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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 I've been working for 4 years on the "Northern Approach" US strategy.

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        Game History

        Round: 7
        
            Purchase Units - Japanese
                Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                Japanese buy 1 Escort, 1 Hvycarrier, 1 Japanese_LCV, 4 TotalWarNavyFtrs, 3 armour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 armour moved from Manchuria to Amur
                1 infantry moved from Sakha to Amur
                2 Escorts, 1 Heavy_BB, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
                4 fighters moved from Japan to 7 Sea Zone
                2 armour moved from Shantung to Chahar
                1 armour moved from Shantung to Hopei
                1 armour moved from Kiangsu to Hopei
                1 artillery moved from Tsinghai to Shensi
                1 armour moved from Kweichow to Szechwan
                1 armour moved from French Indo China to Yunnan
                1 armour moved from Siam to Yunnan
                1 tactical_bomber moved from Kweichow to Szechwan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 armour moved from Kweichow to Szechwan
                1 artillery and 1 elite moved from Malaya to Shan State
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 JPNbomber moved from Kweichow to Shan State
                1 JPNbomber moved from Kweichow to Shan State
                1 elite and 1 infantry moved from Guam to 21 Sea Zone
                2 Japan_destroyers, 1 elite and 1 infantry moved from 21 Sea Zone to 46 Sea Zone
                1 elite and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
                1 Heavy_BB, 1 battleship, 1 cruiser and 1 pacific_submarine moved from 35 Sea Zone to 46 Sea Zone
        
            Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in Shan State
                    Japanese attack with 2 JPNbombers, 1 armour, 1 artillery, 1 elite and 1 infantry
                    British defend with 1 infantry; ANZAC defend with 2 fighters
                    Japanese win, taking Shan State from British with 2 JPNbombers and 1 elite remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 2 fighters
                Battle in Yunnan
                    Japanese attack with 2 armour and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 armour and 1 tactical_bomber
                    Russians defend with 1 russian_para and 1 russian_paraBoost
                    Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 russian_para and 1 russian_paraBoost
                Battle in Chahar
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 armour
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 1 armour
                Battle in 46 Sea Zone
                    Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser and 1 pacific_submarine
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser and 1 pacific_submarine remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in New Guinea
                    Changer loiter and taunt; Japanese attack with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers
                    Changer defend; ANZAC defend with 1 artillery and 2 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 2 Escorts, 1 Heavy_BB, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 pacific_carrier, 1 pacific_cruiser and 3 tactical_bombers
                    Americans defend with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 usa_fighters
                    Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 2 NavyFighters owned by the Japanese retreated
                    2 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 Heavy_BB owned by the Japanese and 1 cruiser owned by the Japanese retreated to 6 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 Escorts, 1 Japan_destroyer, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser and 1 tactical_bomber
                    Casualties for Americans: 2 NavyFighters, 1 carrier, 3 destroyers, 1 pacific_submarine and 1 submarine
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Manchuria
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Jehol
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 carriers moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                2 NavyFighters moved from 7 Sea Zone to 6 Sea Zone
                5 fighters and 2 tactical_bombers moved from 7 Sea Zone to Japan
                1 Escort moved from 35 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
                1 J_Rail and 1 infantry moved from Kiangsu to Jehol
                1 J_Rail and 1 infantry moved from Kiangsu to Manchuria
                1 tactical_bomber moved from Yunnan to Hunan
                1 tactical_bomber moved from Szechwan to Hunan
                2 JPNbombers moved from Shan State to Hunan
                1 aaGun moved from Kweichow to Hunan
        
            Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 mine_unarmeds
                EDIT: Adding units owned by Changer to Japan: 3 japan_mines
                EDIT: Turning off Edit Mode
                1 Escort, 1 Hvycarrier and 4 TotalWarNavyFtrs placed in 6 Sea Zone
                2 armour and 1 infantry placed in Shantung
                1 armour and 2 infantry placed in Kiangsu
                1 Japanese_LCV and 2 infantry placed in Japan
                Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                Japanese collect 53 PUs; end with 53 PUs
                Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 55 PUs
                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
        

        EXP game 1 Crockett J 7.tsvg

        Edit
        well about a wash TUV wise. I think my defense OK since your CVs can only hit soak. The Hvy CV 3 hits and carry 4 Ftrs or 1 SBR 2 Ftrs or 2 SBR. They're pretty brutal. Can only have 2 and USA can build in Atlantic as well.

        I just help with the OM so basically retired. I might have to jump back in the game again depending on when he checks out.

        Might outlast me 🙂

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee Who is "he?" operational management?

          B C 2 Replies Last reply Reply Quote 0
          • B Offline
            beelee @crockett36
            last edited by

            @crockett36

            Old Man

            my dad 🙂

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @beelee
              last edited by

              @crockett36

              well it might be closer tahn I thought. Forgot about the shuttle Bmbrs in SSR. Well we'll see what happens 🙂

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 I am about to retire from UPS. I will move onto going back to seminary to be a pastor. I would also like to get a certificate that could enable me to add a revenue stream like bookkeeping or something with computers?

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Hopefully your channel goes big and you can do that for income 🙂

                  Nice Helping others is one of the best things one can do

                  salute.png

                  well I get 27 vs 24 so I should still be OK

                  Edit
                  Well my Mainland attacks didn't go quite as well as I had hoped but not too bad. NG was a big win though. I don't think you can get it back this turn.

                  Well Nippon feeling the heat. Hopefully the reich can save the day 🙂

                  Edit 2
                  Fwiw triplea shows you with slightly lower odds on a fullout attack on SZ 6

                  Screenshot from 2026-03-30 08-38-14.png

                  Also, if you want to do any LL to the SSR, you can't use those units in combat the turn you lend them.

                  Not trying to influence your turn, just some information 🙂

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee can you clarify the Italian situation?

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 Am I correct in saying that it is not currently possible for italy to be taken over?

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        Hey I think it'd be cool if you post that audio thing to the Captain's thread at the other site. And/or link here too.

                        I think a lot of people may find it helpful.

                        Good lookout

                        💪

                        Edit
                        Maybe show how to set it up in one of your videos and link that as well.

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36
                          last edited by

                          paratroopers can non-com 3 spaces using the air base in Alaska?

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            yes

                            Edit
                            They're basically a Plane and the Paratrooper combined. Had to make them land units for triplea, so if crossing water, you need to use edit, otherwise they will move correctly.

                            Edit 2
                            Can move 3 in CM in that situation as well.

                            C 1 Reply Last reply Reply Quote 1
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee working on it. Still not satisfied.

                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 clever solution, using the auto repairs and the heavy cvs and the increased scramble to make a raid more costly to me than to you. So I have to figure out how to keep you desperately trying to keep up with a naval arms race and still take back Gib. Do I have to take back Gib? Couldn't I just prepare for D-Day. Sure would be nice to have a 100 percent build in the Atlantic. Then the Japanese would wipe out the Russian army. Could I split the cell and then rejoin it next turn?

                                Can the entire Russian corps travel as one unit on the trans Siberian rail? Just cogitating. No response needed, except to the question about the rail.

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  Good Morning

                                  Yea you can Rail any of the Soviet units. But only 3, so moving the Commisar to hook up with other units, preferably Armor, is usually all that's required. Sometimes you will need to Rail 1 or 2 more depending on where you are going.

                                  Remember, it only works in Original Soviet TTys and 1 Europe. So Can't go to China or ME.

                                  GIB can be an interesting problem. It's gonna be difficult to take and it along with the NMs now off Egypt pretty much guarrantee the Axis bonus.

                                  We see a lot of fighting over it in most Games.

                                  However, it costs alot to do that and those are all PUs not going towards SSR. Can also entice the Allies into the Med, which isn't necessarily a bad thing, but is a longer supply line until the Axis can get Fctrys built in the ME.

                                  Usually takes pressure of W EUR as well. But you know that from OOB 🙂

                                  Another thing to be aware of, is a potential breakout from GIB if the conditions are favorable to them.

                                  Yes the Hvy ABs are quite helpful and CVs, even empty ones are nice 3 dollar hit soakers.

                                  Edit
                                  Any AB can be upgraded to Hvy, so that differs from the Fctrys that have to be from Game Start and original owned.

                                  I will improve the image to make them more visible for next update.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee I love those to know the reason behind the no factories rule. It seems unrealistic and lacking any historical data. Silly.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      I have never asked but my guess is it is for Game balance.

                                      Edit
                                      Also I think it's reasonable to think an existing Fctry could be upgraded as opposed to a brand new one.

                                      You should ask him 🙂

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        So if that meant that the axis one 100% of the time or does it mean we are allies we have a better chance these are questions through my mind. Do you have any information on the win loss ratio?

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          Zombies has army bases that produce infantry. That would be an interesting inclusion, favoring the power that is in the periphery.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee
                                            last edited by

                                            @crockett36

                                            Well my guess is it is similar to the way you can't build Majors OOB on non original but as stated above, Idk.

                                            I don't have win/losses for the Danish guys, I'm pretty sure he does.

                                            For triplea it is currently 19-15 Axis

                                            https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                                            Probably need to move to the right to see it

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