EXP Game 1 Trout vs Johnny Cat
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@beelee hey B. Greeting from Chiayi now. I survived
And my new DJI mini 5 got some good footage of the MiangYue (silent moon) abandoned railroad.
That climb is actually not technical but this trip was just a scout and any actual summiting was more a dream of all elements coming together perfectly. And they did not.
So I’ll have to return.
Thanks for the axis allies stuff. Despite my reading all the rules, the house rules, the custom rules, the dreamers rules etc I still feel
Overwhelmed.Will just have to play some turns to get a feel for all this.
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Sweet
I actually did a little research and it looks like a fun climb. Not as technical as I thought
Those are for kids 
Yea after about 2-3 games people tend to pick it up. I read the rules or parts of every day for 2-3 years when I was modding it for triplea.
I still have to read them lol so does the Captain

Anyway, it's all about fun. It's a bit more involved than some care to deal with. You doing good man

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@johnnycat Super jealous of you being in Taiwan. Looks like unlike me, when you have a work trip, you are able to mix in some tourism. I am a mountains guy but unfortunately, at my age my knees can't hack it anymore except for hiking up things like Smoky Mountains with my kiddos. Raw octo must not be too bad since it's a regular appetizer for you. When I was in Japan, I ate some seafood that didn't even have a word for it in English according to my bilingual friend I was visiting. Good times. Love those Hot Baths there followed by green tea and sake - aahh. I digress. Yes, you can redo your turn. Beelee is always a gentleman about that as well. This game is already way more interesting than I thought it would be. I suspected a typical learner's game. What I didn't expect is that you pulled out a JC Russian Tank gambit and intuitively know how to play China well. You are also getting ready to lay down a D-Day smackdown which I have not yet seen somebody else do exactly as you are.
Yes, it's a common play to build a minor factory in Egypt. Really helps anchor your African/Middle East defense and allows UK to help out Russia by trickling units up through Persia/Caucasus route. But make sure you can hold it if you do build it because capturing an Egyptian factory looks mighty tasty to Benito and his Fascist buddies.
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calamari is what we called it in Alaska. Although we did actually cook it. Not for long though

Fisherman buddy would bring one in once in a while
Sake Banzai !
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@trout
WOW. We really need to get on a phone and chat some I’d say. Lots in common from what you’ve been writing.As far as the game goes: rather than redo how bout we just make those minor corrections.
Maybe help me to clean up. @beelee could maybe help too.As I recall :
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I built more than 3 on western USA. So I’d have to move some crap to central I guess.
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As B pointed out, I stacked an elite in the northern UK I think. So either I’ll take the cash back and put an extra inf in London (which seems like normal) or you could go out on a limb and pretend that elite dude invaded Ireland (assuming there is a land bridge. I don’t recall how this game does that Uk-to-Ireland move )
Not sure I messed up anything else but I dunno.
Thoughts ? Comments ?
PS. You both in Texas now yes? You guys ever meet? I guess I’m curious to chat about more than the game so I’ll just PM ya both.
And what yall think about my idea to make video tutorials for this thing ? This thing being “Axis and Allies G40 - with Captain’s House Rules” <— please tell me the correct name of this game if I got this wrong.
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Yea amazingly there is a land bridge to Ireland in the Global 40 World

Easy now. I'm a yankee albeit a midwest one

Yea crockett gonna do a video on his channel soon. If I'd finish my Game report from the multi he'd probably start on it
I only have a year and a half to go. I will try and work on it after my nap 
Anyway, the more the merrier I say
The Captain had talked about it but as far as I know, nobody has done one yet. Video that is.Yea I'd just edit a dude to UK and remove the extra Elite in Scotland. I can't remember about the WUSA place. Trout will dial you in.
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Yea it'd be a lot of work. I started a while back with some examples at the other site for how triplea does it. A lot of it is out of date now though.
https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea
Actuall crocket did an interview with the Captain and he talks quite a bit about the mod there
He's The Captain towards the end of the list
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I did NOT redo USA nor China. And I recall that I had already fixed that USA West coast deployment in game so double check but I believe that is all kosher.
I did redo UK3 since I know a little more - or think I do, haha.
I armed the 4 mines next to India.
Hey why are you "landing craft" from Germany in Greece? I don't get it. Did you use them for something? How do they work?
And why is this forum called, "Play by forum" when we are playing by Email? What is play by forum? Sounds like play by committee...
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK3.txt
Anyway, I bought a bunch of planes but have no clue if fighters are better than tact bombers. I stayed within the 20 IPU India (I think) if not we can place an inf to Egypt or south Africa instead.
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_3.tsvg
Mighty Italy is up. I read the rules again and figure you will want to have Germany take over Italy...
So it seems to me that a flaw in this game is Sea Lion. Either Germany gets to do it quick and that makes for like a 3-move checkmate: which may feel unfulfilling but I dunno. I just know that in all other AA games I have played the UK fleet was there solid unlike how you have dominated the North Sea
I doubt the UK player should try to compete directly with fleet buildup - but they do need to get rid of those pesky Nazis.... So I am guessing on flooding the zone with air power to do it.
And yea matey, please tell me about those landing craft - I have never seen those. Do they fly as well as move on land?
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Hi Cat
For the Burma LMs you need to add units from the "Changer" player. Changer is allied to everyone and this allows any undetonated LMs not to cause a battle if the TTy they are in is conquered.
You also need to declare which border the LMs are defending against. Most high use areas have specific LMs that allow one to hover on the LM and it will tell you which Border it is defending.
I assume Yunnan in this case, so you would want to add the "uk_mine_Burma_Yunnan" LM from Changer.

If no specific LM available, pick a generic one and document it in Comment Log or the Game Thread. Or Both is ideal so it's easy to check

Landing Craft "LCVs" are used in certain areas more so than others. Greece is one of those areas. The LCV can move into a SZ and then a Land Territory. It can transport the same units that a Naval Trprt can.
So the German LCVs in Greece can land in Syria, Caucasus, Rostov UKR etc ... so any TTy bordering 99 SZ, 100 SZ and 97 SZ. Submarines do not block their movement but Trprts do. So All Surface Naval Vessels block their movement.
They get a plus one move from a Harbor same as all Ships. If the TTY they land in has LMs defending, they have to cross them successfully. They get hit the dudes they are transporting die too.
More details on page 38 of the rulebook https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
You have to use edit "Perform Move or Other Actions" to cross SZs. They will move 1 space on land in NCM. Can be taken as a casualty even if empty. Only on attack. Defense they just die if the TTy they are in is conquered.
Edit
PBEM and PBF are essentially interchangeable. PBF is the popular thread for Forum games, so we post ours there so they are in one place. PBEM and PBF were created 20 years ago when the difference was more pronounced between them.I linked you some posts from Victory previously that explain it. Search the PBF threads for your first attempt at a game. It will be in there.
Ftrs are bestter for defense and Ftrs paired with Tacs for offense. I personally will usually go heavier with Ftrs but like to have at least a few Tacs to pair up with them.
The German Takeover of Italy cannot happen until Late 1943. It's one of the most powerful moves in the game and is hard to defend against. Basically just try and ride it out as once Italia is out of the game there are some benefits to the Allies as in Italy can't canopen attack for the reich.
Edit 2
Sealion is definitely a possibility same as the Out Of Box game. London must be adequately defended or it will fall. A difference in this mod and OOB, is that the fall of london will end the game whereas in OOB the Allies can fight on.I usually do my India purchases first and all at once. I also try to max them out to their 20 income, although early game, it might be necessary to put more resources into London to prevent the aforementioned Sealion.
You can look at Trout's current game with me for an example of a successful Sealion.
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@johnnycat Hey JC. You can take your time and fix it. Mrs. Trout has been feeling a bit neglected lately so needing to spend some time with her today and tomorrow. Will be a little while before I can do my next turn. Yes Italian takeover is lethal but it can’t happen before G8 so no worries for now. As far as the King’s Royal Navy, the biggest problem is that G can build U-Boats for only 4$ each and can build the Bismarck for which UK is not allowed to build an equal counterpart. But of course different story once USA joins the fight. However those two Nazi weapons make it nearly impossible
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@johnnycat Nearly impossible to keep up unless G lets it catch up by investing a lot in kill Uncle Joe strategy to the east. Well you will get the hang of it eventually but these multiple strategies that you have to think about is why it’s one of the greatest games ever. Got to get back to Mrs. Trout now
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@trout clearly Mrs von Tasty Fish is a VERY LUCKY woman !
Ok well thanks for confirming those strategic issues. I bet, however, that once past the Sea Lion threat, and a couple other obvious red herrings to be avoided, the Allies will gain the advantage quick enough. Maybe by turn 8-10 ...
In any case, I’m loving this game very much already. And I barely know how to play.
Hopefully we’ll play for many years.
You said, "take my time to fix" so I will double check everything and correct those mines that @beelee mentioned.
QUESTION: I note that Land Mines are NOT considered as counting towards builds in the rules.
On Page 39:
"The production of mines does not count towards the production capacity of the Industrial Complex – meaning that the Industrial Complex can produce other units in accordance with its capacity."HENCE, if I understand correctly, the build limits for the UK in India of 20 IPU per turn is still correct - the mines built there DO NOT COUNT towards that 20 IPU limit... IS THIS CORRECT INTERPRETATION/UNDERSTANDING ?
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I figured out Changer. thanks
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Attached is the corrected save file for UK Turn 3
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_3.tsvg
I used "changer" to change the mines from unarmed junk to now fully armed land mines just waiting for the Japanese to simply walk around them making them useless, lol.
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Yea so the LMs still count towars Indias 20 PU income spending limit. What it means is that in other Capitals with Major Fctrys or AUS with it's Minor, they don't count against the placement "Limit" of 10.
So you can place 10 dudes, Tanks, Inf etc... and 10 LMs
Also, if you add future LMs to Burma/Yunnan border, the LM image will have moved to the left colum of Changer's units window. Idky triplea does it, but when you edit a unit in, it will generally appear to the left of where it was.



