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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @JohnnyCat
      last edited by

      @trout @beelee
      Here is the game without those pesky flags...

      1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg

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      • B Offline
        beelee
        last edited by beelee

        @johnnycat

        Hi Cat

        ANZC and France can use UK Rail but they count towards the UK Rail capacity which is 2.

        Screenshot from 2025-12-22 07-59-32.png

        So between the 3 Countrys, you still can only Rail 2 units per game round total.

        you are correct in that you need to use edit to move Frenck or ANZC troops when they use UK Rail. You have to Player Enforce the rule of having a continous Ground Line of Communication at the start of your turn to the TTy you want to move to.

        Screenshot from 2025-12-22 08-06-24.png

        page 37 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

        Fortifications are explained on page 32

        Screenshot from 2025-12-22 08-10-55.png

        The "Atlantic Wall" that follows has some overlap information.

        Yes, one needs to be careful in Burma. JPN has a Large Air Force and if they can get sufficient ground units within range, they can easily obliterate any UK concentration there.

        That is why I advised you to withdraw the bulk of your Force back to India for now.

        Edit
        Just to clarify, I'm not a java coder. Just a xml manipulator 🙂

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        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat 0beb41d6-bb9b-4e27-8b04-70118ae477f4-exp-game-1-jc-g4.tsvg

          Good morning and welcome back to USA. Maybe you are glad to be back, maybe not. 🙂 Sorry. I messed up the turn summary. Highlights as you learn this magnificent game are my paratrooper drop in Caucasus and well not much else. You have two formidable stacks in Russia preventing me from doing much else and USA not yet arrived. But that changes very soon! Your Russian Guard infantry arrive for you this turn. My favorite Russian unit as it's a Panzer Grenadier except barely more cost than a plain infantry dude. Actually better than a PG because the Guards can pair with an artillery and hit at 3. Only allowed to build 9 of them though. Otherwise, Allies would never lose the Eastern Front.

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            @JohnnyCat

            Hi Cat

            Lend lease is explained on page 19 of the Captain's rulebook. Here is a shot of the triplea in game "Game Notes" that explains how triplea implements it.

            Screenshot from 2025-12-24 06-24-15.png

            Harbor's work the same as OOB. You place them 2nd place phase and are able to use them on your next turn.

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            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout Merry Christmas my new fishy Friend...

              So indeed I am mixed of feeing regarding my return to the USA since it was a few weeks early...

              All of SSR's turn 4 combat move is complete and you need to tell me if and how many of the two Italian fighters wish to intercept my sub that is attacking your lone carrier.

              At least I think that is how we are supposed to do that. Since there is no risk I will assume that you do send the fighters - but as I said, I want to learn how to do this correctly and, for all I know, there might be a reason to NOT attempt an intercept such as: Russian Submarines in the Mediterranean have laser-guided anti-aircraft technology that only occurs on even-numbered turns (check the 3rd Rulebook, Section 19, Paragraph 8, but not the 3rd Rule Booklet 🙂 ) or maybe some other piece of rule trivia that I don't know about...

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              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout @beelee

                So I just realized that planes cannot attack subs.

                So my sub attacking that lone carrier should NOT be susceptible to any plane interception, right???

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Good morning and Merry Xmas JC! Yes, correct. Planes only work against subs if a destroyer present or an escort if defending. But only the lone carrier is there. I would have the advantage because it takes two hits to sink a carrier but that would be a major coup for the Russian sub if he did sink it. The dice are never predictable.

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                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Also, if you got a hit on the first dice roll, it would then be an even fight because of the Sub First Strike Rule meaning that subs can attack once without the victim fighting back if no destroyer or escort is present

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Merry Christmas

                      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_RUSSKIE 4.txt

                      Your Gift is a Wounded Mafia Carrier 🙂

                      Hey can I mine the Black Sea and thus sink your Landing Craft super weapon ?

                      -J1766504663982-0beb41d6-bb9b-4e27-8b04-70118ae477f4-exp-game-1-jc-RUSSKIE 4.tsvg

                      Can I mine the Caucuses and have your para trooper boys land on the mines and blow up?

                      I think very deviously, heehee

                      B T 3 Replies Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        yea LCVs can't be hit by Naval Mines. They just sail over the top of them. 🙂

                        LMs defending 100 SZ from Caucasus a good move and is common in our games. The LCVs will have to cross them before they land their troops.

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                        • T Offline
                          Trout @JohnnyCat
                          last edited by Trout

                          @johnnycat Game History

                          Round: 4
                          
                              Purchase Units - Japanese
                                  Japanese buy 1 Escort, 2 Fortifications, 1 Heavy_BB, 3 armour, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                          
                              Place Units - Japanese
                          
                              Politics - Japanese
                                  Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                                  Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy
                                  Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan
                                  Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom
                                  Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia
                                  Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa
                                  Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar
                          
                              Combat Move - Japanese
                                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
                                  EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                                  EDIT: Removing units owned by Changer from Burma: 3 uk_mine_Burma_Yunnans
                                  EDIT: Turning off Edit Mode
                                  Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre....
                                  1 elite moved from Caroline Islands to 33 Sea Zone
                                  1 artillery moved from Caroline Islands to 33 Sea Zone
                                  2 infantry moved from Caroline Islands to 33 Sea Zone
                                  1 artillery, 1 elite, 2 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
                                  1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo
                                  1 fighter moved from 37 Sea Zone to Borneo
                                  1 tactical_bomber moved from 37 Sea Zone to Borneo
                                  1 battleship moved from 20 Sea Zone to 43 Sea Zone
                                  1 cruiser moved from 20 Sea Zone to 43 Sea Zone
                                  1 battleship moved from 33 Sea Zone to 43 Sea Zone
                                  1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                                  1 submarine moved from 33 Sea Zone to 54 Sea Zone
                                  1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                                  1 fighter moved from 33 Sea Zone to 54 Sea Zone
                                  1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                                  1 fighter moved from 33 Sea Zone to 42 Sea Zone
                                  2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
                                  2 bombers moved from Kiangsi to Burma
                                  1 fighter moved from Hopei to Burma
                                  5 armour and 1 mech_infantry moved from Kweichow to Burma
                                  1 tactical_bomber moved from Hopei to Burma
                                  1 fighter moved from Hopei to Burma
                                  4 artilleries and 9 infantry moved from Hopei to Chahar
                                  2 infantry moved from Jehol to Chahar
                                  1 mech_infantry moved from Shantung to Chahar
                                  1 armour moved from Shantung to Chahar
                                  1 armour moved from Kiangsu to Chahar
                                  1 mech_infantry moved from Kiangsu to Chahar
                                  1 infantry moved from Kweichow to Szechwan
                                  1 fighter moved from Hopei to Burma
                                  1 tactical_bomber moved from Hopei to Burma
                                  1 fighter moved from Hopei to Szechwan
                                  1 tactical_bomber moved from Hopei to Szechwan
                          
                              Combat - Japanese
                                  Battle in Borneo
                                      Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                                      British defend with 1 Fortification, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                      Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                                      Casualties for Japanese: 1 infantry
                                      Casualties for British: 1 Fortification, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                  Battle in 54 Sea Zone
                                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                                      ANZAC defend with 1 cruiser and 1 transport
                                      Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                                      Casualties for ANZAC: 1 cruiser and 1 transport
                                  Battle in 42 Sea Zone
                                      Japanese attack with 1 fighter and 1 tactical_bomber
                                      ANZAC defend with 1 destroyer
                                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                                      Casualties for ANZAC: 1 destroyer
                                  Battle in Chahar
                                      Japanese attack with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
                                      Chinese defend with 1 infantry
                                      Japanese win, taking Chahar from Chinese with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                                      Casualties for Chinese: 1 infantry
                                  Battle in Szechwan
                                      Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                                      Chinese defend with 1 infantry
                                      Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                      Casualties for Chinese: 1 infantry
                                  Battle in Burma
                                      Changer loiter and taunt; Japanese attack with 5 armour, 2 artilleries, 2 bombers, 6 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
                                      Changer defend; British defend with 1 aaGun and 10 infantry; French defend with 2 infantry; ANZAC defend with 3 infantry
                                      Japanese win, taking Burma from British with 5 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
                                      Casualties for Japanese: 7 infantry
                                      Casualties for British: 1 aaGun and 10 infantry
                                      Casualties for French: 2 infantry
                                      Casualties for ANZAC: 3 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          
                              Non Combat Move - Japanese
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung
                                  1 carrier moved from 37 Sea Zone to 43 Sea Zone
                                  1 carrier moved from 33 Sea Zone to 43 Sea Zone
                                  1 fighter moved from Borneo to 43 Sea Zone
                                  1 tactical_bomber moved from Borneo to 43 Sea Zone
                                  1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                                  1 fighter moved from 42 Sea Zone to 43 Sea Zone
                                  1 Japan_destroyer moved from 33 Sea Zone to 43 Sea Zone
                                  1 fighter moved from 54 Sea Zone to 42 Sea Zone
                                  1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                                  1 carrier moved from 33 Sea Zone to 42 Sea Zone
                                  1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone
                                  1 transport moved from 37 Sea Zone to 20 Sea Zone
                                  1 infantry moved from Malaya to Shan State
                                  1 J_Rail and 1 infantry moved from Kiangsu to Shantung
                                  1 J_Rail moved from Kiangsu to Kwangtung
                                  1 J_Rail and 1 infantry moved from Kwangtung to Kweichow
                                  1 aaGun moved from Hopei to Chahar
                                  2 bombers moved from Burma to Kweichow
                                  1 tactical_bomber moved from Szechwan to Kweichow
                                  1 fighter moved from Szechwan to Kweichow
                                  3 fighters moved from Burma to Kweichow
                                  1 tactical_bomber moved from Burma to Kweichow
                                  1 fighter moved from Burma to Yunnan
                                  2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                                  1 Heavy_BB moved from 6 Sea Zone to 20 Sea Zone
                          
                              Place Units - Japanese
                                  3 armour placed in Shantung
                                  2 infantry and 1 mech_infantry placed in Kiangsu
                                  1 elite and 2 infantry placed in Japan
                                  1 Escort, 1 Heavy_BB and 1 transport placed in 6 Sea Zone
                                  2 Fortifications placed in Caroline Islands
                          
                              Turn Complete - Japanese
                                  Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                  Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                  Total Cost from Convoy Blockades: 1
                                      Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                                  Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs
                                  Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 46 PUs
                                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
                                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUs
                          

                          As Beelee predicted, yes I did attack Burma. Your LM's were very effective and scored 3 kills 😞 Your Soviets are not making things easy for Tojo are they. The Edit Moves at the end is because I forgot to move the Mongols and forgot about getting 7 IPC's for you breaking the peace treaty on Turn 4. By the way, in the House Rules Game which we are playing. Mongolia does not activate if you break the peace treaty unless you invade their territory. Instead the rule in the rulebook is that the normal rules apply for first two turns and then starting Turn 3, there's an IPC penalty but nothing else for breaking it. So on Turn 3, the penalty is J gets 8 dollars and Soviets lose $8. Then on Turn 4, it's 7 and 7. And so forth until it's down to no penalty at all eventually.

                          382e3ef5-5988-4850-9f16-0a33758e1c13-exp-game-1-jc-j4.tsvg

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Land mines are useless against paratroopers since they drop from the sky instead of crossing a border. LM’s are very effective against LCV’s because they amphibiously invade from the ocean. So yes common strategy to put LMs on the Caucasus-Black Sea border to prevent LCV attacks. But no help against paras

                            JohnnyCatJ 1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout

                              So I am starting USA Turn 4 and going with the KJF Strat but who knows, hahaha

                              Anyway you gotta figure if you are sending 3 fighters out to meet my 15, lol.

                              USA TURN 4 KJF Strategy Take 1.tsvg

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Interesting strategy. Planes will not scramble

                                JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout hahaha. "interesting" usually means "Messed UP"

                                  But I have no idea what I am doing with this game - almost nothing I can relate to.

                                  I did, however, know that I should have fallen back upon India the second I finished that turn and I said so.

                                  But Borneo should not have happened. you had a 40% chance according to the computer stats - but you swept it. Very strange.

                                  And things like the rule that Russia gets a Turn 5 max of 26 conscripts only that turn, for 42 IPU means that Russia needed to be saving, plus 7 ipu to teach those Godless Japanese a lesson...

                                  Like I said, I think this game needs a Turn 1-5 guidebook for basic TO DO things that pretty much have no exceptions. For Example: Russia saving 42 IPC for Russia Turn 5 is silly to plan for when the game could just do it as part of the native game, but since it doesn't it makes sense to just do this every game... So I would add Russian turn 1-4 saving of 42 + 7 no matter what. Unless there is some exception to that one, but if so I don't see it as those conscripts are by far the best bang for the buck...

                                  I'll try to get out the rest of the Allies turn now but I am in the middle of some things... hmm. How do you get a feel for these odds? I am used to things like black jack and craps where I just know the odds or can easily figure them, but this game is mind blowing !!! I LOVE IT... And I will git gud 🙂

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout @beelee. I need to ask another rule question: The rule book seems confusing (at least to me) on this fortification thing.

                                    Can I build 3 fighters in Egypt right now and also add some forts (one per infantry stationed there)?

                                    What is the best way to defend Egypt right now? I would think 3 fighter planes and not 3 tanks but I dunno... THANKS

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      OK so I clearly don't know what I am doing but here are USA, China and UK 4

                                      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK4.txt

                                      Each move seems like the only move I can make - if I had a time machine ...

                                      I wish I knew how to defend things like Egypt and India better. As I mentioned your invasion of Borneo was awesome but such low odds that I guess the lesson is that the Godless Japanese should do whatever they can to expand so low odds attacks are par for the course. Great Job on all that South Pacific stuff.

                                      Trout and JC UK Turn 4.tsvg

                                      B T 2 Replies Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        I posted previously here explaining Fortifications

                                        https://forums.triplea-game.org/topic/4219/exp-game-1-trout-vs-johnny-cat/173?page=9

                                        so, no, you can't place Fortifications in Egypt. Ftrs are good for defense but more expensive than Tanks. It's good to have a couple Ftrs around in case Bmbrs try and hit your Infrastructure.

                                        lol brits put a massive beatdown on the IJN off Java. They musta got into the sake. 🙂

                                        Triplea battle calc isn't 100 % accurate. You can manipulate it a bit sometimes to get closer. e.g. the Fort will count as a HitPoint when it shouldn't, however if you remove it, then it's +1 defense bonus for the Inf won't be calculated.

                                        So you can remove the Fort in the battle calc window along with the Inf it's supporting and replace with a Tank. Now you have the correct defensive value of 3 and the right amount of HP's.

                                        Naval Bombard will also affect the battle. Triplea doesn't allow for this either, even though there is a box for it in the battlecalc window.

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by JohnnyCat

                                          @beelee

                                          And yea ok on the forts but I put the forts on the island per the rules and not Egypt. But I asked because I want to know if there is a way to put fortifications anywhere other than pacific islands?

                                          Your last three sentences were in Ancient Greek so I did not understand a word of it.

                                          ARE YOU SAYING that @Trout did not roll the Borneo attack correctly?

                                          SOUNDS TO ME LIKE WE NEED NOT ONLY A TURN 1-5 TODO LIST

                                          but we also need a

                                          SPECIAL RULES TO PLAY THIS GAME USING THE TRIPLEA ENGINE

                                          SPECIAL RULES [1], for example, might be one like:

                                          1. When rolling against an infantry and fortification, replace those units with one tank - then roll.... If the tank survives, then replace with inf/fort.

                                          Thanks

                                          PS. Not sure if I am doing the right thing but I am trying to sink the Japanese fleet first.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            heh heh no Trout rolled correctly. The ancient Greek was me giving an example of how to manipulate the triplea battle calculator

                                            Screenshot from 2025-12-27 10-28-45.png

                                            The Atlantic Wall can be placed in W EUR. Norway, Denmark, HOL and Normandy. They work the same as Fortifications.

                                            The Capatain's rulebook explain the rules for the mod.

                                            The in game triplea "Game Notes" explains how triplea implements them.

                                            I don't know how to explain this any better 🙂

                                            Edit
                                            Oh yea, you have 2 Elite in HI. Can only have one.

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