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    EXP Game 1 Trout vs Johnny Cat

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    • B Offline
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      heh heh no Trout rolled correctly. The ancient Greek was me giving an example of how to manipulate the triplea battle calculator

      Screenshot from 2025-12-27 10-28-45.png

      The Atlantic Wall can be placed in W EUR. Norway, Denmark, HOL and Normandy. They work the same as Fortifications.

      The Capatain's rulebook explain the rules for the mod.

      The in game triplea "Game Notes" explains how triplea implements them.

      I don't know how to explain this any better πŸ™‚

      Edit
      Oh yea, you have 2 Elite in HI. Can only have one.

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Good morning JC. For somebody who doesn't know what they are doing, you sure seem to be doing fine to me in our game. You might even win from what I see. There are some strategy guides online which are very well done. That's how I got started in limiting my stupid moves in the beginning. Just go to the Axis & Allies forum and find them under the House Rules section. For Allies, there are full guides on US, UK, Soviets, and ANZAC. None for China or France as their mission is to just die. Besides that, it's just learning by doing. But it's a complicated game which is why despite my two master's degrees and eligibility for Social Security, I still am in learning mode.

        Speaking of learning mode, you did surprise me with destroying my SZ6 fleet, so I need some time to figure out how I counter before posting another turn. So might be tomorrow before you see it from me.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout ok. Thanks for those.

          Oh and I guess i need move one elite inf back to its transport. I forgot two elites cannot be in same place. Same time. Anti-matter vs matter I guess.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Good morning JC. Nothing much for Mafia to do this turn besides a little naval skirmish in SZ 91. 13 destroyers hanging out in the Chesapeake Bay - WOW!
            Game History

            Round: 4
            
                Purchase Units - Italians
                    Italians buy 1 Italian_LCV, 1 Repair_Carrier, 1 armour, 1 fighter, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
            
                Place Units - Italians
                    1 Repair_Carrier placed in 95 Sea Zone
            
                Politics - Italians
                    Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                    1 unit repaired.
                    Turning on Edit Mode
                        EDIT: Italians takes Rostov from Russians
                        EDIT: Italians takes Northwest Persia from Neutral_Allies
                        EDIT: Italians takes Iraq from British
                        EDIT: Italians takes Syria from French
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Changing ownership of Rostov from Italians to Russians
                    EDIT: Changing ownership of Northwest Persia from Italians to Neutral_Allies
                    EDIT: Changing ownership of Iraq from Italians to Neutral_Axis
                    EDIT: Turning off Edit Mode
                    Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 95 Sea Zone
                    EDIT: 1 Italian_LCV moved from Greece to Syria
                    EDIT: 1 infantry moved from Greece to Syria
                    EDIT: 1 armour moved from Greece to Syria
                    1 bomber moved from Southern Italy to 91 Sea Zone
                    1 fighter moved from Southern Italy to 91 Sea Zone
                    1 battleship moved from 92 Sea Zone to 91 Sea Zone
                    2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                    1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            
                Combat - Italians
                    Battle in 91 Sea Zone
                        Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
                        British defend with 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
                        Units damaged: 1 battleship owned by the Italians
                        1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                        1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 92 Sea Zone
                        Americans win with 1 transport remaining. Battle score for attacker is 33
                        Casualties for Americans: 3 destroyers and 1 submarine
                        Casualties for British: 1 transport
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                    1 fighter moved from 91 Sea Zone to Gibraltar
                    1 bomber moved from 91 Sea Zone to Gibraltar
                    1 artillery moved from Gibraltar to 92 Sea Zone
                    1 artillery moved from Algeria to 92 Sea Zone
                    2 artilleries and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                    2 artilleries moved from 95 Sea Zone to Southern Italy
                    2 transports moved from 92 Sea Zone to 97 Sea Zone
                    1 carrier moved from 95 Sea Zone to 97 Sea Zone
                    2 infantry moved from Libya to Tobruk
                    1 armour moved from Libya to Tobruk
                    1 mech_infantry moved from Libya to Tobruk
            
                Place Units - Italians
                    1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                    1 fighter placed in 97 Sea Zone
                    1 armour and 1 infantry placed in Northern Italy
            
                Turn Complete - Italians
                    Italians collect 16 PUs; end with 16 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            

            0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP Game 1 Trout vs Johnny Cat:

              0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

              Hey Buddy - thanks for the Mafia turn, lol...

              So how does the order of loss selection work? Like for your mafia attack on my ships in sea zone 91 weren't you supposed to ask me for my desired order or loss? I'm left with a transport! And given a choice, I would have taken that as a loss first right?

              Similar with what I am about to do to your IJN, I hope, hahaha. I need to know your order of losses right?

              This game really still confuses me - but I LOVE IT. So please let me know how this stuff is supposed to be handled as I can see it makes a huge difference and my guess is that the AI will default to an order that we might not really want.

              PS. Why you not stay in zone 91? You scared of my meager 13 tin cans? heehee

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Good morning JC. So rules of naval combat are that transports are taken for losses last. So since all of the non-transports died 1st round, there was no OOL needed. And if the battle is not over after 1st round, the attacker can retreat. So I was gambling a bit on this attack because if I had rolled very well and had 6 kills or more, then I would have had to move into SZ 91. I had calculated four hits on average for first round. The dice were kind to me in that I was able to get all killed except one and retreat. You can choose to save the UK transport instead of US one if you like. Whichever one lives will die soon as G will send a U-Boat, etc. to SZ 91 to take care of it.

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout ok. I certainly don’t know. But then
                  Please explain why in another game going on now @beelee gave a detailed ORDER OF LOSS (OOL)

                  I don’t get it. πŸ˜‰πŸ˜Ž

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    in situations where OOL isn't clear then it is required. Over 90% of battles don't require OOL

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee so I want to attach a group of ca, bb and transport and two ftrs

                      What is the correct OOL?

                      I recall carriers first. But if transport last the how to handle the middle ?

                      Thx

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Trnprts have to be taken last. If a BB and a CV are both present, you have to take a hit on the CV before you can take one on the BB. If multiple CVs and BBs then you alternate hits. CV,BB,CV,BB etc ...

                        you don't have to take a hit on a CV if you have other options, Subs, DDs ...

                        That's why it is best not to attack with your CVs unless you have to.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.

                          1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg

                          ...

                          104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt

                          I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.

                          B T 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.

                            e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 5
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                      Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                      triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                      triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                      triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                      Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                              
                                  Place Units - Germans
                                      Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                                      3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                      Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                                      1 Hvy_Undg_2 placed in Germany
                                      Germans undo move 2.
                                      Germans undo move 1.
                                      Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                                      3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                      Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                                      1 Hvy_Undg_2 placed in Germany
                              
                                  Politics - Germans
                                      Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                                      1 fighter moved from Western Germany to 91 Sea Zone
                                      1 infantry moved from Baltic States to Belarus
                                            Germans take Belarus from Russians
                                      2 infantry moved from Bessarabia to Western Ukraine
                                      1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine
                                      1 armour moved from Romania to Western Ukraine
                                      1 tactical_bomber moved from Germany to Western Ukraine
                                      1 tactical_bomber moved from Romania to Western Ukraine
                                      1 fighter moved from Romania to Western Ukraine
                                      EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South
                                      EDIT: Germans undo move 10.
                                      EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre
                                      EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
                                      EDIT: 5 armour moved from 1st Panzer to Western Ukraine
                                      1 infantry moved from Finland to Karelia
                                            Germans take Karelia from Russians
                              
                                  Combat - Germans
                                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Battle in 91 Sea Zone
                                          Germans attack with 1 GermanUBoat and 1 fighter
                                          Americans defend with 1 transport
                                          Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6
                                          Casualties for Americans: 1 transport
                                      Battle in Western Ukraine
                                          Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys
                                          Russians defend with 1 artillery, 1 elite and 1 infantry
                                          Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4
                                          Casualties for Germans: 2 infantry
                                          Casualties for Russians: 1 artillery, 1 elite and 1 infantry
                              
                                  Non Combat Move - Germans
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                      1 fighter moved from Western Ukraine to Romania
                                      1 tactical_bomber moved from Western Ukraine to Romania
                                      1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                      4 aaGuns moved from Eastern Poland to Western Ukraine
                                      EDIT: 1 factory_minor moved from Yugoslavia to Romania
                                      EDIT: 2 German_Engineers moved from Yugoslavia to Romania
                                      2 infantry moved from Romania to Eastern Poland
                                      2 infantry moved from Slovakia Hungary to Eastern Poland
                                      1 elite moved from Poland to Eastern Poland
                                      2 infantry moved from Poland to Eastern Poland
                                      1 G_Rail moved from Germany to France
                                      1 G_Rail and 1 infantry moved from France to Bessarabia
                                      1 elite moved from Germany to Poland
                                      3 infantry moved from Germany to Poland
                                      3 WaffenPnzrGrndrs moved from Germany to Eastern Poland
                                      1 1stLuftflotten moved from Germany to Western Germany
                                      1 tactical_bomber moved from Western Germany to Eastern Poland
                                      1 ElitePanzer moved from Germany to Eastern Poland
                                      1 infantry moved from Norway to Finland
                                      2 infantry moved from Western Germany to 112 Sea Zone
                                      2 infantry moved from 112 Sea Zone to Norway
                                      4 infantry moved from Western Germany to Germany
                                      1 German_LCV moved from Germany to Western Germany
                                      2 infantry moved from France to Western Germany
                                      2 infantry moved from Southern France to France
                                      1 aaGun moved from Germany to Poland
                                      1 mech_infantry moved from Yugoslavia to Eastern Poland
                                      1 fighter moved from 91 Sea Zone to Gibraltar
                              
                                  Place Units - Germans
                                      2 GermanUBoats placed in 93 Sea Zone
                                      1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
                                      1 infantry placed in Romania
                                      1 armour and 7 infantry placed in Germany
                                      1 armour placed in Western Germany
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Germans to 1st Panzer: 5 armour
                                      EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
                                      EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy
                                      EDIT: Removing units owned by Germans from Western Ukraine: 4 armour
                                      EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
                                      EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre
                                      EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
                                      EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive
                                      EDIT: Turning off Edit Mode
                              
                                  Turn Complete - Germans
                                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Germans collect 48 PUs; end with 50 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                              

                              You sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.

                              5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-g5.tsvg

                              JohnnyCatJ 6 Replies Last reply Reply Quote 1
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout THINGS GETTING COMPLICATED NOW hahaha

                                And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...

                                Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee

                                T 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout Do players make "deals" in this game?

                                  As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?

                                  I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat All is fair in war, love, and A&A! πŸ™‚ No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory.

                                    B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Trout
                                        last edited by beelee

                                        @trout

                                        yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

                                        Triplea does have some FreeForAll games where people do that.

                                        Edit
                                        @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

                                        So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
                                        Then use edit to switch units before Combat Phase.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout ok. Got it.

                                          Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            well you and Trout are πŸ™‚ The Type XXIs

                                            You can hit "Game" top left

                                            Screenshot from 2025-12-30 18-06-14.png

                                            Then "Game Options"

                                            Screenshot from 2025-12-30 18-06-26.png

                                            and it'll show you what's active.

                                            Screenshot from 2025-12-30 18-06-36.png

                                            Edit
                                            You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

                                            If you hover on the image it will tell you what it is in deatil

                                            The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

                                            Screenshot from 2025-12-30 18-16-29.png

                                            B 1 Reply Last reply Reply Quote 0

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