EXP Game 9 barnee vs Panzer
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Scramble in London?
All bombers are aiming for the factory. -
No intercept. oops RAF and the Fctry lads dropped the ball. Hope the AA comes through
Edit
oh save game good for these too. Give one the Big picture
but yea no intercept -
I attached the save file.
did a slight adjustment and sent the U-Boot to go for the lone transport instead of convoy duty in SZ109
After combat will follow.
We have 2 kids birthday parties today and got hime from the first one just now.
Thank god its monday tomorrow -
heh heh work easier than being dad
A bunch of screaming little girls. What's not to like ?
Just kidding. That's good you do that. Sadly a lot of people don't do traditional things with there kids anymore
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 3 GermanUBoats, 6 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 1 bomber, 1 elite, 2 german_paras and 10 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 GermanUBoat moved from 110 Sea Zone to 88 Sea Zone 1 fighter moved from Tobruk to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 armour and 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from 97 Sea Zone to Greece 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/3 hits, 0,50 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Gibraltar Battle in 88 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 transport Germans roll dice for 1 GermanUBoat in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 transport in 88 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 GermanUBoat in 88 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 transport in 88 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 GermanUBoat in 88 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the British lost in 88 Sea Zone Germans win, taking Gibraltar from British with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Greece Germans attack with 2 armour, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 4 infantry and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Greece, round 3 : 2/6 hits, 2,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Germans attack with 3 fighters and 4 tactical_bombers British defend with 1 carrier and 2 uk_fighters Germans roll dice for 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits British roll dice for 1 carrier and 2 uk_fighters in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone 2 uk_fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier and 2 uk_fighters Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 tactical_bomber moved from Greece to Southern Italy 2 Waffen_Artys, 4 armour and 2 waffen_infantrys moved from France to Germany 3 infantry moved from Poland to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 97 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 3 tactical_bombers moved from 97 Sea Zone to Western Germany 2 artilleries moved from Yugoslavia to Romania 3 aaGuns, 1 artillery and 11 infantry moved from Slovakia Hungary to Romania 5 infantry moved from Finland to Norway 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 infantry moved from Yugoslavia to Germany 2 infantry moved from Slovakia Hungary to Germany 3 aaGuns, 1 artillery and 9 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Poland 3 aaGuns, 1 artillery and 6 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Yugoslavia to Romania 1 tactical_bomber moved from Western Germany to Norway Place Units - Germans 6 German_LCVs, 1 Panzer_General, 1 elite, 2 german_paras and 10 mine_unarmeds placed in Germany 3 GermanUBoats placed in 110 Sea Zone 2 Panzer_Grndrss and 1 bomber placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans collect 43 PUs; end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British AA : 0,50 Neutral_Allies regular : -1,00 Germans regular : 0,50 British regular : 0,33
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Tommies shot a Bmbr down
Guess it coulda been worse.
Totally missed that U-boat attack off Guiana. Nice kill
Edit
Oh this when at war with JPN already. OK I gotta think a bit -
Guten Abend
Back in action here
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 4 infantry and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 13 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Dzavhan 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 2 russian_paras moved from Russia to Caucasus 4 mine_unarmeds moved from Russia to Bryansk 1 artillery moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Yakut S.S.R. 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Bryansk 2 Russian_Rails, 1 armour and 1 mech_infantry moved from Bryansk to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 infantry moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Volgograd 2 armour placed in Volgograd 1 Soviet_Commisar, 1 elite and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 elite, 10 infantry and 1 japanese_para; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 2 infantry moved from Amur to Sakha 1 infantry and 1 mech_infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Amur to Sakha 2 infantry moved from Amur to Buryatia 1 tactical_bomber moved from Manchuria to Buryatia 2 infantry moved from Amur to Ulaanbaatar 1 fighter moved from Manchuria to Ulaanbaatar 1 artillery and 1 infantry moved from Chahar to Hopei 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 fighters moved from Jehol to Hopei 1 bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Hopei Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ulaanbaatar Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Hopei, round 2 : 4/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 1 artillery and 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 2 infantry moved from Jehol to Anhwe 1 fighter moved from Ulaanbaatar to Amur 1 tactical_bomber moved from Buryatia to Amur 1 fighter moved from Hopei to Anhwe 1 bomber moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Kweichow to Anhwe 2 fighters and 2 tactical_bombers moved from Hunan to Anhwe 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 5 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Amur to Siberia Place Units - Japanese 10 infantry placed in Korea 1 elite and 1 japanese_para placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 2,00 Russians regular : 1,33
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Hallo
Game History
Round: 2 Purchase Units - Americans Americans buy 5 Fortifications, 1 Heavy_BB, 1 artillery, 2 destroyers, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Eastern United States to Alaska 1 artillery moved from Eastern United States to Central United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 infantry moved from Eastern United States to Central United States 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 1 Fortification placed in Guam 1 Fortification placed in Philippines 3 Fortifications placed in Aleutian Islands 1 artillery placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer and 2 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 2 transports EDIT: Turning off Edit Mode 1 Heavy_BB and 2 destroyers placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Shensi to Kweichow 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kansu 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British repair damage of 10x factory_major; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 2 Fortifications, 1 UndrgroundFctry, 1 artillery, 11 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Kenya 2 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Shan State to French Indo China 1 aaGun, 1 artillery, 2 infantry and 2 uk_fighters moved from India to Burma 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 battleship moved from 123 Sea Zone to 106 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to United Kingdom Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 6 infantry and 1 uk_para placed in United Kingdom 2 infantry placed in Union of South Africa 1 artillery, 3 infantry and 1 uk_armour placed in India 1 Fortification placed in Sumatra 1 Fortification placed in Borneo Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium British collect 56 PUs; end with 56 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Italians regular : -0.33 Japanese regular : 0.67 British regular : 0.33
Edit
Forgot to move Malta Air