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    EXP Game 1 Trout vs Johnny Cat

    Scheduled Pinned Locked Moved Play By Forum
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    • JohnnyCatJ Offline
      JohnnyCat
      last edited by

      @beelee @Trout

      Here is the screen shot from the version that does not work. I cannot tell if Java is the issue here but figured sharing this image might be helpful

      Screenshot 2025-12-01 at 19.02.39.png

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @JohnnyCat
        last edited by

        @johnnycat

        you have the same engine version 14962 so that's fine. i can't see the whole error but it seems that it's looking at a different "Game Version" of UHD Boxes.

        Send the whole error shot

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        • JohnnyCatJ Offline
          JohnnyCat
          last edited by

          @trout as far as I can tell this is the correct Russian Turn 1.

          40210556-2e63-4fb1-9446-777839d3aa3e-exp-game-1-jc-R1.tsvg

          I cannot Control-S to save any sort of file so I have to save the game notes to a txt file.

          Trout Johnny R1.txt

          This time the Russians actually started to read the rule book and took Tasty Fish's advice and bought a paratrooper we don't know how to use, a commissar whatever that is, an Elite Infantry, an artillery piece and 6 regular infantry units ready to get slaughtered.

          JohnnyCatJ B 2 Replies Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat @JohnnyCat
            last edited by

            @johnnycat oh and 3 mines that immediately used the railroad unit to move the mines to Ukraine. I guess I will have to use the editor to "arm" the mines at some point...

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            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Commissar is hard for me to explain but thereโ€™s a thorough explanation in the rule book. We can let it slide for now but in the future the rail movement is done during Non-combat movement so before you place your stuff. Got an early wake-up so will post J1 tomorrow!

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              • B Online
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                heh heh ๐Ÿ™‚

                You can also activate save by going to "File" top left and hit it with the mouse

                Screenshot from 2025-12-01 22-20-57.png

                I would think that works for mac.

                Yea you can't immediately move the LM's and arm them, unless you arm them in Moscow. You have to wait a turn and move, then arm or keep them unarmed as once they arm they can't be moved.

                Edit
                Yea Landmines are best explained in the "Game Notes". Read those and let us know if you have any questions, as there is lot going on with them.

                Paratroopers same thing but to a lesser degree. Commisars also.

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee This "placement" thing has come up before and all my games have placement BEFORE combat move.

                  This made no sense to me - but I used it with relish

                  Then, after the non-combat move, the game presented me with another placement opportunity.

                  So what is going on here and are we supposed to ignore this first placement phase?

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                  • JohnnyCatJ Offline
                    JohnnyCat
                    last edited by

                    @beelee @Trout

                    Is the Global 1940 an actual Board Game? As a kid I played all those basic axis and allies boardgames (Europe, pacific, the world) but as I read the rules for this game we are playing it seems to me that this is an actual boardgame! I had thought all this TripleA stuff was computer only.

                    This would also explain why that Captain person told me about "hand painted pieces" and "playing in person."

                    I would LOVE to play any of you guys in person - for some reason there is a large bunch of players in Denmark but I would hope that people in the States play as well... You guys know of any clubs or something?

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                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      Screenshot from 2025-12-01 23-55-24.png

                      Screenshot from 2025-12-01 23-57-27.png

                      https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                      https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

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                      • JohnnyCatJ Offline
                        JohnnyCat
                        last edited by

                        @beelee I am reading those rules and do not see that section on placement anywhere - and a search for the word "placement" produces only 3 results.

                        I am reading this:
                        https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                        Please tell me where to find these placement rules you quoted.

                        Thanks

                        PS. I did play all those hasbro boardgames - But I gather that some guy in Panama is making actual boardgame maps for this particular version of the game - apparently using the old boardgame pieces as well as custom made units.

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                        • B Online
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          yes that's the latest rulebook. Placement is explained on a per unit basis. he doesn't actually use the word "placement". I believe it is "produced'. Triplea refers to it as "placement".

                          Look at Marines for an example of placing in 1st plase phase. Page 17 of rulebook.

                          I put all of the 1st place phase units in one spot in the Game Notes that I referenced above. Basically, 1st place phase units are replacing or upgrading an existing unit.

                          Yes the pictures the Captain posts use a custom map. I believe it's "Lt. Dans" but I'm not certain.

                          This may be of interest to you but perhaps too far of a drive.

                          https://www.axisandallies.org/forums/topic/42170/sacramento-area-global-1940

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Hey there. Yes, G40 is a boardgame which is why it sometimes appears a bit "weird" as an online game. The placement rules are an example. It throws everybody off when they first play, myself included. But Beelee is correct. The first placement phase is only for unit conversions and repairs really. Allies transforming infantry into Marines & Commandos, Axis converting Germans to SS and repairs to facilities which were bombed or carriers/battleships that were damaged. Because per the rulebook, you are allowed to pay money for those unit conversions and then use them right away. All normal unit buys are placed at the end of the turn. For playing over the board, that's difficult in that you are in Cali, I am in TX, and Beelee lives not close to either of us. There is a boardgaming convention that has a healthy attendance for A&A fanatics but they only play the regular G40, not the House Rules Expansion. In Europe however, there's alot of guys who get together annually to play the HRE. Probably because the game was created and developed by Europeans; Danish to be specific.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee Thanks for the link! I wrote the guy. And thanks for explaining. I love this stuff... So are we gonna play a game now for real (sort of)? I get that I was using the initial placement wrong, hahaha. NO wonder it seems unfair. I could buy bombers, place them before combat phase, then use em in combat to wipe out the German fleet or whatever ... Now I know better.

                              And I got the paratrooper stuff down...

                              Marines and special armored divisions and all that stuff seem like a fun little addition too but I am not sure how to connect all that with those top-of-the-game-board locations that seem to actually hold units (like the USA D-Day troops and that UK bomber that continues to bomb Germany even when the UK falls when playing the computer)...

                              So I'm happy to start a game with you while I crush those Nazis that Tasty Fish is running... @Trout ๐Ÿ™‚ :face_screaming_in_fear:

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout Got it.

                                OK Mate - so where we at with our game? As I recall I did a successful albeit mundane R1 turn and we are waiting for your Japanese or am I mistaken.

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                                • B Online
                                  beelee
                                  last edited by

                                  @johnnycat

                                  I think for now it is best for you to play the game against Trout and I will assist with rule clarifications and mostly how triplea implements them.

                                  It's a learning process. ๐Ÿ™‚ One thing about Armored Inf, is that Artillery boost them to Attack 3. That helps on amphibous attacks as they can't outrun the Artillery. They Defend at 3 too.

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                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Game History

                                    Round: 1
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Politics - Japanese
                                    
                                        Combat Move - Japanese
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            2 infantry moved from Jehol to Chahar
                                                  Japanese take Chahar from Chinese
                                            1 artillery moved from Jehol to Chahar
                                            1 artillery and 3 infantry moved from Shantung to Anhwe
                                                  Japanese take Anhwe from Chinese
                                            1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                            1 fighter moved from Kiangsu to Yunnan
                                            1 tactical_bomber moved from Kiangsu to Yunnan
                                            2 bombers moved from Japan to Yunnan
                                            1 artillery and 3 infantry moved from Kiangsi to Hunan
                                            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                                            1 fighter moved from Formosa to Hunan
                                            2 tactical_bombers moved from Manchuria to Hunan
                                            2 fighters moved from Manchuria to Hunan
                                    
                                        Combat - Japanese
                                            Battle in Hunan
                                                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                                                Chinese defend with 2 infantry
                                                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Chinese: 2 infantry
                                            Battle in Yunnan
                                                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                                Chinese defend with 4 infantry
                                                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                Casualties for Japanese: 2 infantry
                                                Casualties for Chinese: 4 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                                            1 fighter moved from Yunnan to Kwangsi
                                            2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
                                            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                                            1 mech_infantry moved from Manchuria to Anhwe
                                            1 aaGun moved from Manchuria to Jehol
                                            1 artillery moved from Manchuria to Jehol
                                            1 battleship moved from 6 Sea Zone to 33 Sea Zone
                                            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                                            1 submarine moved from 6 Sea Zone to 33 Sea Zone
                                            2 infantry moved from Japan to 6 Sea Zone
                                            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                            2 infantry moved from 36 Sea Zone to Kwangsi
                                            2 infantry moved from Okinawa to 19 Sea Zone
                                            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                            2 infantry moved from 36 Sea Zone to Kwangsi
                                            1 transport moved from 20 Sea Zone to 6 Sea Zone
                                            1 J_Rail moved from Kiangsu to Korea
                                            1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                            1 J_Rail moved from Kiangsu to Korea
                                            1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                            1 fighter moved from Korea to Shantung
                                            1 fighter moved from Japan to Kwangsi
                                            1 tactical_bomber moved from Japan to Kwangsi
                                            1 fighter moved from Okinawa to Kwangsi
                                            1 Japan_destroyer moved from 19 Sea Zone to 36 Sea Zone
                                            1 carrier moved from 6 Sea Zone to 36 Sea Zone
                                            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                                            1 fighter moved from 6 Sea Zone to 36 Sea Zone
                                            1 submarine moved from 19 Sea Zone to 36 Sea Zone
                                            1 infantry moved from Japan to 6 Sea Zone
                                            1 armour moved from Japan to 6 Sea Zone
                                            1 infantry moved from 6 Sea Zone to Korea
                                            1 armour moved from 6 Sea Zone to Korea
                                            6 infantry moved from Manchuria to Jehol
                                            1 infantry moved from Korea to Manchuria
                                            1 infantry moved from Korea to Manchuria
                                            1 battleship moved from 19 Sea Zone to 36 Sea Zone
                                            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                                            1 carrier moved from 6 Sea Zone to 33 Sea Zone
                                            1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                                            1 fighter moved from 6 Sea Zone to 33 Sea Zone
                                    
                                        Place Units - Japanese
                                            1 factory_minor placed in Shantung
                                            1 factory_minor placed in Kiangsu
                                            1 transport placed in 6 Sea Zone
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 30 PUs; end with 30 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
                                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
                                    

                                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-j1.tsvg Allies Up!

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Just so you are tracking. USA can't declare war until end of Round 3. Triple A will trigger that automatically unless bad guys attack Americanos first. Also, Japanese can declare war on Soviets and USA doesn't care. But if Japanese attack UK or ANZAC, they do care and will declare.

                                      B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                      • B Online
                                        beelee @Trout
                                        last edited by

                                        @trout

                                        @JohnnyCat to clarify triplea will auto DOW on G and Italy but not JPN end of Rd 3

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Declaration of War?

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            USA can declare War on JPN after rd 3. It is not automatic unless JPN attacks anyone other than SSR.

                                            Check Natl Grd in rules and Game Notes for more information.

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