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    EXP Game 1 Trout vs Johnny Cat

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Okay. I actually missed that there were LMs there but my fault. Two LM's hit. Hey JC. You can just remove them in Edit Mode before your UK turn if you intend to attack there. If you don't attack there, I will make the adjustment on my next turn.

      1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout @beelee

        Hey Big Fish,

        Am I missing something here or are you deliberately giving me a 55% (or more) chance to take Japan and not be able to counter attack?

        Also wondering how many units we can place in Japan, the USA east and west coasts , and Berlin’s underground factory.

        For some reason I thought the limit was ten. But mines didn’t count.

        I ask because I saw the game we are playing placed more than 10 units in Japan and I thought 10 was the limit.

        Finally, I read the rules and it seemed to say that we can repair damaged carriers or, in this case, my damaged Battleship anywhere on the map by purchasing the $3 bb-repair unit. I just want to make sure that’s true.

        Thank you.

        I sure looking forward to this turn.

        Not sure how to handle a couple

        T B 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat No, you are correct. You got me with your SZ6 air raid plus my navy being too far away. So best I could do was pile stuff on Japan and move naval and air units within range to counter if you don’t attack or lose the attack. There’s a house rule for Japan home defense which we may need Beelee to help with. The rule is that infantry defend with a 3 on the first round of dice rolls and J gets two free infantry to add before the attack. I guess they represent the Imperial Guard or something like that. So that house rule may drop the odds below 50%

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat

            click on "History" to see the die rolls. You can upgrade a Fctry and get an extra 1 or 2 production spots.

            If you attack JPN Home Islands, you need to place the "Home Defense" token before any Combat moves.

            Also, save at end of NonCombatMove and before Combat phase starts for any Big battles so we can make sure everything is rule compliant.

            Big battles can be tricky and triple does some things differently than the actual physical board.

            Edit
            Yes I would just edit in Home Defense token at the beginning of USA turn

            Edit 2
            I will try and darken the Yellow LMs some. They are hard to see in JPN TTys. Red for Russia is also hard to see. I tried with it before but wasn't happy with the result

            Edit 3
            Home Defense isn't placing the 2 extra Inf. I think it needs to be placed during JPNs turn. I think 2nd place works. Ill check

            The Inf will defend at 3 correctly though. Don't take the Token as a casualty.

            The odds look considerably lower with triplea battle calc. This is without the 2 extra Inf or any Bombard hits so probably close to a wash

            Screenshot from 2026-01-03 12-23-09.png

            also you still have 2 Elites in HI. Only send 1 into the battle.

            Edit 4
            Yea so the HD token needs to be placed at end of JPN NCM for the 2 dudes to spawn.

            Screenshot from 2026-01-03 12-38-53.png

            So just add the 2 dudes when add the token. If the attack doesn't take place remember to remove them before JPN next turn

            Last Edit
            Yea if I don't add the HD token and the 2 dudes I get close to what you had

            Screenshot from 2026-01-03 12-54-00.png

            T JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee Thanks Beelee. I’ll try to revise the J turn to add the token and two samurai dudes sometime later today

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee @Trout

                Good God Help me but I see a 56% attack success for taking Japan.

                Hahahahahahaha

                Ok so I probably can’t actually attack because if I win , and it’s close to 55% without any “House Rules” I’m assuming the game stops right!?

                Or would you @Trout keep playing just to see what you could do with such a disadvantage? Or is losing Japan no big deal ?

                I really want to continue this game but a 55% chance is hard to turn down.

                Also wondering if there is any options for improving the odds for USA by converting more inf to marines. Or anything else.

                Does Repairing that USA BB improve his bombardment or not?

                Note I diverted three transports from the main Japan invasion force to go south and spaced moving that elite guy there. I always get caught by those elites not being able to fight together (so weird) so can I just swap that extra elite guy with the inf in Aussie as originally intended ? I actually stated this in the USA post turn 4 notes that one elite was to stay on the transport.

                So to determine whether or not it makes sense to invade how is this invasion of Jap works what and when are these magical defense units thing handled ?

                PS Could I invade with one unit just to trigger it but then attack for better a second time ?

                And I’m still confused by putting more than ten units into Japan last turn because I thought I read ten was the limit. Am I wrong about that ?

                Thank you gents. This sure is getting complicated.

                B T 2 Replies Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  yea the defender has the option to activate the "Home Defense" rule or not. It doesn't auto happen. So if you make a small attack, he most likely won't activate it.

                  You can only upgrade Inf to Marines at a Fctry. Allied Fctrys included. You have to use edit when upgrading at a Allied Fctry but unless they are paired at a 1:1 basis with Arty, they don't get any bonus and are just expensive Inf.

                  Yes it is quite complex and it's easy to miss on the Elites. We have all done it, especially in our first few games.

                  Post a test save of your attack before you end NCM. I'm not seeing where the 35% odds are coming from.

                  Edit
                  He upraded his Fctry to Heavy Industry. Allows him to place 12.

                  You have to hold Tokyo for a full turn after it falls as well as control all Allied Capitals before game is officially over. Of course if there is no chance of a counterattack one would just surrender

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat HD only works once in the game but I choose when to use it so I would only do it if you were going all out. If you win, then you get all of J’s money but I can counter on my turn and try to take it back. Still worth it even if I successfully counter because of all the money you get. Which would mean that I have 0 dollars on my next J turn which is a big hit.

                    Game continues if my counter attack succeeds in recapturing Tokyo. Dude you will save yourself a lot of stress if you read the rule book sometime. As good as you are playing without knowing the rules, you may be able to participate in the world tournament which takes place in Denmark each year pretty quickly

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout my friend I assure you that I’ve read and reread the rules, the house rules….

                      I’m Just not good with these things

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Okay, this one includes the HD token, the two additional imperial dudes, and I removed tank/arty/2 LM from India

                        c3afe45a-87dd-4378-ac05-f2ed7d655671-exp-game-1-jc-j5.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          GOOD MORNING - I just woke up

                          @trout OK. Thanks - And apologies for all the questions being asked AFTER YOU and @beelee already answered and/or anticipated.

                          As I said, the Internet here is lame and I am suffering from great latency.

                          Regarding our wonderful game I would like to make a proposal.

                          LET DO A BRIEF FORK !

                          I am referring to let's literally rolling up the Japan attack just for fun to see how it goes. But at 25% or whatever @beelee says it is now, that would not be the best play and I would do something else in our game. But it still is interesting to play out that fork a little I would think.

                          No matter what though, I will put together a serious USA Turn 5 now - so I am just suggesting we run the attack on Japan just to see on the small chance it wins... But that would just be for fun.

                          Tell me if I am incorrect, but I would think that GOOD PLAY would dictate that I consolidate the "advantage" I already achieved (If I achieved any at all) and take back the money islands, easily take back India, and basically set back Japan something like 3 turns - which may be plenty of time to get D-Day going - and as recall there is some nice rules for that too.

                          Anyway, what you guys want to do? I don't think anyone wants to play a game where I win a 25% chance of taking Japan - or just throw away the troops in a loss. This is especially true since @Trout has ZERO counterattack capability right? Or is there some rule that allows a counter attack without transports (the ones he has are easily blocked)

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat I think you are playing so well so quickly that you should scrap the learner mode and play it out without a test. So if you want to do a test, just play out the combat once or twice off the record then make a decision and play it out. The battle calculator doesn’t calculate correctly for big battles very well. I would not attack but I tend to play conservative unless I fall behind in a game and then are forced to take risks to catch up. Attacking India is a no-brainer though

                            JohnnyCatJ 3 Replies Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout yea I was thinking same. Ok. I need time to think and get breakfast.

                              I really love this game. So amazing.

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout

                                WOW this is weird. I have attached the map so that you can see.

                                I can send a bomber from Midway to Caroline Islands but it would have no place to land so I should not do that, right?

                                Conversely planes from Korea COULD get involved in the Iwo Jima attack assuming a carrier picks them up yet the game will not allow it. So how do I handle adding the two fighters or tac bomber to the battle?

                                I can place a $3 repair BB anyway and it works, except on my BB in sea zone 16 - so I used the editor - but weird.

                                This seems like something for @beelee to look at too.

                                Thanks

                                ADJUSTMENTS_NEEDED.tsvg

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout Another HUGELY important question is

                                  I thought I can bomb those factories you have in China?

                                  And not take any AA fire correct?

                                  But when I try to simulate it via the AI, it shoots down bombers without an AA gun

                                  And the game does not want to let my Korea-based Tactical bomber actually bomb those factories - it instead puts it into an attack, which I certainly do not want it to do.

                                  any ideas on what I am not doing or ???

                                  Thanks

                                  T B 2 Replies Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Factories have their own built-in AA. So yes, any bombers that attempt to bomb the factories will take AA fire. For your planes, they need a legal landing spot in order to participate in combat. Only exception is Japanese Kamikazes. No one-way airplane missions allowed besides the Kamikazes.

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout how go we handle my attacks in your islands with forts?

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        Hi Cat
                                        You have to control the SZ or a TTy the SZ borders in able to place the repair token. Otherwise edit is required.

                                        Tac Bmbrs can't attack Fctrys. Refer to the OOB rules https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                        As Trout suggested, you can just play the turn out in "Local Mode" when testing potential outcomes.

                                        Fwiw I did that for a Max USA attack against JPN and the Americans got obliterated losing over 100 TotalUnitValue

                                        Edit
                                        Do not take the Forts as casualties. After all other units are dead, keep rolling till they are all dead too.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout good morning Sir Tasty Fish and evil nemesis opponent great new buddy.

                                          And happy birthday to me ! Why I’m
                                          Here alone while my wife is going to the CES show is just bad planning. But thankfully in between work stuff i have our game !!!!!!!

                                          I’m trying to roll the results of my turn but I need to know how to do it.

                                          I’ve got a group of marines and ladies pushing strollers and tanks and you have some inf and forts.

                                          How do I run the attacks. The ai will eliminate forts like units I guess and that is wrong !?

                                          Thanks

                                          Since today is my birthday I’m hoping the Gods of Chance give me great dice rolls heehee

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            Happy Birthday Cat

                                            Post a save at the end of NCM but before Combat phase. I will check for rule compliance and then walk you through the combat phase for a "test" turn

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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