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    EXP Game 1 barnee vs Crockett

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    • C
      crockett36 @beelee last edited by

      @beelee mostly just BENTING. Dictation. Russia should get some ships in the black sea

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      • C
        crockett36 last edited by

        There’s literally nowhere that the axis want to go that they can’t use a three dollar transport instead of a six dollar transport with the exception of India or Queensland or Hawaii. Other than that half price transports.

        C 1 Reply Last reply Reply Quote 0
        • C
          crockett36 @crockett36 last edited by

          @crockett36 and India could be got to my Malaya Maya

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @crockett36 last edited by

            @crockett36

            well the Capatain said they tested over a thousand games. He can be reached here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

            and here g40expansionrules@gmail.com

            if you don't like the rules we should discontinue the game,

            No sense wasting our time on a game you think is unfair.

            You are the only one with this reaction other than jonny cat.

            Disappointed but whatever and good luck.

            Game is over

            1 Reply Last reply Reply Quote 0
            • C
              crockett36 last edited by

              TripleA Turn Summary: Russians round 5

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 5
              
                  Purchase Units - Russians
                      Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                      Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                      Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 mech_infantry moved from Karelia to Finland
                      1 infantry moved from Finland to Vyborg
                      3 russian_paras moved from Iraq to Caucasus
                      2 mech_infantrys moved from Iraq to Egypt
                      2 armour moved from Iraq to Caucasus
                      2 guard_infantrys moved from Russia to Archangel
                      1 guard_infantry moved from Russia to Smolensk
                      1 armour moved from Russia to Smolensk
                      1 elite moved from Russia to Bryansk
                      2 infantry moved from Ukraine to Bessarabia
                      1 fighter moved from Ukraine to Bessarabia
                      6 infantry moved from Ukraine to Western Ukraine
                      1 tactical_bomber moved from Ukraine to Western Ukraine
                      1 infantry moved from Russia to Bryansk
                      1 infantry moved from Russia to Bryansk
                      4 infantry moved from Russia to Smolensk
                      1 infantry moved from Russia to Smolensk
                      1 armour moved from Caucasus to Kazakhstan
                      1 artillery moved from Karelia to Vyborg
                      1 armour moved from Urals to Yenisey
                      1 russian_para and 1 russian_paraBoost moved from Evenkiyskiy to Urals
                      3 infantry moved from Caucasus to Rostov
                      1 infantry moved from Caucasus to Kazakhstan
                      1 infantry moved from Caucasus to Kazakhstan
                      3 armour, 14 infantry and 2 mech_infantrys moved from Finland to Vyborg
                      1 fighter moved from Russia to Archangel
                      1 infantry moved from Russia to Smolensk
              
                  Combat - Russians
                      Russians creates battle in territory 125 Sea Zone
                      Battle in Bessarabia
                          Russians attack with 1 fighter and 2 infantry
                          Germans defend with 1 infantry
                              Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                              Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Bessarabia
                              1 infantry owned by the Germans lost in Bessarabia
                          Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 infantry
                      Battle in Bryansk
                          Russians attack with 1 elite and 2 infantry
                          Germans defend with 1 german_para and 1 german_paraBoost
                              Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                              Germans roll dice for 1 german_para and 1 german_paraBoost in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the Russians lost in Bryansk
                              1 german_para owned by the Germans lost in Bryansk
                              1 german_paraBoost owned by the Germans lost in Bryansk
                          Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 german_para and 1 german_paraBoost
                      Battle in Western Ukraine
                          Russians attack with 6 infantry and 1 tactical_bomber
                          Germans defend with 1 armour and 1 artillery
                              Russians roll dice for 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 1.50 expected hits
                              Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                              1 infantry owned by the Russians lost in Western Ukraine
                              1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                          Russians win, taking Western Ukraine from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 armour and 1 artillery
                      Battle in Archangel
                          Russians attack with 1 fighter and 2 guard_infantrys
                          Germans defend with 1 german_para and 1 german_paraBoost
                              Russians roll dice for 1 fighter and 2 guard_infantrys in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                              Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                              1 guard_infantry owned by the Russians lost in Archangel
                              1 german_para owned by the Germans lost in Archangel
                              1 german_paraBoost owned by the Germans lost in Archangel
                          Russians win, taking Archangel from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 guard_infantry
                          Casualties for Germans: 1 german_para and 1 german_paraBoost
                      Battle in Smolensk
                          Russians attack with 1 armour, 1 guard_infantry and 6 infantry
                          Germans defend with 1 Panzer_Grndrs and 2 armour
                              Russians roll dice for 1 armour, 1 guard_infantry and 6 infantry in Smolensk, round 2 : 2/8 hits, 1.83 expected hits
                              Germans roll dice for 1 Panzer_Grndrs and 2 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                              1 infantry owned by the Russians lost in Smolensk
                              1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                              Russians roll dice for 1 armour, 1 guard_infantry and 5 infantry in Smolensk, round 3 : 1/7 hits, 1.67 expected hits
                              Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the Russians lost in Smolensk
                              1 armour owned by the Germans lost in Smolensk
                          Russians win, taking Smolensk from Germans with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 8
                          Casualties for Russians: 2 infantry
                          Casualties for Germans: 1 Panzer_Grndrs and 2 armour
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                      3 aaGuns moved from Finland to Vyborg
                      1 fighter moved from Archangel to Vyborg
                      1 Russian_Rail and 1 aaGun moved from Russia to Yenisey
                      1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Yenisey
                      1 fighter moved from Bessarabia to Russia
                      1 tactical_bomber moved from Western Ukraine to Russia
              
                  Place Units - Russians
                      20 Army_Conscripts placed in Russia
                      6 Army_Conscripts placed in Volgograd
                      Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                      Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
                      Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                      Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
              
                  Turn Complete - Russians
                      Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                      Russians collect 32 PUs; end with 32 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
              

              Combat Hit Differential Summary :

              Italians regular : 0.67
              Germans regular : 1.17
              Russians regular : 3.33
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C
                crockett36 last edited by

                no, no. Game continues Barnee. I'm a playtester. I critique the rules, especially after market. I was just venting, not benting. My phone number is 978-578-7491. You are my friend. I'll play anything with a friend.

                I'm playing a house rule game with Shultzie where Anzac doesn't get the Dutch territories until Japan takes over. That is so stupid on so many levels. But he's my buddy. So play on please.

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @crockett36 last edited by

                  @crockett36

                  OK

                  sorry for the overreaction.

                  The Pacific problem is significant. I enjoy the challenge.

                  Rememeber to check the Timetable for new dudes coming in

                  Peace

                  1 Reply Last reply Reply Quote 1
                  • JohnnyCat
                    JohnnyCat last edited by JohnnyCat

                    @beelee Sorry to interrupt but I heard someone mention CATS...

                    What rule is being discussed and what things are being attributed to my opinion ?

                    HEY PS I need help to figure out how to row land mines... THX.

                    EDIT: Are you guys discussing the $3 landing crafts? Those things are so amazing and they seem (at least to me) to add great depth to this game. Many more possibilities ! = More FUN

                    C B 2 Replies Last reply Reply Quote 1
                    • C
                      crockett36 @JohnnyCat last edited by

                      @johnnycat I like three dollar transports just give them to the Americans I mean come on walk some free ones on the board we came up with a wood Higgins boat pass some of the British Navy in the black sea, put a Russian navy in the pacific all sounds good to me just to spread the wealth and don’t hog it between the axis

                      1 Reply Last reply Reply Quote 0
                      • B
                        beelee @JohnnyCat last edited by

                        @johnnycat

                        Hello again

                        It was me mentioning that you and Crockett are the only two people to complain about the rules.

                        You don't like Kamikaze's not being able to target transports, which is an OutOfBox rule.

                        Crockett doesn't like Landing Craft.

                        While there are some imperfections to the mod/game It's still the best version of Global 1940 I've found.

                        My biggest complaint is not being able to bomb Underground Factorys.

                        Sorry for being an asshole earlier.

                        My Bad

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          Trout @beelee last edited by

                          @beelee Hi all. Hopefully it’s okay for me to chime in on this issue. I think everyone that plays this House Rules has a beef with something. Very understandable with so many of them. My own particular thing that I hate the most is actually two OOB naval rules. I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense. Anyway- good night my A&A brothers

                          B 1 Reply Last reply Reply Quote 1
                          • B
                            beelee @Trout last edited by beelee

                            @trout said in EXP Game 1 barnee vs Crockett:

                            I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense.

                            Hi Trout

                            yea that a OOB rule too

                            Edit
                            Oh you mentioned that 😊

                            My communication skills way off today. Sorry everyone 🙂

                            Edit 2
                            I think the blockers somewhat needed. Idk. Would change the game big time. I don't think a new player would be in to that level of complexity.

                            Could be added as a optional rule, which is what I think OOB should have done for a buncha stuff

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              beelee @beelee last edited by beelee

                              @crockett36

                              you can put 3 Conscripts in the other Fctrys if you want. 20 for Moscow and 6 for Volvograd but any other Fctrys can sill produce up to 3.

                              Still 26 total but you can put up to 3 in UKR or 1 or 2

                              Edit
                              Oh yea you want me to kill the Novgorod Bases ? I will and you can reinstate if needed. SSR can auto destroy all Facilities at any time for no cost

                              1 Reply Last reply Reply Quote 0
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