EXP Game 8 Trout vs barnee
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yea only 2 Ftrs to scramble I decided to risk it. You could have still done some damage with a scramble but it's hard for Italia to replace their planes.
ANZC in a bit.
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Yea that's the danger of leaving 97 occupied or at least with more than a single blocker. G can't take it out until it's turn and almost all of the Italian income is at risk.Plus it'll take the majority of the Luftwaffe to do it. They don't usually have much to do on rd 2 anyway though

Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 air_transport and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 air_transport and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - French Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
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hmm ... I have Type XXI turned off but it's still showing in TT. I didn't turn it off at the very start of game. Only after Changer went but that shouldn't matter. I'll have to look at it
Edit 2
Yea if I turn it off at the begininnig of the game it won't show up. I'll have to see if I can make it do it later too. Oh well, not a big deal either way
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@beelee Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Germans buy 3 artilleries, 1 destroyer and 11 transports; Remaining resources: 1 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Combat - Germans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone 5 infantry moved from Finland to Norway 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 GermanUBoats moved from 106 Sea Zone to 118 Sea Zone 1 GermanUBoat moved from 111 Sea Zone to 119 Sea Zone 1 artillery moved from France to Western Germany 6 armour moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 waffen_infantrys moved from France to Holland Belgium 1 Waffen_Arty moved from France to Holland Belgium 1 Waffen_Arty moved from France to Germany 1 waffen_infantry moved from France to Germany 1 elite moved from Germany to Western Germany 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 aaGun moved from Western Germany to Denmark 2 infantry moved from Poland to Germany 1 artillery and 7 infantry moved from Slovakia Hungary to Germany 3 armour moved from Yugoslavia to Western Germany 2 aaGuns moved from Slovakia Hungary to Germany 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 artillery moved from Yugoslavia to Western Germany 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 artillery moved from Yugoslavia to Western Germany 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Yugoslavia to Northern Italy 5 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Southern France to Western Germany 1 tactical_bomber moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany Place Units - Germans 3 artilleries placed in Western Germany 1 destroyer and 6 transports placed in 112 Sea Zone 5 transports placed in 113 Sea Zone Turn Complete - Germans Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,6 Germans collect 42 PUs (2 lost to blockades); end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsAll Germans are wondering what Hitler is thinking - except for Admiral Raeder who seems to be excited about something ......
ede2009b-d66f-41be-b174-476b4afb4123-exp-game-8-trout-g2.tsvg -
heh heh looks as if MI6 dropped the ball for the blokes. See if they can rally enough defence

I just noticed I'm not getting any die rolls. Are you ? Not that I mind but just wondering why it isn't working. I'm gonna send a email to myself and see if it's working at all

Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite, 1 mech_infantry and 4 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Russians Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 aaGun, 1 artillery and 10 infantry moved from Belarus to Eastern Poland 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Novgorod to Baltic States 1 artillery and 4 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 Russian_Engineer and 1 elite moved from Russia to Belarus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 6 mine_unarmeds moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Belarus 2 fighters and 1 tactical_bomber moved from Novosibirsk to Novgorod 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Eastern Poland 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 Soviet_Commisar, 1 elite and 4 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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well my email still works. I wonder if I turned something off in preferences when I was dickin around with it. If so, I didn't know you could. Be a nice feature if that's the case.Only reason I have them is so pbem will work. Panzer found a way around it. I think he filtered them somehow though, not a triplea option.
I'll poke around. Guess i could do a search or just ask lol
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@beelee Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 armour, 1 elite, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 5 infantry moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Chahar to Hopei 2 bombers moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Shantung to Hopei 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Hopei from Chinese with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 5 fighters, 7 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 2 bombers moved from Kweichow to Kwangsi 3 fighters moved from Yunnan to Kwangsi 3 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Kweichow to Anhwe 1 fighter moved from Hopei to Anhwe 3 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 armour moved from Korea to Jehol 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 1 elite placed in Japan 2 armour and 1 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs0e4b6d15-9176-4eea-bc07-49eec8c92cb8-exp-game-8-trout-j2.tsvg
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I tried changing settings again but I'm still not getting the end game report of how much dough you get. I'll post turn and then delete and re dl triplea and see if it works again. I think it got fckd up with the latest pre. Not sure. I still have it too so I'll delete it as well.
Are you getting die rolls in email ?
Game History
Round: 2 Purchase Units - Americans Americans buy 2 Fortifications, 1 artillery, 1 carrier, 1 demo_airfield, 1 demo_harbour, 2 destroyers, 1 elite and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Americans Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 2 usa_fighters moved from Eastern United States to 102 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 1 demo_airfield and 1 demo_harbour placed in Philippines 2 Fortifications placed in Aleutian Islands 1 artillery placed in Western United States 1 elite and 1 usa_fighter placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai 1 infantry moved from Szechwan to Kweichow 1 fighter and 4 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 2 Rails moved from Kansu to Szechwan 2 Rails and 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 FlakTower, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 elite, 11 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 UndrgroundFctry EDIT: Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry and 1 factory_major EDIT: 1 Hvy_Undg_2 and 1 UndrgroundFctry placed in United Kingdom EDIT: Removing units owned by British from United Kingdom: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from Malta to 93 Sea Zone 2 uk_fighters moved from Malta to 94 Sea Zone 1 destroyer and 2 uk_fighters moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 1 mech_infantry and 1 uk_armour moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in 94 Sea Zone British attack with 2 uk_fighters Italians defend with 1 transport British roll dice for 2 uk_fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 7 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters in 94 Sea Zone, round 8 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 94 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 94 Sea Zone British win with 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Italians defend with 1 cruiser and 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 93 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 93 Sea Zone 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone British win with 1 bomber and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer and 1 uk_fighter Casualties for Italians: 1 cruiser and 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: British takes Persia from Neutral_Allies EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Malaya Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Tanganyika Territory 1 bomber moved from 93 Sea Zone to Gibraltar 1 uk_fighter moved from 94 Sea Zone to 97 Sea Zone 1 uk_fighter moved from 93 Sea Zone to 97 Sea Zone 1 uk_fighter moved from 94 Sea Zone to Gibraltar 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 Rail and 1 infantry moved from Union of South Africa to Tanganyika Territory EDIT: 1 Rail moved from Union of South Africa to Burma EDIT: 1 Rail and 1 aaGun moved from Burma to Malaya 1 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 1 aaGun, 1 artillery and 4 infantry moved from Burma to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone 1 FlakTower, 1 elite, 11 infantry and 2 mine_unarmeds placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 mine_unarmeds EDIT: Adding units owned by Changer to United Kingdom: 2 uk_mine_Yellows EDIT: Turning off Edit Mode COMMENT: 2 UK Yellow LMs at 110 Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 British collect 51 PUs; end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -5.00lol good thing that Trprt couldn't hit back
LMs at 110Edit
The Rail activated Persia. Needed to move the dude there.Edit 2
jfc forgot to move DDEXP Game 8 Trout UK 2edit2.tsvg
Edit 3
lol I forgot Home Defence. I'll do it on ANZC
Edit 4
I better hope that FlakTower hits heavy and Home defence, otherwise tommie is pretty much fckd lolEdit 5
well test didn't go very good lol
Got a Ftr and 2 Bmbrs and a LM hit but your 2's hit at over 50 % and tommy only got 7 hits total lol
I'm gonna run it again. Said 68% win rate for jerry after I adjusted.
You'd think i'd learn by now
I mathed out what I need to do turn 1 so it cant' happen anymore or at least get odds down to 23 %
without totally waxing UK first turn 
Edit 6
well a little closer but I think this is gonna be a quick Game over for tommie unless that Flaktower devastates your Bmbrs
4 more Inf would only give you 23% so i'll have to pull back from India turn1 as i like to move the UK Trprt

Reminder. You hand roll for Ftrs and the LMs. Flak will do the Bmbrs correctly
Edit 7
yea that Flak gonna be key. With 1 Ftr and 1 LM hit and 3 Bmbr/Tac hits odds swing to tommie at 44 %
2 Bmr hits at 55%

Not sure the battle calc gets it though, because Tommy getting his ass kicked with the 2 Bmbr 1 Ftr 1 LM hit and the LM probably lucky

OK I'll stop buggin

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@beelee Yes, not showing up on my end either. Can it be found in the history?? I can do the Sea Lion battle in Edit Mode. I know the battle calculator struggles with battles involving the Flak Tower. I have been known to roll bad dice in big battles from time to time (which is why Captain warns against them) but the odds are pretty strong, I think, that Nazis will be occupying Buckingham Palace in 1941
But we will see soon enough. For this turn, nothing for Italy to do except kill a tank in Africa.
Game HistoryRound: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 5 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 artillery and 3 infantry moved from Kenya to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery and 3 infantry British defend with 1 uk_armour Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - Italians Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Western Germany 1 italian_para moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany 2 armour moved from Albania to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 Italian_LCV moved from Southern Italy to Northern Italy 1 Europe_Rail moved from Southern Italy to Albania 1 Europe_Rail and 1 infantry moved from Albania to Western Germany 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,2 Italians collect 9 PUs (3 lost to blockades); end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs467c7665-22ad-4b27-8599-d0beac16328a-exp-game-8-trout-i2.tsvg
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Good Afternoon
Yea FlakTower actually works pretty good. You need to roll for the Ftrs at 1 before the battle and not take the last hit on itself. Probably easiest to move all your Ftrs at once with no others or just roll ahead of time and then not send any that got hit. Probably same for 2 LMs.
Just roll those before you move any guys since you're gonna send everything. Easier than having to undo the move.
Flak will work right against the Bmbrs and Home Defence works as well. So, you probably don't need to fight it in edit. Just make the above adjustments before battle takes place and don't take the 6th hit on the Tower.
Yea die rolls are in History. I sometimes look at them if a battle went haywire or if a correction is needed. You can determine what unit rolled what.
Think it starts lowest to highest if I remember right.Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone 1 air_transport and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 Fortification placed in Java 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone Non Combat Move - French Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@beelee Okay, rolled for the fighters and no hits. Off to a good start. And no hits for the 2 LM.
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heh heh
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@beelee You have two fighters that can scramble to the SZ to fight it out with the Kriegsmarine if they want. Your decision Mr. Churchill??
4de32b6c-bb56-4a7e-8d85-6df22623e4c1-exp-game-8-trout-g3.tsvg -
Nah RAF boys need to stay at home

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@beelee By the way, I don’t see any Home Defense symbol in the UK. Will it still trigger when I roll dice??
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@trout Oh ? Pretty sure it's there. No it needs to be there. Let me check
Edit
wwtf I forgot it. GD it. You will have to undo all your moves and add it otherwise it won't work.Sorry about taht

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@beelee No problem. I reset and played it out with the Home Defense. Flak Tower got two hits on the Tac B's but alas London fell with 4 Panzers remaining. Your choice if you want to keep playing it out or tender your surrender sir.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 German_Heavy_BB, 1 UndrgroundFctry, 2 armour, 1 artillery, 1 elite and 8 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode 3 GermanUBoats moved from 118 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 7 armour moved from Western Germany to 112 Sea Zone 1 elite moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 7 armour, 1 artillery, 1 elite, 5 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone 7 armour, 1 artillery, 1 elite and 5 infantry moved from 110 Sea Zone to United Kingdom 2 armour, 3 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 12 transports British defend with 1 destroyer Germans win with 4 GermanUBoats, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 12 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in United Kingdom Germans attack with 9 armour, 5 artilleries, 1 bomber, 1 elite, 5 fighters, 9 infantry and 5 tactical_bombers; Changer loiter and taunt Changer defend; British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 5 aaGunNOs, 1 airfield, 1 elite, 1 harbour, 15 infantry, 1 mech_infantry, 1 uk_fighter and 2 uk_paras; French defend with 1 fighter and 2 infantry Units damaged: 1 FlakTower owned by the British Germans captures 57PUs while taking British capital Germans converts Hvy_Undg_2 into different units Germans win, taking United Kingdom from British with 4 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 5 armour, 5 artilleries, 1 elite, 9 infantry and 2 tactical_bombers Casualties for British: 1 FlakTower, 1 HomeDefense, 5 aaGunNOs, 1 elite, 15 infantry, 1 mech_infantry, 1 uk_fighter and 2 uk_paras Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 118 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 Waffen_Arty moved from Holland Belgium to Germany 3 waffen_infantrys moved from Holland Belgium to Germany 2 artilleries moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Germany 1 aaGun moved from Slovakia Hungary to Germany 2 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Holland Belgium to Western Germany 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Germany 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Germany 1 aaGun moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 5 fighters moved from United Kingdom to Holland Belgium Place Units - Germans 1 German_Heavy_BB placed in 110 Sea Zone 1 artillery, 1 elite and 8 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,2 Germans collect 48 PUs (2 lost to blockades); end with 105 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 117 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 127 PUs7b970c1a-0848-4bb1-bec3-05553f81104e-exp-game-8-trout-g3.tsvg
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Congratulations on a well deserved Victory ! This is the fastest EXP Game in triplea history

Sure we can play it out. Panzer and I did when he schooled me early. I can't remember the outcome but it took a while. Was still fun.
Hopefully this lesson will stick with me this time

Edit
Right arm. Looks as if we were both a little below avg rd 1. You were a little above rd 2 and I was avgDidn't really much matter after that

Yea the game will play a lot different now. Lets bomb away so we can checkout the SPAs

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@beelee Then play on sir. Russia can have a good romp for a few turns I believe and Italy too weak to do anything in the Med for awhile. Taking London should help Japan out a bit though right away in addition to Nazis swiping UK’s cash

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yea Italy might cause some problems in Africa now
We'll see 
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite, 1 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 2 artilleries and 4 infantry moved from Eastern Poland to Romania 1 infantry moved from Bessarabia to Romania 1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Belarus to Romania 1 fighter moved from Novgorod to Romania Combat - Russians Battle in Romania Russians attack with 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits, 3.33 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 1 fighter moved from Romania to Caucasus 1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun and 2 infantry moved from Caucasus to Rostov 3 mine_unarmeds moved from Bryansk to Rostov 3 mine_unarmeds moved from Belarus to Eastern Poland 1 Russian_Engineer moved from Belarus to Bryansk 1 elite moved from Russia to Bryansk 1 Russian_Engineer moved from Belarus to Russia 1 russian_para moved from Russia to Caucasus 3 russian_paras moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Karelia 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Karelia 1 infantry moved from Vyborg to Finland 1 artillery moved from Novgorod to Baltic States 1 aaGun moved from Eastern Poland to Romania 1 aaGun and 1 elite moved from Belarus to Eastern Poland 1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry moved from Romania to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Romania EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Karelia to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Karelia EDIT: 1 Soviet_Commisar_3 moved from Overflow to 2nd Corps Place Units - Russians 1 Tank_General, 4 armour, 1 elite and 3 mine_unarmeds placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.33Edit
Still not getting the end game report the way it used to do it. Are you ? It just goes right to the next player.I'm gonna delete and reinstall and see if it works
Edit 2
Nope it still does it. Hmm ... Idk Maybe dan hardwired it with his last update but it seems an older version wouldn't be affected.Well w/e I like have the end turn Game report telling me how much money i made so i don't have to look it up.
Uggh
It's probably in Engine preferences. F Idk. I hate trying to figure this shit out when it used to fckn work
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I wonder what a 30 U-boat buy would do for germany lol
I guess you couldn't place em all

unless you upgrade. Or you can do 29 as is lol
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@beelee Pizza one time did an all Type XXI U-Boat buy on Turn 12 which stopped the Allied invasions of France from ever happening. By that time, I already controlled factories in Normandy and S. Italy but it prolonged the game by several turns. Well, fun thought but Nazis lost quite a few ground pounders taking the Queen's house so plan to replenish those on G4

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@beelee Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 2 armour, 1 elite and 5 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kweichow 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 fighters moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 7 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Kiangsu to Kwangtung 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Chahar to Suiyuyan 1 tactical_bomber moved from Anhwe to Suiyuyan 2 fighters moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Shensi 2 fighters moved from Anhwe to Shensi 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 artilleries moved from Yunnan to Kweichow 3 artilleries moved from Hopei to Kweichow 5 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer and 1 battleship ANZAC defend with 1 transport Japanese win, taking 44 Sea Zone from Neutral with 1 Japan_destroyer and 1 battleship remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese win, taking Kweichow from Chinese with 3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese win, taking Kwangtung from British with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 2 cruisers and 5 transports Americans defend with 1 destroyer Japanese win with 1 Japan_destroyer, 1 battleship, 2 cruisers and 5 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 2 bombers, 1 elite, 3 fighters, 7 infantry and 3 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 elite, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 2 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kiangsi 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Szechwan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 2 fighters moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Hopei 2 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 2 infantry moved from Chahar to Hopei 1 armour moved from Jehol to Hopei 1 aaGun moved from Anhwe to Hunan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 fighters moved from 46 Sea Zone to Caroline Islands Place Units - Japanese 1 Heavy_BB placed in 6 Sea Zone 1 elite placed in Japan 1 armour and 1 infantry placed in Kiangsu 1 armour and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 39 PUs (1 lost to blockades); end with 43 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUse4eac5eb-688a-4636-8dd9-be1d6f848773-exp-game-8-trout-j3.tsvg
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