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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      Yes I will roll it now

      It may change your ANZC Ftrs if he wins but we will deal with that later 🙂

      Screenshot from 2026-03-27 11-44-34.png

      1st Die is Ftr last 2 are Trprts

      Screenshot from 2026-03-27 11-46-11.png

      No hits

      Screenshot from 2026-03-27 11-47-07.png

      Battle continues

      Trprts must be zigzagging lol

      Screenshot from 2026-03-27 11-47-56.png

      And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

      Screenshot from 2026-03-27 11-48-49.png

      Edit
      So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?

      Edit 2
      triplea_4236_6fre37 Battle.tsvg

      Edit 3
      So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.

      This a xml error I should be able to fix. As you can see the other dudes work right price wise.

      Screenshot from 2026-03-27 11-54-10.png

      1 Reply Last reply Reply Quote 1
      • B Online
        beelee
        last edited by beelee

        @crockett36

        I'll just go with the 2 ANZC Ftrs at the Trprt. So I'll adjust the USA buy and call it good 🙂

        Edit
        EXP Game 1 Crockett F Up To Date.tsvg

        OK above is latest. I need to study G a bit and then it will be out 🙂

        C 1 Reply Last reply Reply Quote 1
        • C Online
          crockett36 @beelee
          last edited by

          @beelee You saw that I already did the attack on the transport.

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @crockett36
            last edited by beelee

            @crockett36

            Good Morning

            Game History

            Round: 7
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                    Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                    Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                    Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                    Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                    Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                    Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                    Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                    Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                    Trigger Rockets: buyGerman_Rockets added to productionGermans
                    Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                    Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                    Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                    Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                    Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                    Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                    Trigger WaffenPara: buyWaffen_Para added to productionGermans
                    Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                    Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                    Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                    triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                    triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                    triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 1 German_LCV, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras
                    1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    Turning on Edit Mode
                        EDIT: Germans takes Rostov from Russians
                    EDIT: Turning off Edit Mode
                    1 bomber moved from Normandy Bordeaux to United Kingdom
                    EDIT: 1 German_LCV and 1 infantry moved from Romania to Rostov
                    EDIT: 1 Panzer_General3 moved from Vyborg to 1st Panzer
                    EDIT: 1 Panzer_General moved from 1st Panzer to Vyborg
                    EDIT: 1 Panzer_General moved from Vyborg to Belarus
                    1 artillery and 1 elite moved from Novgorod to Archangel
                    1 bomber moved from Novgorod to Archangel
                    1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                    2 infantry moved from Eastern Poland to Western Ukraine
                    1 Waffen_Para moved from Germany to Western Ukraine
                    1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Eastern Poland to Belarus
                    1 infantry moved from Baltic States to Belarus
                    2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 4 waffen_infantrys moved from Vyborg to Belarus
            
                Combat - Germans
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Germans creates battle in territory 125 Sea Zone
                    Strategic bombing raid in United Kingdom
                            British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                        Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                        Bombing raid in United Kingdom causes 7 damage total. 
                    Battle in Belarus
                        Germans attack with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers
                        Russians defend with 1 elite and 1 infantry
                            Germans roll dice for 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers in Belarus, round 2 : 10/27 hits, 13.50 expected hits
                            Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                            1 infantry owned by the Germans lost in Belarus
                            1 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
                        Germans win, taking Belarus from Russians with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                        Casualties for Russians: 1 elite and 1 infantry
                    Battle in Archangel
                        Germans attack with 1 artillery, 1 bomber and 1 elite
                        Russians defend with 1 guard_infantry
                            Germans roll dice for 1 artillery, 1 bomber and 1 elite in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                            Russians roll dice for 1 guard_infantry in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                            1 artillery owned by the Germans lost in Archangel
                            1 guard_infantry owned by the Russians lost in Archangel
                        Germans win, taking Archangel from Russians with 1 bomber and 1 elite remaining. Battle score for attacker is 0
                        Casualties for Germans: 1 artillery
                        Casualties for Russians: 1 guard_infantry
                    Battle in Western Ukraine
                        Germans attack with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber
                        Russians defend with 1 infantry
                            Germans roll dice for 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                            Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Western Ukraine
                        Germans win, taking Western Ukraine from Russians with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Russians: 1 infantry
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
            
                Non Combat Move - Germans
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Turning on Edit Mode
                    EDIT: Changing ownership of Karelia from Russians to Germans
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                    1 infantry moved from Poland to Eastern Poland
                    1 aaGun moved from Novgorod to Belarus
                    1 bomber moved from Archangel to Western Germany
                    1 bomber moved from United Kingdom to Western Germany
                    1 artillery and 2 infantry moved from Finland to Karelia
                    1 infantry moved from Finland to Vyborg
                    1 infantry moved from Norway to Finland
                    1 waffen_infantry moved from Romania to Belarus
                    1 ElitePanzer moved from Novgorod to Belarus
                    1 LuftwaffeAce moved from Germany to Western Germany
                    1 tactical_bomber moved from Western Germany to Gibraltar
                    1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone
                    1 Panzer_Grndrs and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                    1 Panzer_Grndrs moved from Normandy Bordeaux to 110 Sea Zone
                    2 Panzer_Grndrss and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                    2 Panzer_Grndrss moved from 91 Sea Zone to Gibraltar
                    1 Escort_Convoy moved from 93 Sea Zone to 91 Sea Zone
                    1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                    1 aaGun and 2 infantry moved from Greece to Bulgaria
                    1 Waffen_Para moved from Germany to Novgorod
                    1 G_Rail and 1 elite moved from Germany to Novgorod
                    1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 waffen_infantry moved from Germany to Eastern Poland
                    1 G_Rail moved from Germany to Western Germany
                    1 G_Rail and 1 infantry moved from Western Germany to Romania
                    1 infantry moved from Normandy Bordeaux to Southern France
                    1 infantry moved from Holland Belgium to Normandy Bordeaux
                    1 infantry moved from Western Germany to Holland Belgium
                    1 infantry moved from Western Germany to Denmark
                    2 infantry moved from Germany to Poland
                    EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                    EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                    EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                    EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
                    EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
                    EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                    EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                    1 German_Engineer moved from Normandy Bordeaux to Western Germany
            
                Place Units - Germans
                    1 ElitePanzer, 1 German_LCV, 6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany
                    1 infantry placed in Southern France
                    4 TotalWarAirTrprts and 2 infantry placed in Western Germany
                    1 infantry placed in Normandy Bordeaux
                    Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                    Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                    Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                    Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            

            Combat Hit Differential Summary :

            British AA : -0.17
            Russians regular : 0.17
            Germans regular : -2.17
            

            EXP Game 1 Crockett G 7.tsvg

            I forgot to take Karelia, hence the edit and moving the guys there. Elite Tanks are similar to Elite Inf. Get 2 Rolls. You can have a Elite Tank and a Elite Inf in same TTy.

            Same for Elite SS Pnzr and a Elite Pnzr. Can be in same TTy.

            AG Center is made up of 1st SS Pnzr and 1st Waffen SS Armies, plus 1st Pnzr and 2nd SS to fill out the 10 land unit requirement.

            So there are 25 units in Belarus total. I just put them in there Boxes so you can see how they work. One can just leave them on the board as well. Just have to document which units are in the AG.

            So all the units from the AG, plus the "Active" Flag, have to move to the board before any attackers move into the TTy.

            SS Pnzrs defend at 5 and all units in 1st SS Pnzr roll 2 dice as long as the Army is intact. The SS PG will roll 2 dice even if by himself. He is the Blue dot. The red one activates the others to roll 2, so he would die before a regular SS Pnzr.

            For Total War, SSR can build 3 Mass Tanks for 12 PUs and then 3 Total War Tanks for 10. You have to buy them as a package and they place in Moscow.

            You still get the Urals Tank too, as long as you control it.

            Soviets only get 1 Elite Tank.

            C 1 Reply Last reply Reply Quote 0
            • C Online
              crockett36 @beelee
              last edited by

              @beelee Is there any allied eqivalent to these double dice throwing yahtzees?

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @crockett36
                last edited by beelee

                @crockett36

                The Elites throw 2. The Corps will throw 2 and support 1 other unit to throw 2.

                Tank Army the TG throws 2 and supports 2 tanks to throw 2.

                No equivalent to the SS Pnzr Army where they all throw 2 🙂 A4 D5

                So Tank Armys best bet. Combine with a Corps or antother Tank Army plus 10 dudes to make a AG.

                Yea I think the reich gets a few too many bonuses buts that how he set it up. 🙂

                Edit
                Can only have 1 SS Pnzr Army and 4 SS Pnzrs total

                C 1 Reply Last reply Reply Quote 0
                • C Online
                  crockett36 @beelee
                  last edited by

                  @beelee Commenting as a playtester, Germany owns 7 ttys and is already at 75, Japan at 73 and Russia is motoring along at 34, with income at 25. This game is for fun but talk about spitting into the wind. I'd like to know the percentage of games that end with an Allied victory.

                  C 1 Reply Last reply Reply Quote 0
                  • C Online
                    crockett36 @crockett36
                    last edited by

                    @crockett36 How did you move 3 spaces with the AG?

                    B C 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36 said in EXP Game 1 barnee vs Crockett:

                      @crockett36 How did you move 3 spaces with the AG?

                      I was in Vyborg. Only moved 2.

                      Here is spreadsheet link for triplea games. I think it's 18-14 Axis so far. Actually 19-15 https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                      I'm gonna make a separate for Multi's but Idk how to do that yet. Victory set it up. I just update it.

                      Yea there's things SSR can do. LMs really a big part of their early defense, although it's not a must. You will get a 3 spot from sammyland but that probably just offset what you lost.

                      Should gain a little in Far East

                      Edit
                      LL is important too. You have all of yours. Can't use USA this turn because they attacked last turn.

                      1 Reply Last reply Reply Quote 0
                      • C Online
                        crockett36 @crockett36
                        last edited by

                        @crockett36 As a new player, I would love to buy rockets. I would love to buy all sorts of stuff, but I have no idea on how to do the math on how much I need to defend Moscow. I don't know how to do the math on how many units I need to have to attack your AG. Bewildering.

                        I always feel like this after seeing the German turn. Do you have a handle on how you do the math?

                        C B 3 Replies Last reply Reply Quote 0
                        • C Online
                          crockett36 @crockett36
                          last edited by

                          @crockett36 I believe my corps in the East can move two spaces? Is that correct?

                          1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            here's a link in case you haven't seen it

                            https://www.axisandallies.org/forums/topic/38977/explained-axis-allies-global-1940-house-rules-expansion

                            Yea so Rockets are sweet. I find it's best to buy in groups of 5. Good fro small counterattacks. Of course when they miss, they're 1 and done.

                            LMs active till an Engnr clears it or you step on one.

                            Idk. I just kinda go with the best bang for the buck. Then add up hit points for potential battles.

                            Tanks only 5 bucks in this game, so that's a good way to go. Especially for SSR as they get the big Conscript reinforcement.

                            Biggest problem I have with G is having enough bullet stoppers

                            Edit
                            Yea your Corps can move 2 but the Commisar can't blitz

                            C 1 Reply Last reply Reply Quote 0
                            • C Online
                              crockett36 @beelee
                              last edited by

                              @beelee Why couldn't my para cross the black sea last turn?

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36 said in EXP Game 1 barnee vs Crockett:

                                how much I need to defend Moscow.

                                when things get close you want a FlakTower for sure. You can also have 2 Armies active at once when defending a capital. So 2 Tank Armies you're throwing 20 dice at 3. TG supports 3 tanks, not 2 as I mentioned earlier

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36 said in EXP Game 1 barnee vs Crockett:

                                  @beelee Why couldn't my para cross the black sea last turn?

                                  You have to use edit to move across water

                                  1 Reply Last reply Reply Quote 0
                                  • C Online
                                    crockett36
                                    last edited by

                                    I've got to edit my purchase to destroy the UK factory.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      The one in Egypt ? You should be able to hold but yea, you have to go Underground first and then next turn you can destroy for no cost

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Online
                                        crockett36 @beelee
                                        last edited by

                                        @beelee Sorry UKR

                                        C B 2 Replies Last reply Reply Quote 0
                                        • C Online
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 Now I set up blockers. Besides paras and lcvs, Germany can't skip over, leap over blockers, right?

                                          1 Reply Last reply Reply Quote 0
                                          • C Online
                                            crockett36
                                            last edited by

                                            TripleA Manual Gamesave Post: Russians round 7

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 7
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                                    Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                                    Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                                    Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                                    Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                                    Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                                    Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                                    Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                                    Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                                    Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                                    Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys; Remaining resources: 2 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    1 mech_infantry moved from Ethiopia to Italian Somaliland
                                                          Russians take Italian Somaliland from Italians
                                                    1 armour moved from Yakut S.S.R. to Buryatia
                                                    1 infantry moved from Yakut S.S.R. to Buryatia
                                                    1 armour moved from Yakut S.S.R. to Ulaanbaatar
                                                          Russians take Ulaanbaatar from Japanese
                                                    1 armour moved from Ulaanbaatar to Amur
                                                          Russians take Amur from Japanese
                                                    1 armour moved from Yakut S.S.R. to Dzavhan
                                                          Russians take Dzavhan from Japanese
                                                    1 armour moved from Dzavhan to Central Mongolia
                                                          Russians take Central Mongolia from Japanese
                                                    1 armour moved from Yakut S.S.R. to Buyant-Uhaa
                                                          Russians take Buyant-Uhaa from Japanese
                                                    1 armour moved from Kazakhstan to Sikang
                                                          Chinese take Sikang from Japanese
                                                    1 armour moved from Sikang to Szechwan
                                                          Chinese take Szechwan from Japanese
                                                    1 infantry moved from Kazakhstan to Tsinghai
                                                    1 infantry moved from Kazakhstan to Tsinghai
                                                    1 armour moved from Olgiy to Tsinghai
                                                    5 infantry moved from Bessarabia to Western Ukraine
                                                    1 guard_infantry moved from Bryansk to Western Ukraine
                                                    1 armour moved from Yakut S.S.R. to Buryatia
                                                    3 infantry moved from Yakut S.S.R. to Buryatia
                                                    1 Soviet_Commisar_3 moved from Yakut S.S.R. to Buryatia
                                                    1 russian_para and 1 russian_paraBoost moved from Novosibirsk to Archangel
                                                    1 infantry moved from Vologda to Archangel
                                                    1 russian_para and 1 russian_paraBoost moved from Nenetsia to Archangel
                                                    3 infantry moved from Volgograd to Rostov
                                                    1 armour moved from Bryansk to Rostov
                                                    17 infantry moved from Bryansk to Russia
                                                    1 infantry moved from Russia to Smolensk
                                                    1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                                                    2 infantry moved from Ukraine to Western Ukraine
                                                    1 infantry moved from Ukraine to Western Ukraine
                                                    2 infantry moved from Ukraine to Western Ukraine
                                                    2 russian_paras moved from Kazakhstan to Russia
                                                    2 armour moved from Caucasus to Tambov
                                                    1 infantry moved from Bryansk to Russia
                                                    1 infantry moved from Urals to Nenetsia
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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