EXP Game 1 Trout vs Johnny Cat
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@trout WOW I had no idea that B was at the core...
Thanks to you and @beelee and my apologies for being so frustrated. I just played out our game vs the computer, including the fall of India, and I learned a ton.
Of course, the CPU is rather brain dead compared to a human. But I learned much.
So Let's keep playing - so what India falls. And if we start over at G1 I fear I will not really learn as much.
So as I recall it is my turn. I get on a plane in a few hours tho so I will post that turn in about 12 hours.
Cheers
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@beelee WONDERFUL and YES SIR you sure did suggest all this stuff earlier - I was just too overwhelmed to deal with it at the time.
I grew up playing all these war/strategy games and just loving it. This game has caught my interest in that same way so I will continue at it. If it is like many other games, once I get the basic functionality down it will be fun to play.
And yes I know Java - I earned both a MS and PhD in Computer Sincere so I did much... but those days are also long behind me. Having said that, however, if there really is a good need for me to program something I guess I'd be interested. But I hate to over commit to anything...
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@johnnycat New G1. You nearly won the S. France battle and got 11 kills in the big Paris battle. :astonished_face: Elsewhere the Nazis pleased their Fuehrer with the battle results.
Game History
Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs and 2 AirCommanderTacs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderTacs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite and 6 waffen_infantrys; Remaining resources: 1 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry 2 Waffen_Artys and 6 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 Waffen_Artys and 6 waffen_infantrys moved from Germany to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Poland to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Poland to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia Combat - Germans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Battle in 111 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 106 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 3 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 Wolfpack Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for French: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 2 Waffen_Artys, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 2 Waffen_Artys, 5 armour, 2 artilleries, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 5 infantry, 2 mech_infantrys and 4 waffen_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 5 infantry Neutral_Allies defend with 5 infantry 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 armour owned by the Germans retreated to Slovakia Hungary Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 bombers, 3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from France to Western Germany 1 infantry moved from Germany to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to Slovakia Hungary 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Holland Belgium 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Holland Belgium 3 aaGuns moved from Germany to Slovakia Hungary 2 aaGuns moved from Western Germany to Germany 1 infantry moved from Greater Southern Germany to Western Germany 3 infantry moved from Greater Southern Germany to Slovakia Hungary Place Units - Germans 4 GermanUBoats placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser and 1 transport EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 elite placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Germans collect 42 PUs; end with 62 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
@johnnycat Just saw your post here. Your choice. We can restart with my new G1 I just posted or just keep going. If we keep going, I believe ANZAC/France are up
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@trout @beelee I would like to officially offering you $100 per hour and a contract of set time to get this game to whatever "industrial standard" Senior Trout is referring to!
But before that I have to learn the rules and see what exactly @Trout is referring to.
Hey why do you not enjoy AA 1942? I rather think I share that with you but I am curious to why and then I would like to share with you my perspective and see what you think of that.
But basically, for me at least, I feel all the simpler AA games to be a kind of solved problem and because of that they are less interesting to play. Like the Gold Classic starts with the Axis having a 56% chance at a win and even more if tech rolls are allowed.
And that is just not much fun. hahaha.
But this game will only be fun once I match you on the understanding of the units and functions. I still don't get the paras and cannot find the rules on those that work in game.
Anyway thanks for the deep input - I will get to ANZAC next.
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@trout said in EXP Game 1 Trout vs Johnny Cat:
d9dfe87c-09d5-43b7-ae8d-76ab779480eb-exp-game-1-jc-i3.tsvg
@beelee
OK ANZAC and FRECNHIE Turn 3 completed.Rather straightforward turn - and from now on I will explain my thinking to see what you guys think - this is, after all, not really some "fair" competition where I want to keep my strategy to myself as I outwit Field Marshal von Tasty Fish and his trusted Java coder The Busy Bee... hahaha
This is, instead, a learning experience and my ego is nowhere to be seen - but I DO want to give Trout and all future players a good run each time so I WILL try my best and put effort into it.
So ANZAC's role is quite clear : MUCK up the Japs... Bonuses for killing any Jap transports and given that it is turn 3 and ANZAC already has destroyed THREE of those Pesty Japanese Transports I would say that they are doing well.
Future buys likely will be mostly air and subs - while always making sure to protect the capital but not caring about any land invasion on the other parts of Australia for obvious reasons. I'd love to know if I can build Forts everywhere but the rules exception of New Guinea
Nest are the French : who are out of it except to help the brits defend a spot with their meager two inf in Africa who took the rail road to Burma as did the Aussies
Again I would state that future games I would not try to defend Burma like this and would prefer to stay in India. I feel those landmines are not as effective as I thought and I still don't really understand how and where to put forts and other defensive positions.
PS. I had to use the editor to move the ANZAC and Frenchie INF to Burma. I figure this is just another thing never coded in, but if the Brits can use a railroad there then, obviously their allies can too.
1766276627685-d9dfe87c-09d5-43b7-ae8d-76ab779480eb-exp-game-1-jc-iANZAC_FRENCHI_3.tsvg
Ok Mister Bad Guy - show me either Operation Sea Lion or Barbarossa - OR better yet invade Iceland enroute to a stunning invasion of North America hahaha
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCHI_3.txt
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@trout @beelee
Here is the game without those pesky flags...1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg
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Hi Cat
ANZC and France can use UK Rail but they count towards the UK Rail capacity which is 2.

So between the 3 Countrys, you still can only Rail 2 units per game round total.
you are correct in that you need to use edit to move Frenck or ANZC troops when they use UK Rail. You have to Player Enforce the rule of having a continous Ground Line of Communication at the start of your turn to the TTy you want to move to.

page 37 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1
Fortifications are explained on page 32

The "Atlantic Wall" that follows has some overlap information.
Yes, one needs to be careful in Burma. JPN has a Large Air Force and if they can get sufficient ground units within range, they can easily obliterate any UK concentration there.
That is why I advised you to withdraw the bulk of your Force back to India for now.
Edit
Just to clarify, I'm not a java coder. Just a xml manipulator
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@johnnycat 0beb41d6-bb9b-4e27-8b04-70118ae477f4-exp-game-1-jc-g4.tsvg
Good morning and welcome back to USA. Maybe you are glad to be back, maybe not.
Sorry. I messed up the turn summary. Highlights as you learn this magnificent game are my paratrooper drop in Caucasus and well not much else. You have two formidable stacks in Russia preventing me from doing much else and USA not yet arrived. But that changes very soon! Your Russian Guard infantry arrive for you this turn. My favorite Russian unit as it's a Panzer Grenadier except barely more cost than a plain infantry dude. Actually better than a PG because the Guards can pair with an artillery and hit at 3. Only allowed to build 9 of them though. Otherwise, Allies would never lose the Eastern Front. -
Hi Cat
Lend lease is explained on page 19 of the Captain's rulebook. Here is a shot of the triplea in game "Game Notes" that explains how triplea implements it.

Harbor's work the same as OOB. You place them 2nd place phase and are able to use them on your next turn.
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@trout Merry Christmas my new fishy Friend...
So indeed I am mixed of feeing regarding my return to the USA since it was a few weeks early...
All of SSR's turn 4 combat move is complete and you need to tell me if and how many of the two Italian fighters wish to intercept my sub that is attacking your lone carrier.
At least I think that is how we are supposed to do that. Since there is no risk I will assume that you do send the fighters - but as I said, I want to learn how to do this correctly and, for all I know, there might be a reason to NOT attempt an intercept such as: Russian Submarines in the Mediterranean have laser-guided anti-aircraft technology that only occurs on even-numbered turns (check the 3rd Rulebook, Section 19, Paragraph 8, but not the 3rd Rule Booklet
) or maybe some other piece of rule trivia that I don't know about... -
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@johnnycat Good morning and Merry Xmas JC! Yes, correct. Planes only work against subs if a destroyer present or an escort if defending. But only the lone carrier is there. I would have the advantage because it takes two hits to sink a carrier but that would be a major coup for the Russian sub if he did sink it. The dice are never predictable.
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@johnnycat Also, if you got a hit on the first dice roll, it would then be an even fight because of the Sub First Strike Rule meaning that subs can attack once without the victim fighting back if no destroyer or escort is present
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@trout Merry Christmas
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_RUSSKIE 4.txt
Your Gift is a Wounded Mafia Carrier

Hey can I mine the Black Sea and thus sink your Landing Craft super weapon ?
-J1766504663982-0beb41d6-bb9b-4e27-8b04-70118ae477f4-exp-game-1-jc-RUSSKIE 4.tsvg
Can I mine the Caucuses and have your para trooper boys land on the mines and blow up?
I think very deviously, heehee
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yea LCVs can't be hit by Naval Mines. They just sail over the top of them.

LMs defending 100 SZ from Caucasus a good move and is common in our games. The LCVs will have to cross them before they land their troops.
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@johnnycat Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Heavy_BB, 3 armour, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Politics - Japanese Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 infantry EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Removing units owned by Changer from Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 1 elite moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 battleship moved from 20 Sea Zone to 43 Sea Zone 1 cruiser moved from 20 Sea Zone to 43 Sea Zone 1 battleship moved from 33 Sea Zone to 43 Sea Zone 1 cruiser moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Kiangsi to Burma 1 fighter moved from Hopei to Burma 5 armour and 1 mech_infantry moved from Kweichow to Burma 1 tactical_bomber moved from Hopei to Burma 1 fighter moved from Hopei to Burma 4 artilleries and 9 infantry moved from Hopei to Chahar 2 infantry moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 armour moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Hopei to Burma 1 tactical_bomber moved from Hopei to Burma 1 fighter moved from Hopei to Szechwan 1 tactical_bomber moved from Hopei to Szechwan Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 Fortification, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Japanese: 1 infantry Casualties for British: 1 Fortification, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Battle in 54 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 transport Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Chahar Japanese attack with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Changer loiter and taunt; Japanese attack with 5 armour, 2 artilleries, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers Changer defend; British defend with 1 aaGun and 10 infantry; French defend with 2 infantry; ANZAC defend with 3 infantry Japanese win, taking Burma from British with 5 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 7 infantry Casualties for British: 1 aaGun and 10 infantry Casualties for French: 2 infantry Casualties for ANZAC: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Malaya to Shan State 1 J_Rail and 1 infantry moved from Kiangsu to Shantung 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Kweichow 1 aaGun moved from Hopei to Chahar 2 bombers moved from Burma to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 3 fighters moved from Burma to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 Heavy_BB moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 3 armour placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan 1 Escort, 1 Heavy_BB and 1 transport placed in 6 Sea Zone 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 46 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUsAs Beelee predicted, yes I did attack Burma. Your LM's were very effective and scored 3 kills
Your Soviets are not making things easy for Tojo are they. The Edit Moves at the end is because I forgot to move the Mongols and forgot about getting 7 IPC's for you breaking the peace treaty on Turn 4. By the way, in the House Rules Game which we are playing. Mongolia does not activate if you break the peace treaty unless you invade their territory. Instead the rule in the rulebook is that the normal rules apply for first two turns and then starting Turn 3, there's an IPC penalty but nothing else for breaking it. So on Turn 3, the penalty is J gets 8 dollars and Soviets lose $8. Then on Turn 4, it's 7 and 7. And so forth until it's down to no penalty at all eventually. -
@johnnycat Land mines are useless against paratroopers since they drop from the sky instead of crossing a border. LM’s are very effective against LCV’s because they amphibiously invade from the ocean. So yes common strategy to put LMs on the Caucasus-Black Sea border to prevent LCV attacks. But no help against paras
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So I am starting USA Turn 4 and going with the KJF Strat but who knows, hahaha
Anyway you gotta figure if you are sending 3 fighters out to meet my 15, lol.
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