EXP Game 1 Trout vs Johnny Cat
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So for Fctry upgrade for India, it's a Minor Fctry now after JPN took it over, you place 1st place phase
Edit
Hvy Ind upgrade for 2 bucks not to be confused with the OOB Minor to Major Fctry upgrade which would take place in 2nd place -
@beelee OK so that means YES I can place 4 units there that same turn...
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yep so e.g. at game start you buy a Hvy Ind 1 for S Africa. 1st place phase you place the Fctry and then 2nd place phas you can place 4 dudes
Edit
Yea you tried to place the AB 1st place. Can't do that. That's why it didn't work. -
@beelee said in EXP Game 1 Trout vs Johnny Cat:
OK I'm upgrading you from an A- to an A then since you knew the correct rule
So you're back to a A-

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@johnnycat said in EXP Game 1 Trout vs Johnny Cat:
How about I pay you $1 million dollars to get a team and get this AI to actually do all this automagically like a real video game?
heh heh
just donate a 20 spot to the site or if you flush a 50 be good.
If you're really cash heavy will ping @redrum as he's the one who did the latest AI improvements for the most part. It's a collaborative effort I believe

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@johnnycat Upgrading TripleA would be very nice indeed! Beelee is a very humble gentle soul ... at least most of the time
I think he should go visit Denmark and kick around some of those European dudes in the next G40 tourney if he would accept you or somebody else buying a ticket for him. But he's not a big traveler. -
@johnnycat Hah! Nice pics. Unfortunately I am not very familiar with what Taiwan has to offer besides manufacturing PC chips and awarding $2 to the Allies if they take it from J in our game/hobby
If you were in Japan, I love their green tea but guessing that in Taiwan they import their tea from the same places USA does. -
@johnnycat Hey there. Looking at doing J6 now and snooped around on the rules a bit as I need all of the help I can get to save Yamamoto & Tojo from early doom!! So if I have this right:
- Russia attacked J on R4 so that means $7 is taken from Soviets and $7 added to J.
- Also with attacking Mongolia I believe the four dudes in Dzavhan are now Japanese.
- I will proceed with that in mind, did you already delete 7 rubles from Stalin's bank or would you prefer I edit that in??
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@trout they have much of their own teas actually. Much comes from AliShan, the mountainous region I was in
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@trout you thief !
Sure you can do it
I’m not sure of this but do whatever you think And I’ll read about it tooCan the Mongolians leave their country? Get on horses and form units that sweep across the steepes. ?
Japan is looking strong actually
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@johnnycat Yes, they become like Genghis Khan where they can ride their horses all of the way to Paris if they want. But alas their infantry are rather slow so I will probably railroad two of them to China and have them become happy worshipers of the Emperor in my army.
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@johnnycat Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Turning on Edit Mode EDIT: Changing PUs for Japanese from 62 to 69 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 33 to 26 EDIT: Turning off Edit Mode Japanese buy 1 Escort, 1 Heavy_BB, 2 armour, 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Olgiy from Mongolians to Japanese EDIT: Changing ownership of Tsagaan Olom from Mongolians to Japanese EDIT: Changing ownership of Dzavhan from Mongolians to Japanese EDIT: Changing ownership of Central Mongolia from Mongolians to Japanese EDIT: Changing ownership of Ulaanbaatar from Mongolians to Japanese EDIT: Adding units owned by Japanese to Dzavhan: 4 infantry EDIT: Removing units owned by Mongolians from Dzavhan: 4 infantry EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 2 fighters moved from Japan to 17 Sea Zone 1 fighter moved from 20 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 2 bombers moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 5 fighters and 2 tactical_bombers moved from Anhwe to Manchuria 2 infantry moved from Jehol to Manchuria 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Dzavhan to Yenisey Japanese take Yenisey from Russians 1 infantry moved from French Indo China to Shan State Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Manchuria Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Manchuria from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 17 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 2 bombers and 1 infantry British defend with 1 artillery Japanese win, taking Shan State from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 19 Sea Zone Japanese attack with 2 fighters, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 cruiser Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 pacific_submarine Casualties for Americans: 1 cruiser Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers French defend with 1 destroyer Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for French: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 pacific_cruiser Americans defend with 1 submarine 1 submarine owned by the Americans submerged Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Anhwe 2 battleships, 2 carriers, 2 cruisers and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 17 Sea Zone to Japan 1 cruiser moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 2 fighters moved from Manchuria to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hunan 1 infantry moved from Szechwan to Yunnan 2 bombers moved from Shan State to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 armour moved from Kiangsu to Anhwe 1 armour moved from Shantung to Anhwe 1 mech_infantry moved from Jehol to Anhwe 2 armour moved from Jehol to Anhwe 3 infantry moved from Dzavhan to Central Mongolia 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 tactical_bombers moved from Manchuria to Anhwe 1 tactical_bomber moved from 20 Sea Zone to Anhwe 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 artillery moved from Kwangtung to Anhwe 1 J_Rail moved from Kiangsu to Burma 1 J_Rail and 1 infantry moved from Burma to Anhwe Place Units - Japanese 1 Escort, 1 Heavy_BB and 2 carriers placed in 6 Sea Zone 1 armour and 2 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 40 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 37 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUsOver to the evil Allies! How dare they all attack Japan when I was at peace with everyone .... except China but I digress. Us Asians always knew the imperialistic West say they are the good guys but then their actions say otherwise!!!!!! Banzai!!!!
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Hi Trout
I think what happens to the Mongols when attacked by SSR is that they turn Pro Axis so you have to move a dude in NCM to take them over. Same as Finland and Bulgaria Iraq
Edit
So what happens at the start of Early 1941, turn 3, the Mongols are treated as a "True Neutral" which means that an attack on them would turn All True Neutrals to Pro Axis.For this game, I would just let the Mongols and not all the other Neutrals turn Pro Axis as it's too far along to go back and redo it.
I assume Cat wouldn't have attacked them if he knew that.
So the Mongols can't move. Jpn or any Axis player, has to move in NCM to activate the TTy and any units in it to JPN control. Triplea does this correctly.
So I would move the Mongol Inf back to there starting TTys and return control to the Mongols, except for the one SSR already conquered of course

Starting with last turn J6 JPN can then move the Inf from Chahar to Central Mongolia in NCM and it will turn Japanese

It's important to note that triplea will allow you to move M2 units and activate more than 1 TTy. That is incorrect. Once you move into a Pro Axis or Allied TTy in NCM, you have to stop whether you have movement left or not.
AAGuns also can't take control of the TTy which triplea will allow.
Edit 2
So to sum up, OOB rules which are in affect the first 2 RDs, if JPN attacks Mongolia or any Russian TTy bordering Mongolia, the Mongols immediately turn Russian including there units.If Russia attacks Mongolia, all Mongol TTys become Pro Axis. Same as Finland, Bulgaria etc ... triplea does both of these correctly.
In HouseRulesExpansion beginning turn 3, Mongols become a True/Strict Neutral. An attack on one Neutral turns all the other Neutrals Pro to the side that didn't attack.
Russia is only player that doesn't do that. I guess I should change it but it's a pita and it's easy enough just to edit the Neutrals to at War.
I don't necessarily like thoese rules but that's what they are

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@beelee Thanks B
@Trout Dear GINO (Good in Name Only and ACTUALLY VERY EVIL)
There is one point that I wish us all to confirm and that is the Mongolian Rule B mentioned about turn 3 turning into a "True Neutral" - I cannot find that. Could you please post where that is?
I do, however, know that this "Mongolian Rule" concept is something talked about a bunch by people that I have been tracking a little bit on line. Plus that guy Evan in Sacramento that is still planning to come to San Jose to play the actual boardgame with me on Feb 6 told me a couple weeks ago about the Mongolian Rule and how important it is. He also told me that that the do not magically turn into Japanese Banzai dudes that can instantly invade central Russia - that shocked me when I opened the map, hahahahahahah. But hey, great job trying that Field Marshal @trout
And yes I WOULD NOT HAVE ATTACKED that one guy had I known doing so would unleash Alien vs. Predator monsters in the middle of Russia... so GET OUTTA THERE...

here is the rule that I do know:
Source:
https://axisallies.com/global-1940-second-edition-rules/Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, will be placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This will be done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see ‘Friendly Neutrals‘). These territories will have Soviet control markers placed on them, and their standing army units will be placed on the board using Soviet pieces and will be controlled by the Soviet Union player from then on. This will occur regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union has attacked Korea or any Japanese-controlled territory bordering these Mongolian territories while Mongolia was still a strict neutral, Mongolia will remain neutral and not
ally itself with the Soviet Union.In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will become pro-Allies.
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@johnnycat I may never fully understand how that rule works. But I am tied up with work all day today and tomorrow so feel free to edit to pull back any Mongols into their family homes and move forward with your US/China/UK turn. Thx
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@trout ok no worries. I’m
Busy too so we’ll just see how it goes.I get the rule though. It’s just like dealing into Brazil as an ally. In non combat move phase your guys walk into the axis allied country and they magically POOF turn into your guys.
Next turn they take orders as is the usual case.