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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @JohnnyCat
      last edited by

      @Trout I hope this is better - thanks again for the help

      And this time I figured out how to do the harbor demolition the correct way - very fulfilling as @beelee was advocating...

      T 1 Reply Last reply Reply Quote 1
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 2
        
            Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 italian_para; Remaining resources: 4 PUs; 
        
            Combat Move - Italians
                Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 armour moved from Yugoslavia to Greece
                4 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries moved from Yugoslavia to 97 Sea Zone
                2 artilleries and 4 infantry moved from 97 Sea Zone to Greece
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                EDIT: 1 infantry moved from Southern Italy to Greece
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 infantry moved from Tobruk to Libya
        
            Combat - Italians
                Battle in Greece
                    Italians attack with 1 Italian_LCV, 2 armour, 2 artilleries and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Italian_LCV and 1 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    British defend with 1 cruiser
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 cruiser
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Italians
                Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                1 bomber moved from 94 Sea Zone to Southern Italy
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                1 Europe_Rail moved from Southern Italy to Yugoslavia
                1 Europe_Rail and 1 artillery moved from Yugoslavia to Southern Italy
        

        dbb6ea70-31c5-49dd-9820-8cc1a035c64e-exp-game-1-jc-i2.tsvg
        Place Units - Italians
        1 fighter, 1 infantry and 1 italian_para placed in Southern Italy

            Turn Complete - Italians
                Italians collect 15 PUs; end with 19 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
        

        Yep. Definitely better 👍
        eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-i2.tsvg

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by JohnnyCat

          @trout said in EXP Game 1 Trout vs Johnny Cat:

          eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-i2.tsvg

          Necessary Rule questions : @Beelee @Trout

          How are Naval Mines used? There are three types

          And what is the Air Transport plane used for?

          Can any vehicle carry art or inf or mines and move them around the map?

          How to place fortifications? ANZAC bought one but cannot seem to place it

          @Trout: Before I can complete the ANZAC turn I need to know how to fortify New Guinea and how to grab those islands that are orange. My inf on transports cannot invade so maybe I need other types?? Thanks

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Naval Mines I don’t know how to use either. There’s a rule that the only Pacific islands that can’t be fortified are New Zealand, New Guinea and Dutch New Guinea. I can edit you back the money for ANZAC if you don’t want the forts now that you know that. It’s in the rule book under Fortifications. Also forts can only be placed if you own the territory at the beginning of your turn.

            If it helps in practice the best places to fortify are Philippines since Japan will eventually attack that and then it’s a common strategy for UK to take Sumatra and then start piling on more dudes in forts while Aussies do the same in Java. Some guys also build forts in Caroline Islands when playing Tojo. Hope that helps

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout HOW can ANZAC take Java

              In numerous simulations I added marines and transports and air carriers and even tried declaring war on Neutrals all to no avail.

              I'll ask @beelee

              T B 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat You move in during NonCombat Movement. Sorry I should have mentioned that

                1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  Yea you have to have a Inf present in order to place Fortifications. Player Enforced on amount. Also don't take as casualty in battle as triplea will give that option.

                  New Guinea can't be fortified.

                  Screenshot from 2025-12-06 12-10-21.png

                  Page 32 of rulebook for further information.

                  Screenshot from 2025-12-06 12-14-31.png

                  I'll explain Naval Mines after this coffee kicks in 🙂

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee thank you

                    So if I have an air transport I can move in and art ?

                    Can I fly some infantry into those orange territories during non combat phase ?

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      Yes you can.

                      Screenshot from 2025-12-06 12-29-00.png

                      Screenshot from 2025-12-06 12-26-20.png

                      Page 51 of rulebook for full info.

                      Only the reich can fly Armored Units. Can't fly LMs. I think the LMs are Player Enforced can't remember.

                      Edit
                      You must control the TTy at the begininng of your turn to do so. Player Enforced

                      Edit 2
                      Landmines can move 1 space in NCM or they can use raill movement same as Inf etc ... You can also load 3 on a Naval Trprt plus 1 Infantry. If no Infantry can still only transport 3. I believe this is Player Enforced.

                      They can't use Air Trprt. Player Enforced as well.

                      Edit 3
                      Naval Mines are a little more complex. I need to clarify the Notes. I will do so on next update. I thought I already had 🙂

                      Screenshot from 2025-12-06 12-39-11.png

                      They aren't in the rulebook. https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                      An Escort can transport up to 3 Naval Mines. The way triplea does it, you have Naval Mine NavalMine.png counts as 1 Mine.

                      Naval Mine 2
                      NavalMine2.png and 3 NavalMine3.png

                      You buy the desired amount during Purchase and then place in your Capital 2nd Place Phase. That's the only place you can place them.

                      Next turn, you can load onto a Escort and move them and the Escort same as you would a Transport. you do this in NCM. You can leave them "loaded" on the Escort or you can "sew/Arm" them in the SZ you're at.

                      In order to do that, after NCM at start of 2nd Place, use edit to remove the Escort and the NMs. Then edit the Escort back in and add the NM to the SZ using the "Changer" player.

                      There aren't many SZ Border specific ones like the LMs have, so you will need to document which SZ they are defending in the Comment Log and or Game thread.

                      There is some Player Enforcement with not using the Escort in combat etc ... read the above link for correct Game Play.

                      To remove "sweep" them, you have to use the dice roller and edit the correct result. Same for when Ships cross their defended area. Work same as LMs in that sense.

                      It's a little involved but it's the best triplea can do 🙂

                      Example in a bit.

                      Edit 4
                      If I remember right, it can be difficult to load them when a Naval Trprt is also present. You might have to click on the SZ where the Ships are and that gives you the option to select which Escort or Trprt to load.

                      I usually just roll with a 3 spot.

                      Buy and place NM

                      Screenshot from 2025-12-06 13-10-47.png

                      In NCM load onto Escort

                      Screenshot from 2025-12-06 13-12-15.png

                      Move or not, in this example we aren't going to move. We are going to place them in 113 SZ and Arm them against 112 SZ. So at start of Place we remove with edit and then replace as mentioned above.

                      You have to remove the Escort in order to remove the NM.

                      Screenshot from 2025-12-06 13-24-11.png

                      If you forget and don't do it at the begininng of place and there is a Trprt present that changes the Escort into a Convoy escort, it won't let you change it.

                      Just add in the Changer Mines and ignore the loaded ones. Try and remove them on your next turn.

                      Edit Again lol

                      So the above might be a little misleading. You buy the NM and place it in your Capital 2nd Place Phase. Next turn you can load onto Escort

                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee what is LM

                        And the game seemed

                        How are naval mines supposed to be used and against what units ?

                        Thx

                        bolded textto say somewhere I can’t recall that the UK can treat India like a capital for placement of capital-restricted units … including naval and land mines

                        In solo play versus the computer I notice that naval mines affect land attackers. Why this is?

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          LM = LandMine

                          Naval Mines force Ships to roll a 3 or better to miss. 1 or 2 they take a hit. Subs immune as are LCVs

                          I'd read the above link. Explains it better.

                          Triplea can't do it all. Some things you have to Player Enforce like you would on the real board. 🙂

                          Earthquake just hit in Alaska where I used to live. Or close by. Enough to spill my buddy's beer lol

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat
                            last edited by

                            @Trout @beelee

                            ANZAC Round 2

                            Yep the Aussies declared war on Japan - is that ok? Is that a bad thing to do?

                            1765030125694-eb90ae2f-9596-4103-b8ad-941627ca2750-exp-game-1-jc-ANZAC_FRENCHIE_2.tsvg

                            Probably I am missing something huge and I am not sure if I need to use the editor for anything so here are the game notes:

                            104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_2.txt

                            B T 3 Replies Last reply Reply Quote 1
                            • B Online
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              F JPN

                              Kill as many as you can

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Hey JC. No problem with attacking J if you want to do that. With regards to your question about what you could be missing. Allies have the ability to hit Japan several times in a row before Japan gets to counter. So two nuances are:

                                1. If you intend to attack J with the Aussies, then at a minimum declare war with UK before that. Reason is that UK gets a 5 dollar bonus if they are at war with J and have Singapore and Hong Kong. That bonus usually goes away quick because it's impossible to keep J from taking it. But if UK declares first, they will at least get the bonus for one turn before J takes HK.

                                2. With US, they cannot declare war with J until US4 but so you are tracking. There's a bonus that J gets for each turn of peace with USA ($10). There's also a one-time bonus that USA gets IF J attacks them first which is 6 dudes and 2 fighter planes get added free to Western US.

                                Lastly, my anniversary is tomorrow so will be out for the day with wifey today. So won't post any turns until tomorrow or Tuesday.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat The Fuehrer has declared war on those Commies! Lebensraum is needed. By rule, you can place 10 IPC worth of units anywhere I am not attacking at this time, before Combat, or you can just bank the 10 for purchases on your R3 turn. What is your decision Comrade Stalin?

                                  8326a81b-e86d-444f-8f4f-612f8cbfeb22-exp-game-1-jc-g3.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout gripped with fear Stalin cannot decide.

                                    But an aide partial to Siberia took advantage of Stalin’s petrified state to commission 2 $5-ruble tanks to that far east territory that already has two AA guns and somewhere around 15 infantry.

                                    T 1 Reply Last reply Reply Quote 1
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by Trout

                                      @johnnycat Game History

                                      Round: 3
                                      
                                          Research Technology - Germans
                                      
                                          Purchase Units - Germans
                                              triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                              triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                              triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                              Germans buy 2 GermanUBoats, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 3 PUs; 
                                      
                                          Place Units - Germans
                                              Units in Germany being upgraded or consumed: 1 waffen_infantry
                                              1 Waffen_Oberst placed in Germany
                                      
                                          Politics - Germans
                                              Germans takes Political Action: Political Action Axis To War With Russians
                                                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                                                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                      
                                          Combat Move - Germans
                                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                  Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
                                              1 infantry moved from Poland to Baltic States
                                                    Germans take Baltic States from Russians
                                              1 elite moved from Slovakia Hungary to Eastern Poland
                                                    Germans take Eastern Poland from Russians
                                              EDIT: 1 1stPanzerArmy moved from Germany to Army Group Centre
                                              EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen
                                              EDIT: 2 waffen_infantrys moved from Germany to 1st Waffen
                                              EDIT: 1 Waffen_Arty moved from Germany to 1st Waffen
                                              EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre
                                              EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
                                              EDIT: 4 artilleries moved from Slovakia Hungary to Army Group Centre
                                              EDIT: 1 artillery moved from Slovakia Hungary to Army Group Centre
                                              EDIT: 7 infantry moved from Slovakia Hungary to Army Group Centre
                                              EDIT: Germans undo move 11.
                                              EDIT: 4 infantry moved from Slovakia Hungary to Army Group Centre
                                              EDIT: 1 infantry moved from Slovakia Hungary to Army Group Centre
                                              3 GermanUBoats moved from 123 Sea Zone to 109 Sea Zone
                                              1 infantry moved from Romania to Bessarabia
                                              2 bombers moved from Western Germany to Bessarabia
                                              3 armour moved from Slovakia Hungary to Eastern Poland
                                              3 waffen_infantrys moved from Germany to Eastern Poland
                                              1 Waffen_Arty moved from Germany to Eastern Poland
                                              1 mech_infantry moved from Germany to Eastern Poland
                                              1 infantry moved from Romania to Bessarabia
                                              1 fighter moved from Western Germany to 93 Sea Zone
                                              1 tactical_bomber moved from Western Germany to 93 Sea Zone
                                              1 GAirCommander moved from Germany to 115 Sea Zone
                                              3 tactical_bombers moved from Western Germany to 115 Sea Zone
                                              1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone
                                              3 fighters moved from Western Germany to 115 Sea Zone
                                      
                                          Combat - Germans
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Battle in Bessarabia
                                                  Germans attack with 2 bombers and 2 infantry
                                                  Russians defend with 1 infantry
                                                  Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                                                  Casualties for Russians: 1 infantry
                                              Battle in 93 Sea Zone
                                                  Germans attack with 1 fighter and 1 tactical_bomber
                                                  British defend with 1 destroyer
                                                  Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                                                  Casualties for Germans: 1 fighter
                                                  Casualties for British: 1 destroyer
                                              Battle in 115 Sea Zone
                                                  Germans attack with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers
                                                  Russians defend with 1 cruiser
                                                  Germans win with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                                                  Casualties for Russians: 1 cruiser
                                      
                                          Non Combat Move - Germans
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Greece
                                              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                              EDIT: 1 GAirCommander moved from 115 Sea Zone to 1st Luftflotten
                                              EDIT: 2 fighters moved from 115 Sea Zone to 1st Luftflotten
                                              EDIT: 2 tactical_bombers moved from 115 Sea Zone to 1st Luftflotten
                                              EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Germany
                                              1 bomber moved from Bessarabia to Germany
                                              1 bomber moved from Bessarabia to Germany
                                              1 tactical_bomber moved from 115 Sea Zone to Germany
                                              1 fighter moved from 115 Sea Zone to Germany
                                              3 aaGuns moved from Slovakia Hungary to Eastern Poland
                                              2 German_Engineers moved from Germany to France
                                              1 G_Rail and 1 German_LCV moved from Germany to Greece
                                              1 G_Rail and 1 German_LCV moved from Germany to Greece
                                              2 infantry moved from Bulgaria to Greece
                                              2 german_paras moved from Germany to Romania
                                              1 elite moved from Germany to Poland
                                              1 aaGun moved from Germany to Slovakia Hungary
                                              1 aaGun moved from Western Germany to Germany
                                              2 infantry moved from Slovakia Hungary to Eastern Poland
                                              1 infantry moved from Slovakia Hungary to Eastern Poland
                                              1 infantry moved from Poland to Eastern Poland
                                              1 infantry moved from Germany to Slovakia Hungary
                                              1 armour moved from Germany to Romania
                                              1 aaGun moved from Western Germany to Denmark
                                              1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
                                              1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                                      
                                          Place Units - Germans
                                              2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
                                              2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
                                              1 infantry placed in Normandy Bordeaux
                                              1 infantry placed in Southern France
                                              1 armour and 4 infantry placed in Germany
                                              1 infantry placed in Western Germany
                                      
                                          Turn Complete - Germans
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Germans collect 44 PUs; end with 47 PUs
                                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                                      

                                      Interesting choice to put your tanks there. I may copy that move in a future game. There's a few House Rules that are kicking in now that you may not be aware of as it appears you have not previously read the House Rules Rule Book. https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion For the Rule Book, click on this link, then in the very first post you will find a hyperlink to the "Revised Rulebook, Axis & Allies Global ...." A few rules in particular you will want to look for are Soviet Guard Infantry, Non-aggression Pacts and the entire 3.0 Section II which has several House Rules regarding the Pacific. Free dudes and planes with the National Guard, and free ships with the "Increased Ship Building", Super Heavy Battleships, and other cool stuff. Also, you may notice I formed an Army Group in Eastern Poland. The rulebook can explain that for you as well.
                                      0b59adda-40b4-4beb-863e-c4372dd9e339-exp-game-1-jc-g3.tsvg

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout Thank you for that. I look forward to having super heavy battleships with phasers and warp drive.

                                        I leave in a few hours for a 30-day trip to Asia - I am bringing my computer and I expect to play at least one turn every day - but please keep in mind that I will be 12 hours ahead of you (if you want to know secrets from the Future) so we may be lucky to do more than one turn per 24-hour cycle.

                                        Yea I don't know the House Rules - but why you say you want to copy my Far East Armor position? I looked at the map board and recall the Japan nonaggression pact from my solo play and I just feel that the soviets need to reinforce that front before the Japanese army spreads across Asia faster than a squirrel on cocaine...

                                        But I doubt I would post an entire Guards Armored Division there - or whatever that is called. Wait, why am I telling you this...

                                        Yes definitely I will post all my Panzer General Armies in the Far East...

                                        anyway I will have to read through these amazing bonuses you are telling me about now before I take the next turn so as to not let you and your Axis Armies take over the world without a good challenge.

                                        B T 2 Replies Last reply Reply Quote 1
                                        • B Online
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          Hi Cat

                                          I will pray for your safe passage to the godless comunist country you are headed too 🙏

                                          lol

                                          I too think the 2 Tank buy could be a good move or purchase to soviet asia.

                                          Peace out

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat My thought on it being a smart play is that Soviets start with a healthy amount of infantry in the east with no offensive capability. But now they do with you giving them two tanks! The only other way to give them offense is to use your railroads. That's why me and Beelee think you stumbled onto a stroke of genius with your decision to do it. Have fun in Asia. It's a brutal airflight but you already know that.

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 1

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