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    EXP Game 1 Trout vs Johnny Cat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      Yea you have to have a Inf present in order to place Fortifications. Player Enforced on amount. Also don't take as casualty in battle as triplea will give that option.

      New Guinea can't be fortified.

      Screenshot from 2025-12-06 12-10-21.png

      Page 32 of rulebook for further information.

      Screenshot from 2025-12-06 12-14-31.png

      I'll explain Naval Mines after this coffee kicks in 🙂

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee thank you

        So if I have an air transport I can move in and art ?

        Can I fly some infantry into those orange territories during non combat phase ?

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @JohnnyCat
          last edited by beelee

          @johnnycat

          Yes you can.

          Screenshot from 2025-12-06 12-29-00.png

          Screenshot from 2025-12-06 12-26-20.png

          Page 51 of rulebook for full info.

          Only the reich can fly Armored Units. Can't fly LMs. I think the LMs are Player Enforced can't remember.

          Edit
          You must control the TTy at the begininng of your turn to do so. Player Enforced

          Edit 2
          Landmines can move 1 space in NCM or they can use raill movement same as Inf etc ... You can also load 3 on a Naval Trprt plus 1 Infantry. If no Infantry can still only transport 3. I believe this is Player Enforced.

          They can't use Air Trprt. Player Enforced as well.

          Edit 3
          Naval Mines are a little more complex. I need to clarify the Notes. I will do so on next update. I thought I already had 🙂

          Screenshot from 2025-12-06 12-39-11.png

          They aren't in the rulebook. https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

          An Escort can transport up to 3 Naval Mines. The way triplea does it, you have Naval Mine NavalMine.png counts as 1 Mine.

          Naval Mine 2
          NavalMine2.png and 3 NavalMine3.png

          You buy the desired amount during Purchase and then place in your Capital 2nd Place Phase. That's the only place you can place them.

          Next turn, you can load onto a Escort and move them and the Escort same as you would a Transport. you do this in NCM. You can leave them "loaded" on the Escort or you can "sew/Arm" them in the SZ you're at.

          In order to do that, after NCM at start of 2nd Place, use edit to remove the Escort and the NMs. Then edit the Escort back in and add the NM to the SZ using the "Changer" player.

          There aren't many SZ Border specific ones like the LMs have, so you will need to document which SZ they are defending in the Comment Log and or Game thread.

          There is some Player Enforcement with not using the Escort in combat etc ... read the above link for correct Game Play.

          To remove "sweep" them, you have to use the dice roller and edit the correct result. Same for when Ships cross their defended area. Work same as LMs in that sense.

          It's a little involved but it's the best triplea can do 🙂

          Example in a bit.

          Edit 4
          If I remember right, it can be difficult to load them when a Naval Trprt is also present. You might have to click on the SZ where the Ships are and that gives you the option to select which Escort or Trprt to load.

          I usually just roll with a 3 spot.

          Buy and place NM

          Screenshot from 2025-12-06 13-10-47.png

          In NCM load onto Escort

          Screenshot from 2025-12-06 13-12-15.png

          Move or not, in this example we aren't going to move. We are going to place them in 113 SZ and Arm them against 112 SZ. So at start of Place we remove with edit and then replace as mentioned above.

          You have to remove the Escort in order to remove the NM.

          Screenshot from 2025-12-06 13-24-11.png

          If you forget and don't do it at the begininng of place and there is a Trprt present that changes the Escort into a Convoy escort, it won't let you change it.

          Just add in the Changer Mines and ignore the loaded ones. Try and remove them on your next turn.

          Edit Again lol

          So the above might be a little misleading. You buy the NM and place it in your Capital 2nd Place Phase. Next turn you can load onto Escort

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee what is LM

            And the game seemed

            How are naval mines supposed to be used and against what units ?

            Thx

            bolded textto say somewhere I can’t recall that the UK can treat India like a capital for placement of capital-restricted units … including naval and land mines

            In solo play versus the computer I notice that naval mines affect land attackers. Why this is?

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat

              LM = LandMine

              Naval Mines force Ships to roll a 3 or better to miss. 1 or 2 they take a hit. Subs immune as are LCVs

              I'd read the above link. Explains it better.

              Triplea can't do it all. Some things you have to Player Enforce like you would on the real board. 🙂

              Earthquake just hit in Alaska where I used to live. Or close by. Enough to spill my buddy's beer lol

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat
                last edited by

                @Trout @beelee

                ANZAC Round 2

                Yep the Aussies declared war on Japan - is that ok? Is that a bad thing to do?

                1765030125694-eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-ANZAC_FRENCHIE_2.tsvg

                Probably I am missing something huge and I am not sure if I need to use the editor for anything so here are the game notes:

                104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_2.txt

                B T 3 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  F JPN

                  Kill as many as you can

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Hey JC. No problem with attacking J if you want to do that. With regards to your question about what you could be missing. Allies have the ability to hit Japan several times in a row before Japan gets to counter. So two nuances are:

                    1. If you intend to attack J with the Aussies, then at a minimum declare war with UK before that. Reason is that UK gets a 5 dollar bonus if they are at war with J and have Singapore and Hong Kong. That bonus usually goes away quick because it's impossible to keep J from taking it. But if UK declares first, they will at least get the bonus for one turn before J takes HK.

                    2. With US, they cannot declare war with J until US4 but so you are tracking. There's a bonus that J gets for each turn of peace with USA ($10). There's also a one-time bonus that USA gets IF J attacks them first which is 6 dudes and 2 fighter planes get added free to Western US.

                    Lastly, my anniversary is tomorrow so will be out for the day with wifey today. So won't post any turns until tomorrow or Tuesday.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat The Fuehrer has declared war on those Commies! Lebensraum is needed. By rule, you can place 10 IPC worth of units anywhere I am not attacking at this time, before Combat, or you can just bank the 10 for purchases on your R3 turn. What is your decision Comrade Stalin?

                      8326a81b-e86d-444f-8f4f-612f8cbfeb22-exp-game-1-jc-g3.tsvg

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout gripped with fear Stalin cannot decide.

                        But an aide partial to Siberia took advantage of Stalin’s petrified state to commission 2 $5-ruble tanks to that far east territory that already has two AA guns and somewhere around 15 infantry.

                        T 1 Reply Last reply Reply Quote 1
                        • T Offline
                          Trout @JohnnyCat
                          last edited by Trout

                          @johnnycat Game History

                          Round: 3
                          
                              Research Technology - Germans
                          
                              Purchase Units - Germans
                                  triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                  triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                  Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                  triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                  Germans buy 2 GermanUBoats, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 3 PUs; 
                          
                              Place Units - Germans
                                  Units in Germany being upgraded or consumed: 1 waffen_infantry
                                  1 Waffen_Oberst placed in Germany
                          
                              Politics - Germans
                                  Germans takes Political Action: Political Action Axis To War With Russians
                                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                          
                              Combat Move - Germans
                                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
                                  1 infantry moved from Poland to Baltic States
                                        Germans take Baltic States from Russians
                                  1 elite moved from Slovakia Hungary to Eastern Poland
                                        Germans take Eastern Poland from Russians
                                  EDIT: 1 1stPanzerArmy moved from Germany to Army Group Centre
                                  EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen
                                  EDIT: 2 waffen_infantrys moved from Germany to 1st Waffen
                                  EDIT: 1 Waffen_Arty moved from Germany to 1st Waffen
                                  EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre
                                  EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
                                  EDIT: 4 artilleries moved from Slovakia Hungary to Army Group Centre
                                  EDIT: 1 artillery moved from Slovakia Hungary to Army Group Centre
                                  EDIT: 7 infantry moved from Slovakia Hungary to Army Group Centre
                                  EDIT: Germans undo move 11.
                                  EDIT: 4 infantry moved from Slovakia Hungary to Army Group Centre
                                  EDIT: 1 infantry moved from Slovakia Hungary to Army Group Centre
                                  3 GermanUBoats moved from 123 Sea Zone to 109 Sea Zone
                                  1 infantry moved from Romania to Bessarabia
                                  2 bombers moved from Western Germany to Bessarabia
                                  3 armour moved from Slovakia Hungary to Eastern Poland
                                  3 waffen_infantrys moved from Germany to Eastern Poland
                                  1 Waffen_Arty moved from Germany to Eastern Poland
                                  1 mech_infantry moved from Germany to Eastern Poland
                                  1 infantry moved from Romania to Bessarabia
                                  1 fighter moved from Western Germany to 93 Sea Zone
                                  1 tactical_bomber moved from Western Germany to 93 Sea Zone
                                  1 GAirCommander moved from Germany to 115 Sea Zone
                                  3 tactical_bombers moved from Western Germany to 115 Sea Zone
                                  1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone
                                  3 fighters moved from Western Germany to 115 Sea Zone
                          
                              Combat - Germans
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Battle in Bessarabia
                                      Germans attack with 2 bombers and 2 infantry
                                      Russians defend with 1 infantry
                                      Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                                      Casualties for Russians: 1 infantry
                                  Battle in 93 Sea Zone
                                      Germans attack with 1 fighter and 1 tactical_bomber
                                      British defend with 1 destroyer
                                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                                      Casualties for Germans: 1 fighter
                                      Casualties for British: 1 destroyer
                                  Battle in 115 Sea Zone
                                      Germans attack with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers
                                      Russians defend with 1 cruiser
                                      Germans win with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                                      Casualties for Russians: 1 cruiser
                          
                              Non Combat Move - Germans
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Greece
                                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                  EDIT: 1 GAirCommander moved from 115 Sea Zone to 1st Luftflotten
                                  EDIT: 2 fighters moved from 115 Sea Zone to 1st Luftflotten
                                  EDIT: 2 tactical_bombers moved from 115 Sea Zone to 1st Luftflotten
                                  EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Germany
                                  1 bomber moved from Bessarabia to Germany
                                  1 bomber moved from Bessarabia to Germany
                                  1 tactical_bomber moved from 115 Sea Zone to Germany
                                  1 fighter moved from 115 Sea Zone to Germany
                                  3 aaGuns moved from Slovakia Hungary to Eastern Poland
                                  2 German_Engineers moved from Germany to France
                                  1 G_Rail and 1 German_LCV moved from Germany to Greece
                                  1 G_Rail and 1 German_LCV moved from Germany to Greece
                                  2 infantry moved from Bulgaria to Greece
                                  2 german_paras moved from Germany to Romania
                                  1 elite moved from Germany to Poland
                                  1 aaGun moved from Germany to Slovakia Hungary
                                  1 aaGun moved from Western Germany to Germany
                                  2 infantry moved from Slovakia Hungary to Eastern Poland
                                  1 infantry moved from Slovakia Hungary to Eastern Poland
                                  1 infantry moved from Poland to Eastern Poland
                                  1 infantry moved from Germany to Slovakia Hungary
                                  1 armour moved from Germany to Romania
                                  1 aaGun moved from Western Germany to Denmark
                                  1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
                                  1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                          
                              Place Units - Germans
                                  2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
                                  2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
                                  1 infantry placed in Normandy Bordeaux
                                  1 infantry placed in Southern France
                                  1 armour and 4 infantry placed in Germany
                                  1 infantry placed in Western Germany
                          
                              Turn Complete - Germans
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Germans collect 44 PUs; end with 47 PUs
                                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                          

                          Interesting choice to put your tanks there. I may copy that move in a future game. There's a few House Rules that are kicking in now that you may not be aware of as it appears you have not previously read the House Rules Rule Book. https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion For the Rule Book, click on this link, then in the very first post you will find a hyperlink to the "Revised Rulebook, Axis & Allies Global ...." A few rules in particular you will want to look for are Soviet Guard Infantry, Non-aggression Pacts and the entire 3.0 Section II which has several House Rules regarding the Pacific. Free dudes and planes with the National Guard, and free ships with the "Increased Ship Building", Super Heavy Battleships, and other cool stuff. Also, you may notice I formed an Army Group in Eastern Poland. The rulebook can explain that for you as well.
                          0b59adda-40b4-4beb-863e-c4372dd9e339-exp-game-1-jc-g3.tsvg

                          JohnnyCatJ 2 Replies Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout Thank you for that. I look forward to having super heavy battleships with phasers and warp drive.

                            I leave in a few hours for a 30-day trip to Asia - I am bringing my computer and I expect to play at least one turn every day - but please keep in mind that I will be 12 hours ahead of you (if you want to know secrets from the Future) so we may be lucky to do more than one turn per 24-hour cycle.

                            Yea I don't know the House Rules - but why you say you want to copy my Far East Armor position? I looked at the map board and recall the Japan nonaggression pact from my solo play and I just feel that the soviets need to reinforce that front before the Japanese army spreads across Asia faster than a squirrel on cocaine...

                            But I doubt I would post an entire Guards Armored Division there - or whatever that is called. Wait, why am I telling you this...

                            Yes definitely I will post all my Panzer General Armies in the Far East...

                            anyway I will have to read through these amazing bonuses you are telling me about now before I take the next turn so as to not let you and your Axis Armies take over the world without a good challenge.

                            B T 2 Replies Last reply Reply Quote 1
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              Hi Cat

                              I will pray for your safe passage to the godless comunist country you are headed too 🙏

                              lol

                              I too think the 2 Tank buy could be a good move or purchase to soviet asia.

                              Peace out

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat My thought on it being a smart play is that Soviets start with a healthy amount of infantry in the east with no offensive capability. But now they do with you giving them two tanks! The only other way to give them offense is to use your railroads. That's why me and Beelee think you stumbled onto a stroke of genius with your decision to do it. Have fun in Asia. It's a brutal airflight but you already know that.

                                JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout nope. Not brutal this time. Business class upgrade rocks !!!

                                  Well if I start a trend with what seems obvious to me I hope they call it the Johnny Cat Gambit, heehee 🤣

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    heh heh don't worry Cat. You've already made a name for yourself 🙂

                                    Yea Business Class only way to fly. Coach is like a inner city bus ride lol

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout said in EXP Game 1 Trout vs Johnny Cat:

                                      stumbled onto a stroke of genius...

                                      NO SIRS - NO STUMBLING WAS INVOLVED. I set out to maximize this scenario and by golly jeepers geeky creepers I'm a gonna does it
                                      hahahahah

                                      anyway I am on the plane trying to get all this to work with minimal results so I will just bang out a turn or two without being able to access any of the special stuff

                                      1 Reply Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout here us R3

                                        I couldn't get any of those links to work to explain House Rules or whoever.. whatever... SO I still don't know why and how the ruskies get Urals tank every turn and anything else.

                                        Im tired and just did boring Russian 3 turnR3.tsvg

                                        B T 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          here is how the Urals Tank works

                                          Screenshot from 2025-12-09 21-51-45.png

                                          Screenshot from 2025-12-09 21-52-17.png

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat That's a House Rule that you don't have to do anything for. Your comrade slave laborers in Siberia work out of sight and before you start every Russian turn starting with R3, a tank will just appear in the Urals and you can use it immediately. UNLESS the bad guys have Urals territory when your turn starts. In that case, the slave laborers don't work as they are hiding from the Fascists.

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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