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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

      I was trying out a variation on a theme. It has left your southern flank a bit short on ground units, perhaps giving China a little more time to live. SFE is more resuppliable. And I knew that I could land units in SFE at will, creating yet another front. I'm counting 4 fronts in the north. Always trying something new. That commissar should form an army or something.

      1 Reply Last reply Reply Quote 1
      • B Online
        beelee @crockett36
        last edited by beelee

        @crockett36 said in EXP Game 1 barnee vs Crockett:

        @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

        yea i usually refer to as HvyBB

        Edit
        Yea definitley helped china out

        Edit 2
        yea the commisar will form a Corps. I'll do it for you on G. You can check History how I do it but basically swap him out for a Commisar3

        Edit 3
        Have to remember English is not their first language 🙂

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee I forgot about the north africa bonus, not being much an axis player. I lumped it in with the roman empire bonus. should have killed that tank in Morrocco.

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            yes another one to remember as well is UK gets it bonus unless you kill a starting TTy with a PU value. So cyprus Aleaxandria don't negate it.

            It's not very well documented. Victory found it and I did bold it in Objectives tab. I may have mentioned it in Notes too.

            Probably should go through Notes again for OOB differences and post the major ones or update them at the beginning of notes again.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee just forgot that transports defend at 1, which I like. And it cost me a plane. you are going to have to pay me back and play france goes first.

              B 1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: ANZAC round 5

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 5
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                
                    Combat Move - ANZAC
                        1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                        1 carrier moved from 62 Sea Zone to 54 Sea Zone
                        1 submarine moved from 62 Sea Zone to 54 Sea Zone
                        1 fighter moved from Shan State to 37 Sea Zone
                        1 fighter moved from Shan State to 54 Sea Zone
                        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                        1 transport moved from 61 Sea Zone to 54 Sea Zone
                        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                        1 artillery moved from New South Wales to Queensland
                        1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                        1 infantry moved from New Guinea to 46 Sea Zone
                        2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                        1 infantry moved from Siam to Shan State
                
                    Combat - ANZAC
                        Battle in 37 Sea Zone
                            ANZAC attack with 1 fighter
                            Japanese defend with 1 transport
                                ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                1 fighter owned by the ANZAC lost in 37 Sea Zone
                            Japanese win with 1 transport remaining. Battle score for attacker is -9
                            Casualties for ANZAC: 1 fighter
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        2 infantry moved from 54 Sea Zone to Queensland
                
                    Place Units - ANZAC
                        1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                        Turning on Edit Mode
                        EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                        EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - ANZAC
                        ANZAC collect 15 PUs; end with 15 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                

                Combat Hit Differential Summary :

                Japanese regular : 0.50
                ANZAC regular : -1.50
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36
                  last edited by

                  TripleA Turn Summary: French round 5

                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 5
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                          1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                          1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                          1 carrier moved from 62 Sea Zone to 54 Sea Zone
                          1 submarine moved from 62 Sea Zone to 54 Sea Zone
                          1 fighter moved from Shan State to 37 Sea Zone
                          1 fighter moved from Shan State to 54 Sea Zone
                          1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                          1 transport moved from 61 Sea Zone to 54 Sea Zone
                          1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                          1 artillery moved from New South Wales to Queensland
                          1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                          1 infantry moved from New Guinea to 46 Sea Zone
                          2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                          1 infantry moved from Siam to Shan State
                  
                      Combat - ANZAC
                          Battle in 37 Sea Zone
                              ANZAC attack with 1 fighter
                              Japanese defend with 1 transport
                                  ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                  Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                  Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                  ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                  Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                  1 fighter owned by the ANZAC lost in 37 Sea Zone
                              Japanese win with 1 transport remaining. Battle score for attacker is -9
                              Casualties for ANZAC: 1 fighter
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          2 infantry moved from 54 Sea Zone to Queensland
                  
                      Place Units - ANZAC
                          1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                          Turning on Edit Mode
                          EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                          EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                          EDIT: Turning off Edit Mode
                  
                      Turn Complete - ANZAC
                          ANZAC collect 15 PUs; end with 15 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                  
                      Politics - French
                  
                      Combat Move - French
                          2 infantry moved from Egypt to Trans-Jordan
                  
                      Combat - French
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - French
                          Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : 0.50
                  ANZAC regular : -1.50
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    sure 🙂

                    Remember not till rd 4 when the Escorts show do they switch to D1

                    Replicates Early War is my guess. Also, have to take last as casualty even when they get to defend

                    Edit
                    I'm not much of an OOB player but will give it my best 🙂

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee
                      last edited by beelee

                      @crockett36

                      It's kind of odd but I've noticed that I get a notification when you post but if it's just a game post I don't. I have to refresh or leave before it shows up.

                      Idk this an old nodeBB so that could be it.

                      Anyway, I'll study on G a bit, although it shouldn't change much. Just getting tired. Might have to nap lol

                      G after bit

                      Edit
                      I'm gonna roll for your other ANZC Ftr at the Trprt, he was same Flight Plan, so no need to save munitions 🙂

                      You sank him. 😞 I will adjust accordingly 🙂Screenshot from 2026-03-23 08-29-43.png

                      Edit 2
                      I suppose you woulda sent a Sub there too but after the UK AA beatdown will just roll with as is 🙂

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        crockett36
                        last edited by

                        That sub is part of the mighty south fleet that has to go toe to toe with the IJN! I suggest buying more ships=)

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          Thank you! That was very kind. I still want you to try France Goes first!

                          1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee
                            last edited by beelee

                            @crockett36

                            Well I had a mini rally so gonna go ahead and roll this out.

                            There's some complex thing's going on, so I'm gonna screenshot some of it, so you can see how it works.

                            I'm gonna use Army Group North to attack Vyborg. I have to fight that battle in edit, because we need to use the AG Flag for it's bonus.

                            Triplea counts it as a HitPoint and the mod doesn't, so we roll in edit and select casualties manually the way we would on the physical board.

                            Also, I only have the one attack besides a SBR. If I switch to edit at end of CM and do combat, it'll throw a error.

                            The solution is to make an unintended attack so there will be two attacks happening, the Sub attack in 125 doesn't count either or work for what we want.

                            So I will send 1 Inf to Belarus and then edit it back and any hits after combat, just so edit will work correctly for us.

                            Edit
                            A lot of this will be self explanatory for you but I'm gonna break it down so it can be linked as a teaching tool for others 🙂

                            Here we go 🙂

                            First thing, we will remove the SSR Bases, as the Soviets can kill them at no cost and at any time during battle. They don't have to, if they think they'll take it back on their turn for example but that's obviously not the case here and no need for the Reich to capture them intact.

                            Screenshot from 2026-03-23 10-02-54.png

                            We are also going to activate 2nd Corps for the SSR in Yenisey but we will wait and do it in CombatMove ( CM )

                            We will move Commisar3 from the Overflow Box to Yenisey so it can activate the 3 Tanks in 2nd Corps. Only one of the Tanks will get the bonus roll, along with the Commisar per the rules.

                            Screenshot from 2026-03-23 10-31-06.png

                            Screenshot from 2026-03-23 10-31-21.png

                            We move the Inactive Commisar to 2nd Corps Box as 1st Corps is already active in the Caucasus.

                            Screenshot from 2026-03-23 10-33-28.png

                            Then we move Army Group North to it's Box and it's units to the board. I like to move all the units to the boards as well as the individual Army/Corps Tokens and then move the Token s to their Boxes and move them to the board.

                            Then move them all from their originating Territory at once to where they are attacking. Once one becomes more experienced you can skip some of these steps if you'd like. Just need it all to match up at the end of CM 🙂

                            Screenshot from 2026-03-23 10-18-25.png

                            Screenshot from 2026-03-23 10-18-51.png

                            Short break 🙂

                            OK we're all loaded up on Vyborg. I need to do a false attack so I can use edit for the AG Flag mentined above. I will send 1 Inf to Bryank.

                            OK here we go. I will turn edit on after the fake battle in Bryansk.

                            EXP Game 1 Crockett CM G 6.tsvg

                            So we turn on Edit and then hit "Actions" Top Right

                            Screenshot from 2026-03-23 10-48-07.png

                            Battle begins

                            Soviet Gunners were off their mark. No AA Hits. We just select zero.

                            Screenshot from 2026-03-23 10-50-53.png

                            The Reich hits hard ! An easy 3 above their weight 🙂

                            Screenshot from 2026-03-23 10-52-13.png

                            Select 17 hits. They are all obvious so no need to ask our opponent.

                            Screenshot from 2026-03-23 10-54-10.png

                            Oh tough duty for Uncle Joe probably a easy 3 below average

                            Screenshot from 2026-03-23 10-55-33.png

                            Army Group North is now inactive due to battle losses, so we take the 5 hits on Infantry and then the AG Flag as well for an additional hit.

                            Screenshot from 2026-03-23 10-57-08.png

                            This is why we play it in edit, as even 1 or 2 units can make a big impact in large battles.

                            Pretty much an average roll for Jerry here but it will be enough to send Ivan to his grave, if he gets one 🙂

                            Screenshot from 2026-03-23 11-00-31.png

                            Uggh even his dying grasp is a below average hit total and the Vyborg Army will suffer a Major defeat.

                            Screenshot from 2026-03-23 11-02-23.png

                            A Brutal 73 PU swing for Ivan.

                            Screenshot from 2026-03-23 11-05-01.png

                            EXP Game 1 Crockett End of CombatG 6.tsvg

                            Finish up her directly

                            Game History

                            Round: 6
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                                    Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                                    Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                                    Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                                    Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                                    Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                                    Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                                    Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                                    triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                                    triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                                    triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 2 Escorts, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 4 infantry, 1 transport, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; 
                            
                                Place Units - Germans
                                    Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour
                                    1 waffen_PG and 3 waffen_panzers placed in Germany
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                        EDIT: Russians takes Poland from Germans
                                        EDIT: Russians takes Poland from Germans
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                        EDIT: Germans takes Poland from Russians
                                    EDIT: Turning off Edit Mode
                                    1 bomber moved from Southern Italy to United Kingdom
                                    1 bomber moved from Southern Italy to Vyborg
                                    1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
                                    2 Panzer_Grndrss and 2 armour moved from Norway to Vyborg
                                          Germans take Finland from Russians
                                    1 infantry moved from Novgorod to Vyborg
                                    EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ArmyGroupActive, 1 artillery, 4 infantry and 1 mech_infantry moved from Army Group North to Novgorod
                                    EDIT: 1 Soviet_Commisar moved from Yenisey to Urals
                                    EDIT: Germans undo move 8.
                                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to Urals
                                    EDIT: Germans undo move 8.
                                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to Yenisey
                                    EDIT: 1 Soviet_Commisar moved from Yenisey to 2nd Corps
                                    EDIT: 1 1stPanzerArmy moved from Novgorod to 1st Panzer
                                    EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
                                    EDIT: 1 1stWaffenArmy moved from Novgorod to 1st Waffen
                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Novgorod
                                    EDIT: 1 2ndWaffenArmy moved from Novgorod to 2nd Waffen
                                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Novgorod
                                    EDIT: 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 waffen_infantrys moved from Novgorod to Vyborg
                                    1 infantry moved from Belarus to Bryansk
                            
                                Combat - Germans
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    Germans creates battle in territory 125 Sea Zone
                                    Strategic bombing raid in United Kingdom
                                            British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                        Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                                        Bombing raid in United Kingdom causes 6 damage total. 
                                    Battle in Bryansk
                                        Germans attack with 1 infantry
                                        Russians defend with 1 elite and 1 infantry
                                            Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                                            Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                                            1 infantry owned by the Germans lost in Bryansk
                                        Russians win with 1 elite and 1 infantry remaining. Battle score for attacker is -3
                                        Casualties for Germans: 1 infantry
                                        Turning on Edit Mode
                                    EDIT: Battle in Vyborg
                                        EDIT: Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 waffen_infantrys
                                        EDIT: Russians defend with 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 15 infantry and 2 mech_infantrys
                                            EDIT: 0/3 hits, 0.50 expected hits
                                            EDIT: 17/34 hits, 14.67 expected hits
                                            EDIT: 5/22 hits, 8.17 expected hits
                                        EDIT: 1 ArmyGroupActive owned by the Germans and 5 infantry owned by the Germans lost in Vyborg
                                        EDIT: 14 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Vyborg
                                            EDIT: 11/27 hits, 12.50 expected hits
                                            EDIT: 2/8 hits, 3.50 expected hits
                                        EDIT: 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg
                                        EDIT: 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                                        EDIT: Germans takes Vyborg from Russians
                                        EDIT: Germans win
                                        EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 73
                                    EDIT: Recording Battle Statistics
                                    EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                            
                                Non Combat Move - Germans
                                    EDIT: Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                    EDIT: Turning off Edit Mode
                                    Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Germans to Belarus: 1 infantry
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Novgorod
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                    1 bomber, 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
                                    1 artillery moved from Baltic States to Novgorod
                                    1 infantry moved from Eastern Poland to Baltic States
                                    1 tactical_bomber moved from Greece to Western Germany
                                    1 waffen_infantry moved from Germany to Romania
                                    1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland
                                    1 artillery and 5 infantry moved from Norway to Finland
                                    1 bomber moved from United Kingdom to Normandy Bordeaux
                                    1 fighter moved from Normandy Bordeaux to Gibraltar
                                    3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone
                                    EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar
                                    1 G_Rail and 1 elite moved from Germany to Novgorod
                                    1 ElitePanzer and 1 G_Rail moved from Germany to Novgorod
                                    1 infantry moved from Germany to Poland
                                    1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux
                            
                                Place Units - Germans
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_panzer
                                    EDIT: Adding units owned by Germans to Eastern Poland: 1 waffen_PG_Active
                                    EDIT: Turning off Edit Mode
                                    1 ElitePanzer, 1 LuftwaffeAce, 1 elite, 2 german_paras and 1 infantry placed in Germany
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds
                                    EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_105s and 1 G_mine_NORM_110
                                    EDIT: Turning off Edit Mode
                                    1 Atlantic_Wall placed in Normandy Bordeaux
                                    1 Atlantic_Wall placed in Norway
                                    1 Escort placed in 110 Sea Zone
                                    1 Escort, 1 GermanUBoat and 1 transport placed in 93 Sea Zone
                                    2 infantry placed in Western Germany
                                    1 infantry placed in Normandy Bordeaux
                                    1 Panzer_Grndrs placed in Germany
                            
                                Turn Complete - Germans
                                    Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone
                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                    Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Total Cost from Convoy Blockades: 3
                                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                                    Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                            

                            Combat Hit Differential Summary :

                            British AA : -0.17
                            Russians regular : 1.00
                            Germans regular : -0.17
                            EDIT: : -4.33
                            

                            EXP Game 1 Crockett G 6.tsvg

                            Well got a little carried away with the exampl 😊 but that's how it works.

                            Turn was pretty sloppy as I couldn't remember all what i did lol Had to keep undoing stuff.

                            Tough battle in Vyborg -4 plus on the dice and I don't think that counts what potential survivors woulda done or more accurately less nazi hits because they'd be dead.

                            Anyway Uncle Joe up

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36
                              last edited by

                              TripleA Turn Summary: Russians round 6

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 6
                              
                                  Purchase Units - Russians
                                      Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                      Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                      Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                      Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                      Russians buy 3 Mass_Tankss, 1 elite, 7 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      3 infantry moved from Ukraine to Bessarabia
                                      5 infantry moved from Western Ukraine to Bessarabia
                                      1 armour moved from Kazakhstan to Sikang
                                      1 fighter and 1 tactical_bomber moved from Russia to Sikang
                                      1 russian_para moved from Caucasus to Sikang
                                      1 Soviet_Commisar_3, 5 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
                                      1 russian_para and 1 russian_paraBoost moved from Urals to Nenetsia
                                      1 elite moved from Bryansk to Belarus
                                      1 infantry moved from Bryansk to Belarus
                                      1 infantry moved from Smolensk to Belarus
                                      1 russian_para moved from Caucasus to Sikang
                                      1 infantry moved from Kazakhstan to Sikang
                              
                                  Combat - Russians
                                      Russians creates battle in territory 125 Sea Zone
                                      Battle in Bessarabia
                                          Russians attack with 8 infantry
                                          Italians defend with 2 armour and 2 infantry
                                              Russians roll dice for 8 infantry in Bessarabia, round 2 : 2/8 hits, 1.33 expected hits
                                              Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                                              1 infantry owned by the Russians lost in Bessarabia
                                              2 infantry owned by the Italians lost in Bessarabia
                                              Russians roll dice for 7 infantry in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits
                                              Italians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits
                                              1 infantry owned by the Russians lost in Bessarabia
                                              1 armour owned by the Italians lost in Bessarabia
                                              Russians roll dice for 6 infantry in Bessarabia, round 4 : 1/6 hits, 1.00 expected hits
                                              Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
                                              1 infantry owned by the Russians lost in Bessarabia
                                              1 armour owned by the Italians lost in Bessarabia
                                          Russians win, taking Bessarabia from Italians with 5 infantry remaining. Battle score for attacker is 7
                                          Casualties for Russians: 3 infantry
                                          Casualties for Italians: 2 armour and 2 infantry
                                      Battle in Yakut S.S.R.
                                          Russians attack with 1 Soviet_Commisar_3, 5 armour and 5 infantry
                                          Japanese defend with 1 infantry
                                              Russians roll dice for 1 Soviet_Commisar_3, 5 armour and 5 infantry in Yakut S.S.R., round 2 : 4/13 hits, 4.50 expected hits
                                              Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians lost in Yakut S.S.R.
                                              1 infantry owned by the Japanese lost in Yakut S.S.R.
                                          Russians win, taking Yakut S.S.R. from Japanese with 1 Soviet_Commisar_3, 5 armour and 4 infantry remaining. Battle score for attacker is 0
                                          Casualties for Russians: 1 infantry
                                          Casualties for Japanese: 1 infantry
                                      Battle in Belarus
                                          Russians attack with 1 elite and 2 infantry
                                          Germans defend with 1 infantry
                                              Russians roll dice for 1 elite and 2 infantry in Belarus, round 2 : 1/4 hits, 0.67 expected hits
                                              Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians lost in Belarus
                                              1 infantry owned by the Germans lost in Belarus
                                          Russians win, taking Belarus from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 0
                                          Casualties for Russians: 1 infantry
                                          Casualties for Germans: 1 infantry
                                      Battle in Sikang
                                          Russians attack with 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber
                                          Japanese defend with 1 artillery and 3 infantry
                                              Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2.17 expected hits
                                              Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                                              1 infantry owned by the Japanese lost in Sikang
                                              Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 3 : 2/6 hits, 2.17 expected hits
                                              Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits, 1.00 expected hits
                                              2 infantry owned by the Japanese lost in Sikang
                                              Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 4 : 0/6 hits, 2.17 expected hits
                                              Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                                          1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                                          2 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Kazakhstan
                                          Japanese win with 1 artillery remaining. Battle score for attacker is 9
                                          Casualties for Japanese: 3 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                      1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
                                      1 aaGun moved from Yenisey to Yakut S.S.R.
                                      1 armour moved from Urals to Olgiy
                                      1 russian_para moved from Caucasus to Novosibirsk
                                      1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine
                                      1 Russian_Rail and 1 infantry moved from Russia to Yenisey
                                      1 Russian_Rail and 1 infantry moved from Russia to Urals
                                      1 infantry moved from Russia to Vologda
                                      1 guard_infantry moved from Smolensk to Bryansk
                                      3 infantry moved from Smolensk to Bryansk
                                      11 infantry moved from Russia to Bryansk
                                      5 infantry moved from Russia to Bryansk
                                      3 infantry moved from Rostov to Ukraine
                                      1 aaGun moved from Ukraine to Bessarabia
                                      3 infantry moved from Volgograd to Caucasus
                                      1 armour moved from Smolensk to Bryansk
                                      1 mech_infantry moved from Egypt to Ethiopia
                              
                                  Place Units - Russians
                                      3 infantry placed in Ukraine
                                      3 infantry placed in Volgograd
                                      3 Mass_Tankss, 1 elite, 1 infantry and 2 mine_unarmeds placed in Russia
                                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                              
                                  Turn Complete - Russians
                                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                      Russians collect 31 PUs; end with 31 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                              

                              Combat Hit Differential Summary :

                              Japanese regular : -2.00
                              Italians regular : -0.17
                              Germans regular : 0.67
                              Russians regular : -3.17
                              

                              Savegame

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by beelee

                                @crockett36
                                Good Morning

                                You're really picking up the mod well. Another nice clean turn 🙂

                                While the Vyborg defeat was tough, the Allies are still in an overall strong position. Even though the SSR has lost income, they will get sammyland for another objective next turn.

                                The Wehrmacht is at least two turns before it can threaten hard after the Vyborg adventure, so their sacrifice does buy at least one build. Maybe that was part of the plan 🙂

                                At any rate, I want to remind you that SSR has all of it's LL available. 1 PU per Air or Tank. Allies can't use the LL units in combat the turn they lend them.

                                Can document in log or there are also little dots you can edit in after NCM showing they are LL as well.

                                Soviet Asia under 2nd Corps looking strong, especially with the American landings in the SFE. A tough battle problem for Nippon.

                                Nice strafe with Kazaksthan. Don't see a lot of those. I suppose it was dice dependent.

                                Idk what is gonna happen in the Atlantic lol You have a minor threat from UK with the Paras and the LCV the Reich must honor.

                                I thought I wanted to comment on something else but it eludes me. A fleeting thought 🙂

                                Anyway, will try and get J out before nap time. 🙂

                                Have a Good day and safe journeys as always :thumbs_up_light_skin_tone:

                                Game History

                                Round: 6
                                
                                    Purchase Units - Japanese
                                        Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                                        Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                        1 infantry moved from Shensi to Kansu
                                              Japanese take Kansu from Chinese
                                        1 JPNbomber moved from Kweichow to Tsinghai
                                        1 artillery moved from Sikang to Tsinghai
                                        1 armour moved from Kweichow to French Indo China
                                              Japanese take French Indo China from French
                                        1 armour and 1 tactical_bomber moved from Kweichow to Shan State
                                        1 tactical_bomber moved from Kweichow to Shan State
                                        1 JPNbomber moved from Kweichow to Malaya
                                        1 artillery and 1 elite moved from Philippines to 35 Sea Zone
                                        1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                                        1 artillery and 1 elite moved from 37 Sea Zone to Malaya
                                        1 armour moved from Philippines to 35 Sea Zone
                                        1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                                        1 armour moved from 37 Sea Zone to Siam
                                        1 transport moved from 20 Sea Zone to 35 Sea Zone
                                        1 armour moved from Philippines to 35 Sea Zone
                                        1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                                        1 armour moved from 44 Sea Zone to Celebes
                                        1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
                                        1 infantry moved from Paulau Island to 34 Sea Zone
                                        1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 46 Sea Zone
                                        1 infantry moved from 46 Sea Zone to New Guinea
                                        1 elite and 1 infantry moved from Japan to 6 Sea Zone
                                        2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 21 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                                        1 elite and 1 infantry moved from 21 Sea Zone to Guam
                                        1 armour moved from Amur to Buyant-Uhaa
                                              Japanese take Buyant-Uhaa from Russians
                                        1 armour moved from Buyant-Uhaa to Manchuria
                                
                                    Combat - Japanese
                                        Battle in New Guinea
                                        Battle in Siam
                                        Battle in Celebes
                                        Battle in Malaya
                                            Japanese attack with 1 JPNbomber, 1 artillery and 1 elite
                                            British defend with 1 infantry
                                                Japanese roll dice for 1 JPNbomber, 1 artillery and 1 elite in Malaya, round 2 : 3/4 hits, 1.67 expected hits
                                                British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the British lost in Malaya
                                            Japanese win, taking New Guinea from ANZAC, taking Siam from ANZAC, taking Celebes from Dutch, taking Malaya from British with 1 JPNbomber, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                                            Casualties for British: 1 infantry
                                        Battle in Shan State
                                            Japanese attack with 1 armour and 2 tactical_bombers
                                            ANZAC defend with 1 infantry
                                                Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 3/3 hits, 1.67 expected hits
                                                British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                                1 armour owned by the Japanese lost in Shan State
                                                1 infantry owned by the ANZAC lost in Shan State
                                            Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                                            Casualties for Japanese: 1 armour
                                            Casualties for ANZAC: 1 infantry
                                        Battle in Guam
                                            Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                                            Changer defend; Americans defend with 1 airfield and 1 infantry
                                                Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 1.67 expected hits
                                                Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Americans lost in Guam
                                            Japanese win, taking Guam from Americans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                            Casualties for Americans: 1 infantry
                                        Battle in Tsinghai
                                            Japanese attack with 1 JPNbomber and 1 artillery
                                            Chinese defend with 1 infantry
                                                Japanese roll dice for 1 JPNbomber and 1 artillery in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                                                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Chinese lost in Tsinghai
                                            Japanese win, taking Tsinghai from Chinese with 1 JPNbomber and 1 artillery remaining. Battle score for attacker is 3
                                            Casualties for Chinese: 1 infantry
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - Japanese
                                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                                        1 JPNbomber moved from Tsinghai to Kweichow
                                        2 armour moved from Shantung to Kweichow
                                        2 tactical_bombers moved from Shan State to Kweichow
                                        1 JPNbomber moved from Malaya to Kweichow
                                        1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                                        1 J_Rail moved from Kiangsu to Shantung
                                        1 J_Rail and 1 infantry moved from Shantung to Hopei
                                        1 infantry moved from Kweichow to Shensi
                                        1 aaGun, 4 artilleries and 2 infantry moved from Buryatia to Amur
                                        1 carrier and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
                                        1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
                                        1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
                                        1 Escort moved from 6 Sea Zone to 35 Sea Zone
                                        1 Escort moved from 6 Sea Zone to 16 Sea Zone
                                        1 Escort moved from 16 Sea Zone to 7 Sea Zone
                                        1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
                                        1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
                                        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                                        1 tactical_bomber moved from Japan to 6 Sea Zone
                                        1 fighter moved from 6 Sea Zone to Japan
                                
                                    Place Units - Japanese
                                        1 harbour placed in Philippines
                                        2 Fortifications placed in Caroline Islands
                                        1 Fortification placed in Marianas
                                        1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
                                        3 armour placed in Shantung
                                        1 armour and 2 infantry placed in Kiangsu
                                        1 elite and 2 infantry placed in Japan
                                
                                    Turn Complete - Japanese
                                        Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                                        Japanese collect 58 PUs; end with 58 PUs
                                        Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs
                                        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
                                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
                                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : -0.33
                                Americans regular : -0.33
                                Japanese regular : 2.00
                                British regular : 0.33
                                

                                EXP game 1 Crockett J 6.tsvg

                                Edit
                                was looking at USA previous turn to see how Para got to Alaska. So he could move there with rail without using edit, so it's all good.

                                It's best to only use edit when you have to, so one doesn't make a mistake. It's easy to forget it's on, I know 🙂

                                Use Comment log if needed and or mention in Game thread for clarity. That way we all know why it was done. Some are obvious and some aren't but ... 🙂

                                Edit 2
                                Yea so when Air Transports are loaded they can only move 4 spaces. Can go 5 when starting from a Air Base. They can go 6 unloaded or 7 from AB. Movement is Player Enforced.

                                So the Guiana dude cant go to Sudan. French Central Africa or Nigeria is where he runs out of gas 🙂

                                Page 51 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                Screenshot from 2026-03-25 09-38-10.png

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                                • C Offline
                                  crockett36
                                  last edited by

                                  I needed the Army group going in the "wrong direction." Casualties would also be the more valuable units, not just the infantry in Norway.

                                  C 1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 I'm going to switch out a cruiser for a fighter on the East coast.

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                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Turn Summary: Americans round 6

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 6
                                      
                                          Purchase Units - Americans
                                              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                              Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Americans
                                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                              3 carriers moved from 1 Sea Zone to 10 Sea Zone
                                              2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                                              2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                                              1 infantry moved from Soviet Far East to 3 Sea Zone
                                              1 usa_armour moved from Soviet Far East to 3 Sea Zone
                                              1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                                              1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                                              1 artillery moved from Soviet Far East to Siberia
                                              1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                                              1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                                              1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
                                      
                                          Combat - Americans
                                              Battle in Amur
                                                  Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                                                  Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                                                      Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                                                      Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                                                      Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                                                      1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                                      4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                                                      Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                                                      Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                                                      1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                                                      4 artilleries owned by the Japanese lost in Amur
                                                  Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                                                  Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                                                  Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                                              Battle in Siberia
                                                  Americans attack with 1 artillery
                                                  Japanese defend with 1 infantry
                                                      Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese lost in Siberia
                                                  Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                                                  Casualties for Japanese: 1 infantry
                                              Battle in 7 Sea Zone
                                                  Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                                                  Japanese defend with 1 Escort
                                                      Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                                                      Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                                                      Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 submarine owned by the Americans lost in 7 Sea Zone
                                                      1 Escort owned by the Japanese lost in 7 Sea Zone
                                                  Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                                                  Casualties for Americans: 1 submarine
                                                  Casualties for Japanese: 1 Escort
                                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - Americans
                                              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                              4 usa_fighters moved from Amur to 7 Sea Zone
                                              1 usa_fighter moved from Amur to 7 Sea Zone
                                              2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
                                      
                                          Place Units - Americans
                                              5 cruisers placed in 101 Sea Zone
                                              6 NavyFighters placed in 10 Sea Zone
                                      
                                          Turn Complete - Americans
                                              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                              Americans collect 50 PUs; end with 50 PUs
                                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Americans regular : -2.50
                                      Japanese regular : 0.33
                                      Japanese AA : -0.50
                                      

                                      Savegame

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 The Japanese are at 73 without the money islands. The Americans are at 80.

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                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Chinese round 6

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 6
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Chinese
                                                  1 infantry moved from Suiyuyan to Chahar
                                                        Chinese take Chahar from Japanese
                                                  3 infantry moved from Suiyuyan to Kansu
                                                  1 infantry moved from Suiyuyan to Kansu
                                                  2 infantry moved from Suiyuyan to Hopei
                                                  2 infantry moved from Suiyuyan to Shensi
                                          
                                              Combat - Chinese
                                                  Battle in Hopei
                                                      Chinese attack with 2 infantry
                                                      Japanese defend with 1 infantry
                                                          Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                                          Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                                          Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Hopei
                                                          1 infantry owned by the Japanese lost in Hopei
                                                      Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Shensi
                                                      Chinese attack with 2 infantry
                                                      Japanese defend with 1 infantry
                                                          Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                                          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Shensi
                                                          1 infantry owned by the Japanese lost in Shensi
                                                      Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Kansu
                                                      Chinese attack with 4 infantry
                                                      Japanese defend with 1 infantry
                                                          Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                                          Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                                          Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                                          Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Chinese lost in Kansu
                                                          Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese lost in Kansu
                                                      Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Chinese
                                                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          
                                              Place Units - Chinese
                                                  2 infantry placed in Suiyuyan
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 5 PUs; end with 5 PUs
                                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : 0.83
                                          Japanese regular : 0.67
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: British round 6

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 6
                                            
                                                Purchase Units - Americans
                                                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                                    Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    3 carriers moved from 1 Sea Zone to 10 Sea Zone
                                                    2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                                                    2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                                                    1 infantry moved from Soviet Far East to 3 Sea Zone
                                                    1 usa_armour moved from Soviet Far East to 3 Sea Zone
                                                    1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                                                    1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                                                    1 artillery moved from Soviet Far East to Siberia
                                                    1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                                                    1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                                                    1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in Amur
                                                        Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                                                        Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                                                            Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                                                            Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                                                            Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                                                            1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                                            4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                                                            Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                                                            Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                                                            1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                                                            4 artilleries owned by the Japanese lost in Amur
                                                        Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                                                        Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                                                        Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                                                    Battle in Siberia
                                                        Americans attack with 1 artillery
                                                        Japanese defend with 1 infantry
                                                            Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Siberia
                                                        Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in 7 Sea Zone
                                                        Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                                                        Japanese defend with 1 Escort
                                                            Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                                                            Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                                                            Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 submarine owned by the Americans lost in 7 Sea Zone
                                                            1 Escort owned by the Japanese lost in 7 Sea Zone
                                                        Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                                                        Casualties for Americans: 1 submarine
                                                        Casualties for Japanese: 1 Escort
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                    4 usa_fighters moved from Amur to 7 Sea Zone
                                                    1 usa_fighter moved from Amur to 7 Sea Zone
                                                    2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
                                            
                                                Place Units - Americans
                                                    5 cruisers placed in 101 Sea Zone
                                                    6 NavyFighters placed in 10 Sea Zone
                                            
                                                Turn Complete - Americans
                                                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                                    Americans collect 50 PUs; end with 50 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 infantry moved from Suiyuyan to Chahar
                                                          Chinese take Chahar from Japanese
                                                    3 infantry moved from Suiyuyan to Kansu
                                                    1 infantry moved from Suiyuyan to Kansu
                                                    2 infantry moved from Suiyuyan to Hopei
                                                    2 infantry moved from Suiyuyan to Shensi
                                            
                                                Combat - Chinese
                                                    Battle in Hopei
                                                        Chinese attack with 2 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                                            Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                                            Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Hopei
                                                            1 infantry owned by the Japanese lost in Hopei
                                                        Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Shensi
                                                        Chinese attack with 2 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Shensi
                                                            1 infantry owned by the Japanese lost in Shensi
                                                        Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in Kansu
                                                        Chinese attack with 4 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                                            Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Kansu
                                                            Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Kansu
                                                        Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            
                                                Place Units - Chinese
                                                    2 infantry placed in Suiyuyan
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 5 PUs; end with 5 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                            
                                                Purchase Units - British
                                                    British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                                    British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
                                                    EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
                                                    EDIT: Turning off Edit Mode
                                                    1 infantry moved from Eastern Persia to West India
                                                    6 infantry moved from Egypt to Alexandria
                                                    1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
                                                    1 artillery moved from Iraq to Persia
                                                    3 Escorts moved from 106 Sea Zone to 101 Sea Zone
                                                    1 bomber moved from Malta to Tunisia
                                                    2 infantry moved from Burma to Yunnan
                                                    1 infantry moved from Burma to Shan State
                                                    2 uk_fighters moved from India to 37 Sea Zone
                                            
                                                Combat - British
                                                    Battle in Alexandria
                                                        British attack with 6 infantry
                                                        Italians defend with 1 infantry
                                                            British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                                                            Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the British lost in Alexandria
                                                            1 infantry owned by the Italians lost in Alexandria
                                                        British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                                                        Casualties for British: 1 infantry
                                                        Casualties for Italians: 1 infantry
                                                    Battle in Tunisia
                                                        British attack with 1 bomber
                                                        Italians defend with 1 armour
                                                            British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                                                            Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 bomber owned by the British lost in Tunisia
                                                        Italians win with 1 armour remaining. Battle score for attacker is -12
                                                        Casualties for British: 1 bomber
                                                    Battle in Yunnan
                                                        British attack with 2 infantry
                                                        Japanese defend with 1 infantry
                                                            British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the British lost in Yunnan
                                                            British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                                                            Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Yunnan
                                                        British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                                        Casualties for British: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Battle in 37 Sea Zone
                                                        British attack with 2 uk_fighters
                                                        Japanese defend with 1 Japan_destroyer and 2 transports
                                                            British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                                                            1 transport owned by the Japanese lost in 37 Sea Zone
                                                            British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                                                            Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                                                            1 uk_fighter owned by the British lost in 37 Sea Zone
                                                            British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                                                            1 uk_fighter owned by the British lost in 37 Sea Zone
                                                        Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                                                        Casualties for Japanese: 1 transport
                                                        Casualties for British: 2 uk_fighters
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                    3 aaGuns and 4 infantry moved from Burma to India
                                                    2 uk_fighters moved from 81 Sea Zone to West India
                                                    1 air_transport moved from French Central Africa to Egypt
                                            
                                                Place Units - British
                                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    6 infantry placed in India
                                                    2 submarines placed in 81 Sea Zone
                                            
                                                Turn Complete - British
                                                    Total Cost from Convoy Blockades: 11
                                                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                                                        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                                                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
                                                    British collect 34 PUs (11 lost to blockades); end with 35 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
                                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : 0.83
                                            Americans regular : -2.50
                                            Italians regular : 1.17
                                            Japanese regular : 1.67
                                            Japanese AA : -0.50
                                            British regular : 0.33
                                            

                                            Savegame

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