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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee Naval Mines (NM) Question:

      The augmented rules (https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf) state that NMs can only be placed in ones capital.

      I have to assume the following; please let me know if any are incorrect:

      1. in the USA's case, place in capital means East or West Coast, right? If not what would be the rational ?

      2. Naval mines can be moved by destroyers or transports - 3 mines per escort. They can unload and arm them after the NCM (non combat move)

      3. Naval Mines are placed on a line between sea zones - and this has to be noted by the players.

      Example : The US could, in theory, place a number of mines in SZ 26 the Hawaii zone. And their location must be specified so the line between 26 and 24 (Wake Island) and 26 and 30 (Johnston Island)

      The Japanese could move around these but if they moved directly from Caroline Islands, for example, how are these dice rolls handled ?

      Thanks

      1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat
        last edited by JohnnyCat

        @beelee @Trout
        FOUND IT

        1 Reply Last reply Reply Quote 0
        • B Online
          beelee
          last edited by

          @johnnycat

          Hi Cat

          Glad you made it to Asia safely ๐Ÿ™‚ Business Class or used to be known as 1st Class ๐Ÿ™‚

          Yea. so the NMs, NavalMines, US of A has their Capital in "Eastern United States". So can't place them in Cali ๐Ÿ™‚ Although the blokes can in India so ... well that's the rules ๐Ÿ™‚

          NMs can only be moved by "Escorts" not Destroyers. Some of the movement is "Player Enforced".

          Yes you have the Sealine in the Seazone defending correct. Use the comment log to state which Mines defend where and/or state in Game Thread.

          Actually best to state in Game thread as comment Log can get missed but when in doubt, check the log and if it's listed as it should be, then you'll have your answer. ๐Ÿ™‚

          Do your turn and save it where you have a question and I will look at it.

          Idk any Chinese and JPN seems inappropriate, so a Good Day to you ๐Ÿ™‚

          Rock On !!!.png

          JohnnyCatJ 3 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee Thanks - how are these mine attacks done in the game - what I mean is how are dice rolled?

            So the only way to get Naval Mines From the East Coast to the Pacific is to ship them via transport or escort from the East Coast through Panama Canal or the long way???

            So what is an "escort"? The rules say a ship that attacks with 1 and defends with 2 and follow destroyer rules.

            So I don't get it - how do we acquire escorts?

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Yea so NMs are produced in EUS only. I think you can Rail move them, I'll check.

              Nope you can't

              Screenshot from 2025-12-13 04-38-51.png

              brb with the Escort/DD thingy

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee Sorry to nag you on this but these Naval Mines seem very powerful if used well...

                So what are Naval Mines 2 and 3 ? I thought you addressed that earlier but now I cannot find that. My plan is to purchase 5 Naval Mines, place them on the east coast, then next turn to load 5 naval mines onto the transport there, and ship them (in 3 turns) to the Japan Sea Zone.

                OK I am kidding but this would work yes? The game shows that a transport can hold 5 NMs. But the rules may have said that "Escorts" whatever those are, can only hold and ship 3...

                So confusing...

                B 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  oops

                  https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee It turns out that knowing Japanese is a very valuable asset here in 2025 Taiwan.

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee YES I know this - and read it many times. Still don't know:

                      1. what is an escort and how to get them
                      2. How many NMs can be moved by escort (the game allows transports to move 5)
                      3. What is a NM2 and NM3
                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat

                        Yea so only "3" NMs on a "Escort" at a time. Player Enforced. Triple has to allow illegal moves to make all Units transportable.

                        Edit
                        NM 2 = 2 NMs and 3 =3. 3 is the most common I find because that is max Escort ability to transport. Have to use edit to place them.

                        Edit 2
                        Ah you are in Formosa. I thought I had something wrong ๐Ÿ™‚ A Pleasant evening to you and I will post the Escorts directly

                        1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          Patience Grasshopper

                          i will explain directly ๐Ÿ™‚

                          Edit
                          Escorts can't be purchased until turn 4, Late 1941. You can buy NMs and place them in your Capital but won't be able to move them until Escorts come into play.

                          Screenshot from 2025-12-13 05-04-26.png

                          So rd 5, Early 1942, would be the soonest you could move NMs that you had previously purchased.

                          Edit 2
                          When in doubt, you have to Player Enforce the rules.

                          Screenshot from 2025-12-13 05-00-30.png

                          Screenshot from 2025-12-13 05-01-59.png

                          Yea you probablly need to read the captain's rules again as i doubt the above explains it to you fully.

                          Screenshot from 2025-12-13 05-04-26.png

                          Screenshot from 2025-12-13 05-04-49.png

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee Patience... sorry but that was Latency not impatience, hahaha.

                            OK thanks I get all this mine stuff now - except how to get "escorts" but I am patient and look forward to the explanation when you get to it...

                            B T 2 Replies Last reply Reply Quote 1
                            • B Online
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

                              but that was Latency not impatience, hahaha.

                              there you go again with those high dollar college words ๐Ÿ™‚

                              I might have to look it up since I'm not at the bar and can ask 2 year Bachelor degree buddy the definition lol

                              Edit
                              Do they have Halibut there ? Idk I would think so ๐Ÿค” favorite type of fish and chips ๐Ÿ™‚

                              Edit 2
                              I edited above post for Escorts ๐Ÿ™‚

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat He's in a yellow $2 territory that CKS ran away to after Mao decided that Communism is the way to go so that everybody can have a bowl of rice all to themselves every day. We are on Turn 3 in our game so Escorts not available yet. They work best in places that are bottlenecks which the Pacific doesn't have too much of. But it would probably cause me to take Pearl Harbor off of the attack list. Oh wait. Emperor has offered peace forever to Franklin so never mind, won't attack there .... Unless USA offends the Emperor's honor and rejects his offer.

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @Trout
                                  last edited by

                                  @JohnnyCat

                                  @trout said in EXP Game 1 Trout vs Johnny Cat:

                                  We are on Turn 3 in our game so Escorts not available yet

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout

                                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK3.txt

                                    USA3 just bought stuff, moved stuff, etc. but was surprised to find out that we were at war with Germany at the end of the turn - I had hoped to hang out with Hitler...

                                    China did as they do - but they will return to wipe out the Japanese Plague soon enough...

                                    And the UK did mostly India theater stuff - NOTE: I would like to have all the Land Mines in Burma ARMED...

                                    I guess that is it; please let me know if I made any mistakes.

                                    1765555556226-803d8e9a-e096-4a8d-a509-ed447eb9ae86-exp-game-1-jc-UK3.tsvg

                                    T 1 Reply Last reply Reply Quote 1
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by Trout

                                      @johnnycat Looks fine to me. Your China moves are as good as any player on the planet so you are a fast learner I guess in terms of the moves you do. Just need to learn the rules and you will be a force. Only mistake is that you can only put 3 pieces in Western USA/SZ 10 while at peace. Since until war, all three of the industrial complexes for USA are minors. Then they convert to majors after DOW. But let's play on as it's a learning game. Will post I3 later today
                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Italians
                                              Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Italians
                                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                              1 armour moved from Algeria to Morocco
                                                    Italians take Morocco from French
                                              1 armour moved from Morocco to Algeria
                                              1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                                              2 fighters moved from Southern Italy to 94 Sea Zone
                                              1 bomber moved from Southern Italy to 94 Sea Zone
                                              1 infantry moved from Southern Italy to 97 Sea Zone
                                              2 infantry moved from Greece to 97 Sea Zone
                                              1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                                              1 infantry moved from 98 Sea Zone to Alexandria
                                              2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                                              2 infantry moved from 98 Sea Zone to Trans-Jordan
                                              1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                                      
                                          Combat - Italians
                                              Battle in Alexandria
                                              Battle in Trans-Jordan
                                                  Italians attack with 2 infantry
                                                  French defend with 1 infantry
                                                  Italians win, taking Alexandria from British, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 3
                                                  Casualties for French: 1 infantry
                                              Battle in 94 Sea Zone
                                                  Italians attack with 1 bomber, 1 destroyer and 2 fighters
                                                  French defend with 1 cruiser
                                                  Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
                                                  Casualties for French: 1 cruiser
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - Italians
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                              1 bomber moved from 94 Sea Zone to Southern Italy
                                              2 fighters moved from 94 Sea Zone to Southern Italy
                                              EDIT: 2 italian_paras moved from Southern Italy to Greece
                                              EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                              EDIT: 1 infantry moved from Southern Italy to Greece
                                      
                                          Place Units - Italians
                                              1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
                                      
                                          Turn Complete - Italians
                                              Italians collect 17 PUs; end with 17 PUs
                                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
                                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                                              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                                      

                                      148ec5af-589b-4b82-821f-fc4c362ca90a-exp-game-1-jc-i3.tsvg
                                      UK hoarding money for something

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee
                                        last edited by beelee

                                        @JohnnyCat

                                        Good Morning Cat

                                        I think it' morning there ๐Ÿค” I don't really know though ๐Ÿ™‚

                                        So to arm the LMs in India, turn on edit "Add Units" , click on India, select "Changer". There are border specific ones for India so add the

                                        "India_Burma" one or ones ๐Ÿ™‚ Then remove the unarmed ones. You have to handroll for the LMs before battle and edit any casualties.

                                        Screenshot from 2025-12-13 23-00-37.png

                                        It can be hard to find the right LM sometimes. If in doubt just pick a generic one and document in the comment log where it's defending.

                                        Edit
                                        Wow yanks a got a ton of Subs already ๐Ÿ™‚

                                        Edit 2
                                        You have 2 Elites in Scotland. Can only have 1 Elite in a TTy. So either take Ireland or swap him out for a regular Inf.

                                        Reminder. The Commandos are only good if paired with Arty

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout Dear FieldMarshal von Tasty Fish,

                                          Indeed General Montgomery and The Chaps (I forgot the admiralsโ€™ names) decided to plop down an unstoppable fleet in one turn. Which at this rate will be turn 8 (sure hope Stalin will still be around).

                                          So Operation Sea Lion better get going soon, lol

                                          Or maybe Iโ€™ll do something super weird.

                                          BAD NEWS for the game, but GREAT NEWS for me, is that Iโ€™ll be out of internet (game play) contact for five days.

                                          Oh and THANK YOU for the USA notes about minor factoriesโ€ฆ. I had no idea! Is that info buried in those house rules?

                                          As for Chinaโ€ฆ wow they seem to have zero choices. Unless
                                          Franky decides to pretend the Japs were coming and decided a preemptive strike.

                                          I look forward to hiring Doolittle and his crew, heehee

                                          J

                                          B T 2 Replies Last reply Reply Quote 0
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

                                            but GREAT NEWS for me, is that Iโ€™ll be out of internet (game play) contact for five days.

                                            Sweet ! RightArm.png You going backpacking in the interior ?

                                            Well whatever the reason, have fun being disconnected. ๐Ÿ™‚ Tune in some senses ๐Ÿ™‚

                                            Peace

                                            Rock On !!!.png

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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