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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout my friend I assure you that I’ve read and reread the rules, the house rules….

      I’m Just not good with these things

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Okay, this one includes the HD token, the two additional imperial dudes, and I removed tank/arty/2 LM from India

        c3afe45a-87dd-4378-ac05-f2ed7d655671-exp-game-1-jc-j5.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          GOOD MORNING - I just woke up

          @trout OK. Thanks - And apologies for all the questions being asked AFTER YOU and @beelee already answered and/or anticipated.

          As I said, the Internet here is lame and I am suffering from great latency.

          Regarding our wonderful game I would like to make a proposal.

          LET DO A BRIEF FORK !

          I am referring to let's literally rolling up the Japan attack just for fun to see how it goes. But at 25% or whatever @beelee says it is now, that would not be the best play and I would do something else in our game. But it still is interesting to play out that fork a little I would think.

          No matter what though, I will put together a serious USA Turn 5 now - so I am just suggesting we run the attack on Japan just to see on the small chance it wins... But that would just be for fun.

          Tell me if I am incorrect, but I would think that GOOD PLAY would dictate that I consolidate the "advantage" I already achieved (If I achieved any at all) and take back the money islands, easily take back India, and basically set back Japan something like 3 turns - which may be plenty of time to get D-Day going - and as recall there is some nice rules for that too.

          Anyway, what you guys want to do? I don't think anyone wants to play a game where I win a 25% chance of taking Japan - or just throw away the troops in a loss. This is especially true since @Trout has ZERO counterattack capability right? Or is there some rule that allows a counter attack without transports (the ones he has are easily blocked)

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat I think you are playing so well so quickly that you should scrap the learner mode and play it out without a test. So if you want to do a test, just play out the combat once or twice off the record then make a decision and play it out. The battle calculator doesn’t calculate correctly for big battles very well. I would not attack but I tend to play conservative unless I fall behind in a game and then are forced to take risks to catch up. Attacking India is a no-brainer though

            JohnnyCatJ 3 Replies Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout yea I was thinking same. Ok. I need time to think and get breakfast.

              I really love this game. So amazing.

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                WOW this is weird. I have attached the map so that you can see.

                I can send a bomber from Midway to Caroline Islands but it would have no place to land so I should not do that, right?

                Conversely planes from Korea COULD get involved in the Iwo Jima attack assuming a carrier picks them up yet the game will not allow it. So how do I handle adding the two fighters or tac bomber to the battle?

                I can place a $3 repair BB anyway and it works, except on my BB in sea zone 16 - so I used the editor - but weird.

                This seems like something for @beelee to look at too.

                Thanks

                ADJUSTMENTS_NEEDED.tsvg

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout Another HUGELY important question is

                  I thought I can bomb those factories you have in China?

                  And not take any AA fire correct?

                  But when I try to simulate it via the AI, it shoots down bombers without an AA gun

                  And the game does not want to let my Korea-based Tactical bomber actually bomb those factories - it instead puts it into an attack, which I certainly do not want it to do.

                  any ideas on what I am not doing or ???

                  Thanks

                  T B 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Factories have their own built-in AA. So yes, any bombers that attempt to bomb the factories will take AA fire. For your planes, they need a legal landing spot in order to participate in combat. Only exception is Japanese Kamikazes. No one-way airplane missions allowed besides the Kamikazes.

                    JohnnyCatJ 2 Replies Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout how go we handle my attacks in your islands with forts?

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat

                        Hi Cat
                        You have to control the SZ or a TTy the SZ borders in able to place the repair token. Otherwise edit is required.

                        Tac Bmbrs can't attack Fctrys. Refer to the OOB rules https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                        As Trout suggested, you can just play the turn out in "Local Mode" when testing potential outcomes.

                        Fwiw I did that for a Max USA attack against JPN and the Americans got obliterated losing over 100 TotalUnitValue

                        Edit
                        Do not take the Forts as casualties. After all other units are dead, keep rolling till they are all dead too.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout good morning Sir Tasty Fish and evil nemesis opponent great new buddy.

                          And happy birthday to me ! Why I’m
                          Here alone while my wife is going to the CES show is just bad planning. But thankfully in between work stuff i have our game !!!!!!!

                          I’m trying to roll the results of my turn but I need to know how to do it.

                          I’ve got a group of marines and ladies pushing strollers and tanks and you have some inf and forts.

                          How do I run the attacks. The ai will eliminate forts like units I guess and that is wrong !?

                          Thanks

                          Since today is my birthday I’m hoping the Gods of Chance give me great dice rolls heehee

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            Happy Birthday Cat

                            Post a save at the end of NCM but before Combat phase. I will check for rule compliance and then walk you through the combat phase for a "test" turn

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee Here is Turn 5 Non Combat

                              I don't know how to run the attacks on the islands because of those forts. I thought I read once that in times like this you remove the fort and inf and replace it with a tank for one turn but I dunno...

                              Thank you for helping

                              1767483274599-c3afe45a-87dd-4378-ac05-f2ed7d655671-exp-game-1-jc-USA5.tsvg

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                that is just for using the battle calc to get the odds.

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee ok thank you for clarifying that. So I’m going to search for breakfast.

                                  If you can tell me what I need to do I’ll execute the attacks. I’m guessing I just have to ensure certain rules that the ai doesn’t naturally do but even that I don’t know yet. 😎

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    yea I'm going through it right now. I'm going to post a save and you can use History to go through it turn by turn to see how to do it.

                                    Couple things for starters. the Repair BB won't place in 16 so you placed in 17 which is fine. Then at start of CombatMove, remove the damaged BB and replace with undamaged one. The token will disappear on it's own.

                                    You have 2 Elites in HI. Since you can only have 1, I think not moving the 2nd one this turn is a good compromise instead of going back to when the error occured and trying to fix it.

                                    This is a learning game after all.

                                    Marines need to be paired with Artillery. Otherwise you need to use MarineA1. Also, if a Elite is present and a Marine and only 1 Arty, you need to use a MarineA1 as the Elite may or may not get the bonus but the Marine will attack at 2 if it does.

                                    Two 2's are statistically better than one 3. At any rate, it's close enough not to go overboard with it. If one really wants the Elite to attack at 1 and the Marine at 3, you need to hand roll the battle or fight it in edit.

                                    We won't concern ourselves with that right now.

                                    I'll be back with the rest of your turn after bit.

                                    Edit
                                    here is a save at end of NCM reproducing your turn with the above corrections for the Marine/Elite/BB

                                    Cat USA 5 NCM Test.tsvg

                                    Note
                                    You have 2 Arty and 2 Marines attacking Caroline, so no adjustment needed since we left the Elite in HI.

                                    The other Marine we change to Marine A1 that is landing in IWO as it has no Artillery support. The BB is also repaired, so it can provide shore Bombardment, as when it is damaged it can't.

                                    The only Forts are in Caroline. You need not do anything special for the battle, other than DO NOT select the Forts as casualties until ALL other defending units are destroyed.

                                    Once all defenders are destroyed, continue rolling until all the Forts ared dead.

                                    I will critique your attack shortly.

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee cool - thanks. by the way our game notes stated that said elite stayed on his transport - just fyi

                                      JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @JohnnyCat
                                        last edited by

                                        @johnnycat or we just can change to a regular inf. I have no idea how you guys can keep track of such intricate details hahaha

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by beelee

                                          @johnnycat

                                          OK then the Elite can join the attack on Caroline and one of the Marines needs to be changed to Marine A1.

                                          Here is what triplea will default to as casualties in the caroline battle

                                          Screenshot from 2026-01-04 20-22-20.png

                                          So deselct the Fortifications and take 2 Inf

                                          Screenshot from 2026-01-04 20-25-21.png

                                          Note you still have 2 Inf or JPN does, so they will continue to defend inside the bunkers or Forts or w/e lol

                                          That's why the Arty was selected as it only defends at 2

                                          Edit
                                          yes it can get quite complex 🙂 It gets easier with experience.

                                          Now I'm not sure your plan for the CA in HI or the Ships in 16 but an additional Bombard on IWO is possible with one of the CAs. However, the IJN in 20 SZ can sail from the Kwangtung NB and strike the US Fleet off Iwo or in 16 unless 2 CAs are deployed as blockers to prevent that.

                                          Anyway, that should pretty much cover it. Open History and click through move by move to better understand it.

                                          When edit is turned on in History, you need to switch back to History or it will skip over the edit moves.

                                          Screenshot from 2026-01-04 20-37-17.png

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee OMG

                                            I’m about to quit

                                            This level of detail is crazy

                                            At least for me

                                            Anyway. I had no idea that ships can bombard islands

                                            I thought only special bb could do that.

                                            So can my various cruisers move to bombard ?

                                            And what’s all that talk about Japan and me needing two, but not one destroyer ????

                                            If you are referring to the Japanese ability to move next turn yea I know that and have been counting on my tin cans mostly to block them. I learned that subs cannot block but are you telling me that destroyers cannot block either unless there are two of them ???

                                            B 1 Reply Last reply Reply Quote 0

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