚

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Hello,

          been a while...
          The hustle at work is over.
          We are currently in blackout.
          Nice spot to be...finally some time to do some stuff of joy! πŸ™‚

          BR

          Game History

          Round: 16
          
              Purchase Units - Japanese
                  Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                  Trigger Banzai: Japanese has 1 Banzai placed in Japan
                  1 fighter moved from 3 Sea Zone to 4 Sea Zone
                  1 fighter moved from 3 Sea Zone to 7 Sea Zone
                  1 fighter moved from 3 Sea Zone to 5 Sea Zone
                  2 NavyFighters moved from 3 Sea Zone to 5 Sea Zone
                  1 NavyFighter moved from 3 Sea Zone to 4 Sea Zone
                  1 NavyFighter moved from 3 Sea Zone to 7 Sea Zone
                  1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
                  1 tactical_bomber moved from 3 Sea Zone to 7 Sea Zone
                  1 armour, 1 elite and 8 infantry moved from Korea to Amur
          
              Combat - Japanese
                  Battle in 5 Sea Zone
                      Japanese attack with 2 NavyFighters and 1 fighter
                      Americans defend with 1 Escort
                          Japanese roll dice for 2 NavyFighters and 1 fighter in 5 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                          Americans roll dice for 1 Escort in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 NavyFighter owned by the Japanese lost in 5 Sea Zone
                          1 Escort owned by the Americans lost in 5 Sea Zone
                      Japanese win with 1 NavyFighter and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 NavyFighter
                      Casualties for Americans: 1 Escort
                  Battle in Amur
                      Japanese attack with 1 armour, 1 elite and 8 infantry
                      Americans defend with 1 ArmoredInfantry and 4 usa_armours
                          Japanese roll dice for 1 armour, 1 elite and 8 infantry in Amur, round 2 : 5/11 hits, 2,17 expected hits
                          Russians roll dice for 1 ArmoredInfantry and 4 usa_armours in Amur, round 2 : 1/5 hits, 2,50 expected hits
                          1 infantry owned by the Japanese lost in Amur
                          4 usa_armours owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Amur
                      Japanese win, taking Amur from Russians with 1 armour, 1 elite and 7 infantry remaining. Battle score for attacker is 21
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 ArmoredInfantry and 4 usa_armours
                  Battle in 7 Sea Zone
                      Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber
                      Americans defend with 1 Escort
                          Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                          Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 NavyFighter owned by the Japanese lost in 7 Sea Zone
                          Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                          Americans roll dice for 1 Escort in 7 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                          1 fighter owned by the Japanese lost in 7 Sea Zone
                          1 Escort owned by the Americans lost in 7 Sea Zone
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
                      Casualties for Japanese: 1 NavyFighter and 1 fighter
                      Casualties for Americans: 1 Escort
                  Battle in 4 Sea Zone
                      Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber
                      Americans defend with 1 Heavy_Transport
                          Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                          Americans roll dice for 1 Heavy_Transport in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 Heavy_Transport owned by the Americans lost in 4 Sea Zone
                      Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Americans: 1 Heavy_Transport
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                  Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 3 carriers, 1 pacific_transport and 3 transports moved from 3 Sea Zone to 5 Sea Zone
                  1 pacific_cruiser moved from 3 Sea Zone to 4 Sea Zone
                  1 cruiser moved from 3 Sea Zone to 7 Sea Zone
                  1 NavyFighter and 1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone
                  1 fighter moved from 4 Sea Zone to 5 Sea Zone
                  1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
                  4 fighters moved from Japan to 5 Sea Zone
                  2 tactical_bombers moved from Japan to 5 Sea Zone
          
              Place Units - Japanese
                  1 artillery and 2 infantry placed in Korea
          
              Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 13
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,3,3,4
                  Japanese collect 2 PUs (13 lost to blockades); end with 2 PUs
                  Trigger Japan Loses Okinawa: Japanese met a national objective for an additional -1 PUs; end with 1 PUs
                  Trigger Japan Loses PaulauIsland: Japanese met a national objective for an additional -1 PUs; end with 0 PUs
                  Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 0 PUs
                  Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 PUs; end with 0 PUs
                  Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 3 PUs
                  Trigger Japan Loses Hainan: Japanese met a national objective for an additional -1 PUs; end with 2 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 10 PUs
          

          Combat Hit Differential Summary :

          Americans regular : 1,83
          Japanese regular : 2,83
          Russians regular : -1,50
          

          exp-game-9-panzer-j-16tsvg.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0

            Oh no ! Blackout :astonished_face: Hope your batteries are charged. Or maybe you have a generator πŸ™‚

            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Online
              Panzerstahl-Helm 0 @beelee
              last edited by

              @beelee

              Hehe, not sure if that is needed.
              We are currently disconnected from SAP and some other program at work to have data migrated to the new system.
              We will be back onlineby the end of next week.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0

                ahh so not all over power outage. Just work. Get a few days off. Well hackers are good for something anyways πŸ™‚

                New Ulm has largest Oktoberfest on record lol https://business.newulm.com/events/details/2025-downtown-oktoberfest-49455

                Kids under 12 free admission :face_with_tears_of_joy:

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee
                  last edited by

                  @panzerstahl-helm-0

                  Guten Abend

                  Got a couple chores to tend to. Deforestation project is almost complete πŸ™‚ Too hot todo too much today. 87 out or 30 degrees canadian πŸ™‚
                  Buncha dust in the air from the farmers bringing in the harvest also.

                  Anyway, take me a bit to get back up to speed here. Try and have something for you in a couple 2-3 hours or so πŸ™‚

                  Those yank Escorts must have radar guided AA now πŸ™‚ The Captain has some new toys coming out soon πŸ™‚

                  Prosit

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by beelee

                    @Panzerstahl-Helm-0

                    Guten Tag

                    Game History

                    Round: 16
                    
                        Purchase Units - Americans
                            Americans buy 2 ArmoredInfantrys, 2 Escorts, 1 Heavy_Transport, 4 TotalWarFighters, 1 USATankDestroyerFS, 1 carrier, 1 elite, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                            2 FighterAceUSAs and 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
                            1 submarine moved from 10 Sea Zone to 7 Sea Zone
                            2 submarines moved from 10 Sea Zone to 7 Sea Zone
                            6 NavyFighters and 2 usa_tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
                            5 usa_fighters moved from 8 Sea Zone to 7 Sea Zone
                            1 Heavy_BB, 1 battleship, 4 destroyers and 5 usa_fighters moved from 8 Sea Zone to 4 Sea Zone
                            2 cruisers moved from 8 Sea Zone to 4 Sea Zone
                            4 USA_Hvy_Bombers moved from Russia to Belarus
                    
                        Combat - Americans
                            Battle in 104 Sea Zone
                                Americans attack with 2 FighterAceUSAs, 1 destroyer, 1 submarine and 2 usa_fighters
                                Germans defend with 1 Escort and 1 GermanUBoat
                                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    Americans roll dice for 2 FighterAceUSAs, 1 destroyer and 2 usa_fighters in 104 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                    Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 104 Sea Zone
                                Americans win with 2 FighterAceUSAs, 1 destroyer, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 10
                                Casualties for Germans: 1 Escort and 1 GermanUBoat
                            Battle in Belarus
                                Changer loiter and taunt; Americans attack with 4 USA_Hvy_Bombers
                                Germans defend with 6 G_air_transports and 11 armour; Changer defend
                                    Americans roll dice for 4 USA_Hvy_Bombers in Belarus, round 2 : 6/8 hits, 5.33 expected hits
                                    Germans roll dice for 6 G_air_transports and 11 armour in Belarus, round 2 : 5/11 hits, 5.50 expected hits
                                    4 USA_Hvy_Bombers owned by the Americans lost in Belarus
                                    6 armour owned by the Germans lost in Belarus
                                Germans win with 6 G_air_transports and 5 armour remaining. Battle score for attacker is -30
                                Casualties for Americans: 4 USA_Hvy_Bombers
                                Casualties for Germans: 6 armour
                            Battle in 4 Sea Zone
                                Americans attack with 1 Heavy_BB, 1 battleship, 2 cruisers, 4 destroyers and 5 usa_fighters
                                Japanese defend with 1 pacific_cruiser
                                    Americans roll dice for 1 Heavy_BB, 1 battleship, 2 cruisers, 4 destroyers and 5 usa_fighters in 4 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits
                                    Japanese roll dice for 1 pacific_cruiser in 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                Units damaged: 1 battleship owned by the Americans
                                    1 pacific_cruiser owned by the Japanese lost in 4 Sea Zone
                                Americans win with 1 Heavy_BB, 1 battleship, 2 cruisers, 4 destroyers and 5 usa_fighters remaining. Battle score for attacker is 0
                                Casualties for Japanese: 1 pacific_cruiser
                            Battle in 7 Sea Zone
                                Americans attack with 6 NavyFighters, 3 submarines, 5 usa_fighters and 2 usa_tactical_bombers
                                Japanese defend with 1 cruiser
                                    Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                                    1 cruiser owned by the Japanese lost in 7 Sea Zone
                                Americans win with 6 NavyFighters, 3 submarines, 5 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 9
                                Casualties for Japanese: 1 cruiser
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                            1 ArmoredInfantry and 2 usa_armours moved from Western United States to 10 Sea Zone
                            1 elite moved from Western United States to 10 Sea Zone
                            1 ArmoredInfantry, 1 Escort, 1 Heavy_Transport, 1 elite and 2 usa_armours moved from 10 Sea Zone to 3 Sea Zone
                            1 ArmoredInfantry, 1 elite and 2 usa_armours moved from 3 Sea Zone to Soviet Far East
                            1 ArmoredInfantry moved from Soviet Far East to Sakha
                            1 ArmoredInfantry moved from Soviet Far East to Siberia
                            2 transports moved from 8 Sea Zone to 2 Sea Zone
                            1 ArmoredInfantry, 1 infantry and 2 usa_armours moved from Alaska to 2 Sea Zone
                            1 ArmoredInfantry, 1 infantry, 2 transports and 2 usa_armours moved from 2 Sea Zone to 3 Sea Zone
                            1 ArmoredInfantry, 1 infantry and 2 usa_armours moved from 3 Sea Zone to Soviet Far East
                            1 infantry moved from Aleutian Islands to 8 Sea Zone
                            1 infantry and 1 pacific_transport moved from 8 Sea Zone to 2 Sea Zone
                            1 aaGun moved from Alaska to 2 Sea Zone
                            1 aaGun, 1 infantry and 1 pacific_transport moved from 2 Sea Zone to 3 Sea Zone
                            1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East
                            1 Escort_Convoy moved from 8 Sea Zone to 3 Sea Zone
                            1 pacific_carrier and 1 pacific_cruiser moved from 8 Sea Zone to 3 Sea Zone
                            2 NavyFighters moved from 7 Sea Zone to 3 Sea Zone
                            4 NavyFighters, 5 usa_fighters and 2 usa_tactical_bombers moved from 7 Sea Zone to 4 Sea Zone
                            2 Hvycarriers, 5 carriers and 1 pacific_BB moved from 8 Sea Zone to 4 Sea Zone
                            4 usa_fighters moved from Western United States to Soviet Far East
                            1 usa_fighter moved from Caucasus to Russia
                            2 usa_fighters moved from Iraq to Volgograd
                            2 usa_fighters moved from Tobruk to Iraq
                            2 usa_fighters moved from Gibraltar to Tobruk
                            1 ArmoredInfantry moved from Central United States to 101 Sea Zone
                            1 elite moved from Eastern United States to 101 Sea Zone
                            1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                            1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco
                            1 transport moved from 91 Sea Zone to 101 Sea Zone
                            2 FighterAceUSAs and 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
                            1 Rail moved from Eastern United States to Central United States
                            1 Rail and 1 artillery moved from Central United States to Alaska
                    
                        Place Units - Americans
                            Turning on Edit Mode
                            EDIT: Removing units owned by Americans from Aleutian Islands: 1 Fortification
                            EDIT: Turning off Edit Mode
                            1 Escort and 1 carrier placed in 101 Sea Zone
                            4 TotalWarFighters and 1 elite placed in Eastern United States
                            1 submarine placed in 101 Sea Zone
                            1 Escort and 1 Heavy_Transport placed in 10 Sea Zone
                            2 ArmoredInfantrys, 1 USATankDestroyerFS and 1 infantry placed in Western United States
                            1 infantry placed in Central United States
                            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                    
                        Turn Complete - Americans
                            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                            Americans collect 55 PUs; end with 55 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
                            Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 70 PUs
                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
                            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 68 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                            Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Chinese
                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            1 infantry moved from Shensi to Sikang
                                  Chinese take Sikang from Germans
                    
                        Combat - Chinese
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 1 Rail owned by Chinese in Kansu
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 1 Rail owned by Chinese in Kwangsi
                            1 fighter moved from Jehol to Anhwe
                            2 artilleries and 3 infantry moved from Jehol to Manchuria
                            1 infantry moved from Shantung to Kiangsu
                            1 infantry moved from Jehol to Shantung
                            1 infantry moved from Anhwe to Kiangsi
                            1 Rail moved from Kansu to Anhwe
                            1 Rail and 1 infantry moved from Anhwe to Kwangsi
                    
                        Place Units - Chinese
                            2 infantry placed in Anhwe
                            2 artilleries and 2 infantry placed in Manchuria
                            2 artilleries and 1 infantry placed in Anhwe
                    
                        Turn Complete - Chinese
                            Chinese collect 23 PUs; end with 23 PUs
                            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 32 PUs
                    
                        Purchase Units - British
                            British buy 1 UK_Hvy_Bomber, 2 infantry, 1 uk_armour and 5 uk_fighters; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            10 uk_armours moved from Northwest Persia to Rostov
                            1 uk_fighter moved from Caucasus to Rostov
                            2 uk_fighters moved from Russia to Rostov
                            1 UK_Hvy_Bomber moved from Russia to Belarus
                            1 bomber moved from Gibraltar to Southern France
                            EDIT: 3 uk_paras moved from United Kingdom to Southern France
                    
                        Combat - British
                            Battle in Southern France
                                British attack with 1 bomber and 3 uk_paras
                                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                                    British roll dice for 1 bomber and 3 uk_paras in Southern France, round 2 : 1/4 hits, 1.17 expected hits
                                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Germans lost in Southern France
                                British win, taking Southern France from Germans with 1 bomber and 3 uk_paras remaining. Battle score for attacker is 3
                                Casualties for Germans: 1 infantry
                            Battle in Belarus
                                Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber
                                Germans defend with 6 G_air_transports and 5 armour; Changer defend
                                    British roll dice for 1 UK_Hvy_Bomber in Belarus, round 2 : 2/2 hits, 1.33 expected hits
                                    Germans roll dice for 6 G_air_transports and 5 armour in Belarus, round 2 : 1/5 hits, 2.50 expected hits
                                    1 UK_Hvy_Bomber owned by the British lost in Belarus
                                    2 armour owned by the Germans lost in Belarus
                                Germans win with 6 G_air_transports and 3 armour remaining. Battle score for attacker is -5
                                Casualties for British: 1 UK_Hvy_Bomber
                                Casualties for Germans: 2 armour
                            Battle in Rostov
                                British attack with 10 uk_armours and 3 uk_fighters
                                Germans defend with 2 infantry
                                    British roll dice for 10 uk_armours and 3 uk_fighters in Rostov, round 2 : 3/13 hits, 6.50 expected hits
                                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                                    2 infantry owned by the Germans lost in Rostov
                                British win, taking Rostov from Germans with 10 uk_armours and 3 uk_fighters remaining. Battle score for attacker is 6
                                Casualties for Germans: 2 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia
                            3 uk_fighters moved from Rostov to Russia
                            2 uk_armours moved from Kazakhstan to Russia
                            4 uk_armours moved from Northwest Persia to Volgograd
                            1 uk_armour moved from Eastern Persia to Kazakhstan
                            2 aaGuns, 2 artilleries and 20 infantry moved from Northwest Persia to Caucasus
                            1 artillery and 3 infantry moved from Northwest Persia to Iraq
                            2 Rails moved from Union of South Africa to Egypt
                            1 Rail and 1 uk_armour moved from Egypt to Russia
                            1 Rail moved from Egypt to Eastern Persia
                            1 Rail and 1 uk_armour moved from Eastern Persia to Russia
                            2 uk_fighters moved from India to Volgograd
                            4 infantry moved from Anglo Egyptian Sudan to Egypt
                            3 uk_fighters moved from Egypt to Caucasus
                            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                            1 aaGun and 1 infantry moved from Burma to India
                            1 bomber moved from Southern France to United Kingdom
                    
                        Place Units - British
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            1 UK_Hvy_Bomber placed in United Kingdom
                            2 infantry and 1 uk_armour placed in Union of South Africa
                            3 uk_fighters placed in Egypt
                            2 uk_fighters placed in India
                    
                        Turn Complete - British
                            Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                            British collect 57 PUs; end with 57 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
                            Trigger UK Controls Hainan Pacific Expanded: British met a national objective for an additional 1 PUs; end with 64 PUs
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 69 PUs
                            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 74 PUs
                    

                    Combat Hit Differential Summary :

                    Americans regular : 4.83
                    Japanese regular : 0.50
                    Germans regular : -3.50
                    British regular : -3.00
                    

                    EXP Game 9 Panzer UK 16 Extended.tsvg

                    ANZAC coming up

                    Game History

                    Round: 16
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Escort, 1 artillery, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                            2 artilleries moved from Queensland to 54 Sea Zone
                            1 transport moved from 54 Sea Zone to 49 Sea Zone
                            2 infantry moved from Solomon Islands to 49 Sea Zone
                            2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
                            1 Escort_Convoy, 1 armour, 2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                            1 bomber moved from Queensland to Caroline Islands
                            1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
                            1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                    
                        Combat - ANZAC
                            Battle in Caroline Islands
                                Changer loiter and taunt; ANZAC attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                                Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                                    ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/9 hits, 3.83 expected hits
                                    Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
                                    3 infantry owned by the ANZAC lost in Caroline Islands
                                    1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                                    ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 3/6 hits, 3.00 expected hits
                                    Japanese roll dice for 4 Fortifications and 3 infantry in Caroline Islands, round 3 : 3/3 hits, 1.50 expected hits
                                    1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Caroline Islands
                                    3 infantry owned by the Japanese lost in Caroline Islands
                                    ANZAC roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Caroline Islands, round 4 : 1/3 hits, 1.83 expected hits
                                    Japanese roll dice for 4 Fortifications in Caroline Islands, round 4 : 0/0 hits, 0.00 expected hits
                                    1 Fortification owned by the Japanese lost in Caroline Islands
                                    ANZAC roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Caroline Islands, round 5 : 1/3 hits, 1.83 expected hits
                                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 5 : 0/0 hits, 0.00 expected hits
                                    1 Fortification owned by the Japanese lost in Caroline Islands
                                    ANZAC roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Caroline Islands, round 6 : 2/3 hits, 1.83 expected hits
                                    Japanese roll dice for 2 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                                    2 Fortifications owned by the Japanese lost in Caroline Islands
                                ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                                Casualties for ANZAC: 2 artilleries, 1 fighter and 3 infantry
                                Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            1 bomber moved from Caroline Islands to New Guinea
                            2 submarines moved from 62 Sea Zone to 33 Sea Zone
                            1 infantry moved from New Guinea to Dutch New Guinea
                            1 infantry moved from New South Wales to Queensland
                            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                            1 fighter moved from Malaya to Shensi
                    
                        Place Units - ANZAC
                            3 transports placed in 54 Sea Zone
                            1 Escort placed in 62 Sea Zone
                            1 artillery and 1 tactical_bomber placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 23 PUs; end with 23 PUs
                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 24 PUs
                            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                            Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 36 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - French
                            Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    Japanese regular : 2.50
                    Japanese AA : -0.50
                    ANZAC regular : -2.33
                    

                    EXP Game 9 Panzer F 16 Extended.tsvg

                    I guess we'll see if the Luftwaffe can get through the Flak πŸ™‚ Decided to suicide the Bmbrs, as they were gonna die anyway. crockett inspired lol

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Online
                      Panzerstahl-Helm 0
                      last edited by Panzerstahl-Helm 0

                      @beelee

                      Finally!
                      Germany will go for Moscow in a final attempt.

                      Phase 1 - Flak Tower rolls for Fighters

                      rolls for 3 Jet Fighters:

                      cf19769c-951c-4b35-9aa7-3eb5ef932554-{0793B1F8-7836-4E98-A26C-C753BF85B6BA}.png

                      1 hit (I edited the 1 Fighter to Smolensk, since I canΒ΄t remove it, because of

                      fea40423-74cf-4a20-8994-19cda86d78a1-{7230DFC1-C78C-4C9A-B807-54FD70A56283}.png
                      I will remove the fighter in NCM

                      rolls for 4 Tac. bombers + 2 Strat. Bombers:

                      7b4e0cac-568e-4c5d-83ae-0a563e4cc55e-{80D365CA-905F-4D01-9649-519F7E482FDF}.png

                      3 hits - not bad

                      Phase 2 - round 1 of battle

                      39 hits on Germany site, 49 hits on Russias site, which almost wipes out the complete German Army....

                      I moved 1 SS-Para into battle as well by accident, so I selected him as no-count-casuality.

                      round 2 of battle

                      Finito! Germany got 12 hits and Russia 19 hits - more than enough to finish the German Army.

                      Germany and the Axis failed to wrestle down the Allies and Adolf and his gang are surrendering!

                      4af440f6-00d9-4dea-b9eb-1246748dca9f-{B5CBA668-3B2F-459A-91F7-55F8BA7A8EA5}.png
                      The white flag was hoisted at the Reichstag in Berlin and the Axis are seeking for peace!

                      Once again a fantastic game!
                      Another fantastic game!
                      I guess the occupation of SZ6 brought the decisive turn in the war and Japan couldn't keep up the pressure on Russia and the Allies after that.

                      exp-game-9-panzer-G-17-FINAL.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Panzerstahl-Helm 0
                        last edited by beelee

                        @panzerstahl-helm-0

                        oh if you were able to select all the casualties I think you can hit "enter" to accept.

                        Edit
                        you can also drag the edge of the window to make it bigger to show how many units if needed

                        Edit 2
                        Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now.

                        It'll take me a while to get done. See if I can shorten them up πŸ™‚

                        I don't think there are any pressing updates, so 2.52 should work going forward.

                        Let me know when you ready to battle again.

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