EXP Game 1 Trout vs Johnny Cat
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@trout said in EXP Game 1 Trout vs Johnny Cat:
3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg
Sadly for the Nazis, their reign of terror has stopped before it even got going. The French Legion from the Future has returned to this Earthtime and started eradicating the Nazi forces in France starting with Vichy France; Southern France will always belong to the Good Guys...
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCHIE_1.txt
And the actual game save:
1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg
So I will await your formal surrender. Surely @beelee will concur that the Axis future is now all but decided now that the French Plasma Gun army from the future has landed in Southern France.
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heh heh vive la france lol
That might be the first time I've ever seen France make a successful counterattack in rd 1

Hey, you got a hit from the Sacramento guy at the other site

Edit
Yea so the Marine will place in 1st place but the Paratrooper and Elite will place in 2nd or normal OutOfBox place. So the Para needs to be in D.C. Can't place and move it same turn.You're getting there

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@johnnycat Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Germans buy 1 GAirCommander, 2 German_Engineers, 1 German_Heavy_BB, 2 German_LCVs, 1 Panzer_General, 1 elite, 2 german_paras and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 infantry moved from France to Southern France 1 mech_infantry moved from France to Southern France 1 fighter moved from Northern Italy to Southern France 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Battle in Southern France Germans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor and 1 harbour Germans win, taking Southern France from French with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone 1 elite moved from Germany to Slovakia Hungary 3 infantry moved from Bulgaria to Romania 1 infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from France to Germany 2 Waffen_Artys moved from France to Germany 6 waffen_infantrys moved from France to Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 106 Sea Zone to 123 Sea Zone 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Slovakia Hungary EDIT: 5 armour moved from France to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany EDIT: 1 armour moved from France to Germany EDIT: 1 G_Rail moved from Germany to France EDIT: 1 G_Rail and 1 artillery moved from France to Slovakia Hungary EDIT: 1 bomber moved from Southern France to Western Germany EDIT: 2 tactical_bombers moved from Southern France to Western Germany EDIT: 2 fighters moved from Southern France to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 German_Heavy_BB placed in 112 Sea Zone 1 Panzer_General and 1 elite placed in Germany 1 GAirCommander, 2 German_Engineers, 2 German_LCVs and 2 german_paras placed in Germany 1 infantry placed in Germany 2 infantry placed in France Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Panzer_General EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-g2.tsvg I consulted the Fuehrer but he would not agree to surrender. Instead he requested that 1st Panzer General be formed! It's in the rulebook and will be quite handy when the Soviets start churning out huge amounts of tanks about Turns 6-7. Early game it only fits with the Nazis but good to know about it nevertheless. Well, we made it to Turn 2 and you have already made a bit of history in that I have never seen the Frenchies go on the offense on F1 except in limited naval situations. Looks like you are forming a formidable Task Force of naval and air assets around Gibraltar so had to roll out the Bismarck to counter that. Over to Uncle Joe now.
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@trout About to start R2 but had to reread the rules - so you bought a Battleship !? WOW. I actually enjoyed the movie about a BB in Hawaii fighting aliens like two decades ago...
I forgot to mention that the Australians paid hard cash to Destroy a harbor they had to deny those shifty Japs (gosh I LOVE Japanese girls... can we switch please? I'll trade you Russia for Japan. I'm returning there a couple weeks I hope...
@beelee
And how do I "arm" mines? I read about engineers but can we arm mines another way? And did I do good to put mines in India? I thought that that was the only exception to otherwise having to put mines in the capital and ship them to wherever ...OK so I will try to buy a commissar but I am still confused over WHERE you put your Panzer General formation and units?
And I see I can already form Soviet Commissar "groups" or whatever they are called, consisting of the Commissar unit and 3 others land units (likely a tank and two infantry but who knows...)
I need to know how to do all this so my R2 might end up being just a practice round since I don't know that they are at war with anyone yet right??
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R2 seems clear but I have no idea how to actually make the two ARMY GROUPS. But I want in Ukraine and Moscow two such Army Groups and with the commissar leader, a tank next and Art and Inf for the final 3 pieces.
And I want to arm mines but don't know how.
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSSIA_2.txt
I note that you attacked Southern France with almost a Panzer Division and the entire Luftwaffe - I am proud...hahaha
1764816601384-4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-RUSSIA_2.tsvg
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heh heh
yea i saw ANZC dusted Singapore. Actually, only UK can do that and it costs against there 20 PU spending. So you might want to just give ANZC an extra 4 bucks or unit equivalent and put the Harbor back and let UK dust it next rd.
I doubt JPN will attack Rd 2, so you should be safe but yea, Iusually whack it early. Same with PHIs

Best combo for a Commisar "Corps" game wise, is at least 1 Tank and 2 Mech or any type of Move 2 unit. Early game that isn't always possible.
Usually you will just have 3 Tanks and the Commiesar.
Will do a test save before R's next turn showing how to move to the Boxes. I think Trout already did with his Panzer Army, so you can look at History how he did it.
Notes should explain it fairly well but it can still be confusing until you do it a few times.