EXP Game 1 Trout vs Johnny Cat
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@johnnycat No problem. We all have lives so sometimes need to go dark for awhile. 4 fighters against 7 seems like an unfair fight. So I will just let my AAA shoot you down. Hah!
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@trout funny thing is that I don’t even know what that means Now hahaha. But I sure anticipated that. Cuz why why throw away your planes.
So I guess that means that the bombers get there unaffected by those pesky balsa wood zeros but they each have to try and avoid your guys from rolling 1s From the AA, right?
In theory my four bombers pass that hurdle and then can decide which targets I’m
Bombing (harbor, factory, brothel) right?Or do i have to state that up front?
And, other than the brothel, what’s the consequence of damage to your various units? Does the harbor not work if damaged? Air field not give bonus?
Does the factor produce less or what?
Thank you sir.
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yea you have to declare where the Bmbrs and Escorts are going and then the defender decides if he wants to intercept.
So if you send say 2 Bmbrs and 3 Escorts at the Fctry and 1 Bmbr and 2 Escorts at the Harbor and AB, he can then vector all of his Ftrs to defend the Fctry, which is the most valuable target.
So you want to send everything at the Fctry

For the Elite, you simply remove him in edit and then add him to the SZ. Just need to do it no later than the start of CombatMove
Edit
If you do go against multiple Targets, you will need to hand roll the Air Battle as triplea treats it as one battle instead of separate ones.Edit 2
Damaged Fctrys and Bases explained on page 24 of the OOB rule book https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdfEdit 3
@JohnnyCat you are using an older save. Before UK's turn you need to remove 1 Arty 1 Tank and 2 LMs from India.You can redo the USA CM phase by editing in the Elite as mentioned above as well.
Ah I see you already have the Elite in play. You need to switch the BB to repaired though.
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@beelee OH Man am I confused. Sorry but bad internet and I was just barely able to start that turn and everything crashed. And yea I saw that we were using some incorrect map parts...
Anyway I just told @Trout "Hey Mate I am bombing Japan" and not any specific targets and he said no scramble so I guess it does not matter now - but in the future I will state things very specifically because my entire intent was to bomb multiple targets (the factor, the harbor and that airbase)
I moved hotels so I am now in reasonable internet again - so what is the deal with damage to the factory/base/harbor?
QUESTION: I asked earlier and my apologies if you already answered - why even bomb if the factories / bases/ harbors cannot be destroyed? They do not even need to be healed from what I see.
I read page 23-24 and found no answers so I have to ask. Otherwise I don't see any purpose in bombing - and then there is the underground factories which are immune anyway.
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Hey Gents. I finished USA 5 -- Brutal loss of 2 bombers hahaha.
Things were a tad confusing for me but as far as I can tell, I got the map corrected. But I had to restart the turn - originally I was going to bomb Japan but as I was starting that the net crashed for me and I was not even sure if I was connected to the dice server. Anyway, I gave this lots of thought and decided to try and nab up all the islands I could instead. And my two bombers were shot down over IWO JIMA with anti aircraft missiles from the future. NOTE Did you ever see that movie where a "modern carrier" slips through time to Dec 5 1941? It was a late 80s movie I think.
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_5.txt
EDITS:
So 3 more Russian suckers (Conscripts) were added to Moscow since 3 disappeared for some reason - and I don't know why Might want you guys to double check what happened because I bought 16 (I will buy 26 future games) and wanted 3 in Karelia, and 6 in UKraine and 7 in Moscow but somehow that was wrong? Where is Stalingrad? I don't see that but apparent we can put 6 there?Anyway the USA like I said lost 2 bombers which sucks but they took some islands, blocked some IPN and bought stuff. Moved some paratroops to Alaska to jump over the somewhere in Russia I guess - is that legal?
I bought the USS Iowa - that is cool.
I need a nap so I will get to China and ANZAC later.
OH and I had to use Edit to fix my damaged BB and weirdly had to use edit to land the lone bomber that survived Caroline Islands. The AI let me attack there because there was a legit landing for the unit in New Guinea- but after the attack the game would not let me move it there. weird; did I do something wrong?
1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-USA5.tsvg
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Attached is the UK Turn 5 that I intend to do.
QUESTIONS:
- My 3 UK paratroopers believe that they alone can liberate France and want to go for it. They are already planning their ticker tape parade and lining up the girls. How is this handled?
Not lining up the girls, I mean :
Do your planes get to try and intercept?
What about AA?
Can I send my 5 fighters along to watch them get crushed?
- I intend to build an airbase in Egypt. In my dreams I can place it during the first turn, then use it to give my planes there an extra space to run and mess stuff up, but I'm guessing the Airbase gets placed after my non-combat phase and the turn is over, yes?
That's it for my questions - I have not actually started this turn yet and this saved game is merely to show the map of what I intend to do assuming the Gods of Rules allow it.
Thanks you and it's great to feel like I can play this game again - those few days with terrible internet were... well they were "terrible"

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Same question on the factory upgrade - is that the beginning of the turn so that I can place 4 guys in that factory (assuming I upgrade South Afrika or Egypt).
Or do I place the upgraded factory then use it to add 4 units the next turn?
Thanks
It's dinner time and my next to last day here - Let me know if either of you would like anything from Taipei... There are many cool things here but I HAVE NOT SEEN Scorpions...
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@johnnycat Sorry about the bombers in Iwo Jima .... well not really :beaming_face_with_smiling_eyes: For Russia, you can never place more than three units in any complex except Moscow. Only exception is on R5 only, can place up to 6 conscripts in Volgograd. So your R placements will need to be revised a bit before G6. Also, you cannot choo choo more than three each turn. For Paris, you can attack there. I am not looking at our board now so don't recall what is there. But if I have an AAA gun there, yes he can shoot at paratroopers and airplanes. But only three total. So if I shoot at your three paras then I cannot also shoot at your planes. As for whether that is good strategy, since you are winning at the moment I will let you figure that out. Hah!!
Alaska paras could jump to RFE if you build an airbase there. Otherwise they would fall out of the airplanes into the lovely ocean where the King Crabs hang out at. A bit chilly water there I understand.
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@trout right cause they move two. So yea they’d end up crab food.
Paras move two. But three from a base.
I’m still trying to figure out when that airbase gets built.
Do I get to build the airbase and move the guys three?
Maybe an easier question is : I’m assuming everything gets built in the final placement phase after non-combat move, so what units get built in the first placement phase?
The only answer I know is repair of bb and ca. And those lend lease units get “bought” in that first phase and get me
Moved and used.Anything else you know gets built that first phase? Maybe conversion of inf to marines …
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@johnnycat everything built in last phase. First phase only for repairing big boats and upgrades. So for Allies you can upgrade an Army guy to a Marine in first phase or put a factory underground in first phase. All newly built units or facilities are last phase
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@trout thanks for clarifying that sir.
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@beelee you are so amazing.
Thank youI SAVE ALL
THIS SO
ILL NOT HAVE TO ASK AGain. -
Yea so the Bmbr can't attack Carolines. It moved 5 to get there and only has 2 movement left.
The reason triplea allows it, is because with the introduction of "Heavy Carriers" it allows 2 "Strategic Bmbrs" the ability to land on Hvy CVs. So triplea will let them land on a regular CV too.
You have to PlayerEnforce correct movement.
What I will do for the next update, is not have the Bmbrs able to land on the CVs unless the "Heavy Carrier" Game Option is selected ( it's on by default ) and wait until the Hvy CVs enter the game.
That will help a little bit. I will update the Game Notes to clarify that in more detail.

Hvy CV explained here: https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf
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@beelee oh darn. And I thought I had that figured out. Sigh
So what to do? Redo the turn? The battle? Jump off the building I’m in?
Please PUNISH ME so that I learn. Because we all know that beatings are the only true way to learn.




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heh heh
I will look at the History and see if it can be adjusted.
Edit
So first rd dice we discount the Bmbr roll. It rolled last. So 4 hits
Means 2nd rd JPN would get 1 more roll for the Arty.
because rd 2 JPN will score 3 hits not counting the Bmbr so I'll just roll for it. 1 die at 2 for the Arty.

Arty got a hit.

So kill another yank and just move your Bmbr from Midway. You get 7 movement so just pick a legal area for it. Remember it can't land on any new conquests
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@beelee it’s quite possible that that bomber crew was so high they didn’t even participate.
Or
That bomber crew are really Japanese kamakazi dudes that defected. Their aim
In life was to crash their plane into something juicy no matter the side. -
@johnnycat anyway my apologies for missing that.
I’m so extremely cautious now not knowing what the game will allow but is not allowed. And with all the stress I’m under in RL I just missed that count. But I recall counting it and thinking new Guinea I was the only option. Hmm maybe I was high and not those bombers …
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Hvy CV is a new unit and we're all still getting used to it. I adjusted in above post
Edit
Corrected the above toRemember it can't land on any new conquests
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