Game 1 EXP Trout vs Johnny Cat
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@beelee OKIDOKI. I'll do a turn or three then gotta go to Hawaii for the holidays as I told Trout. Too bad Trout and I will have to start a new game as I liked my odds of that start...
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@beelee Uh Oh - so why does the saved game start me as Germany? Or rather, I see a Germans Turn Summary. What exactly am I supposed to do next?
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@beelee Not sure where my last post went but I was saying that I got from you a turn that still shows Germany up to bat. Is that intended?
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So latest save I made is EXP Cat Test Game 2 G1.tsvg
That is end of German turn. Load it up and click through any prompts and SSR will show up
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@johnnycat two files. Did I do it correctly ?
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oh ? Maybe you got the save I missed it

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Success !
I got the save. However, you are not allowed to place the dudes in the first place. Only special units and Infrastructure places in 1st place.
Elite Armour doesn't place either. I have fixed it for next update.
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Ahh I see you did the turn summary too. I would separate them by a line or a space in the future. It's a little different than what we're used to but might be a mac thing
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Fortification, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 2 infantry moved from Korea to Manchuria 2 bombers moved from Yunnan to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Korea to Japan 2 tactical_bombers moved from Japan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 2 transports placed in 6 Sea Zone 1 elite placed in Japan 1 Fortification placed in Caroline Islands Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.83 -
@beelee Elite Armor doesn't place... and a million other things never worked for me in the months that I played this game.
Is there some sort of manual that specifies just these differences that require the editor to be used? That would be most helpful; even knowing it is buried in the standard rules for this game would be worth knowing.
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Yea the Game Notes explain most of how triplea implements theCapatain's Expansion Rules.
It's under the "Help" tab top left



I always drag it down and make it bigger

Sadly, that window stays open when you go somewhere else.
Didn't used to. Sometimes i just narrow it if I wanna keep it open.I also have the Rules in a separate window that I can reference. Actually two. One for Table of Contents and one to scroll where i want to go.

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I have no idea what to do next.
USA and China were easy turn 1.
But now I am onto the Brits and from the games I have played I recall seeing LOTS OF DEFENSES in India and other places but I have no idea how to buy that stuff. I thought I saw sea mines in India but that makes no sense.
And what are the two wheel Kaku things in China? Trains? How to use them?
I need some hints here. Obvious is to avoid a Sea Lion OP, and equally obvious is to buy a UK fleet too soon.
So what I should do next to make it challenging and how do I get those defenses going?
And how do I repair my battleship?
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heh heh no worries brother
We're in test mode here 
Yea the wheel thingys are Rail units courteous of Hepps. Click on them and move to where the unit you want to move is and then click on the unit you want to move as well as the rail and you can then move to where you want to go.
Player Enforced movement as triplea will allow you to move through Territories you didn't control at the beginning of your turn.
I have to run a errsnd. Back on in about 20
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I would give the Game Notes a full read. It'll take a while but will answer a lot of your questions -
@beelee Read that but still not much answers for what I need so I will ask you:
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Do planes attack ships?
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Are bombers still one of the best units or are they nerfed in this game as they are in other tripleA games?
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What is with the cool pictures and boxes up top?
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What happened to getting free painted game pieces?
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@beelee ok so I ran the USA and China and not sure if I was supposed to break there but that would make little sense so I kept at it with the Brits.
All looked good until I see I bought two forts that could not place. I placed the 3 land mines in India and will have to use the editor later to active them I guess.
My battleship got repaired and I decided to wipe out the German fleet. Of course it wants to know if you want to scramble planes.
Here is the game. what I should do?
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@johnnycat Oh yea, what makes what I am doing official and not just practice? I do not see anything tied into the dice roller...
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Uh oh - I guess that was tied to the dice roller hahahaha
This is so confusing mate. Do MANY people really play this way ? I would think it too tedious. I love it tho... but still I am guessing it take months to finish a game. lol
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I'm back. Man 50 mph gusts. wtf lol
Yea planes attack ships oob mode. Still need a DD present for them to hit Subs/U-boats
Bmbrs still good and they're cheaper. However pretty much everything else is too
I always find the need for bullet stoppers, as my Alaska buddy referred to himself before he deployed aka cannon fodder, a big need.Yea the Boxes are for the Corps and Armies as well as the Army Groups. The TimeTable shows when special units and availabilities come into play. There is also a Notification that fires when new units become available as well.
Idk. I saw you posted at the other site. The captain will have to update you on that

It's a complex game and even more so complex mod.
It's not for everyone

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heh heh yea usually can't place anything first place unless you are the reich. They got the most special shit because the mod was made by a european lolAt any rate. UK can't place there 2 Bmbrs in first place and use them to attack the Kriegsmarine

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This all just a test brother
You making progress. We can send saves back and forth 