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    EXP Game 1 Trout vs Johnny Cat

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    • B Offline
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      yea you have to declare where the Bmbrs and Escorts are going and then the defender decides if he wants to intercept.

      So if you send say 2 Bmbrs and 3 Escorts at the Fctry and 1 Bmbr and 2 Escorts at the Harbor and AB, he can then vector all of his Ftrs to defend the Fctry, which is the most valuable target.

      So you want to send everything at the Fctry 🙂

      For the Elite, you simply remove him in edit and then add him to the SZ. Just need to do it no later than the start of CombatMove

      Edit
      If you do go against multiple Targets, you will need to hand roll the Air Battle as triplea treats it as one battle instead of separate ones.

      Edit 2
      Damaged Fctrys and Bases explained on page 24 of the OOB rule book https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

      Edit 3
      @JohnnyCat you are using an older save. Before UK's turn you need to remove 1 Arty 1 Tank and 2 LMs from India.

      You can redo the USA CM phase by editing in the Elite as mentioned above as well.

      Ah I see you already have the Elite in play. You need to switch the BB to repaired though.

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee OH Man am I confused. Sorry but bad internet and I was just barely able to start that turn and everything crashed. And yea I saw that we were using some incorrect map parts...

        Anyway I just told @Trout "Hey Mate I am bombing Japan" and not any specific targets and he said no scramble so I guess it does not matter now - but in the future I will state things very specifically because my entire intent was to bomb multiple targets (the factor, the harbor and that airbase)

        I moved hotels so I am now in reasonable internet again - so what is the deal with damage to the factory/base/harbor?

        QUESTION: I asked earlier and my apologies if you already answered - why even bomb if the factories / bases/ harbors cannot be destroyed? They do not even need to be healed from what I see.

        I read page 23-24 and found no answers so I have to ask. Otherwise I don't see any purpose in bombing - and then there is the underground factories which are immune anyway.

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat

          OOB Rulebook
          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

          Screenshot from 2026-01-07 14-28-49.png

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by

            @Trout @beelee

            Hey Gents. I finished USA 5 -- Brutal loss of 2 bombers hahaha.

            Things were a tad confusing for me but as far as I can tell, I got the map corrected. But I had to restart the turn - originally I was going to bomb Japan but as I was starting that the net crashed for me and I was not even sure if I was connected to the dice server. Anyway, I gave this lots of thought and decided to try and nab up all the islands I could instead. And my two bombers were shot down over IWO JIMA with anti aircraft missiles from the future. NOTE Did you ever see that movie where a "modern carrier" slips through time to Dec 5 1941? It was a late 80s movie I think.

            104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_5.txt

            EDITS:
            So 3 more Russian suckers (Conscripts) were added to Moscow since 3 disappeared for some reason - and I don't know why Might want you guys to double check what happened because I bought 16 (I will buy 26 future games) and wanted 3 in Karelia, and 6 in UKraine and 7 in Moscow but somehow that was wrong? Where is Stalingrad? I don't see that but apparent we can put 6 there?

            Anyway the USA like I said lost 2 bombers which sucks but they took some islands, blocked some IPN and bought stuff. Moved some paratroops to Alaska to jump over the somewhere in Russia I guess - is that legal?

            I bought the USS Iowa - that is cool.

            I need a nap so I will get to China and ANZAC later.

            OH and I had to use Edit to fix my damaged BB and weirdly had to use edit to land the lone bomber that survived Caroline Islands. The AI let me attack there because there was a legit landing for the unit in New Guinea- but after the attack the game would not let me move it there. weird; did I do something wrong?

            1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-USA5.tsvg

            T 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat
              last edited by

              @trout @beelee

              Attached is the UK Turn 5 that I intend to do.

              QUESTIONS:

              1. My 3 UK paratroopers believe that they alone can liberate France and want to go for it. They are already planning their ticker tape parade and lining up the girls. How is this handled?

              Not lining up the girls, I mean :

              Do your planes get to try and intercept?

              What about AA?

              Can I send my 5 fighters along to watch them get crushed?

              1. I intend to build an airbase in Egypt. In my dreams I can place it during the first turn, then use it to give my planes there an extra space to run and mess stuff up, but I'm guessing the Airbase gets placed after my non-combat phase and the turn is over, yes?

              That's it for my questions - I have not actually started this turn yet and this saved game is merely to show the map of what I intend to do assuming the Gods of Rules allow it.

              Thanks you and it's great to feel like I can play this game again - those few days with terrible internet were... well they were "terrible" 🙂

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @JohnnyCat
                last edited by

                @Trout @beelee

                Same question on the factory upgrade - is that the beginning of the turn so that I can place 4 guys in that factory (assuming I upgrade South Afrika or Egypt).

                Or do I place the upgraded factory then use it to add 4 units the next turn?

                Thanks

                It's dinner time and my next to last day here - Let me know if either of you would like anything from Taipei... There are many cool things here but I HAVE NOT SEEN Scorpions...

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Sorry about the bombers in Iwo Jima .... well not really :beaming_face_with_smiling_eyes: For Russia, you can never place more than three units in any complex except Moscow. Only exception is on R5 only, can place up to 6 conscripts in Volgograd. So your R placements will need to be revised a bit before G6. Also, you cannot choo choo more than three each turn. For Paris, you can attack there. I am not looking at our board now so don't recall what is there. But if I have an AAA gun there, yes he can shoot at paratroopers and airplanes. But only three total. So if I shoot at your three paras then I cannot also shoot at your planes. As for whether that is good strategy, since you are winning at the moment I will let you figure that out. Hah!!

                  Alaska paras could jump to RFE if you build an airbase there. Otherwise they would fall out of the airplanes into the lovely ocean where the King Crabs hang out at. A bit chilly water there I understand.

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout right cause they move two. So yea they’d end up crab food.

                    Paras move two. But three from a base.

                    I’m still trying to figure out when that airbase gets built.

                    Do I get to build the airbase and move the guys three?

                    Maybe an easier question is : I’m assuming everything gets built in the final placement phase after non-combat move, so what units get built in the first placement phase?

                    The only answer I know is repair of bb and ca. And those lend lease units get “bought” in that first phase and get me
                    Moved and used.

                    Anything else you know gets built that first phase? Maybe conversion of inf to marines …

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat everything built in last phase. First phase only for repairing big boats and upgrades. So for Allies you can upgrade an Army guy to a Marine in first phase or put a factory underground in first phase. All newly built units or facilities are last phase

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout thanks for clarifying that sir.

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          Screenshot from 2026-01-08 15-40-42.png

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee you are so amazing.
                            Thank you

                            I SAVE ALL
                            THIS SO
                            ILL NOT HAVE TO ASK AGain.

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              Yea so the Bmbr can't attack Carolines. It moved 5 to get there and only has 2 movement left.

                              The reason triplea allows it, is because with the introduction of "Heavy Carriers" it allows 2 "Strategic Bmbrs" the ability to land on Hvy CVs. So triplea will let them land on a regular CV too.

                              You have to PlayerEnforce correct movement.

                              What I will do for the next update, is not have the Bmbrs able to land on the CVs unless the "Heavy Carrier" Game Option is selected ( it's on by default ) and wait until the Hvy CVs enter the game.

                              That will help a little bit. I will update the Game Notes to clarify that in more detail.

                              Screenshot from 2026-01-08 18-02-06.png

                              Hvy CV explained here: https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee oh darn. And I thought I had that figured out. Sigh

                                So what to do? Redo the turn? The battle? Jump off the building I’m in?

                                Please PUNISH ME so that I learn. Because we all know that beatings are the only true way to learn. 😱🤗😇🙏

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  heh heh

                                  I will look at the History and see if it can be adjusted.

                                  Edit
                                  So first rd dice we discount the Bmbr roll. It rolled last. So 4 hits

                                  Screenshot from 2026-01-08 18-39-03.png

                                  Means 2nd rd JPN would get 1 more roll for the Arty.

                                  because rd 2 JPN will score 3 hits not counting the Bmbr so I'll just roll for it. 1 die at 2 for the Arty.

                                  Screenshot from 2026-01-08 18-45-41.png

                                  Arty got a hit.

                                  Screenshot from 2026-01-08 18-46-35.png

                                  So kill another yank and just move your Bmbr from Midway. You get 7 movement so just pick a legal area for it. Remember it can't land on any new conquests

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee it’s quite possible that that bomber crew was so high they didn’t even participate.

                                    Or

                                    That bomber crew are really Japanese kamakazi dudes that defected. Their aim
                                    In life was to crash their plane into something juicy no matter the side.

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @JohnnyCat
                                      last edited by

                                      @johnnycat anyway my apologies for missing that.

                                      I’m so extremely cautious now not knowing what the game will allow but is not allowed. And with all the stress I’m under in RL I just missed that count. But I recall counting it and thinking new Guinea I was the only option. Hmm maybe I was high and not those bombers …

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        Hvy CV is a new unit and we're all still getting used to it. I adjusted in above post

                                        Edit
                                        Corrected the above to

                                        Remember it can't land on any new conquests

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee ok thanks for figuring that out. I’ll adjust and continue with UK turn 5. Whew.

                                          Sorry for the latency between seeing your responses.

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout @beelee

                                            UK 6 - Well I sure "feel like" I am getting the hang of this game.

                                            SUMMARY:

                                            I First took @beelee advice and whacked 1 inf at Carolines and moved that bomber (just sent him to Korea). So that way the Carolines Island invasion cost me an extra guy but was all Kosher.

                                            I checked the SSR conscripts by the way and that is all correct: 10 in Moscow, 3 each in those other two zones (Karelia and Ukraine) - In this game Karelia is Novgorod I guess.

                                            I bought an airfield for Egypt (I like those) and a Heavy Industry upgrade for the Egypt factory (which would not place automagically for some reason so I had to use edit. But were I to place it in South Africa, it would have worked. Go figure)

                                            I also had to use Edit to invade those 3 Frenchie places - They were unguarded so why not? The French maidens went crazy with the para boys and there was much wine, rejoicing and shhhh, other types of celebration... Of course, the Nazis or their evil henchmen will take it all back but what else should the UK do until the USA just lays down 6,645,453,002 Sherman tanks ; which will hopefully be soon except those pesky Japanese keep getting in the way and slowing down the Yanks... BUT NEXT TURN I have BIG SURPRISE for Adolf, heehee.

                                            I don't know what else to say here. The Brits sure got themselves a bunch of money this turn !

                                            And the paras all have some doppelgänger units with Bright RED dots. What the heck are those?

                                            Did I do everything correct? I took out that magical land water transport thingie that the Mafia had in Syria. THOSE THINGS REALLY SCARE ME - they are boats that are land units. WTF

                                            Anyway, that Syria attack was a nice set of rolls and maybe made up for losing those bombers but who knows.

                                            Oh and I rail-roaded one New British Tank into SSR because the RR let me - please don't tell me I can't do that... :). Or tell me... I just do what I think is correct and The UK needs to get two more tanks there asap.

                                            Also for the record: I have yet to actually look at what units the Germans have bought for the simple reason that I felt I had absolutely no choice in the matter until now - but now I am studying what Field Marshall von @Trout Tasty Fish has purchased and I admit TO BEING VERY SCARED.

                                            1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL.tsvg

                                            ...

                                            104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK_5.txt

                                            I still don't understand how you guys have those nice turn updates showing in the web pages but I can only post text files.

                                            1 Reply Last reply Reply Quote 0

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