EXP Game 1 barnee vs Crockett
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@beelee keep a sub, lose a dd
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@beelee very good. thanks.
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@crockett36 what do you do for work?
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@crockett36 I've been working for 4 years on the "Northern Approach" US strategy.
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Game History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japanese_LCV, 4 TotalWarNavyFtrs, 3 armour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Manchuria to Amur 1 infantry moved from Sakha to Amur 2 Escorts, 1 Heavy_BB, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 4 fighters moved from Japan to 7 Sea Zone 2 armour moved from Shantung to Chahar 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 artillery moved from Tsinghai to Shensi 1 armour moved from Kweichow to Szechwan 1 armour moved from French Indo China to Yunnan 1 armour moved from Siam to Yunnan 1 tactical_bomber moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Yunnan 1 armour moved from Kweichow to Szechwan 1 artillery and 1 elite moved from Malaya to Shan State 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 JPNbomber moved from Kweichow to Shan State 1 JPNbomber moved from Kweichow to Shan State 1 elite and 1 infantry moved from Guam to 21 Sea Zone 2 Japan_destroyers, 1 elite and 1 infantry moved from 21 Sea Zone to 46 Sea Zone 1 elite and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea 1 Heavy_BB, 1 battleship, 1 cruiser and 1 pacific_submarine moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 1 artillery Chinese defend with 1 infantry Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Shan State Japanese attack with 2 JPNbombers, 1 armour, 1 artillery, 1 elite and 1 infantry British defend with 1 infantry; ANZAC defend with 2 fighters Japanese win, taking Shan State from British with 2 JPNbombers and 1 elite remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 2 fighters Battle in Yunnan Japanese attack with 2 armour and 1 tactical_bomber British defend with 1 infantry Japanese win, taking Yunnan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour and 1 tactical_bomber Russians defend with 1 russian_para and 1 russian_paraBoost Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour and 1 infantry Russians defend with 1 armour Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 armour Battle in 46 Sea Zone Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser and 1 pacific_submarine ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser and 1 pacific_submarine remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers Changer defend; ANZAC defend with 1 artillery and 2 infantry Japanese win, taking New Guinea from ANZAC with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 artillery and 2 infantry Battle in 7 Sea Zone Japanese attack with 2 Escorts, 1 Heavy_BB, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 pacific_carrier, 1 pacific_cruiser and 3 tactical_bombers Americans defend with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 usa_fighters Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 2 NavyFighters owned by the Japanese retreated 2 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 Heavy_BB owned by the Japanese and 1 cruiser owned by the Japanese retreated to 6 Sea Zone Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 2 Escorts, 1 Japan_destroyer, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser and 1 tactical_bomber Casualties for Americans: 2 NavyFighters, 1 carrier, 3 destroyers, 1 pacific_submarine and 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Manchuria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Jehol 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 NavyFighters moved from 7 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 7 Sea Zone to Japan 1 Escort moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone 1 J_Rail and 1 infantry moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Kiangsu to Manchuria 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 2 JPNbombers moved from Shan State to Hunan 1 aaGun moved from Kweichow to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 mine_unarmeds EDIT: Adding units owned by Changer to Japan: 3 japan_mines EDIT: Turning off Edit Mode 1 Escort, 1 Hvycarrier and 4 TotalWarNavyFtrs placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 Japanese_LCV and 2 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 53 PUs; end with 53 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 55 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUsEdit
well about a wash TUV wise. I think my defense OK since your CVs can only hit soak. The Hvy CV 3 hits and carry 4 Ftrs or 1 SBR 2 Ftrs or 2 SBR. They're pretty brutal. Can only have 2 and USA can build in Atlantic as well.I just help with the OM so basically retired. I might have to jump back in the game again depending on when he checks out.
Might outlast me

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@beelee Who is "he?" operational management?
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well it might be closer tahn I thought. Forgot about the shuttle Bmbrs in SSR. Well we'll see what happens

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@crockett36 I am about to retire from UPS. I will move onto going back to seminary to be a pastor. I would also like to get a certificate that could enable me to add a revenue stream like bookkeeping or something with computers?
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Hopefully your channel goes big and you can do that for income

Nice Helping others is one of the best things one can do

well I get 27 vs 24 so I should still be OK
Edit
Well my Mainland attacks didn't go quite as well as I had hoped but not too bad. NG was a big win though. I don't think you can get it back this turn.Well Nippon feeling the heat. Hopefully the reich can save the day

Edit 2
Fwiw triplea shows you with slightly lower odds on a fullout attack on SZ 6
Also, if you want to do any LL to the SSR, you can't use those units in combat the turn you lend them.
Not trying to influence your turn, just some information

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@beelee can you clarify the Italian situation?
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@crockett36 Am I correct in saying that it is not currently possible for italy to be taken over?
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Hey I think it'd be cool if you post that audio thing to the Captain's thread at the other site. And/or link here too.
I think a lot of people may find it helpful.
Good lookout

Edit
Maybe show how to set it up in one of your videos and link that as well. -
paratroopers can non-com 3 spaces using the air base in Alaska?
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yes
Edit
They're basically a Plane and the Paratrooper combined. Had to make them land units for triplea, so if crossing water, you need to use edit, otherwise they will move correctly.Edit 2
Can move 3 in CM in that situation as well. -
@beelee working on it. Still not satisfied.
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@crockett36 clever solution, using the auto repairs and the heavy cvs and the increased scramble to make a raid more costly to me than to you. So I have to figure out how to keep you desperately trying to keep up with a naval arms race and still take back Gib. Do I have to take back Gib? Couldn't I just prepare for D-Day. Sure would be nice to have a 100 percent build in the Atlantic. Then the Japanese would wipe out the Russian army. Could I split the cell and then rejoin it next turn?
Can the entire Russian corps travel as one unit on the trans Siberian rail? Just cogitating. No response needed, except to the question about the rail.
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Good Morning
Yea you can Rail any of the Soviet units. But only 3, so moving the Commisar to hook up with other units, preferably Armor, is usually all that's required. Sometimes you will need to Rail 1 or 2 more depending on where you are going.
Remember, it only works in Original Soviet TTys and 1 Europe. So Can't go to China or ME.
GIB can be an interesting problem. It's gonna be difficult to take and it along with the NMs now off Egypt pretty much guarrantee the Axis bonus.
We see a lot of fighting over it in most Games.
However, it costs alot to do that and those are all PUs not going towards SSR. Can also entice the Allies into the Med, which isn't necessarily a bad thing, but is a longer supply line until the Axis can get Fctrys built in the ME.
Usually takes pressure of W EUR as well. But you know that from OOB

Another thing to be aware of, is a potential breakout from GIB if the conditions are favorable to them.
Yes the Hvy ABs are quite helpful and CVs, even empty ones are nice 3 dollar hit soakers.
Edit
Any AB can be upgraded to Hvy, so that differs from the Fctrys that have to be from Game Start and original owned.I will improve the image to make them more visible for next update.
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@beelee I love those to know the reason behind the no factories rule. It seems unrealistic and lacking any historical data. Silly.
probably 2 above