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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCat
      JohnnyCat last edited by

      @trout @beelee

      Attached is the UK Turn 5 that I intend to do.

      QUESTIONS:

      1. My 3 UK paratroopers believe that they alone can liberate France and want to go for it. They are already planning their ticker tape parade and lining up the girls. How is this handled?

      Not lining up the girls, I mean :

      Do your planes get to try and intercept?

      What about AA?

      Can I send my 5 fighters along to watch them get crushed?

      1. I intend to build an airbase in Egypt. In my dreams I can place it during the first turn, then use it to give my planes there an extra space to run and mess stuff up, but I'm guessing the Airbase gets placed after my non-combat phase and the turn is over, yes?

      That's it for my questions - I have not actually started this turn yet and this saved game is merely to show the map of what I intend to do assuming the Gods of Rules allow it.

      Thanks you and it's great to feel like I can play this game again - those few days with terrible internet were... well they were "terrible" 🙂

      JohnnyCat 1 Reply Last reply Reply Quote 0
      • JohnnyCat
        JohnnyCat @JohnnyCat last edited by

        @Trout @beelee

        Same question on the factory upgrade - is that the beginning of the turn so that I can place 4 guys in that factory (assuming I upgrade South Afrika or Egypt).

        Or do I place the upgraded factory then use it to add 4 units the next turn?

        Thanks

        It's dinner time and my next to last day here - Let me know if either of you would like anything from Taipei... There are many cool things here but I HAVE NOT SEEN Scorpions...

        1 Reply Last reply Reply Quote 0
        • T
          Trout @JohnnyCat last edited by

          @johnnycat Sorry about the bombers in Iwo Jima .... well not really 😁 For Russia, you can never place more than three units in any complex except Moscow. Only exception is on R5 only, can place up to 6 conscripts in Volgograd. So your R placements will need to be revised a bit before G6. Also, you cannot choo choo more than three each turn. For Paris, you can attack there. I am not looking at our board now so don't recall what is there. But if I have an AAA gun there, yes he can shoot at paratroopers and airplanes. But only three total. So if I shoot at your three paras then I cannot also shoot at your planes. As for whether that is good strategy, since you are winning at the moment I will let you figure that out. Hah!!

          Alaska paras could jump to RFE if you build an airbase there. Otherwise they would fall out of the airplanes into the lovely ocean where the King Crabs hang out at. A bit chilly water there I understand.

          JohnnyCat 2 Replies Last reply Reply Quote 0
          • JohnnyCat
            JohnnyCat @Trout last edited by

            @trout right cause they move two. So yea they’d end up crab food.

            Paras move two. But three from a base.

            I’m still trying to figure out when that airbase gets built.

            Do I get to build the airbase and move the guys three?

            Maybe an easier question is : I’m assuming everything gets built in the final placement phase after non-combat move, so what units get built in the first placement phase?

            The only answer I know is repair of bb and ca. And those lend lease units get “bought” in that first phase and get me
            Moved and used.

            Anything else you know gets built that first phase? Maybe conversion of inf to marines …

            T 1 Reply Last reply Reply Quote 0
            • T
              Trout @JohnnyCat last edited by

              @johnnycat everything built in last phase. First phase only for repairing big boats and upgrades. So for Allies you can upgrade an Army guy to a Marine in first phase or put a factory underground in first phase. All newly built units or facilities are last phase

              JohnnyCat 1 Reply Last reply Reply Quote 0
              • JohnnyCat
                JohnnyCat @Trout last edited by

                @trout thanks for clarifying that sir.

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @JohnnyCat last edited by

                  @johnnycat

                  Screenshot from 2026-01-08 15-40-42.png

                  JohnnyCat 1 Reply Last reply Reply Quote 0
                  • JohnnyCat
                    JohnnyCat @beelee last edited by

                    @beelee you are so amazing.
                    Thank you

                    I SAVE ALL
                    THIS SO
                    ILL NOT HAVE TO ASK AGain.

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      beelee @JohnnyCat last edited by

                      @johnnycat

                      Yea so the Bmbr can't attack Carolines. It moved 5 to get there and only has 2 movement left.

                      The reason triplea allows it, is because with the introduction of "Heavy Carriers" it allows 2 "Strategic Bmbrs" the ability to land on Hvy CVs. So triplea will let them land on a regular CV too.

                      You have to PlayerEnforce correct movement.

                      What I will do for the next update, is not have the Bmbrs able to land on the CVs unless the "Heavy Carrier" Game Option is selected ( it's on by default ) and wait until the Hvy CVs enter the game.

                      That will help a little bit. I will update the Game Notes to clarify that in more detail.

                      Screenshot from 2026-01-08 18-02-06.png

                      Hvy CV explained here: https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf

                      JohnnyCat 1 Reply Last reply Reply Quote 0
                      • JohnnyCat
                        JohnnyCat @beelee last edited by

                        @beelee oh darn. And I thought I had that figured out. Sigh

                        So what to do? Redo the turn? The battle? Jump off the building I’m in?

                        Please PUNISH ME so that I learn. Because we all know that beatings are the only true way to learn. 😱🤗😇🙏

                        B 1 Reply Last reply Reply Quote 1
                        • B
                          beelee @JohnnyCat last edited by beelee

                          @johnnycat

                          heh heh

                          I will look at the History and see if it can be adjusted.

                          Edit
                          So first rd dice we discount the Bmbr roll. It rolled last. So 4 hits

                          Screenshot from 2026-01-08 18-39-03.png

                          Means 2nd rd JPN would get 1 more roll for the Arty.

                          because rd 2 JPN will score 3 hits not counting the Bmbr so I'll just roll for it. 1 die at 2 for the Arty.

                          Screenshot from 2026-01-08 18-45-41.png

                          Arty got a hit.

                          Screenshot from 2026-01-08 18-46-35.png

                          So kill another yank and just move your Bmbr from Midway. You get 7 movement so just pick a legal area for it. Remember it can't land on any new conquests

                          JohnnyCat 2 Replies Last reply Reply Quote 0
                          • JohnnyCat
                            JohnnyCat @beelee last edited by

                            @beelee it’s quite possible that that bomber crew was so high they didn’t even participate.

                            Or

                            That bomber crew are really Japanese kamakazi dudes that defected. Their aim
                            In life was to crash their plane into something juicy no matter the side.

                            JohnnyCat 1 Reply Last reply Reply Quote 0
                            • JohnnyCat
                              JohnnyCat @JohnnyCat last edited by

                              @johnnycat anyway my apologies for missing that.

                              I’m so extremely cautious now not knowing what the game will allow but is not allowed. And with all the stress I’m under in RL I just missed that count. But I recall counting it and thinking new Guinea I was the only option. Hmm maybe I was high and not those bombers …

                              B 1 Reply Last reply Reply Quote 0
                              • B
                                beelee @JohnnyCat last edited by beelee

                                @johnnycat

                                Hvy CV is a new unit and we're all still getting used to it. I adjusted in above post

                                Edit
                                Corrected the above to

                                Remember it can't land on any new conquests

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCat
                                  JohnnyCat @beelee last edited by

                                  @beelee ok thanks for figuring that out. I’ll adjust and continue with UK turn 5. Whew.

                                  Sorry for the latency between seeing your responses.

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCat
                                    JohnnyCat @Trout last edited by

                                    @trout @beelee

                                    UK 6 - Well I sure "feel like" I am getting the hang of this game.

                                    SUMMARY:

                                    I First took @beelee advice and whacked 1 inf at Carolines and moved that bomber (just sent him to Korea). So that way the Carolines Island invasion cost me an extra guy but was all Kosher.

                                    I checked the SSR conscripts by the way and that is all correct: 10 in Moscow, 3 each in those other two zones (Karelia and Ukraine) - In this game Karelia is Novgorod I guess.

                                    I bought an airfield for Egypt (I like those) and a Heavy Industry upgrade for the Egypt factory (which would not place automagically for some reason so I had to use edit. But were I to place it in South Africa, it would have worked. Go figure)

                                    I also had to use Edit to invade those 3 Frenchie places - They were unguarded so why not? The French maidens went crazy with the para boys and there was much wine, rejoicing and shhhh, other types of celebration... Of course, the Nazis or their evil henchmen will take it all back but what else should the UK do until the USA just lays down 6,645,453,002 Sherman tanks ; which will hopefully be soon except those pesky Japanese keep getting in the way and slowing down the Yanks... BUT NEXT TURN I have BIG SURPRISE for Adolf, heehee.

                                    I don't know what else to say here. The Brits sure got themselves a bunch of money this turn !

                                    And the paras all have some doppelgänger units with Bright RED dots. What the heck are those?

                                    Did I do everything correct? I took out that magical land water transport thingie that the Mafia had in Syria. THOSE THINGS REALLY SCARE ME - they are boats that are land units. WTF

                                    Anyway, that Syria attack was a nice set of rolls and maybe made up for losing those bombers but who knows.

                                    Oh and I rail-roaded one New British Tank into SSR because the RR let me - please don't tell me I can't do that... :). Or tell me... I just do what I think is correct and The UK needs to get two more tanks there asap.

                                    Also for the record: I have yet to actually look at what units the Germans have bought for the simple reason that I felt I had absolutely no choice in the matter until now - but now I am studying what Field Marshall von @Trout Tasty Fish has purchased and I admit TO BEING VERY SCARED.

                                    1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL.tsvg

                                    ...

                                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK_5.txt

                                    I still don't understand how you guys have those nice turn updates showing in the web pages but I can only post text files.

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCat
                                      JohnnyCat last edited by

                                      @Trout @beelee

                                      That was weird - but this is the correct game save - the previous one did not have the Carolines Island Edit (the bomber went to Korea) and 1 Inf went to the bottom of the Pacific...

                                      There are times when I think this game may be too complicated for my small brain. Like I swear I made those edits... yet they were not there when I checked. I try to play out copies of these games in local mode to get a feel for the game so that was likely what happened. Anyway should be correct now but please check.

                                      1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL_FINAL.tsvg

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        beelee @JohnnyCat last edited by beelee

                                        @johnnycat

                                        You can't upgrade the Egypt Fctry. Only Fctrys that exist at Game Start

                                        Screenshot from 2026-01-09 13-50-52.png

                                        Edit
                                        Paratroopers use a "ParaBoost" to give the Paratrooper a +1 on attack and defense for the first rd of battle.

                                        Screenshot from 2026-01-09 15-21-01.png

                                        They are explained on page 18 of the Captain's rulebook

                                        https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                        Edit 2
                                        The AirBase is placed in 2nd place phase, same as OOB rules. It looks like you forgot to move the Flying Tiger.

                                        Edit 3
                                        UK can use it's Rail in Russia. However, triplea took an incorrect path through the Pro Allied NW Persia. This is incorrect but as one can easily see, there is an alternative route through East Persia.

                                        Triplea also activated NW Persia when the Rail moved through it, which is also incorrect. So NW Persia needs to retutn to it's original Pro Allied status.

                                        Edit 4
                                        Here are some OOB rules that triplea does not follow correctly. They are located towards the end of the Game Notes.

                                        Screenshot from 2026-01-09 15-38-23.png

                                        Edit 5
                                        Your Ftrs had the correct range to hit Syria from Egypt without the AB, so no harm no foul.

                                        1 Reply Last reply Reply Quote 0
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