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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout OK YES

      But not because I am super competitive, ego centric, narcissist that must WIN... hahahaha

      though I mention it because I applaud you for actually trying to teach me - I've occasionally met dudes that were shockingly competitive. to a fault..

      And also because I need to learn and fixing all this would be helpful.... I have no idea why a bomber is on a carrier - wait you mean the little tact bomber? I thought that was a fighter like a carrier based dive bomber

      Anyway I will redo now... thanks

      B 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat
        last edited by

        @beelee @Trout

        So there are the large bomber units - and I gather they don't land on carriers ... but it's nice to hear that the rules allow for some Doolittle action later on... where are those rules in the rule book ?

        Those "tactical" bombers - can land on carriers?

        Can dudes in California or Central America take RR to the east coast?

        How does South African dudes take a railroad? I don't see RR units like those wheel things that China has. And USSR has too

        I noticed the wheel things can move way more than 3 guys...how to use those wheel things and RR in general...

        Thanks

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @JohnnyCat
          last edited by beelee

          @johnnycat

          heh heh We're all about FandG here Cat. Or back in the 70s "Fun and Games" lol

          yea so the Bmbr on the CV is because in Early 1943 JPN and USA are allowed to build 2 Hvy CVs each which can carry more planes, including Strat Bmbrs. Not really sure what to make of that part of the rule but as mentioned previously, these are the Captain's rules 🙂

          I will make an adjustment for the next update where this is not possible to land a Strategic Bmbr on a CV until then. Then being when they become available in Early 43 🙂

          Note that there is Player Enforcement regarding the use of the Hvy CVs when they are in play. Refer to the triplea Game Notes for more information.

          Edit
          yea there are a lot of somewhat new optional rules that aren't in the rule book. Here is the one for Hvy CVs

          https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf

          The House rule link at the other site will list them all. Or almost all. he might be missing 1 or 2 🙂

          https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

          just scroll down a bit and you'll see them

          Screenshot from 2025-12-05 21-54-33.png

          I've thought about putting them all in one doc but have never tried. I'd have to think and learn how to do it lol Probably pretty easy but so was trying to remember which key opened the gas cap lol

          Dementia has it's plus and minuses but at least I didnt take a hammer claw and rip it open 🙂

          Edit
          The Paratroopers can move 3 from a Air Base. They get a boost like planes do as the Para is considered to have his transportation as part of his unit.

          For USA, I haven't really used them much, as they take a while to get into position. There is probably some strategies out there that do use them though. I've thought about exploring it but really haven't that much.

          A UK AB in GIB would let them hit S FRA and if you trprt them to London then they can hit W EUR.

          UK Paras seem a better go but I'm just a intermediate oob Global player so i'm sure there are other options I don't even see.

          @Trout is correct in saying the multiple options one has. We're still finding them and with all the possibillities, you might be able to narrow them down but probably take a while and the multiple counters ... well lets just say I don't see this game getting stale anytime soon 🙂

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by

            @Trout

            Bigger
            104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK2.txt

            Better
            1764869309613-74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-UK2_TAKE2.tsvg

            Badder

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @JohnnyCat
              last edited by

              @Trout I hope this is better - thanks again for the help

              And this time I figured out how to do the harbor demolition the correct way - very fulfilling as @beelee was advocating...

              T 1 Reply Last reply Reply Quote 1
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 2
                
                    Purchase Units - Italians
                        Italians buy 1 fighter, 1 infantry and 1 italian_para; Remaining resources: 4 PUs; 
                
                    Combat Move - Italians
                        Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                        Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        2 armour moved from Yugoslavia to Greece
                        4 infantry moved from Yugoslavia to 97 Sea Zone
                        2 artilleries moved from Yugoslavia to 97 Sea Zone
                        2 artilleries and 4 infantry moved from 97 Sea Zone to Greece
                        1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                        1 bomber moved from Southern Italy to 94 Sea Zone
                        1 fighter moved from Southern Italy to 94 Sea Zone
                        EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                        EDIT: 1 infantry moved from Southern Italy to Greece
                        1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                              Italians take Algeria from French
                        2 infantry moved from Tobruk to Libya
                
                    Combat - Italians
                        Battle in Greece
                            Italians attack with 1 Italian_LCV, 2 armour, 2 artilleries and 5 infantry
                            Neutral_Allies defend with 4 infantry
                            Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                            Casualties for Italians: 1 Italian_LCV and 1 infantry
                            Casualties for Neutral_Allies: 4 infantry
                        Battle in 94 Sea Zone
                            Italians attack with 1 bomber, 1 destroyer and 1 fighter
                            British defend with 1 cruiser
                            Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                            Casualties for Italians: 1 destroyer
                            Casualties for British: 1 cruiser
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                        1 bomber moved from 94 Sea Zone to Southern Italy
                        1 fighter moved from 94 Sea Zone to Southern Italy
                        1 infantry moved from Northern Italy to Southern Italy
                        1 infantry moved from Yugoslavia to Northern Italy
                        1 Europe_Rail moved from Southern Italy to Yugoslavia
                        1 Europe_Rail and 1 artillery moved from Yugoslavia to Southern Italy
                

                dbb6ea70-31c5-49dd-9820-8cc1a035c64e-exp-game-1-jc-i2.tsvg
                Place Units - Italians
                1 fighter, 1 infantry and 1 italian_para placed in Southern Italy

                    Turn Complete - Italians
                        Italians collect 15 PUs; end with 19 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
                

                Yep. Definitely better 👍
                eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-i2.tsvg

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat
                  last edited by JohnnyCat

                  @trout said in EXP Game 1 Trout vs Johnny Cat:

                  eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-i2.tsvg

                  Necessary Rule questions : @Beelee @Trout

                  How are Naval Mines used? There are three types

                  And what is the Air Transport plane used for?

                  Can any vehicle carry art or inf or mines and move them around the map?

                  How to place fortifications? ANZAC bought one but cannot seem to place it

                  @Trout: Before I can complete the ANZAC turn I need to know how to fortify New Guinea and how to grab those islands that are orange. My inf on transports cannot invade so maybe I need other types?? Thanks

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Naval Mines I don’t know how to use either. There’s a rule that the only Pacific islands that can’t be fortified are New Zealand, New Guinea and Dutch New Guinea. I can edit you back the money for ANZAC if you don’t want the forts now that you know that. It’s in the rule book under Fortifications. Also forts can only be placed if you own the territory at the beginning of your turn.

                    If it helps in practice the best places to fortify are Philippines since Japan will eventually attack that and then it’s a common strategy for UK to take Sumatra and then start piling on more dudes in forts while Aussies do the same in Java. Some guys also build forts in Caroline Islands when playing Tojo. Hope that helps

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout HOW can ANZAC take Java

                      In numerous simulations I added marines and transports and air carriers and even tried declaring war on Neutrals all to no avail.

                      I'll ask @beelee

                      T B 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat You move in during NonCombat Movement. Sorry I should have mentioned that

                        1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          Yea you have to have a Inf present in order to place Fortifications. Player Enforced on amount. Also don't take as casualty in battle as triplea will give that option.

                          New Guinea can't be fortified.

                          Screenshot from 2025-12-06 12-10-21.png

                          Page 32 of rulebook for further information.

                          Screenshot from 2025-12-06 12-14-31.png

                          I'll explain Naval Mines after this coffee kicks in 🙂

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee thank you

                            So if I have an air transport I can move in and art ?

                            Can I fly some infantry into those orange territories during non combat phase ?

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat

                              Yes you can.

                              Screenshot from 2025-12-06 12-29-00.png

                              Screenshot from 2025-12-06 12-26-20.png

                              Page 51 of rulebook for full info.

                              Only the reich can fly Armored Units. Can't fly LMs. I think the LMs are Player Enforced can't remember.

                              Edit
                              You must control the TTy at the begininng of your turn to do so. Player Enforced

                              Edit 2
                              Landmines can move 1 space in NCM or they can use raill movement same as Inf etc ... You can also load 3 on a Naval Trprt plus 1 Infantry. If no Infantry can still only transport 3. I believe this is Player Enforced.

                              They can't use Air Trprt. Player Enforced as well.

                              Edit 3
                              Naval Mines are a little more complex. I need to clarify the Notes. I will do so on next update. I thought I already had 🙂

                              Screenshot from 2025-12-06 12-39-11.png

                              They aren't in the rulebook. https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                              An Escort can transport up to 3 Naval Mines. The way triplea does it, you have Naval Mine NavalMine.png counts as 1 Mine.

                              Naval Mine 2
                              NavalMine2.png and 3 NavalMine3.png

                              You buy the desired amount during Purchase and then place in your Capital 2nd Place Phase. That's the only place you can place them.

                              Next turn, you can load onto a Escort and move them and the Escort same as you would a Transport. you do this in NCM. You can leave them "loaded" on the Escort or you can "sew/Arm" them in the SZ you're at.

                              In order to do that, after NCM at start of 2nd Place, use edit to remove the Escort and the NMs. Then edit the Escort back in and add the NM to the SZ using the "Changer" player.

                              There aren't many SZ Border specific ones like the LMs have, so you will need to document which SZ they are defending in the Comment Log and or Game thread.

                              There is some Player Enforcement with not using the Escort in combat etc ... read the above link for correct Game Play.

                              To remove "sweep" them, you have to use the dice roller and edit the correct result. Same for when Ships cross their defended area. Work same as LMs in that sense.

                              It's a little involved but it's the best triplea can do 🙂

                              Example in a bit.

                              Edit 4
                              If I remember right, it can be difficult to load them when a Naval Trprt is also present. You might have to click on the SZ where the Ships are and that gives you the option to select which Escort or Trprt to load.

                              I usually just roll with a 3 spot.

                              Buy and place NM

                              Screenshot from 2025-12-06 13-10-47.png

                              In NCM load onto Escort

                              Screenshot from 2025-12-06 13-12-15.png

                              Move or not, in this example we aren't going to move. We are going to place them in 113 SZ and Arm them against 112 SZ. So at start of Place we remove with edit and then replace as mentioned above.

                              You have to remove the Escort in order to remove the NM.

                              Screenshot from 2025-12-06 13-24-11.png

                              If you forget and don't do it at the begininng of place and there is a Trprt present that changes the Escort into a Convoy escort, it won't let you change it.

                              Just add in the Changer Mines and ignore the loaded ones. Try and remove them on your next turn.

                              Edit Again lol

                              So the above might be a little misleading. You buy the NM and place it in your Capital 2nd Place Phase. Next turn you can load onto Escort

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee what is LM

                                And the game seemed

                                How are naval mines supposed to be used and against what units ?

                                Thx

                                bolded textto say somewhere I can’t recall that the UK can treat India like a capital for placement of capital-restricted units … including naval and land mines

                                In solo play versus the computer I notice that naval mines affect land attackers. Why this is?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  LM = LandMine

                                  Naval Mines force Ships to roll a 3 or better to miss. 1 or 2 they take a hit. Subs immune as are LCVs

                                  I'd read the above link. Explains it better.

                                  Triplea can't do it all. Some things you have to Player Enforce like you would on the real board. 🙂

                                  Earthquake just hit in Alaska where I used to live. Or close by. Enough to spill my buddy's beer lol

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                                  • JohnnyCatJ Offline
                                    JohnnyCat
                                    last edited by

                                    @Trout @beelee

                                    ANZAC Round 2

                                    Yep the Aussies declared war on Japan - is that ok? Is that a bad thing to do?

                                    1765030125694-eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-ANZAC_FRENCHIE_2.tsvg

                                    Probably I am missing something huge and I am not sure if I need to use the editor for anything so here are the game notes:

                                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_2.txt

                                    B T 3 Replies Last reply Reply Quote 1
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      F JPN

                                      Kill as many as you can

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Hey JC. No problem with attacking J if you want to do that. With regards to your question about what you could be missing. Allies have the ability to hit Japan several times in a row before Japan gets to counter. So two nuances are:

                                        1. If you intend to attack J with the Aussies, then at a minimum declare war with UK before that. Reason is that UK gets a 5 dollar bonus if they are at war with J and have Singapore and Hong Kong. That bonus usually goes away quick because it's impossible to keep J from taking it. But if UK declares first, they will at least get the bonus for one turn before J takes HK.

                                        2. With US, they cannot declare war with J until US4 but so you are tracking. There's a bonus that J gets for each turn of peace with USA ($10). There's also a one-time bonus that USA gets IF J attacks them first which is 6 dudes and 2 fighter planes get added free to Western US.

                                        Lastly, my anniversary is tomorrow so will be out for the day with wifey today. So won't post any turns until tomorrow or Tuesday.

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat The Fuehrer has declared war on those Commies! Lebensraum is needed. By rule, you can place 10 IPC worth of units anywhere I am not attacking at this time, before Combat, or you can just bank the 10 for purchases on your R3 turn. What is your decision Comrade Stalin?

                                          8326a81b-e86d-444f-8f4f-612f8cbfeb22-exp-game-1-jc-g3.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout gripped with fear Stalin cannot decide.

                                            But an aide partial to Siberia took advantage of Stalin’s petrified state to commission 2 $5-ruble tanks to that far east territory that already has two AA guns and somewhere around 15 infantry.

                                            T 1 Reply Last reply Reply Quote 1

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