EXP Game 1 barnee vs Crockett
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@beelee mostly just BENTING. Dictation. Russia should get some ships in the black sea
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There’s literally nowhere that the axis want to go that they can’t use a three dollar transport instead of a six dollar transport with the exception of India or Queensland or Hawaii. Other than that half price transports.
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@crockett36 and India could be got to my Malaya Maya
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well the Capatain said they tested over a thousand games. He can be reached here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
and here g40expansionrules@gmail.com
if you don't like the rules we should discontinue the game,
No sense wasting our time on a game you think is unfair.
You are the only one with this reaction other than jonny cat.
Disappointed but whatever and good luck.
Game is over
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Karelia to Finland 1 infantry moved from Finland to Vyborg 3 russian_paras moved from Iraq to Caucasus 2 mech_infantrys moved from Iraq to Egypt 2 armour moved from Iraq to Caucasus 2 guard_infantrys moved from Russia to Archangel 1 guard_infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 elite moved from Russia to Bryansk 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 6 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 armour moved from Caucasus to Kazakhstan 1 artillery moved from Karelia to Vyborg 1 armour moved from Urals to Yenisey 1 russian_para and 1 russian_paraBoost moved from Evenkiyskiy to Urals 3 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 3 armour, 14 infantry and 2 mech_infantrys moved from Finland to Vyborg 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 elite and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk 1 german_para owned by the Germans lost in Bryansk 1 german_paraBoost owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Western Ukraine Russians attack with 6 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Russians roll dice for 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Archangel Russians attack with 1 fighter and 2 guard_infantrys Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 fighter and 2 guard_infantrys in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Archangel 1 german_para owned by the Germans lost in Archangel 1 german_paraBoost owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 guard_infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Smolensk Russians attack with 1 armour, 1 guard_infantry and 6 infantry Germans defend with 1 Panzer_Grndrs and 2 armour Russians roll dice for 1 armour, 1 guard_infantry and 6 infantry in Smolensk, round 2 : 2/8 hits, 1.83 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Smolensk Russians roll dice for 1 armour, 1 guard_infantry and 5 infantry in Smolensk, round 3 : 1/7 hits, 1.67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 2 armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals 3 aaGuns moved from Finland to Vyborg 1 fighter moved from Archangel to Vyborg 1 Russian_Rail and 1 aaGun moved from Russia to Yenisey 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Yenisey 1 fighter moved from Bessarabia to Russia 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 20 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.17 Russians regular : 3.33 -
no, no. Game continues Barnee. I'm a playtester. I critique the rules, especially after market. I was just venting, not benting. My phone number is 978-578-7491. You are my friend. I'll play anything with a friend.
I'm playing a house rule game with Shultzie where Anzac doesn't get the Dutch territories until Japan takes over. That is so stupid on so many levels. But he's my buddy. So play on please.
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OK
sorry for the overreaction.
The Pacific problem is significant. I enjoy the challenge.
Rememeber to check the Timetable for new dudes coming in
Peace
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@beelee Sorry to interrupt but I heard someone mention CATS...
What rule is being discussed and what things are being attributed to my opinion ?
HEY PS I need help to figure out how to row land mines... THX.
EDIT: Are you guys discussing the $3 landing crafts? Those things are so amazing and they seem (at least to me) to add great depth to this game. Many more possibilities ! = More FUN
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@johnnycat I like three dollar transports just give them to the Americans I mean come on! Some free ones on the board we came up with a wood Higgins boat! some for the British Navy in the black sea, put a Russian navy in the pacific all sounds good to me just to spread the wealth and don’t hog it between the axis
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Hello again
It was me mentioning that you and Crockett are the only two people to complain about the rules.
You don't like Kamikaze's not being able to target transports, which is an OutOfBox rule.
Crockett doesn't like Landing Craft.
While there are some imperfections to the mod/game It's still the best version of Global 1940 I've found.
My biggest complaint is not being able to bomb Underground Factorys.
Sorry for being an asshole earlier.
My Bad
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@beelee Hi all. Hopefully it’s okay for me to chime in on this issue. I think everyone that plays this House Rules has a beef with something. Very understandable with so many of them. My own particular thing that I hate the most is actually two OOB naval rules. I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense. Anyway- good night my A&A brothers
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@trout said in EXP Game 1 barnee vs Crockett:
I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense.
Hi Trout
yea that a OOB rule too
Edit
Oh you mentioned that
My communication skills way off today. Sorry everyone

Edit 2
I think the blockers somewhat needed. Idk. Would change the game big time. I don't think a new player would be in to that level of complexity.Could be added as a optional rule, which is what I think OOB should have done for a buncha stuff
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you can put 3 Conscripts in the other Fctrys if you want. 20 for Moscow and 6 for Volvograd but any other Fctrys can sill produce up to 3.
Still 26 total but you can put up to 3 in UKR or 1 or 2
Edit
Oh yea you want me to kill the Novgorod Bases ? I will and you can reinstate if needed. SSR can auto destroy all Facilities at any time for no cost -
@beelee LOOOOOOOVE optional rules. Pushed for them many times.
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@beelee Just wondering, always helpful to get the phrasing right! How would you write the rule for bombing underground factories? Similar to AA guns, "Having endured the AA fire, the bomber may now try to damage the underground bunker. On a roll of 1 or 2, he is successful and may roll for damage. Damage rolls of a 5 or a six are a miss."
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Karelia to Finland 1 infantry moved from Finland to Vyborg 3 russian_paras moved from Iraq to Caucasus 2 mech_infantrys moved from Iraq to Egypt 2 armour moved from Iraq to Caucasus 2 guard_infantrys moved from Russia to Archangel 1 guard_infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 elite moved from Russia to Bryansk 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 6 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 armour moved from Caucasus to Kazakhstan 1 artillery moved from Karelia to Vyborg 1 armour moved from Urals to Yenisey 1 russian_para and 1 russian_paraBoost moved from Evenkiyskiy to Urals 3 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 3 armour, 14 infantry and 2 mech_infantrys moved from Finland to Vyborg 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 elite and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk 1 german_para owned by the Germans lost in Bryansk 1 german_paraBoost owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Western Ukraine Russians attack with 6 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Russians roll dice for 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Archangel Russians attack with 1 fighter and 2 guard_infantrys Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 fighter and 2 guard_infantrys in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Archangel 1 german_para owned by the Germans lost in Archangel 1 german_paraBoost owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 guard_infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Smolensk Russians attack with 1 armour, 1 guard_infantry and 6 infantry Germans defend with 1 Panzer_Grndrs and 2 armour Russians roll dice for 1 armour, 1 guard_infantry and 6 infantry in Smolensk, round 2 : 2/8 hits, 1.83 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Smolensk Russians roll dice for 1 armour, 1 guard_infantry and 5 infantry in Smolensk, round 3 : 1/7 hits, 1.67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 2 armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals 3 aaGuns moved from Finland to Vyborg 1 fighter moved from Archangel to Vyborg 1 Russian_Rail and 1 aaGun moved from Russia to Yenisey 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Yenisey 1 fighter moved from Bessarabia to Russia 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 20 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 infantry EDIT: Adding units owned by Russians to Ukraine: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.17 Russians regular : 3.33 -
@beelee YoungGrasshopper did a house rules version which is inferior to HRE overall but had some interesting features which I would love for Captain to consider but he wasn’t interested. One of them was a point system for blocking that effectively required two destroyers/escorts or one cruiser in order to block a Sea Zone so it just added a smaller layer of strategic thinking but was a lot more realistic
There was also some other cool things like more bonuses overall so for example if Allies controlled Sicily and Sardinia got a small bonus and if Axis held all of the Balkans they got a small bonus for that.
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@beelee Just wondering, always helpful to get the phrasing right! How would you write the rule for bombing underground factories? Similar to AA guns, "Having endured the AA fire, the bomber may now try to damage the underground bunker. On a roll of 1 or 2, he is successful and may roll for damage. Damage rolls of a 5 or a six are a miss."
Hi Crockett
I'd have to go back and check but essentially I had a Underground Fctry damageable up to about 50% of it's production from SBRs
I think Minors were a little different. I can't remember.
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Good Morning
Triplea won't let me retreat because I used a LCV in the attack. I will switch to edit to allow that to happen. The 3 AA hits at 1 were just too much to overcome.

EXP Game 1 Crockett J 5 Error.tsvg
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 2 Escorts, 1 Heavy_BB, 1 Repair_BB, 2 armour, 1 carrier, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 37 Sea Zone Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 unit repaired. Turning on Edit Mode EDIT: Japanese takes French Indo China from French EDIT: Changing ownership of French Indo China from Japanese to French EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 armour moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 2 Japan_destroyers, 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 elite and 1 infantry moved from 37 Sea Zone to Shan State EDIT: 1 Japanese_LCV and 1 infantry moved from Kwangsi to Shan State 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 2 JPNbombers moved from Anhwe to Yunnan 2 armour, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 2 armour moved from Shensi to Yunnan 1 artillery and 3 infantry moved from Shensi to Sikang 1 armour moved from Yakut S.S.R. to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to Amur 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 fighter Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 1 Japanese_LCV, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun and 2 infantry; ANZAC defend with 2 fighters Turning on Edit Mode EDIT: 1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Shan State EDIT: 1 aaGun owned by the British lost in Shan State EDIT: 1 tactical_bomber owned by the Japanese retreated EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -35 EDIT: Turning off Edit Mode Battle in Yunnan Japanese attack with 2 JPNbombers, 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 aaGun and 7 infantry Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour, 1 fighter and 1 infantry Casualties for British: 1 aaGun and 7 infantry Battle in Amur Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese win, taking Amur from Russians with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 armour, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 DemoAirfieldHvy, 1 aaGun and 4 infantry Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 1 infantry Casualties for Americans: 1 DemoAirfieldHvy, 1 aaGun and 4 infantry Battle in 5 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber Americans defend with 1 transport Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 transport Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sakha 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 2 JPNbombers moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Sakha 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Siberia 1 aaGun, 4 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 2 Escorts, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 Japanese collect 52 PUs; end with 52 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUsWow 4 AA hits and a Trprt too. JPN loses 5 Planes. 5 1's on 7 rolls lol
Might be hard to come back from that
Edit
Forgot to leave a Inf in Yakut