EXP Game 6 Barnee vs Trout
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@beelee Quiet turns for Italy becoming a theme. Regia Marina finally strong enough to venture out from their Taranto Naval Base. But only since the Royal Navy decided to no longer play in the Med
5676378c-3730-44b7-8ed2-e0a8e94ff634-exp-game-6-trout-i6.tsvg -
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 Escort moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from Java to Dutch New Guinea 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 3 fighters moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 4 fighters and 2 infantry Changer defend; Japanese defend with 1 elite ANZAC roll dice for 1 artillery, 4 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 elite in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 elite owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 elite Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 4 fighters moved from Dutch New Guinea to New Guinea 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45Invert: has removed 1 Escort owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45Invert: ANZAC has 1 Escort_Convoy placed in 45 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.17
Italia getting cash heavy
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@beelee Well, no Allied navies in the Med to whack with the Takeover this game so never mind that money
Question: I thought Air Transports could be purchased as Total War but I didn't see that in the German purchase menu. Was I wrong about that?
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Oh ? Yea you can purchase Air Trprts in Total Wat. 4 for 12 bucks. Pretty good deal
wwtf there not showing up. I musta screwed something up last update. Well youll have to edit a extra 4 bucks and then buy 4 for now.
I'll look at it now.
Edit
Not showing up for SSR either -
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Got it fixed. I'll update now. What happened was, I wanted the Air Transport Game Option to be turned on otherwise it wouldn't show up in the Purchase Window.
I did the opposite lol. I checked all the others and they're fine, so I just reverted it for now. Next big update I'll make all the Total War guys need there option on.
They're all on by default. Everything except Volkssturm
OK update done. Lets see what the Reich did
Update won't work in our game
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@beelee No worries. No ATβs this turn. Needed another gruppen army, another Ace, and a decent amount of bullet stoppers. Income in the 60βs doesnβt go very far for G
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heh heh were on radar mode.
Was just getting ready to post lol
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yea so the Escorts can't attack subs. Only defend. Looks like you won most of your battles easily enough, so I don't think the Air assets used are a big deal but probably stick the Escort back with the Fleet.
Also, you should have used a Ober 4 instead of a 3 in Normandy since you had a ss Panzer but it worked out ok too. Ober3 boosted the ss Pnzrgrndr anyway
I kinda like the overflow Boxes so far. Wish I had a little more room for them. Seems to work better than edit. I'll see if I can cram a few more dudes in there.
Captain has some new stuff coming up, so I'm probably gonna have to go S Atlantic for those.
Well, we'll see how it goes.
Thunderstorm Hope I don't lose power
Soviets in a bit
Edit
Actually, maybe you want the Air from the Sub attack to go somewhere else in ncm ? Don't count it's CM -
Moved your Escort and rolled for Sub convoy. No damage
SSR attacks Nippon. You get 4 bucks to put anywhere that is not in a combat zone.