EXP Game 1 barnee vs Crockett
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@beelee Just wondering, always helpful to get the phrasing right! How would you write the rule for bombing underground factories? Similar to AA guns, "Having endured the AA fire, the bomber may now try to damage the underground bunker. On a roll of 1 or 2, he is successful and may roll for damage. Damage rolls of a 5 or a six are a miss."
Hi Crockett
I'd have to go back and check but essentially I had a Underground Fctry damageable up to about 50% of it's production from SBRs
I think Minors were a little different. I can't remember.
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Good Morning
Triplea won't let me retreat because I used a LCV in the attack. I will switch to edit to allow that to happen. The 3 AA hits at 1 were just too much to overcome.

EXP Game 1 Crockett J 5 Error.tsvg
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 2 Escorts, 1 Heavy_BB, 1 Repair_BB, 2 armour, 1 carrier, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 37 Sea Zone Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 unit repaired. Turning on Edit Mode EDIT: Japanese takes French Indo China from French EDIT: Changing ownership of French Indo China from Japanese to French EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 armour moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 2 Japan_destroyers, 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 elite and 1 infantry moved from 37 Sea Zone to Shan State EDIT: 1 Japanese_LCV and 1 infantry moved from Kwangsi to Shan State 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 2 JPNbombers moved from Anhwe to Yunnan 2 armour, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 2 armour moved from Shensi to Yunnan 1 artillery and 3 infantry moved from Shensi to Sikang 1 armour moved from Yakut S.S.R. to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to Amur 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 fighter Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 1 Japanese_LCV, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun and 2 infantry; ANZAC defend with 2 fighters Turning on Edit Mode EDIT: 1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Shan State EDIT: 1 aaGun owned by the British lost in Shan State EDIT: 1 tactical_bomber owned by the Japanese retreated EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -35 EDIT: Turning off Edit Mode Battle in Yunnan Japanese attack with 2 JPNbombers, 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 aaGun and 7 infantry Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour, 1 fighter and 1 infantry Casualties for British: 1 aaGun and 7 infantry Battle in Amur Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese win, taking Amur from Russians with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 armour, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 DemoAirfieldHvy, 1 aaGun and 4 infantry Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 1 infantry Casualties for Americans: 1 DemoAirfieldHvy, 1 aaGun and 4 infantry Battle in 5 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber Americans defend with 1 transport Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 transport Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sakha 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 2 JPNbombers moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Sakha 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Siberia 1 aaGun, 4 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 2 Escorts, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 Japanese collect 52 PUs; end with 52 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUsWow 4 AA hits and a Trprt too. JPN loses 5 Planes. 5 1's on 7 rolls lol
Might be hard to come back from that
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Forgot to leave a Inf in Yakut -
@beelee Wow! That is insane dice!
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happens sometimes

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@beelee family events. be a minute.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Units in Alaska being upgraded or consumed: 3 infantry 3 marines placed in Alaska Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East 7 usa_fighters moved from 7 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone 3 destroyers moved from 8 Sea Zone to 1 Sea Zone 3 submarines moved from 8 Sea Zone to 1 Sea Zone 2 cruisers moved from 8 Sea Zone to 1 Sea Zone 5 carriers moved from 8 Sea Zone to 1 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 usa_fighters moved from 1 Sea Zone to Soviet Far East 1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 carriers moved from 101 Sea Zone to 89 Sea Zone Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 elite moved from 101 Sea Zone to Central United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Central United States 1 infantry moved from 101 Sea Zone to Eastern United States EDIT: 3 marines moved from Alaska to Eastern United States EDIT: 1 usa_para moved from Eastern United States to Alaska EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone EDIT: 1 infantry moved from Alaska to 2 Sea Zone EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 usa_armour moved from Western United States to Alaska 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone 3 transports placed in 101 Sea Zone 5 artilleries placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : 0.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Units in Alaska being upgraded or consumed: 3 infantry 3 marines placed in Alaska Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East 7 usa_fighters moved from 7 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone 3 destroyers moved from 8 Sea Zone to 1 Sea Zone 3 submarines moved from 8 Sea Zone to 1 Sea Zone 2 cruisers moved from 8 Sea Zone to 1 Sea Zone 5 carriers moved from 8 Sea Zone to 1 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 usa_fighters moved from 1 Sea Zone to Soviet Far East 1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 carriers moved from 101 Sea Zone to 89 Sea Zone Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 elite moved from 101 Sea Zone to Central United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Central United States 1 infantry moved from 101 Sea Zone to Eastern United States EDIT: 3 marines moved from Alaska to Eastern United States EDIT: 1 usa_para moved from Eastern United States to Alaska EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone EDIT: 1 infantry moved from Alaska to 2 Sea Zone EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 usa_armour moved from Western United States to Alaska 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone 3 transports placed in 101 Sea Zone 5 artilleries placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 Escorts, 1 carrier, 1 destroyer and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Syria to Egypt 2 uk_armours moved from Syria to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 uk_fighter moved from Union of South Africa to 81 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 infantry moved from Shan State to Malaya British take Malaya from Japanese 1 infantry moved from Shan State to Yunnan 2 uk_fighters moved from India to Yunnan 1 artillery moved from Northwest Persia to Iraq Combat - British Battle in 93 Sea Zone British attack with 1 bomber Germans defend with 3 GermanUBoats and 1 Wolfpack; Italians defend with 1 destroyer 3 GermanUBoats owned by the Germans submerged British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Wolfpack and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 Wolfpack owned by the Germans lost in 93 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in Yunnan British attack with 1 infantry and 2 uk_fighters Japanese defend with 2 armour British roll dice for 1 infantry and 2 uk_fighters in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan 1 armour owned by the Japanese lost in Yunnan British roll dice for 2 uk_fighters in Yunnan, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 uk_fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win with 2 uk_fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Yunnan to India 7 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 bomber moved from 93 Sea Zone to Malta 1 air_transport and 1 infantry moved from French Guiana to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 carrier and 1 destroyer placed in 81 Sea Zone 1 uk_fighter placed in 81 Sea Zone 3 Escorts placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,3,2,5 British collect 39 PUs (9 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : -1.00 Germans regular : -0.33 British regular : 0.17 -
Greetings from the middle of the night

Interesting turn. Uncle Sam more conservative than what I've come to expect. I guess we will see what ANZC does.
You are picking up the new units, Escrts e.g. and their movement. Nice clean turn.
One thing I think you should pay more attention to are the Hvy BBs. They are probably the most powerful naval piece on the board.
page 35 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

Italia after bit
Edit
Something to keep in mind is that Escorts can't attack Subs without a DD. Triplea will allow it. If attacking a Sub with only Escrts and no DDs, you need to switch to "EscortConvoyA"
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 NavalMine3 and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Gibraltar to United Kingdom 2 armour moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Bessarabia Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria 1 Escort moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Morocco to Tunisia EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar 1 armour moved from Southern Italy to Yugoslavia 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 aaGun moved from Romania to Bulgaria 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from United Kingdom to Western Germany Place Units - Italians 1 Escort placed in 97 Sea Zone 1 Italian_LCV, 1 NavalMine3 and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British AA : -0.17 Russians regular : -0.33 -
@beelee if I hadn’t gifted you the Russian troops and I had my landing spot in Korea I might have done differently. The larger strategy is to pin you to sz 6 and make you buy navy. And have an unresolved front. Actually two unresolved fronts in the far north
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@beelee clear as mud. So you have to pay for 2 repair bb repairs in order for a sbb which has two damage on it to be repaired fully, correct?
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yes a SHBB gets 3 hits so in order for it to attack, you need to repair fully. Same as regular BB. They wont attack if damaged or they will have no attack factor. You have to switch to ""BB Damaged" instead of "BB Hit" which is what triplea defaults to. Explained in Game Notes.
Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do.

I generally like to secure China and not let the Pacific get away from me but with a KJF it can prove difficult.
At any rate it'll be interesting to see how it all plays out

Edit
Yes 3 bucks a hit. So 2 repairs if the hvy has 2 hits. That's PE -
@beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.
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@beelee Your sentence about switching in tripleA is confusing. I noticed you repaired sbb at the beginning of japan when the sbb was not damaged. triplea defaults to bb hit I think. Which is "I don't have to worry about this or do anything special." Correct?
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@crockett36 Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do.

I was trying out a variation on a theme. It has left your southern flank a bit short on ground units, perhaps giving China a little more time to live. SFE is more resuppliable. And I knew that I could land units in SFE at will, creating yet another front. I'm counting 4 fronts in the north. Always trying something new. That commissar should form an army or something.
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.
yea i usually refer to as HvyBB
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Yea definitley helped china outEdit 2
yea the commisar will form a Corps. I'll do it for you on G. You can check History how I do it but basically swap him out for a Commisar3Edit 3
Have to remember English is not their first language
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@beelee I forgot about the north africa bonus, not being much an axis player. I lumped it in with the roman empire bonus. should have killed that tank in Morrocco.
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yes another one to remember as well is UK gets it bonus unless you kill a starting TTy with a PU value. So cyprus Aleaxandria don't negate it.
It's not very well documented. Victory found it and I did bold it in Objectives tab. I may have mentioned it in Notes too.
Probably should go through Notes again for OOB differences and post the major ones or update them at the beginning of notes again.
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@beelee just forgot that transports defend at 1, which I like. And it cost me a plane. you are going to have to pay me back and play france goes first.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Siam to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 fighter Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -1.50
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