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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout THINGS GETTING COMPLICATED NOW hahaha

      And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...

      Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee

      T 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout Do players make "deals" in this game?

        As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?

        I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.

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        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat All is fair in war, love, and A&A! ๐Ÿ™‚ No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory.

          B JohnnyCatJ 2 Replies Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

            1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by beelee

              @trout

              yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

              Triplea does have some FreeForAll games where people do that.

              Edit
              @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

              So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
              Then use edit to switch units before Combat Phase.

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout ok. Got it.

                Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  well you and Trout are ๐Ÿ™‚ The Type XXIs

                  You can hit "Game" top left

                  Screenshot from 2025-12-30 18-06-14.png

                  Then "Game Options"

                  Screenshot from 2025-12-30 18-06-26.png

                  and it'll show you what's active.

                  Screenshot from 2025-12-30 18-06-36.png

                  Edit
                  You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

                  If you hover on the image it will tell you what it is in deatil

                  The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

                  Screenshot from 2025-12-30 18-16-29.png

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @beelee
                    last edited by beelee

                    @JohnnyCat

                    Whoa Nelly !!!

                    Only 2 UK Rail per turn. PlayerEnforced

                    Screenshot from 2025-12-30 19-05-57.png

                    Screenshot from 2025-12-30 19-08-59.png

                    Screenshot from 2025-12-30 19-11-17.png

                    Edit
                    Iraq should still be British too

                    Edit 2
                    So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.

                    W/e it's a learing game ๐Ÿ™‚

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee hey thanks for EVERYTHING

                      I MUST LEARN.

                      So do the little round RR guys not work as the game presents.

                      Seems to me that they each have only finite ability. In game testing Iโ€™ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess

                      Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.

                      Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.

                      Otherwise everything Iโ€™ve ever known about this game is now invalid.

                      Iโ€™ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.

                      Anyway so whatโ€™s the situation on this? Do these units work or not ?

                      The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.

                      And I was loving those little rr units so much. !!!

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat

                        heh heh Heppster made the RailRoad Dudes ๐Ÿ™‚

                        Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited ๐Ÿ™‚

                        Edit
                        Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.

                        Screenshot from 2025-12-30 22-05-58.png

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee ok. Read them all now.

                          But still donโ€™t see limits on ussr. I have to assume itโ€™s more than two units right?

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee I am loving this game more and more.

                            But Iโ€™m guessing finding people that understand all the complexities is less and less. So sad as this is probably the best ww2 game ever !!!

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout

                              Russia Turn 5 mostly complete. Paid $3 to get those UK Fighters and Tac Bomber (that's a NICE DEAL)

                              And positioned in Manchuria in the hope of repeating real history there, hahaha.

                              But now I am stuck on these RR rules.

                              Seems to me (and I have ZERO experience other than playing the computer apparently using many incorrect rules...) that a key part of the USSR strategy would be to ferry dudes back and forth keeping in front of the Nazi hoard while never letting them get surrounded...

                              So what am I to do now?

                              And just to be clear - because I did not know about this turn 5 super cheap infantry rule, I could only purchase 16 - normally SSR can buy like 26 right?

                              Anyway I am loving this game mate - so THANK YOU for playing me the beginner....

                              @beelee and you sir please tell me what my options for SSR now - in terms of the RR rules at very least. Additional suggestions would also be appreciated but seems to me that USSR has very little options other than to flood the zones with infancy everywhere ....

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout @beelee. Also wanting to make sure that I can plop those conscripts ANYWHERE that SSR controls right?

                                Or did I make that up? Darn the complexity is astounding...

                                JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @JohnnyCat
                                  last edited by

                                  @trout @beelee it's tempting to put them in Korea or wherever would mess with the Japs the most, hahaha

                                  But I probably cannot afford that since Nazi super weapons are building up at the border. hahaha

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout @beelee. Guys sorry I don't get all this fast like.... I see that we need to correct a unit or two with @beelee's comments on India and Egypt

                                    And I guess I did not arm the mines in India that are supposed to be armed - not that it will matter much but any Japanese blown up is happy day for India.

                                    So I will edit that now while I wait for intel on SSR RR options. How many inf can I move and doesn't it make sense for me to move that SSR Commissar (in town) to the Ukraine so that I have TWO army Groups or whatever that is called when I couple the commissar with some armor and stuff...

                                    B 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Good morning JC. It's in the rulebook but rules for RAC are:

                                      1. Only on R5
                                      2. Moscow - can place max of 20
                                      3. Volgograd - can place max of 6
                                      4. Besides that, can place in any factory just like normal
                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Soviets get 3 Rail.

                                        Screenshot from 2025-12-31 10-09-04.png

                                        The RR units are given 99 so they can max move in their designated areas.

                                        Triplea will enforce them not moving in areas they aren't allowed.

                                        Screenshot from 2025-12-31 10-10-32.png

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee ok thank you. And the game shows I can rr soviets to India. Is that true ?

                                          B 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee one of the things I identified early, tho now proven not doable, was the need to ferry large numbers of troops north and south to deter Barbarossa

                                            If SSR can only move three guys via RR how is Russia supposed to respond to a more easily moving evil bad guy force ?

                                            B 1 Reply Last reply Reply Quote 0

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