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    EXP Game 1 Trout vs Johnny Cat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat New G1. You nearly won the S. France battle and got 11 kills in the big Paris battle. :astonished_face: Elsewhere the Nazis pleased their Fuehrer with the battle results.

      Game History

      Round: 1
      
          Purchase Units - Germans
              Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
              Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
              Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
              Trigger BuyLMs: buyMine_Unarmed added to productionGermans
              Trigger BuyLMs: buyMine_Unarmed added to productionRussians
              Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
              Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
              Trigger BuyLMs: buyMine_Unarmed added to productionBritish
              Trigger BuyLMs: buyMine_Unarmed added to productionItalians
              Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
              Trigger BuyLMs: buyMine_Unarmed added to productionFrench
              Trigger SubPen: buySubPen added to productionGermans
              Trigger BuyFortifications: buyFortification added to productionJapanese
              Trigger BuyFortifications: buyFortification added to productionAmericans
              Trigger BuyFortifications: buyFortification added to productionBritish
              Trigger BuyFortifications: buyFortification added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionGermans
              Trigger GermansNavalMines: buyNavalMine added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine added to productionBritish
              Trigger GermansNavalMines: buyNavalMine added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionItalians
              Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
              Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
              Trigger Me 109T: buyMe_109T added to productionGermans
              Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
              Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
              Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
              Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
              Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
              Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
              Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
              Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
              Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
              Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
              Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
              Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
              Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
              Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
              Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
              Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
              triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
              Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
              Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
              triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
              Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
              triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
              Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
              triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
              triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
              Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
              Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
              triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
              Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
              triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
              Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
              Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
              Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
              triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
              triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
              triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
              Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
              triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs and 2 AirCommanderTacs placed in Overflow
              Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
              triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
              triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
              Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
              triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
              Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
              triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
              Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
              Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
              triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
              Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
              Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
              Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
              triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
              triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
              triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
              Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
              Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
              Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
              triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
              Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
              Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
              Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
              Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
              triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
              triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
              triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
              Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
              Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
              Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
              Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
              Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
              Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
              triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
              Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
              Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
              triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
              Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
              Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
              triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
              triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
              Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
              triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
              Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
              Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
              Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
              triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
              Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
              triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
              triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
              triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
              triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderTacs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
              Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
              Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
              Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
              Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
              Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
              triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
              Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
              triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
              triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
              triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
              triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
              triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
              triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
              Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
              Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
              Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
              Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
              Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
              triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
              Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
              Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
              triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
              Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
              Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
              Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
              Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
              triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
              triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
              triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
              Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
              Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
              triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
              Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
              Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite and 6 waffen_infantrys; Remaining resources: 1 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
              2 Waffen_Artys and 6 waffen_infantrys placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
              1 GermanUBoat moved from 118 Sea Zone to 111 Sea Zone
              1 GermanUBoat moved from 103 Sea Zone to 106 Sea Zone
              1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
              1 GermanUBoat moved from 108 Sea Zone to 106 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              2 mech_infantrys moved from Western Germany to Southern France
              1 fighter moved from Slovakia Hungary to Southern France
              1 armour moved from Greater Southern Germany to Southern France
              2 armour moved from Greater Southern Germany to France
              2 Waffen_Artys and 6 waffen_infantrys moved from Germany to France
              2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 artillery moved from Holland Belgium to Normandy Bordeaux
              1 tactical_bomber moved from Germany to Normandy Bordeaux
              1 tactical_bomber moved from Poland to France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 fighter moved from Holland Belgium to Normandy Bordeaux
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Greater Southern Germany to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
      
          Combat - Germans
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                  Units damaged: 1 battleship owned by the British
                  Germans win with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 106 Sea Zone
                  Germans attack with 3 GermanUBoats and 1 Wolfpack
                  British defend with 1 destroyer and 1 transport
                  Germans win, taking 106 Sea Zone from Neutral with 3 GermanUBoats remaining. Battle score for attacker is 13
                  Casualties for British: 1 destroyer and 1 transport
                  Casualties for Germans: 1 Wolfpack
              Battle in Southern France
                  Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                  Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                  Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 2 Waffen_Artys, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys
                  British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 2 Waffen_Artys, 5 armour, 2 artilleries, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 11
                  Casualties for Germans: 5 infantry, 2 mech_infantrys and 4 waffen_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 artillery and 1 uk_armour
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries and 5 infantry
                  Neutral_Allies defend with 5 infantry
                  2 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 armour owned by the Germans retreated to Slovakia Hungary
                  Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 4 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 bombers, 3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 fighter moved from Normandy Bordeaux to Western Germany
              1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from Southern France to Northern Italy
              1 tactical_bomber moved from France to Western Germany
              1 infantry moved from Germany to Western Germany
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 artillery moved from Germany to Slovakia Hungary
              1 G_Rail moved from Germany to Denmark
              1 G_Rail and 1 infantry moved from Denmark to Holland Belgium
              1 G_Rail moved from Germany to Denmark
              1 G_Rail and 1 infantry moved from Denmark to Holland Belgium
              3 aaGuns moved from Germany to Slovakia Hungary
              2 aaGuns moved from Western Germany to Germany
              1 infantry moved from Greater Southern Germany to Western Germany
              3 infantry moved from Greater Southern Germany to Slovakia Hungary
      
          Place Units - Germans
              4 GermanUBoats placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser and 1 transport
              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship
              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              1 elite placed in Germany
      
          Turn Complete - Germans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
              Germans collect 42 PUs; end with 62 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
      

      91741e80-fae3-4a51-8994-92d07708ec1d-exp-game-1-jc-g1.tsvg

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Just saw your post here. Your choice. We can restart with my new G1 I just posted or just keep going. If we keep going, I believe ANZAC/France are up

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout @beelee I would like to officially offering you $100 per hour and a contract of set time to get this game to whatever "industrial standard" Senior Trout is referring to!

          But before that I have to learn the rules and see what exactly @Trout is referring to.

          Hey why do you not enjoy AA 1942? I rather think I share that with you but I am curious to why and then I would like to share with you my perspective and see what you think of that.

          But basically, for me at least, I feel all the simpler AA games to be a kind of solved problem and because of that they are less interesting to play. Like the Gold Classic starts with the Axis having a 56% chance at a win and even more if tech rolls are allowed.

          And that is just not much fun. hahaha.

          But this game will only be fun once I match you on the understanding of the units and functions. I still don't get the paras and cannot find the rules on those that work in game.

          Anyway thanks for the deep input - I will get to ANZAC next.

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout @beelee. Did you guys see the news of the stabber in Taipei?

            I was there - RIGHT THERE. I did NOT get stabbed

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP Game 1 Trout vs Johnny Cat:

              d9dfe87c-09d5-43b7-ae8d-76ab779480eb-exp-game-1-jc-i3.tsvg

              @beelee
              OK ANZAC and FRECNHIE Turn 3 completed.

              Rather straightforward turn - and from now on I will explain my thinking to see what you guys think - this is, after all, not really some "fair" competition where I want to keep my strategy to myself as I outwit Field Marshal von Tasty Fish and his trusted Java coder The Busy Bee... hahaha

              This is, instead, a learning experience and my ego is nowhere to be seen - but I DO want to give Trout and all future players a good run each time so I WILL try my best and put effort into it.

              So ANZAC's role is quite clear : MUCK up the Japs... Bonuses for killing any Jap transports and given that it is turn 3 and ANZAC already has destroyed THREE of those Pesty Japanese Transports I would say that they are doing well.

              Future buys likely will be mostly air and subs - while always making sure to protect the capital but not caring about any land invasion on the other parts of Australia for obvious reasons. I'd love to know if I can build Forts everywhere but the rules exception of New Guinea

              Nest are the French : who are out of it except to help the brits defend a spot with their meager two inf in Africa who took the rail road to Burma as did the Aussies

              Again I would state that future games I would not try to defend Burma like this and would prefer to stay in India. I feel those landmines are not as effective as I thought and I still don't really understand how and where to put forts and other defensive positions.

              PS. I had to use the editor to move the ANZAC and Frenchie INF to Burma. I figure this is just another thing never coded in, but if the Brits can use a railroad there then, obviously their allies can too.

              1766276627685-d9dfe87c-09d5-43b7-ae8d-76ab779480eb-exp-game-1-jc-iANZAC_FRENCHI_3.tsvg

              Ok Mister Bad Guy - show me either Operation Sea Lion or Barbarossa - OR better yet invade Iceland enroute to a stunning invasion of North America hahaha

              104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCHI_3.txt

              JohnnyCatJ T 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @JohnnyCat
                last edited by

                @trout @beelee
                Here is the game without those pesky flags...

                1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg

                1 Reply Last reply Reply Quote 0
                • B Online
                  beelee
                  last edited by beelee

                  @johnnycat

                  Hi Cat

                  ANZC and France can use UK Rail but they count towards the UK Rail capacity which is 2.

                  Screenshot from 2025-12-22 07-59-32.png

                  So between the 3 Countrys, you still can only Rail 2 units per game round total.

                  you are correct in that you need to use edit to move Frenck or ANZC troops when they use UK Rail. You have to Player Enforce the rule of having a continous Ground Line of Communication at the start of your turn to the TTy you want to move to.

                  Screenshot from 2025-12-22 08-06-24.png

                  page 37 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

                  Fortifications are explained on page 32

                  Screenshot from 2025-12-22 08-10-55.png

                  The "Atlantic Wall" that follows has some overlap information.

                  Yes, one needs to be careful in Burma. JPN has a Large Air Force and if they can get sufficient ground units within range, they can easily obliterate any UK concentration there.

                  That is why I advised you to withdraw the bulk of your Force back to India for now.

                  Edit
                  Just to clarify, I'm not a java coder. Just a xml manipulator 🙂

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat 0beb41d6-bb9b-4e27-8b04-70118ae477f4-exp-game-1-jc-g4.tsvg

                    Good morning and welcome back to USA. Maybe you are glad to be back, maybe not. 🙂 Sorry. I messed up the turn summary. Highlights as you learn this magnificent game are my paratrooper drop in Caucasus and well not much else. You have two formidable stacks in Russia preventing me from doing much else and USA not yet arrived. But that changes very soon! Your Russian Guard infantry arrive for you this turn. My favorite Russian unit as it's a Panzer Grenadier except barely more cost than a plain infantry dude. Actually better than a PG because the Guards can pair with an artillery and hit at 3. Only allowed to build 9 of them though. Otherwise, Allies would never lose the Eastern Front.

                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee
                      last edited by

                      @JohnnyCat

                      Hi Cat

                      Lend lease is explained on page 19 of the Captain's rulebook. Here is a shot of the triplea in game "Game Notes" that explains how triplea implements it.

                      Screenshot from 2025-12-24 06-24-15.png

                      Harbor's work the same as OOB. You place them 2nd place phase and are able to use them on your next turn.

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout Merry Christmas my new fishy Friend...

                        So indeed I am mixed of feeing regarding my return to the USA since it was a few weeks early...

                        All of SSR's turn 4 combat move is complete and you need to tell me if and how many of the two Italian fighters wish to intercept my sub that is attacking your lone carrier.

                        At least I think that is how we are supposed to do that. Since there is no risk I will assume that you do send the fighters - but as I said, I want to learn how to do this correctly and, for all I know, there might be a reason to NOT attempt an intercept such as: Russian Submarines in the Mediterranean have laser-guided anti-aircraft technology that only occurs on even-numbered turns (check the 3rd Rulebook, Section 19, Paragraph 8, but not the 3rd Rule Booklet 🙂 ) or maybe some other piece of rule trivia that I don't know about...

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                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout @beelee

                          So I just realized that planes cannot attack subs.

                          So my sub attacking that lone carrier should NOT be susceptible to any plane interception, right???

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Good morning and Merry Xmas JC! Yes, correct. Planes only work against subs if a destroyer present or an escort if defending. But only the lone carrier is there. I would have the advantage because it takes two hits to sink a carrier but that would be a major coup for the Russian sub if he did sink it. The dice are never predictable.

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                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Also, if you got a hit on the first dice roll, it would then be an even fight because of the Sub First Strike Rule meaning that subs can attack once without the victim fighting back if no destroyer or escort is present

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout Merry Christmas

                                104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_RUSSKIE 4.txt

                                Your Gift is a Wounded Mafia Carrier 🙂

                                Hey can I mine the Black Sea and thus sink your Landing Craft super weapon ?

                                -J1766504663982-0beb41d6-bb9b-4e27-8b04-70118ae477f4-exp-game-1-jc-RUSSKIE 4.tsvg

                                Can I mine the Caucuses and have your para trooper boys land on the mines and blow up?

                                I think very deviously, heehee

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                                • B Online
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  yea LCVs can't be hit by Naval Mines. They just sail over the top of them. 🙂

                                  LMs defending 100 SZ from Caucasus a good move and is common in our games. The LCVs will have to cross them before they land their troops.

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                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by Trout

                                    @johnnycat Game History

                                    Round: 4
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 Escort, 2 Fortifications, 1 Heavy_BB, 3 armour, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Place Units - Japanese
                                    
                                        Politics - Japanese
                                            Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                                            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy
                                            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan
                                            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom
                                            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia
                                            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa
                                            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar
                                    
                                        Combat Move - Japanese
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
                                            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                                            EDIT: Removing units owned by Changer from Burma: 3 uk_mine_Burma_Yunnans
                                            EDIT: Turning off Edit Mode
                                            Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre....
                                            1 elite moved from Caroline Islands to 33 Sea Zone
                                            1 artillery moved from Caroline Islands to 33 Sea Zone
                                            2 infantry moved from Caroline Islands to 33 Sea Zone
                                            1 artillery, 1 elite, 2 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
                                            1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo
                                            1 fighter moved from 37 Sea Zone to Borneo
                                            1 tactical_bomber moved from 37 Sea Zone to Borneo
                                            1 battleship moved from 20 Sea Zone to 43 Sea Zone
                                            1 cruiser moved from 20 Sea Zone to 43 Sea Zone
                                            1 battleship moved from 33 Sea Zone to 43 Sea Zone
                                            1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                                            1 submarine moved from 33 Sea Zone to 54 Sea Zone
                                            1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                                            1 fighter moved from 33 Sea Zone to 54 Sea Zone
                                            1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                                            1 fighter moved from 33 Sea Zone to 42 Sea Zone
                                            2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
                                            2 bombers moved from Kiangsi to Burma
                                            1 fighter moved from Hopei to Burma
                                            5 armour and 1 mech_infantry moved from Kweichow to Burma
                                            1 tactical_bomber moved from Hopei to Burma
                                            1 fighter moved from Hopei to Burma
                                            4 artilleries and 9 infantry moved from Hopei to Chahar
                                            2 infantry moved from Jehol to Chahar
                                            1 mech_infantry moved from Shantung to Chahar
                                            1 armour moved from Shantung to Chahar
                                            1 armour moved from Kiangsu to Chahar
                                            1 mech_infantry moved from Kiangsu to Chahar
                                            1 infantry moved from Kweichow to Szechwan
                                            1 fighter moved from Hopei to Burma
                                            1 tactical_bomber moved from Hopei to Burma
                                            1 fighter moved from Hopei to Szechwan
                                            1 tactical_bomber moved from Hopei to Szechwan
                                    
                                        Combat - Japanese
                                            Battle in Borneo
                                                Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                                                British defend with 1 Fortification, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                                                Casualties for Japanese: 1 infantry
                                                Casualties for British: 1 Fortification, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                            Battle in 54 Sea Zone
                                                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                                                ANZAC defend with 1 cruiser and 1 transport
                                                Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                                                Casualties for ANZAC: 1 cruiser and 1 transport
                                            Battle in 42 Sea Zone
                                                Japanese attack with 1 fighter and 1 tactical_bomber
                                                ANZAC defend with 1 destroyer
                                                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                                                Casualties for ANZAC: 1 destroyer
                                            Battle in Chahar
                                                Japanese attack with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
                                                Chinese defend with 1 infantry
                                                Japanese win, taking Chahar from Chinese with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                                                Casualties for Chinese: 1 infantry
                                            Battle in Szechwan
                                                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                                                Chinese defend with 1 infantry
                                                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                Casualties for Chinese: 1 infantry
                                            Battle in Burma
                                                Changer loiter and taunt; Japanese attack with 5 armour, 2 artilleries, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
                                                Changer defend; British defend with 1 aaGun and 10 infantry; French defend with 2 infantry; ANZAC defend with 3 infantry
                                                Japanese win, taking Burma from British with 5 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
                                                Casualties for Japanese: 7 infantry
                                                Casualties for British: 1 aaGun and 10 infantry
                                                Casualties for French: 2 infantry
                                                Casualties for ANZAC: 3 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung
                                            1 carrier moved from 37 Sea Zone to 43 Sea Zone
                                            1 carrier moved from 33 Sea Zone to 43 Sea Zone
                                            1 fighter moved from Borneo to 43 Sea Zone
                                            1 tactical_bomber moved from Borneo to 43 Sea Zone
                                            1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                                            1 fighter moved from 42 Sea Zone to 43 Sea Zone
                                            1 Japan_destroyer moved from 33 Sea Zone to 43 Sea Zone
                                            1 fighter moved from 54 Sea Zone to 42 Sea Zone
                                            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                                            1 carrier moved from 33 Sea Zone to 42 Sea Zone
                                            1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone
                                            1 transport moved from 37 Sea Zone to 20 Sea Zone
                                            1 infantry moved from Malaya to Shan State
                                            1 J_Rail and 1 infantry moved from Kiangsu to Shantung
                                            1 J_Rail moved from Kiangsu to Kwangtung
                                            1 J_Rail and 1 infantry moved from Kwangtung to Kweichow
                                            1 aaGun moved from Hopei to Chahar
                                            2 bombers moved from Burma to Kweichow
                                            1 tactical_bomber moved from Szechwan to Kweichow
                                            1 fighter moved from Szechwan to Kweichow
                                            3 fighters moved from Burma to Kweichow
                                            1 tactical_bomber moved from Burma to Kweichow
                                            1 fighter moved from Burma to Yunnan
                                            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                                            1 Heavy_BB moved from 6 Sea Zone to 20 Sea Zone
                                    
                                        Place Units - Japanese
                                            3 armour placed in Shantung
                                            2 infantry and 1 mech_infantry placed in Kiangsu
                                            1 elite and 2 infantry placed in Japan
                                            1 Escort, 1 Heavy_BB and 1 transport placed in 6 Sea Zone
                                            2 Fortifications placed in Caroline Islands
                                    
                                        Turn Complete - Japanese
                                            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                            Total Cost from Convoy Blockades: 1
                                                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                                            Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs
                                            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 46 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
                                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUs
                                    

                                    As Beelee predicted, yes I did attack Burma. Your LM's were very effective and scored 3 kills 😞 Your Soviets are not making things easy for Tojo are they. The Edit Moves at the end is because I forgot to move the Mongols and forgot about getting 7 IPC's for you breaking the peace treaty on Turn 4. By the way, in the House Rules Game which we are playing. Mongolia does not activate if you break the peace treaty unless you invade their territory. Instead the rule in the rulebook is that the normal rules apply for first two turns and then starting Turn 3, there's an IPC penalty but nothing else for breaking it. So on Turn 3, the penalty is J gets 8 dollars and Soviets lose $8. Then on Turn 4, it's 7 and 7. And so forth until it's down to no penalty at all eventually.

                                    382e3ef5-5988-4850-9f16-0a33758e1c13-exp-game-1-jc-j4.tsvg

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                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Land mines are useless against paratroopers since they drop from the sky instead of crossing a border. LM’s are very effective against LCV’s because they amphibiously invade from the ocean. So yes common strategy to put LMs on the Caucasus-Black Sea border to prevent LCV attacks. But no help against paras

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout

                                        So I am starting USA Turn 4 and going with the KJF Strat but who knows, hahaha

                                        Anyway you gotta figure if you are sending 3 fighters out to meet my 15, lol.

                                        USA TURN 4 KJF Strategy Take 1.tsvg

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Interesting strategy. Planes will not scramble

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout hahaha. "interesting" usually means "Messed UP"

                                            But I have no idea what I am doing with this game - almost nothing I can relate to.

                                            I did, however, know that I should have fallen back upon India the second I finished that turn and I said so.

                                            But Borneo should not have happened. you had a 40% chance according to the computer stats - but you swept it. Very strange.

                                            And things like the rule that Russia gets a Turn 5 max of 26 conscripts only that turn, for 42 IPU means that Russia needed to be saving, plus 7 ipu to teach those Godless Japanese a lesson...

                                            Like I said, I think this game needs a Turn 1-5 guidebook for basic TO DO things that pretty much have no exceptions. For Example: Russia saving 42 IPC for Russia Turn 5 is silly to plan for when the game could just do it as part of the native game, but since it doesn't it makes sense to just do this every game... So I would add Russian turn 1-4 saving of 42 + 7 no matter what. Unless there is some exception to that one, but if so I don't see it as those conscripts are by far the best bang for the buck...

                                            I'll try to get out the rest of the Allies turn now but I am in the middle of some things... hmm. How do you get a feel for these odds? I am used to things like black jack and craps where I just know the odds or can easily figure them, but this game is mind blowing !!! I LOVE IT... And I will git gud 🙂

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