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    EXP Game 1 Trout vs Johnny Cat

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    • T
      Trout @JohnnyCat last edited by Trout

      @johnnycat Hey there JC. A few things I am noticing from your UK2.

      1. If a territory is Pro-Allied, then you can just plop a dude on it and it becomes yours. So in the future, one move that most people do is on UK1, move an infantry into Persia and immediately you receive 2 extra dollars and 2 free UK dudes.

      2. In the Pacific, somehow you were able to land a Bomber on your carrier in SZ10, but carriers can only carry fighters and Tac B's unless you are Doolittle but I digress. There is a special carrier that enters the game later which can carry Bombers but they are not available in the early game where we are now.

      3. Looks like you have submarines in SZ30 and SZ31 for blocking but submarines don't block naval unit movement.

      4. It's a common move for UK that any dudes in South Africa use the railroad instead of walking through the Serengeti.

      5. Those four orange territories in the South Pacific are big money. Sometimes referred to as the money islands. Allies can also just plop guys on there and get the extra money each turn. So a common move is on UK1 for UK to move a guy by transport from India or Malaya to Sumatra and voila! income up by 4. Then on ANZAC1, move a guy from New South Wales to Java and now Crocodile Dundee's boys just got 4 extra dollars each turn. Then often they make things difficult by fortifying those islands. Each fort costs $1 and increases dude defense to 3.

      With those things in mind, do you want to redo your UK2? Or if you like I can do Edit Move on Mafia's turn to have your 2 dudes in Rhodesia relocate to the pyramids if that is where you would like them to debark from the train.

      Probably beginning to see why Game 1 always ends up being largely a learning exercise

      JohnnyCat 1 Reply Last reply Reply Quote 0
      • JohnnyCat
        JohnnyCat @Trout last edited by

        @trout OK YES

        But not because I am super competitive, ego centric, narcissist that must WIN... hahahaha

        though I mention it because I applaud you for actually trying to teach me - I've occasionally met dudes that were shockingly competitive. to a fault..

        And also because I need to learn and fixing all this would be helpful.... I have no idea why a bomber is on a carrier - wait you mean the little tact bomber? I thought that was a fighter like a carrier based dive bomber

        Anyway I will redo now... thanks

        B 1 Reply Last reply Reply Quote 0
        • JohnnyCat
          JohnnyCat last edited by

          @beelee @Trout

          So there are the large bomber units - and I gather they don't land on carriers ... but it's nice to hear that the rules allow for some Doolittle action later on... where are those rules in the rule book ?

          Those "tactical" bombers - can land on carriers?

          Can dudes in California or Central America take RR to the east coast?

          How does South African dudes take a railroad? I don't see RR units like those wheel things that China has. And USSR has too

          I noticed the wheel things can move way more than 3 guys...how to use those wheel things and RR in general...

          Thanks

          1 Reply Last reply Reply Quote 1
          • B
            beelee @JohnnyCat last edited by beelee

            @johnnycat

            heh heh We're all about FandG here Cat. Or back in the 70s "Fun and Games" lol

            yea so the Bmbr on the CV is because in Early 1943 JPN and USA are allowed to build 2 Hvy CVs each which can carry more planes, including Strat Bmbrs. Not really sure what to make of that part of the rule but as mentioned previously, these are the Captain's rules 🙂

            I will make an adjustment for the next update where this is not possible to land a Strategic Bmbr on a CV until then. Then being when they become available in Early 43 🙂

            Note that there is Player Enforcement regarding the use of the Hvy CVs when they are in play. Refer to the triplea Game Notes for more information.

            Edit
            yea there are a lot of somewhat new optional rules that aren't in the rule book. Here is the one for Hvy CVs

            https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf

            The House rule link at the other site will list them all. Or almost all. he might be missing 1 or 2 🙂

            https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

            just scroll down a bit and you'll see them

            Screenshot from 2025-12-05 21-54-33.png

            I've thought about putting them all in one doc but have never tried. I'd have to think and learn how to do it lol Probably pretty easy but so was trying to remember which key opened the gas cap lol

            Dementia has it's plus and minuses but at least I didnt take a hammer claw and rip it open 🙂

            Edit
            The Paratroopers can move 3 from a Air Base. They get a boost like planes do as the Para is considered to have his transportation as part of his unit.

            For USA, I haven't really used them much, as they take a while to get into position. There is probably some strategies out there that do use them though. I've thought about exploring it but really haven't that much.

            A UK AB in GIB would let them hit S FRA and if you trprt them to London then they can hit W EUR.

            UK Paras seem a better go but I'm just a intermediate oob Global player so i'm sure there are other options I don't even see.

            @Trout is correct in saying the multiple options one has. We're still finding them and with all the possibillities, you might be able to narrow them down but probably take a while and the multiple counters ... well lets just say I don't see this game getting stale anytime soon 🙂

            1 Reply Last reply Reply Quote 0
            • JohnnyCat
              JohnnyCat last edited by

              @Trout

              Bigger
              104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK2.txt

              Better
              1764869309613-74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-UK2_TAKE2.tsvg

              Badder

              JohnnyCat 1 Reply Last reply Reply Quote 0
              • JohnnyCat
                JohnnyCat @JohnnyCat last edited by

                @Trout I hope this is better - thanks again for the help

                And this time I figured out how to do the harbor demolition the correct way - very fulfilling as @beelee was advocating...

                1 Reply Last reply Reply Quote 1
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