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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat
      last edited by

      @beelee @Trout

      So there are the large bomber units - and I gather they don't land on carriers ... but it's nice to hear that the rules allow for some Doolittle action later on... where are those rules in the rule book ?

      Those "tactical" bombers - can land on carriers?

      Can dudes in California or Central America take RR to the east coast?

      How does South African dudes take a railroad? I don't see RR units like those wheel things that China has. And USSR has too

      I noticed the wheel things can move way more than 3 guys...how to use those wheel things and RR in general...

      Thanks

      1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @JohnnyCat
        last edited by beelee

        @johnnycat

        heh heh We're all about FandG here Cat. Or back in the 70s "Fun and Games" lol

        yea so the Bmbr on the CV is because in Early 1943 JPN and USA are allowed to build 2 Hvy CVs each which can carry more planes, including Strat Bmbrs. Not really sure what to make of that part of the rule but as mentioned previously, these are the Captain's rules 🙂

        I will make an adjustment for the next update where this is not possible to land a Strategic Bmbr on a CV until then. Then being when they become available in Early 43 🙂

        Note that there is Player Enforcement regarding the use of the Hvy CVs when they are in play. Refer to the triplea Game Notes for more information.

        Edit
        yea there are a lot of somewhat new optional rules that aren't in the rule book. Here is the one for Hvy CVs

        https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf

        The House rule link at the other site will list them all. Or almost all. he might be missing 1 or 2 🙂

        https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

        just scroll down a bit and you'll see them

        Screenshot from 2025-12-05 21-54-33.png

        I've thought about putting them all in one doc but have never tried. I'd have to think and learn how to do it lol Probably pretty easy but so was trying to remember which key opened the gas cap lol

        Dementia has it's plus and minuses but at least I didnt take a hammer claw and rip it open 🙂

        Edit
        The Paratroopers can move 3 from a Air Base. They get a boost like planes do as the Para is considered to have his transportation as part of his unit.

        For USA, I haven't really used them much, as they take a while to get into position. There is probably some strategies out there that do use them though. I've thought about exploring it but really haven't that much.

        A UK AB in GIB would let them hit S FRA and if you trprt them to London then they can hit W EUR.

        UK Paras seem a better go but I'm just a intermediate oob Global player so i'm sure there are other options I don't even see.

        @Trout is correct in saying the multiple options one has. We're still finding them and with all the possibillities, you might be able to narrow them down but probably take a while and the multiple counters ... well lets just say I don't see this game getting stale anytime soon 🙂

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by

          @Trout

          Bigger
          104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK2.txt

          Better
          1764869309613-74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-UK2_TAKE2.tsvg

          Badder

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @JohnnyCat
            last edited by

            @Trout I hope this is better - thanks again for the help

            And this time I figured out how to do the harbor demolition the correct way - very fulfilling as @beelee was advocating...

            T 1 Reply Last reply Reply Quote 1
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 2
              
                  Purchase Units - Italians
                      Italians buy 1 fighter, 1 infantry and 1 italian_para; Remaining resources: 4 PUs; 
              
                  Combat Move - Italians
                      Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                      Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      2 armour moved from Yugoslavia to Greece
                      4 infantry moved from Yugoslavia to 97 Sea Zone
                      2 artilleries moved from Yugoslavia to 97 Sea Zone
                      2 artilleries and 4 infantry moved from 97 Sea Zone to Greece
                      1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                      1 bomber moved from Southern Italy to 94 Sea Zone
                      1 fighter moved from Southern Italy to 94 Sea Zone
                      EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                      EDIT: 1 infantry moved from Southern Italy to Greece
                      1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                            Italians take Algeria from French
                      2 infantry moved from Tobruk to Libya
              
                  Combat - Italians
                      Battle in Greece
                          Italians attack with 1 Italian_LCV, 2 armour, 2 artilleries and 5 infantry
                          Neutral_Allies defend with 4 infantry
                          Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                          Casualties for Italians: 1 Italian_LCV and 1 infantry
                          Casualties for Neutral_Allies: 4 infantry
                      Battle in 94 Sea Zone
                          Italians attack with 1 bomber, 1 destroyer and 1 fighter
                          British defend with 1 cruiser
                          Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                          Casualties for Italians: 1 destroyer
                          Casualties for British: 1 cruiser
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                      1 bomber moved from 94 Sea Zone to Southern Italy
                      1 fighter moved from 94 Sea Zone to Southern Italy
                      1 infantry moved from Northern Italy to Southern Italy
                      1 infantry moved from Yugoslavia to Northern Italy
                      1 Europe_Rail moved from Southern Italy to Yugoslavia
                      1 Europe_Rail and 1 artillery moved from Yugoslavia to Southern Italy
              

              dbb6ea70-31c5-49dd-9820-8cc1a035c64e-exp-game-1-jc-i2.tsvg
              Place Units - Italians
              1 fighter, 1 infantry and 1 italian_para placed in Southern Italy

                  Turn Complete - Italians
                      Italians collect 15 PUs; end with 19 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
              

              Yep. Definitely better 👍
              eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-i2.tsvg

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat
                last edited by JohnnyCat

                @trout said in EXP Game 1 Trout vs Johnny Cat:

                eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-i2.tsvg

                Necessary Rule questions : @Beelee @Trout

                How are Naval Mines used? There are three types

                And what is the Air Transport plane used for?

                Can any vehicle carry art or inf or mines and move them around the map?

                How to place fortifications? ANZAC bought one but cannot seem to place it

                @Trout: Before I can complete the ANZAC turn I need to know how to fortify New Guinea and how to grab those islands that are orange. My inf on transports cannot invade so maybe I need other types?? Thanks

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Naval Mines I don’t know how to use either. There’s a rule that the only Pacific islands that can’t be fortified are New Zealand, New Guinea and Dutch New Guinea. I can edit you back the money for ANZAC if you don’t want the forts now that you know that. It’s in the rule book under Fortifications. Also forts can only be placed if you own the territory at the beginning of your turn.

                  If it helps in practice the best places to fortify are Philippines since Japan will eventually attack that and then it’s a common strategy for UK to take Sumatra and then start piling on more dudes in forts while Aussies do the same in Java. Some guys also build forts in Caroline Islands when playing Tojo. Hope that helps

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout HOW can ANZAC take Java

                    In numerous simulations I added marines and transports and air carriers and even tried declaring war on Neutrals all to no avail.

                    I'll ask @beelee

                    T B 2 Replies Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat You move in during NonCombat Movement. Sorry I should have mentioned that

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Yea you have to have a Inf present in order to place Fortifications. Player Enforced on amount. Also don't take as casualty in battle as triplea will give that option.

                        New Guinea can't be fortified.

                        Screenshot from 2025-12-06 12-10-21.png

                        Page 32 of rulebook for further information.

                        Screenshot from 2025-12-06 12-14-31.png

                        I'll explain Naval Mines after this coffee kicks in 🙂

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee thank you

                          So if I have an air transport I can move in and art ?

                          Can I fly some infantry into those orange territories during non combat phase ?

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            Yes you can.

                            Screenshot from 2025-12-06 12-29-00.png

                            Screenshot from 2025-12-06 12-26-20.png

                            Page 51 of rulebook for full info.

                            Only the reich can fly Armored Units. Can't fly LMs. I think the LMs are Player Enforced can't remember.

                            Edit
                            You must control the TTy at the begininng of your turn to do so. Player Enforced

                            Edit 2
                            Landmines can move 1 space in NCM or they can use raill movement same as Inf etc ... You can also load 3 on a Naval Trprt plus 1 Infantry. If no Infantry can still only transport 3. I believe this is Player Enforced.

                            They can't use Air Trprt. Player Enforced as well.

                            Edit 3
                            Naval Mines are a little more complex. I need to clarify the Notes. I will do so on next update. I thought I already had 🙂

                            Screenshot from 2025-12-06 12-39-11.png

                            They aren't in the rulebook. https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                            An Escort can transport up to 3 Naval Mines. The way triplea does it, you have Naval Mine NavalMine.png counts as 1 Mine.

                            Naval Mine 2
                            NavalMine2.png and 3 NavalMine3.png

                            You buy the desired amount during Purchase and then place in your Capital 2nd Place Phase. That's the only place you can place them.

                            Next turn, you can load onto a Escort and move them and the Escort same as you would a Transport. you do this in NCM. You can leave them "loaded" on the Escort or you can "sew/Arm" them in the SZ you're at.

                            In order to do that, after NCM at start of 2nd Place, use edit to remove the Escort and the NMs. Then edit the Escort back in and add the NM to the SZ using the "Changer" player.

                            There aren't many SZ Border specific ones like the LMs have, so you will need to document which SZ they are defending in the Comment Log and or Game thread.

                            There is some Player Enforcement with not using the Escort in combat etc ... read the above link for correct Game Play.

                            To remove "sweep" them, you have to use the dice roller and edit the correct result. Same for when Ships cross their defended area. Work same as LMs in that sense.

                            It's a little involved but it's the best triplea can do 🙂

                            Example in a bit.

                            Edit 4
                            If I remember right, it can be difficult to load them when a Naval Trprt is also present. You might have to click on the SZ where the Ships are and that gives you the option to select which Escort or Trprt to load.

                            I usually just roll with a 3 spot.

                            Buy and place NM

                            Screenshot from 2025-12-06 13-10-47.png

                            In NCM load onto Escort

                            Screenshot from 2025-12-06 13-12-15.png

                            Move or not, in this example we aren't going to move. We are going to place them in 113 SZ and Arm them against 112 SZ. So at start of Place we remove with edit and then replace as mentioned above.

                            You have to remove the Escort in order to remove the NM.

                            Screenshot from 2025-12-06 13-24-11.png

                            If you forget and don't do it at the begininng of place and there is a Trprt present that changes the Escort into a Convoy escort, it won't let you change it.

                            Just add in the Changer Mines and ignore the loaded ones. Try and remove them on your next turn.

                            Edit Again lol

                            So the above might be a little misleading. You buy the NM and place it in your Capital 2nd Place Phase. Next turn you can load onto Escort

                            JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee what is LM

                              And the game seemed

                              How are naval mines supposed to be used and against what units ?

                              Thx

                              bolded textto say somewhere I can’t recall that the UK can treat India like a capital for placement of capital-restricted units … including naval and land mines

                              In solo play versus the computer I notice that naval mines affect land attackers. Why this is?

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                LM = LandMine

                                Naval Mines force Ships to roll a 3 or better to miss. 1 or 2 they take a hit. Subs immune as are LCVs

                                I'd read the above link. Explains it better.

                                Triplea can't do it all. Some things you have to Player Enforce like you would on the real board. 🙂

                                Earthquake just hit in Alaska where I used to live. Or close by. Enough to spill my buddy's beer lol

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by

                                  @Trout @beelee

                                  ANZAC Round 2

                                  Yep the Aussies declared war on Japan - is that ok? Is that a bad thing to do?

                                  1765030125694-eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-ANZAC_FRENCHIE_2.tsvg

                                  Probably I am missing something huge and I am not sure if I need to use the editor for anything so here are the game notes:

                                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_2.txt

                                  B T 3 Replies Last reply Reply Quote 1
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    F JPN

                                    Kill as many as you can

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Hey JC. No problem with attacking J if you want to do that. With regards to your question about what you could be missing. Allies have the ability to hit Japan several times in a row before Japan gets to counter. So two nuances are:

                                      1. If you intend to attack J with the Aussies, then at a minimum declare war with UK before that. Reason is that UK gets a 5 dollar bonus if they are at war with J and have Singapore and Hong Kong. That bonus usually goes away quick because it's impossible to keep J from taking it. But if UK declares first, they will at least get the bonus for one turn before J takes HK.

                                      2. With US, they cannot declare war with J until US4 but so you are tracking. There's a bonus that J gets for each turn of peace with USA ($10). There's also a one-time bonus that USA gets IF J attacks them first which is 6 dudes and 2 fighter planes get added free to Western US.

                                      Lastly, my anniversary is tomorrow so will be out for the day with wifey today. So won't post any turns until tomorrow or Tuesday.

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat The Fuehrer has declared war on those Commies! Lebensraum is needed. By rule, you can place 10 IPC worth of units anywhere I am not attacking at this time, before Combat, or you can just bank the 10 for purchases on your R3 turn. What is your decision Comrade Stalin?

                                        8326a81b-e86d-444f-8f4f-612f8cbfeb22-exp-game-1-jc-g3.tsvg

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout gripped with fear Stalin cannot decide.

                                          But an aide partial to Siberia took advantage of Stalin’s petrified state to commission 2 $5-ruble tanks to that far east territory that already has two AA guns and somewhere around 15 infantry.

                                          T 1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by Trout

                                            @johnnycat Game History

                                            Round: 3
                                            
                                                Research Technology - Germans
                                            
                                                Purchase Units - Germans
                                                    triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                                    triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                                    Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                                    triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                                    Germans buy 2 GermanUBoats, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 3 PUs; 
                                            
                                                Place Units - Germans
                                                    Units in Germany being upgraded or consumed: 1 waffen_infantry
                                                    1 Waffen_Oberst placed in Germany
                                            
                                                Politics - Germans
                                                    Germans takes Political Action: Political Action Axis To War With Russians
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                            
                                                Combat Move - Germans
                                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                        Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
                                                    1 infantry moved from Poland to Baltic States
                                                          Germans take Baltic States from Russians
                                                    1 elite moved from Slovakia Hungary to Eastern Poland
                                                          Germans take Eastern Poland from Russians
                                                    EDIT: 1 1stPanzerArmy moved from Germany to Army Group Centre
                                                    EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen
                                                    EDIT: 2 waffen_infantrys moved from Germany to 1st Waffen
                                                    EDIT: 1 Waffen_Arty moved from Germany to 1st Waffen
                                                    EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre
                                                    EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
                                                    EDIT: 4 artilleries moved from Slovakia Hungary to Army Group Centre
                                                    EDIT: 1 artillery moved from Slovakia Hungary to Army Group Centre
                                                    EDIT: 7 infantry moved from Slovakia Hungary to Army Group Centre
                                                    EDIT: Germans undo move 11.
                                                    EDIT: 4 infantry moved from Slovakia Hungary to Army Group Centre
                                                    EDIT: 1 infantry moved from Slovakia Hungary to Army Group Centre
                                                    3 GermanUBoats moved from 123 Sea Zone to 109 Sea Zone
                                                    1 infantry moved from Romania to Bessarabia
                                                    2 bombers moved from Western Germany to Bessarabia
                                                    3 armour moved from Slovakia Hungary to Eastern Poland
                                                    3 waffen_infantrys moved from Germany to Eastern Poland
                                                    1 Waffen_Arty moved from Germany to Eastern Poland
                                                    1 mech_infantry moved from Germany to Eastern Poland
                                                    1 infantry moved from Romania to Bessarabia
                                                    1 fighter moved from Western Germany to 93 Sea Zone
                                                    1 tactical_bomber moved from Western Germany to 93 Sea Zone
                                                    1 GAirCommander moved from Germany to 115 Sea Zone
                                                    3 tactical_bombers moved from Western Germany to 115 Sea Zone
                                                    1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone
                                                    3 fighters moved from Western Germany to 115 Sea Zone
                                            
                                                Combat - Germans
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Battle in Bessarabia
                                                        Germans attack with 2 bombers and 2 infantry
                                                        Russians defend with 1 infantry
                                                        Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 infantry
                                                    Battle in 93 Sea Zone
                                                        Germans attack with 1 fighter and 1 tactical_bomber
                                                        British defend with 1 destroyer
                                                        Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                                                        Casualties for Germans: 1 fighter
                                                        Casualties for British: 1 destroyer
                                                    Battle in 115 Sea Zone
                                                        Germans attack with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers
                                                        Russians defend with 1 cruiser
                                                        Germans win with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                                                        Casualties for Russians: 1 cruiser
                                            
                                                Non Combat Move - Germans
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Greece
                                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                    EDIT: 1 GAirCommander moved from 115 Sea Zone to 1st Luftflotten
                                                    EDIT: 2 fighters moved from 115 Sea Zone to 1st Luftflotten
                                                    EDIT: 2 tactical_bombers moved from 115 Sea Zone to 1st Luftflotten
                                                    EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Germany
                                                    1 bomber moved from Bessarabia to Germany
                                                    1 bomber moved from Bessarabia to Germany
                                                    1 tactical_bomber moved from 115 Sea Zone to Germany
                                                    1 fighter moved from 115 Sea Zone to Germany
                                                    3 aaGuns moved from Slovakia Hungary to Eastern Poland
                                                    2 German_Engineers moved from Germany to France
                                                    1 G_Rail and 1 German_LCV moved from Germany to Greece
                                                    1 G_Rail and 1 German_LCV moved from Germany to Greece
                                                    2 infantry moved from Bulgaria to Greece
                                                    2 german_paras moved from Germany to Romania
                                                    1 elite moved from Germany to Poland
                                                    1 aaGun moved from Germany to Slovakia Hungary
                                                    1 aaGun moved from Western Germany to Germany
                                                    2 infantry moved from Slovakia Hungary to Eastern Poland
                                                    1 infantry moved from Slovakia Hungary to Eastern Poland
                                                    1 infantry moved from Poland to Eastern Poland
                                                    1 infantry moved from Germany to Slovakia Hungary
                                                    1 armour moved from Germany to Romania
                                                    1 aaGun moved from Western Germany to Denmark
                                                    1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
                                                    1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                                            
                                                Place Units - Germans
                                                    2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
                                                    2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
                                                    1 infantry placed in Normandy Bordeaux
                                                    1 infantry placed in Southern France
                                                    1 armour and 4 infantry placed in Germany
                                                    1 infantry placed in Western Germany
                                            
                                                Turn Complete - Germans
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Germans collect 44 PUs; end with 47 PUs
                                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                                            

                                            Interesting choice to put your tanks there. I may copy that move in a future game. There's a few House Rules that are kicking in now that you may not be aware of as it appears you have not previously read the House Rules Rule Book. https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion For the Rule Book, click on this link, then in the very first post you will find a hyperlink to the "Revised Rulebook, Axis & Allies Global ...." A few rules in particular you will want to look for are Soviet Guard Infantry, Non-aggression Pacts and the entire 3.0 Section II which has several House Rules regarding the Pacific. Free dudes and planes with the National Guard, and free ships with the "Increased Ship Building", Super Heavy Battleships, and other cool stuff. Also, you may notice I formed an Army Group in Eastern Poland. The rulebook can explain that for you as well.
                                            0b59adda-40b4-4beb-863e-c4372dd9e339-exp-game-1-jc-g3.tsvg

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