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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee
      last edited by beelee

      @crockett36

      It's kind of odd but I've noticed that I get a notification when you post but if it's just a game post I don't. I have to refresh or leave before it shows up.

      Idk this an old nodeBB so that could be it.

      Anyway, I'll study on G a bit, although it shouldn't change much. Just getting tired. Might have to nap lol

      G after bit

      Edit
      I'm gonna roll for your other ANZC Ftr at the Trprt, he was same Flight Plan, so no need to save munitions 🙂

      You sank him. 😞 I will adjust accordingly 🙂Screenshot from 2026-03-23 08-29-43.png

      Edit 2
      I suppose you woulda sent a Sub there too but after the UK AA beatdown will just roll with as is 🙂

      1 Reply Last reply Reply Quote 1
      • C Offline
        crockett36
        last edited by

        That sub is part of the mighty south fleet that has to go toe to toe with the IJN! I suggest buying more ships=)

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          Thank you! That was very kind. I still want you to try France Goes first!

          1 Reply Last reply Reply Quote 1
          • B Online
            beelee
            last edited by beelee

            @crockett36

            Well I had a mini rally so gonna go ahead and roll this out.

            There's some complex thing's going on, so I'm gonna screenshot some of it, so you can see how it works.

            I'm gonna use Army Group North to attack Vyborg. I have to fight that battle in edit, because we need to use the AG Flag for it's bonus.

            Triplea counts it as a HitPoint and the mod doesn't, so we roll in edit and select casualties manually the way we would on the physical board.

            Also, I only have the one attack besides a SBR. If I switch to edit at end of CM and do combat, it'll throw a error.

            The solution is to make an unintended attack so there will be two attacks happening, the Sub attack in 125 doesn't count either or work for what we want.

            So I will send 1 Inf to Belarus and then edit it back and any hits after combat, just so edit will work correctly for us.

            Edit
            A lot of this will be self explanatory for you but I'm gonna break it down so it can be linked as a teaching tool for others 🙂

            Here we go 🙂

            First thing, we will remove the SSR Bases, as the Soviets can kill them at no cost and at any time during battle. They don't have to, if they think they'll take it back on their turn for example but that's obviously not the case here and no need for the Reich to capture them intact.

            Screenshot from 2026-03-23 10-02-54.png

            We are also going to activate 2nd Corps for the SSR in Yenisey but we will wait and do it in CombatMove ( CM )

            We will move Commisar3 from the Overflow Box to Yenisey so it can activate the 3 Tanks in 2nd Corps. Only one of the Tanks will get the bonus roll, along with the Commisar per the rules.

            Screenshot from 2026-03-23 10-31-06.png

            Screenshot from 2026-03-23 10-31-21.png

            We move the Inactive Commisar to 2nd Corps Box as 1st Corps is already active in the Caucasus.

            Screenshot from 2026-03-23 10-33-28.png

            Then we move Army Group North to it's Box and it's units to the board. I like to move all the units to the boards as well as the individual Army/Corps Tokens and then move the Token s to their Boxes and move them to the board.

            Then move them all from their originating Territory at once to where they are attacking. Once one becomes more experienced you can skip some of these steps if you'd like. Just need it all to match up at the end of CM 🙂

            Screenshot from 2026-03-23 10-18-25.png

            Screenshot from 2026-03-23 10-18-51.png

            Short break 🙂

            OK we're all loaded up on Vyborg. I need to do a false attack so I can use edit for the AG Flag mentined above. I will send 1 Inf to Bryank.

            OK here we go. I will turn edit on after the fake battle in Bryansk.

            EXP Game 1 Crockett CM G 6.tsvg

            So we turn on Edit and then hit "Actions" Top Right

            Screenshot from 2026-03-23 10-48-07.png

            Battle begins

            Soviet Gunners were off their mark. No AA Hits. We just select zero.

            Screenshot from 2026-03-23 10-50-53.png

            The Reich hits hard ! An easy 3 above their weight 🙂

            Screenshot from 2026-03-23 10-52-13.png

            Select 17 hits. They are all obvious so no need to ask our opponent.

            Screenshot from 2026-03-23 10-54-10.png

            Oh tough duty for Uncle Joe probably a easy 3 below average

            Screenshot from 2026-03-23 10-55-33.png

            Army Group North is now inactive due to battle losses, so we take the 5 hits on Infantry and then the AG Flag as well for an additional hit.

            Screenshot from 2026-03-23 10-57-08.png

            This is why we play it in edit, as even 1 or 2 units can make a big impact in large battles.

            Pretty much an average roll for Jerry here but it will be enough to send Ivan to his grave, if he gets one 🙂

            Screenshot from 2026-03-23 11-00-31.png

            Uggh even his dying grasp is a below average hit total and the Vyborg Army will suffer a Major defeat.

            Screenshot from 2026-03-23 11-02-23.png

            A Brutal 73 PU swing for Ivan.

            Screenshot from 2026-03-23 11-05-01.png

            EXP Game 1 Crockett End of CombatG 6.tsvg

            Finish up her directly

            Game History

            Round: 6
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                    Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                    Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                    Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                    Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                    Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                    Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                    Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                    triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                    triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                    triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 2 Escorts, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 4 infantry, 1 transport, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour
                    1 waffen_PG and 3 waffen_panzers placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                        EDIT: Russians takes Poland from Germans
                        EDIT: Russians takes Poland from Germans
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                        EDIT: Germans takes Poland from Russians
                    EDIT: Turning off Edit Mode
                    1 bomber moved from Southern Italy to United Kingdom
                    1 bomber moved from Southern Italy to Vyborg
                    1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
                    2 Panzer_Grndrss and 2 armour moved from Norway to Vyborg
                          Germans take Finland from Russians
                    1 infantry moved from Novgorod to Vyborg
                    EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ArmyGroupActive, 1 artillery, 4 infantry and 1 mech_infantry moved from Army Group North to Novgorod
                    EDIT: 1 Soviet_Commisar moved from Yenisey to Urals
                    EDIT: Germans undo move 8.
                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to Urals
                    EDIT: Germans undo move 8.
                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to Yenisey
                    EDIT: 1 Soviet_Commisar moved from Yenisey to 2nd Corps
                    EDIT: 1 1stPanzerArmy moved from Novgorod to 1st Panzer
                    EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
                    EDIT: 1 1stWaffenArmy moved from Novgorod to 1st Waffen
                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Novgorod
                    EDIT: 1 2ndWaffenArmy moved from Novgorod to 2nd Waffen
                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Novgorod
                    EDIT: 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 waffen_infantrys moved from Novgorod to Vyborg
                    1 infantry moved from Belarus to Bryansk
            
                Combat - Germans
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Germans creates battle in territory 125 Sea Zone
                    Strategic bombing raid in United Kingdom
                            British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                        Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                        Bombing raid in United Kingdom causes 6 damage total. 
                    Battle in Bryansk
                        Germans attack with 1 infantry
                        Russians defend with 1 elite and 1 infantry
                            Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                            Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                            1 infantry owned by the Germans lost in Bryansk
                        Russians win with 1 elite and 1 infantry remaining. Battle score for attacker is -3
                        Casualties for Germans: 1 infantry
                        Turning on Edit Mode
                    EDIT: Battle in Vyborg
                        EDIT: Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 waffen_infantrys
                        EDIT: Russians defend with 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 15 infantry and 2 mech_infantrys
                            EDIT: 0/3 hits, 0.50 expected hits
                            EDIT: 17/34 hits, 14.67 expected hits
                            EDIT: 5/22 hits, 8.17 expected hits
                        EDIT: 1 ArmyGroupActive owned by the Germans and 5 infantry owned by the Germans lost in Vyborg
                        EDIT: 14 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Vyborg
                            EDIT: 11/27 hits, 12.50 expected hits
                            EDIT: 2/8 hits, 3.50 expected hits
                        EDIT: 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg
                        EDIT: 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                        EDIT: Germans takes Vyborg from Russians
                        EDIT: Germans win
                        EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 73
                    EDIT: Recording Battle Statistics
                    EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
            
                Non Combat Move - Germans
                    EDIT: Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                    EDIT: Turning off Edit Mode
                    Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to Belarus: 1 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Novgorod
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    1 bomber, 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
                    1 artillery moved from Baltic States to Novgorod
                    1 infantry moved from Eastern Poland to Baltic States
                    1 tactical_bomber moved from Greece to Western Germany
                    1 waffen_infantry moved from Germany to Romania
                    1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland
                    1 artillery and 5 infantry moved from Norway to Finland
                    1 bomber moved from United Kingdom to Normandy Bordeaux
                    1 fighter moved from Normandy Bordeaux to Gibraltar
                    3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone
                    EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar
                    1 G_Rail and 1 elite moved from Germany to Novgorod
                    1 ElitePanzer and 1 G_Rail moved from Germany to Novgorod
                    1 infantry moved from Germany to Poland
                    1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux
            
                Place Units - Germans
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_panzer
                    EDIT: Adding units owned by Germans to Eastern Poland: 1 waffen_PG_Active
                    EDIT: Turning off Edit Mode
                    1 ElitePanzer, 1 LuftwaffeAce, 1 elite, 2 german_paras and 1 infantry placed in Germany
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds
                    EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_105s and 1 G_mine_NORM_110
                    EDIT: Turning off Edit Mode
                    1 Atlantic_Wall placed in Normandy Bordeaux
                    1 Atlantic_Wall placed in Norway
                    1 Escort placed in 110 Sea Zone
                    1 Escort, 1 GermanUBoat and 1 transport placed in 93 Sea Zone
                    2 infantry placed in Western Germany
                    1 infantry placed in Normandy Bordeaux
                    1 Panzer_Grndrs placed in Germany
            
                Turn Complete - Germans
                    Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                    Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            

            Combat Hit Differential Summary :

            British AA : -0.17
            Russians regular : 1.00
            Germans regular : -0.17
            EDIT: : -4.33
            

            EXP Game 1 Crockett G 6.tsvg

            Well got a little carried away with the exampl 😊 but that's how it works.

            Turn was pretty sloppy as I couldn't remember all what i did lol Had to keep undoing stuff.

            Tough battle in Vyborg -4 plus on the dice and I don't think that counts what potential survivors woulda done or more accurately less nazi hits because they'd be dead.

            Anyway Uncle Joe up

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Turn Summary: Russians round 6

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 6
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                      Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                      Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                      Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                      Russians buy 3 Mass_Tankss, 1 elite, 7 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      3 infantry moved from Ukraine to Bessarabia
                      5 infantry moved from Western Ukraine to Bessarabia
                      1 armour moved from Kazakhstan to Sikang
                      1 fighter and 1 tactical_bomber moved from Russia to Sikang
                      1 russian_para moved from Caucasus to Sikang
                      1 Soviet_Commisar_3, 5 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
                      1 russian_para and 1 russian_paraBoost moved from Urals to Nenetsia
                      1 elite moved from Bryansk to Belarus
                      1 infantry moved from Bryansk to Belarus
                      1 infantry moved from Smolensk to Belarus
                      1 russian_para moved from Caucasus to Sikang
                      1 infantry moved from Kazakhstan to Sikang
              
                  Combat - Russians
                      Russians creates battle in territory 125 Sea Zone
                      Battle in Bessarabia
                          Russians attack with 8 infantry
                          Italians defend with 2 armour and 2 infantry
                              Russians roll dice for 8 infantry in Bessarabia, round 2 : 2/8 hits, 1.33 expected hits
                              Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                              1 infantry owned by the Russians lost in Bessarabia
                              2 infantry owned by the Italians lost in Bessarabia
                              Russians roll dice for 7 infantry in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits
                              Italians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits
                              1 infantry owned by the Russians lost in Bessarabia
                              1 armour owned by the Italians lost in Bessarabia
                              Russians roll dice for 6 infantry in Bessarabia, round 4 : 1/6 hits, 1.00 expected hits
                              Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the Russians lost in Bessarabia
                              1 armour owned by the Italians lost in Bessarabia
                          Russians win, taking Bessarabia from Italians with 5 infantry remaining. Battle score for attacker is 7
                          Casualties for Russians: 3 infantry
                          Casualties for Italians: 2 armour and 2 infantry
                      Battle in Yakut S.S.R.
                          Russians attack with 1 Soviet_Commisar_3, 5 armour and 5 infantry
                          Japanese defend with 1 infantry
                              Russians roll dice for 1 Soviet_Commisar_3, 5 armour and 5 infantry in Yakut S.S.R., round 2 : 4/13 hits, 4.50 expected hits
                              Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Yakut S.S.R.
                              1 infantry owned by the Japanese lost in Yakut S.S.R.
                          Russians win, taking Yakut S.S.R. from Japanese with 1 Soviet_Commisar_3, 5 armour and 4 infantry remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Belarus
                          Russians attack with 1 elite and 2 infantry
                          Germans defend with 1 infantry
                              Russians roll dice for 1 elite and 2 infantry in Belarus, round 2 : 1/4 hits, 0.67 expected hits
                              Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Belarus
                              1 infantry owned by the Germans lost in Belarus
                          Russians win, taking Belarus from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 infantry
                      Battle in Sikang
                          Russians attack with 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber
                          Japanese defend with 1 artillery and 3 infantry
                              Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2.17 expected hits
                              Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                              1 infantry owned by the Japanese lost in Sikang
                              Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 3 : 2/6 hits, 2.17 expected hits
                              Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits, 1.00 expected hits
                              2 infantry owned by the Japanese lost in Sikang
                              Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 4 : 0/6 hits, 2.17 expected hits
                              Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                          1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                          2 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Kazakhstan
                          Japanese win with 1 artillery remaining. Battle score for attacker is 9
                          Casualties for Japanese: 3 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                      1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
                      1 aaGun moved from Yenisey to Yakut S.S.R.
                      1 armour moved from Urals to Olgiy
                      1 russian_para moved from Caucasus to Novosibirsk
                      1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine
                      1 Russian_Rail and 1 infantry moved from Russia to Yenisey
                      1 Russian_Rail and 1 infantry moved from Russia to Urals
                      1 infantry moved from Russia to Vologda
                      1 guard_infantry moved from Smolensk to Bryansk
                      3 infantry moved from Smolensk to Bryansk
                      11 infantry moved from Russia to Bryansk
                      5 infantry moved from Russia to Bryansk
                      3 infantry moved from Rostov to Ukraine
                      1 aaGun moved from Ukraine to Bessarabia
                      3 infantry moved from Volgograd to Caucasus
                      1 armour moved from Smolensk to Bryansk
                      1 mech_infantry moved from Egypt to Ethiopia
              
                  Place Units - Russians
                      3 infantry placed in Ukraine
                      3 infantry placed in Volgograd
                      3 Mass_Tankss, 1 elite, 1 infantry and 2 mine_unarmeds placed in Russia
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              
                  Turn Complete - Russians
                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                      Russians collect 31 PUs; end with 31 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
              

              Combat Hit Differential Summary :

              Japanese regular : -2.00
              Italians regular : -0.17
              Germans regular : 0.67
              Russians regular : -3.17
              

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @crockett36
                last edited by beelee

                @crockett36
                Good Morning

                You're really picking up the mod well. Another nice clean turn 🙂

                While the Vyborg defeat was tough, the Allies are still in an overall strong position. Even though the SSR has lost income, they will get sammyland for another objective next turn.

                The Wehrmacht is at least two turns before it can threaten hard after the Vyborg adventure, so their sacrifice does buy at least one build. Maybe that was part of the plan 🙂

                At any rate, I want to remind you that SSR has all of it's LL available. 1 PU per Air or Tank. Allies can't use the LL units in combat the turn they lend them.

                Can document in log or there are also little dots you can edit in after NCM showing they are LL as well.

                Soviet Asia under 2nd Corps looking strong, especially with the American landings in the SFE. A tough battle problem for Nippon.

                Nice strafe with Kazaksthan. Don't see a lot of those. I suppose it was dice dependent.

                Idk what is gonna happen in the Atlantic lol You have a minor threat from UK with the Paras and the LCV the Reich must honor.

                I thought I wanted to comment on something else but it eludes me. A fleeting thought 🙂

                Anyway, will try and get J out before nap time. 🙂

                Have a Good day and safe journeys as always :thumbs_up_light_skin_tone:

                Game History

                Round: 6
                
                    Purchase Units - Japanese
                        Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                        Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        1 infantry moved from Shensi to Kansu
                              Japanese take Kansu from Chinese
                        1 JPNbomber moved from Kweichow to Tsinghai
                        1 artillery moved from Sikang to Tsinghai
                        1 armour moved from Kweichow to French Indo China
                              Japanese take French Indo China from French
                        1 armour and 1 tactical_bomber moved from Kweichow to Shan State
                        1 tactical_bomber moved from Kweichow to Shan State
                        1 JPNbomber moved from Kweichow to Malaya
                        1 artillery and 1 elite moved from Philippines to 35 Sea Zone
                        1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                        1 artillery and 1 elite moved from 37 Sea Zone to Malaya
                        1 armour moved from Philippines to 35 Sea Zone
                        1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                        1 armour moved from 37 Sea Zone to Siam
                        1 transport moved from 20 Sea Zone to 35 Sea Zone
                        1 armour moved from Philippines to 35 Sea Zone
                        1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                        1 armour moved from 44 Sea Zone to Celebes
                        1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
                        1 infantry moved from Paulau Island to 34 Sea Zone
                        1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 46 Sea Zone
                        1 infantry moved from 46 Sea Zone to New Guinea
                        1 elite and 1 infantry moved from Japan to 6 Sea Zone
                        2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 21 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                        1 elite and 1 infantry moved from 21 Sea Zone to Guam
                        1 armour moved from Amur to Buyant-Uhaa
                              Japanese take Buyant-Uhaa from Russians
                        1 armour moved from Buyant-Uhaa to Manchuria
                
                    Combat - Japanese
                        Battle in New Guinea
                        Battle in Siam
                        Battle in Celebes
                        Battle in Malaya
                            Japanese attack with 1 JPNbomber, 1 artillery and 1 elite
                            British defend with 1 infantry
                                Japanese roll dice for 1 JPNbomber, 1 artillery and 1 elite in Malaya, round 2 : 3/4 hits, 1.67 expected hits
                                British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the British lost in Malaya
                            Japanese win, taking New Guinea from ANZAC, taking Siam from ANZAC, taking Celebes from Dutch, taking Malaya from British with 1 JPNbomber, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                            Casualties for British: 1 infantry
                        Battle in Shan State
                            Japanese attack with 1 armour and 2 tactical_bombers
                            ANZAC defend with 1 infantry
                                Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 3/3 hits, 1.67 expected hits
                                British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                1 armour owned by the Japanese lost in Shan State
                                1 infantry owned by the ANZAC lost in Shan State
                            Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                            Casualties for Japanese: 1 armour
                            Casualties for ANZAC: 1 infantry
                        Battle in Guam
                            Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                            Changer defend; Americans defend with 1 airfield and 1 infantry
                                Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 1.67 expected hits
                                Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Americans lost in Guam
                            Japanese win, taking Guam from Americans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Americans: 1 infantry
                        Battle in Tsinghai
                            Japanese attack with 1 JPNbomber and 1 artillery
                            Chinese defend with 1 infantry
                                Japanese roll dice for 1 JPNbomber and 1 artillery in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Tsinghai
                            Japanese win, taking Tsinghai from Chinese with 1 JPNbomber and 1 artillery remaining. Battle score for attacker is 3
                            Casualties for Chinese: 1 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Japanese
                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                        1 JPNbomber moved from Tsinghai to Kweichow
                        2 armour moved from Shantung to Kweichow
                        2 tactical_bombers moved from Shan State to Kweichow
                        1 JPNbomber moved from Malaya to Kweichow
                        1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                        1 J_Rail moved from Kiangsu to Shantung
                        1 J_Rail and 1 infantry moved from Shantung to Hopei
                        1 infantry moved from Kweichow to Shensi
                        1 aaGun, 4 artilleries and 2 infantry moved from Buryatia to Amur
                        1 carrier and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
                        1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
                        1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
                        1 Escort moved from 6 Sea Zone to 35 Sea Zone
                        1 Escort moved from 6 Sea Zone to 16 Sea Zone
                        1 Escort moved from 16 Sea Zone to 7 Sea Zone
                        1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
                        1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                        1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
                        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                        1 tactical_bomber moved from Japan to 6 Sea Zone
                        1 fighter moved from 6 Sea Zone to Japan
                
                    Place Units - Japanese
                        1 harbour placed in Philippines
                        2 Fortifications placed in Caroline Islands
                        1 Fortification placed in Marianas
                        1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
                        3 armour placed in Shantung
                        1 armour and 2 infantry placed in Kiangsu
                        1 elite and 2 infantry placed in Japan
                
                    Turn Complete - Japanese
                        Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                        Japanese collect 58 PUs; end with 58 PUs
                        Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs
                        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : -0.33
                Americans regular : -0.33
                Japanese regular : 2.00
                British regular : 0.33
                

                EXP game 1 Crockett J 6.tsvg

                Edit
                was looking at USA previous turn to see how Para got to Alaska. So he could move there with rail without using edit, so it's all good.

                It's best to only use edit when you have to, so one doesn't make a mistake. It's easy to forget it's on, I know 🙂

                Use Comment log if needed and or mention in Game thread for clarity. That way we all know why it was done. Some are obvious and some aren't but ... 🙂

                Edit 2
                Yea so when Air Transports are loaded they can only move 4 spaces. Can go 5 when starting from a Air Base. They can go 6 unloaded or 7 from AB. Movement is Player Enforced.

                So the Guiana dude cant go to Sudan. French Central Africa or Nigeria is where he runs out of gas 🙂

                Page 51 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                Screenshot from 2026-03-25 09-38-10.png

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                • C Offline
                  crockett36
                  last edited by

                  I needed the Army group going in the "wrong direction." Casualties would also be the more valuable units, not just the infantry in Norway.

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                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 I'm going to switch out a cruiser for a fighter on the East coast.

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                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: Americans round 6

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 6
                      
                          Purchase Units - Americans
                              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                              Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              3 carriers moved from 1 Sea Zone to 10 Sea Zone
                              2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                              2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                              1 infantry moved from Soviet Far East to 3 Sea Zone
                              1 usa_armour moved from Soviet Far East to 3 Sea Zone
                              1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                              1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                              1 artillery moved from Soviet Far East to Siberia
                              1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                              1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                              1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
                      
                          Combat - Americans
                              Battle in Amur
                                  Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                                  Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                                      Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                                      Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                                      Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                                      1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                      4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                                      Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                                      Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                                      1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                                      4 artilleries owned by the Japanese lost in Amur
                                  Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                                  Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                                  Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                              Battle in Siberia
                                  Americans attack with 1 artillery
                                  Japanese defend with 1 infantry
                                      Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                      Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Siberia
                                  Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in 7 Sea Zone
                                  Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                                  Japanese defend with 1 Escort
                                      Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                                      Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                                      Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      1 submarine owned by the Americans lost in 7 Sea Zone
                                      1 Escort owned by the Japanese lost in 7 Sea Zone
                                  Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                                  Casualties for Americans: 1 submarine
                                  Casualties for Japanese: 1 Escort
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - Americans
                              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                              4 usa_fighters moved from Amur to 7 Sea Zone
                              1 usa_fighter moved from Amur to 7 Sea Zone
                              2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
                      
                          Place Units - Americans
                              5 cruisers placed in 101 Sea Zone
                              6 NavyFighters placed in 10 Sea Zone
                      
                          Turn Complete - Americans
                              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                              Americans collect 50 PUs; end with 50 PUs
                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : -2.50
                      Japanese regular : 0.33
                      Japanese AA : -0.50
                      

                      Savegame

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                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 The Japanese are at 73 without the money islands. The Americans are at 80.

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                        • C Offline
                          crockett36
                          last edited by

                          TripleA Turn Summary: Chinese round 6

                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 6
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                  Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                          
                              Combat Move - Chinese
                                  1 infantry moved from Suiyuyan to Chahar
                                        Chinese take Chahar from Japanese
                                  3 infantry moved from Suiyuyan to Kansu
                                  1 infantry moved from Suiyuyan to Kansu
                                  2 infantry moved from Suiyuyan to Hopei
                                  2 infantry moved from Suiyuyan to Shensi
                          
                              Combat - Chinese
                                  Battle in Hopei
                                      Chinese attack with 2 infantry
                                      Japanese defend with 1 infantry
                                          Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                          Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                          Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                          Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Chinese lost in Hopei
                                          1 infantry owned by the Japanese lost in Hopei
                                      Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                      Casualties for Chinese: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Battle in Shensi
                                      Chinese attack with 2 infantry
                                      Japanese defend with 1 infantry
                                          Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Chinese lost in Shensi
                                          1 infantry owned by the Japanese lost in Shensi
                                      Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                      Casualties for Chinese: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Battle in Kansu
                                      Chinese attack with 4 infantry
                                      Japanese defend with 1 infantry
                                          Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                          Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                          Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Chinese lost in Kansu
                                          Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                          Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Kansu
                                      Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                                      Casualties for Chinese: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          
                              Non Combat Move - Chinese
                                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          
                              Place Units - Chinese
                                  2 infantry placed in Suiyuyan
                          
                              Turn Complete - Chinese
                                  Chinese collect 5 PUs; end with 5 PUs
                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                          

                          Combat Hit Differential Summary :

                          Chinese regular : 0.83
                          Japanese regular : 0.67
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Turn Summary: British round 6

                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 6
                            
                                Purchase Units - Americans
                                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                    Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    3 carriers moved from 1 Sea Zone to 10 Sea Zone
                                    2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                                    2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                                    1 infantry moved from Soviet Far East to 3 Sea Zone
                                    1 usa_armour moved from Soviet Far East to 3 Sea Zone
                                    1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                                    1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                                    1 artillery moved from Soviet Far East to Siberia
                                    1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                                    1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                                    1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
                            
                                Combat - Americans
                                    Battle in Amur
                                        Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                                        Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                                            Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                                            Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                                            Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                                            1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                            4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                                            Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                                            Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                                            1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                                            4 artilleries owned by the Japanese lost in Amur
                                        Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                                        Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                                        Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                                    Battle in Siberia
                                        Americans attack with 1 artillery
                                        Japanese defend with 1 infantry
                                            Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Siberia
                                        Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 1 infantry
                                    Battle in 7 Sea Zone
                                        Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                                        Japanese defend with 1 Escort
                                            Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                                            Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                                            Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                            1 submarine owned by the Americans lost in 7 Sea Zone
                                            1 Escort owned by the Japanese lost in 7 Sea Zone
                                        Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                                        Casualties for Americans: 1 submarine
                                        Casualties for Japanese: 1 Escort
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                    4 usa_fighters moved from Amur to 7 Sea Zone
                                    1 usa_fighter moved from Amur to 7 Sea Zone
                                    2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
                            
                                Place Units - Americans
                                    5 cruisers placed in 101 Sea Zone
                                    6 NavyFighters placed in 10 Sea Zone
                            
                                Turn Complete - Americans
                                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                    Americans collect 50 PUs; end with 50 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Chinese
                                    1 infantry moved from Suiyuyan to Chahar
                                          Chinese take Chahar from Japanese
                                    3 infantry moved from Suiyuyan to Kansu
                                    1 infantry moved from Suiyuyan to Kansu
                                    2 infantry moved from Suiyuyan to Hopei
                                    2 infantry moved from Suiyuyan to Shensi
                            
                                Combat - Chinese
                                    Battle in Hopei
                                        Chinese attack with 2 infantry
                                        Japanese defend with 1 infantry
                                            Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Hopei
                                            1 infantry owned by the Japanese lost in Hopei
                                        Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Chinese: 1 infantry
                                        Casualties for Japanese: 1 infantry
                                    Battle in Shensi
                                        Chinese attack with 2 infantry
                                        Japanese defend with 1 infantry
                                            Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Shensi
                                            1 infantry owned by the Japanese lost in Shensi
                                        Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Chinese: 1 infantry
                                        Casualties for Japanese: 1 infantry
                                    Battle in Kansu
                                        Chinese attack with 4 infantry
                                        Japanese defend with 1 infantry
                                            Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                            Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                            Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Kansu
                                            Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                            Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Kansu
                                        Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                                        Casualties for Chinese: 1 infantry
                                        Casualties for Japanese: 1 infantry
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            
                                Place Units - Chinese
                                    2 infantry placed in Suiyuyan
                            
                                Turn Complete - Chinese
                                    Chinese collect 5 PUs; end with 5 PUs
                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                            
                                Purchase Units - British
                                    British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
                                    EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
                                    EDIT: Turning off Edit Mode
                                    1 infantry moved from Eastern Persia to West India
                                    6 infantry moved from Egypt to Alexandria
                                    1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
                                    1 artillery moved from Iraq to Persia
                                    3 Escorts moved from 106 Sea Zone to 101 Sea Zone
                                    1 bomber moved from Malta to Tunisia
                                    2 infantry moved from Burma to Yunnan
                                    1 infantry moved from Burma to Shan State
                                    2 uk_fighters moved from India to 37 Sea Zone
                            
                                Combat - British
                                    Battle in Alexandria
                                        British attack with 6 infantry
                                        Italians defend with 1 infantry
                                            British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                                            Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the British lost in Alexandria
                                            1 infantry owned by the Italians lost in Alexandria
                                        British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                                        Casualties for British: 1 infantry
                                        Casualties for Italians: 1 infantry
                                    Battle in Tunisia
                                        British attack with 1 bomber
                                        Italians defend with 1 armour
                                            British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                                            Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                                            1 bomber owned by the British lost in Tunisia
                                        Italians win with 1 armour remaining. Battle score for attacker is -12
                                        Casualties for British: 1 bomber
                                    Battle in Yunnan
                                        British attack with 2 infantry
                                        Japanese defend with 1 infantry
                                            British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the British lost in Yunnan
                                            British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Yunnan
                                        British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for British: 1 infantry
                                        Casualties for Japanese: 1 infantry
                                    Battle in 37 Sea Zone
                                        British attack with 2 uk_fighters
                                        Japanese defend with 1 Japan_destroyer and 2 transports
                                            British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                            Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                                            1 transport owned by the Japanese lost in 37 Sea Zone
                                            British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                                            Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                                            1 uk_fighter owned by the British lost in 37 Sea Zone
                                            British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                            Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                                            1 uk_fighter owned by the British lost in 37 Sea Zone
                                        Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                                        Casualties for Japanese: 1 transport
                                        Casualties for British: 2 uk_fighters
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                    3 aaGuns and 4 infantry moved from Burma to India
                                    2 uk_fighters moved from 81 Sea Zone to West India
                                    1 air_transport moved from French Central Africa to Egypt
                            
                                Place Units - British
                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    6 infantry placed in India
                                    2 submarines placed in 81 Sea Zone
                            
                                Turn Complete - British
                                    Total Cost from Convoy Blockades: 11
                                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                                        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
                                    British collect 34 PUs (11 lost to blockades); end with 35 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : 0.83
                            Americans regular : -2.50
                            Italians regular : 1.17
                            Japanese regular : 1.67
                            Japanese AA : -0.50
                            British regular : 0.33
                            

                            Savegame

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @crockett36
                              last edited by beelee

                              @crockett36

                              A Late Night hello

                              You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

                              Edit
                              So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

                              Screenshot from 2026-03-27 00-37-37.png

                              After that you get another Ftr roll as it would still be alive

                              Screenshot from 2026-03-27 00-38-47.png

                              It misses

                              Screenshot from 2026-03-27 00-40-08.png

                              then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

                              Screenshot from 2026-03-27 00-41-05.png

                              My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
                              So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

                              Edit 2
                              The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
                              I will move him to Egypt.

                              Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

                              None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

                              Edit 3
                              Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

                              Game History

                              Round: 6
                              
                                  Purchase Units - Italians
                                      Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                              
                                  Place Units - Italians
                                      1 uk_fighter could not land in 37 Sea Zone and was removed
                              
                                  Combat Move - Italians
                                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                      1 bomber moved from Western Germany to United Kingdom
                                      2 fighters moved from Southern Italy to Alexandria
                                      1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                              
                                  Combat - Italians
                                      Strategic bombing raid in United Kingdom
                                              British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                          Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                                          Bombing raid in United Kingdom causes 5 damage total. 
                                      Battle in Alexandria
                                          Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                                          British defend with 5 infantry
                                              Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
                                              British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                              1 infantry owned by the Italians lost in Alexandria
                                              3 infantry owned by the British lost in Alexandria
                                              Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
                                              British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                                              2 infantry owned by the British lost in Alexandria
                                          Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                                          Casualties for Italians: 1 infantry
                                          Casualties for British: 5 infantry
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - Italians
                                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
                                      2 fighters moved from Alexandria to Tobruk
                                      1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                                      1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                                      1 Escort moved from 98 Sea Zone to 97 Sea Zone
                                      1 armour moved from Yugoslavia to Romania
                                      1 infantry moved from Northern Italy to Southern France
                                      EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                                      EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                                      1 bomber moved from United Kingdom to Western Germany
                                      1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
                              
                                  Place Units - Italians
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                                      EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                                      EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                                      EDIT: Turning off Edit Mode
                                      1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
                                      1 armour and 3 infantry placed in Northern Italy
                                      COMMENT: 3 Italy NMs in 98 at 81
                              
                                  Turn Complete - Italians
                                      Italians collect 13 PUs; end with 13 PUs
                                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                                      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                                      Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                                      Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                              

                              Combat Hit Differential Summary :

                              Italians regular : 1.17
                              British AA : -0.17
                              British regular : -1.33
                              

                              EXP Game 1 Crockett Italy 6.tsvg

                              Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

                              Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

                              3 Italia NMs at 81

                              Edit
                              Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

                              EXP Game 1 Crockett Italy 6 UK FTR.tsvg

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                TripleA Turn Summary: ANZAC round 6

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 6
                                
                                    Purchase Units - ANZAC
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by British from Burma: 1 uk_fighter
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                                        EDIT: Turning off Edit Mode
                                        ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                                
                                    Combat Move - ANZAC
                                        2 fighters moved from 54 Sea Zone to 37 Sea Zone
                                        1 submarine moved from 54 Sea Zone to 55 Sea Zone
                                        1 submarine moved from 54 Sea Zone to 55 Sea Zone
                                        1 infantry moved from Dutch New Guinea to New Guinea
                                        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                                        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                        1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                                        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                                        1 artillery moved from 46 Sea Zone to New Guinea
                                        1 infantry moved from 46 Sea Zone to New Guinea
                                        2 infantry moved from Syria to Trans-Jordan
                                
                                    Combat - ANZAC
                                        Battle in 37 Sea Zone
                                            ANZAC attack with 2 fighters
                                            Japanese defend with 2 transports
                                                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                                Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                                Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                                1 transport owned by the Japanese lost in 37 Sea Zone
                                                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                                Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                                1 transport owned by the Japanese lost in 37 Sea Zone
                                            ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                            Casualties for Japanese: 2 transports
                                        Battle in 46 Sea Zone
                                            ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                                            Japanese defend with 1 Japan_destroyer
                                                ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                                            ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                                            Casualties for Japanese: 1 Japan_destroyer
                                        Battle in New Guinea
                                            Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                                            Changer defend; Japanese defend with 1 infantry
                                                ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Japanese lost in New Guinea
                                            ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                            Casualties for Japanese: 1 infantry
                                        Battle in 55 Sea Zone
                                            ANZAC attack with 2 submarines
                                            Japanese defend with 1 Japan_destroyer
                                                ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                                Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                            ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                                            Casualties for Japanese: 1 Japan_destroyer
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                        1 aaGun and 4 infantry moved from Queensland to New South Wales
                                        2 fighters moved from 37 Sea Zone to Shan State
                                
                                    Place Units - ANZAC
                                        3 fighters placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 14 PUs; end with 14 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                                

                                Combat Hit Differential Summary :

                                Japanese regular : -1.83
                                ANZAC regular : -0.33
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  TripleA Turn Summary: French round 6

                                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 6
                                  
                                      Purchase Units - ANZAC
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by British from Burma: 1 uk_fighter
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                                          EDIT: Turning off Edit Mode
                                          ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - ANZAC
                                          2 fighters moved from 54 Sea Zone to 37 Sea Zone
                                          1 submarine moved from 54 Sea Zone to 55 Sea Zone
                                          1 submarine moved from 54 Sea Zone to 55 Sea Zone
                                          1 infantry moved from Dutch New Guinea to New Guinea
                                          1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                                          1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                          1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                                          1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                                          1 artillery moved from 46 Sea Zone to New Guinea
                                          1 infantry moved from 46 Sea Zone to New Guinea
                                          2 infantry moved from Syria to Trans-Jordan
                                  
                                      Combat - ANZAC
                                          Battle in 37 Sea Zone
                                              ANZAC attack with 2 fighters
                                              Japanese defend with 2 transports
                                                  ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                                  Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                                  ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                                  Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                                  1 transport owned by the Japanese lost in 37 Sea Zone
                                                  ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                                  1 transport owned by the Japanese lost in 37 Sea Zone
                                              ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                              Casualties for Japanese: 2 transports
                                          Battle in 46 Sea Zone
                                              ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                                              Japanese defend with 1 Japan_destroyer
                                                  ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                                              ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                                              Casualties for Japanese: 1 Japan_destroyer
                                          Battle in New Guinea
                                              Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                                              Changer defend; Japanese defend with 1 infantry
                                                  ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Japanese lost in New Guinea
                                              ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                              Casualties for Japanese: 1 infantry
                                          Battle in 55 Sea Zone
                                              ANZAC attack with 2 submarines
                                              Japanese defend with 1 Japan_destroyer
                                                  ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                              ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                                              Casualties for Japanese: 1 Japan_destroyer
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                          1 aaGun and 4 infantry moved from Queensland to New South Wales
                                          2 fighters moved from 37 Sea Zone to Shan State
                                  
                                      Place Units - ANZAC
                                          3 fighters placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 14 PUs; end with 14 PUs
                                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                                  
                                      Purchase Units - French
                                          Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                                  
                                      Combat Move - French
                                          2 infantry moved from Trans-Jordan to Egypt
                                  
                                      Combat - French
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - French
                                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  
                                      Turn Complete - French
                                  

                                  Combat Hit Differential Summary :

                                  Japanese regular : -1.83
                                  ANZAC regular : -0.33
                                  

                                  Savegame

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                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    So a couple questions.

                                    You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

                                    The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

                                    You can also only have 4 Heavy Transports total.

                                    Screenshot from 2026-03-27 07-24-09.png

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                                      crockett36 @beelee
                                      last edited by

                                      @beelee in the purchase window, heavys only cost 1.

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                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 you continued the battle. That was fine.

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                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 1 heavy. Save the rest

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                                            crockett36 @crockett36
                                            last edited by

                                            @crockett36 actually naval land mines. By the way, how do I get rid of those?

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