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    EXP Game 1 barnee vs Crockett

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    • C
      crockett36 last edited by

      That sub is part of the mighty south fleet that has to go toe to toe with the IJN! I suggest buying more ships=)

      1 Reply Last reply Reply Quote 0
      • C
        crockett36 last edited by

        Thank you! That was very kind. I still want you to try France Goes first!

        1 Reply Last reply Reply Quote 1
        • B
          beelee last edited by beelee

          @crockett36

          Well I had a mini rally so gonna go ahead and roll this out.

          There's some complex thing's going on, so I'm gonna screenshot some of it, so you can see how it works.

          I'm gonna use Army Group North to attack Vyborg. I have to fight that battle in edit, because we need to use the AG Flag for it's bonus.

          Triplea counts it as a HitPoint and the mod doesn't, so we roll in edit and select casualties manually the way we would on the physical board.

          Also, I only have the one attack besides a SBR. If I switch to edit at end of CM and do combat, it'll throw a error.

          The solution is to make an unintended attack so there will be two attacks happening, the Sub attack in 125 doesn't count either or work for what we want.

          So I will send 1 Inf to Belarus and then edit it back and any hits after combat, just so edit will work correctly for us.

          Edit
          A lot of this will be self explanatory for you but I'm gonna break it down so it can be linked as a teaching tool for others 🙂

          Here we go 🙂

          First thing, we will remove the SSR Bases, as the Soviets can kill them at no cost and at any time during battle. They don't have to, if they think they'll take it back on their turn for example but that's obviously not the case here and no need for the Reich to capture them intact.

          Screenshot from 2026-03-23 10-02-54.png

          We are also going to activate 2nd Corps for the SSR in Yenisey but we will wait and do it in CombatMove ( CM )

          We will move Commisar3 from the Overflow Box to Yenisey so it can activate the 3 Tanks in 2nd Corps. Only one of the Tanks will get the bonus roll, along with the Commisar per the rules.

          Screenshot from 2026-03-23 10-31-06.png

          Screenshot from 2026-03-23 10-31-21.png

          We move the Inactive Commisar to 2nd Corps Box as 1st Corps is already active in the Caucasus.

          Screenshot from 2026-03-23 10-33-28.png

          Then we move Army Group North to it's Box and it's units to the board. I like to move all the units to the boards as well as the individual Army/Corps Tokens and then move the Token s to their Boxes and move them to the board.

          Then move them all from their originating Territory at once to where they are attacking. Once one becomes more experienced you can skip some of these steps if you'd like. Just need it all to match up at the end of CM 🙂

          Screenshot from 2026-03-23 10-18-25.png

          Screenshot from 2026-03-23 10-18-51.png

          Short break 🙂

          OK we're all loaded up on Vyborg. I need to do a false attack so I can use edit for the AG Flag mentined above. I will send 1 Inf to Bryank.

          OK here we go. I will turn edit on after the fake battle in Bryansk.

          EXP Game 1 Crockett CM G 6.tsvg

          So we turn on Edit and then hit "Actions" Top Right

          Screenshot from 2026-03-23 10-48-07.png

          Battle begins

          Soviet Gunners were off their mark. No AA Hits. We just select zero.

          Screenshot from 2026-03-23 10-50-53.png

          The Reich hits hard ! An easy 3 above their weight 🙂

          Screenshot from 2026-03-23 10-52-13.png

          Select 17 hits. They are all obvious so no need to ask our opponent.

          Screenshot from 2026-03-23 10-54-10.png

          Oh tough duty for Uncle Joe probably a easy 3 below average

          Screenshot from 2026-03-23 10-55-33.png

          Army Group North is now inactive due to battle losses, so we take the 5 hits on Infantry and then the AG Flag as well for an additional hit.

          Screenshot from 2026-03-23 10-57-08.png

          This is why we play it in edit, as even 1 or 2 units can make a big impact in large battles.

          Pretty much an average roll for Jerry here but it will be enough to send Ivan to his grave, if he gets one 🙂

          Screenshot from 2026-03-23 11-00-31.png

          Uggh even his dying grasp is a below average hit total and the Vyborg Army will suffer a Major defeat.

          Screenshot from 2026-03-23 11-02-23.png

          A Brutal 73 PU swing for Ivan.

          Screenshot from 2026-03-23 11-05-01.png

          EXP Game 1 Crockett End of CombatG 6.tsvg

          Finish up her directly

          Game History

          Round: 6
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                  Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                  Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                  Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                  Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                  Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                  Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                  Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                  triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                  triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                  triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 2 Escorts, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 4 infantry, 1 transport, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour
                  1 waffen_PG and 3 waffen_panzers placed in Germany
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                      EDIT: Russians takes Poland from Germans
                      EDIT: Russians takes Poland from Germans
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                      EDIT: Germans takes Poland from Russians
                  EDIT: Turning off Edit Mode
                  1 bomber moved from Southern Italy to United Kingdom
                  1 bomber moved from Southern Italy to Vyborg
                  1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
                  2 Panzer_Grndrss and 2 armour moved from Norway to Vyborg
                        Germans take Finland from Russians
                  1 infantry moved from Novgorod to Vyborg
                  EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                  EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ArmyGroupActive, 1 artillery, 4 infantry and 1 mech_infantry moved from Army Group North to Novgorod
                  EDIT: 1 Soviet_Commisar moved from Yenisey to Urals
                  EDIT: Germans undo move 8.
                  EDIT: 1 Soviet_Commisar_3 moved from Overflow to Urals
                  EDIT: Germans undo move 8.
                  EDIT: 1 Soviet_Commisar_3 moved from Overflow to Yenisey
                  EDIT: 1 Soviet_Commisar moved from Yenisey to 2nd Corps
                  EDIT: 1 1stPanzerArmy moved from Novgorod to 1st Panzer
                  EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
                  EDIT: 1 1stWaffenArmy moved from Novgorod to 1st Waffen
                  EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Novgorod
                  EDIT: 1 2ndWaffenArmy moved from Novgorod to 2nd Waffen
                  EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Novgorod
                  EDIT: 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 waffen_infantrys moved from Novgorod to Vyborg
                  1 infantry moved from Belarus to Bryansk
          
              Combat - Germans
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Germans creates battle in territory 125 Sea Zone
                  Strategic bombing raid in United Kingdom
                          British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                      Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 6 damage total. 
                  Battle in Bryansk
                      Germans attack with 1 infantry
                      Russians defend with 1 elite and 1 infantry
                          Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                          1 infantry owned by the Germans lost in Bryansk
                      Russians win with 1 elite and 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Turning on Edit Mode
                  EDIT: Battle in Vyborg
                      EDIT: Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 waffen_infantrys
                      EDIT: Russians defend with 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 15 infantry and 2 mech_infantrys
                          EDIT: 0/3 hits, 0.50 expected hits
                          EDIT: 17/34 hits, 14.67 expected hits
                          EDIT: 5/22 hits, 8.17 expected hits
                      EDIT: 1 ArmyGroupActive owned by the Germans and 5 infantry owned by the Germans lost in Vyborg
                      EDIT: 14 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Vyborg
                          EDIT: 11/27 hits, 12.50 expected hits
                          EDIT: 2/8 hits, 3.50 expected hits
                      EDIT: 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg
                      EDIT: 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                      EDIT: Germans takes Vyborg from Russians
                      EDIT: Germans win
                      EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 73
                  EDIT: Recording Battle Statistics
                  EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
          
              Non Combat Move - Germans
                  EDIT: Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                  EDIT: Turning off Edit Mode
                  Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Belarus: 1 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Novgorod
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
                  1 artillery moved from Baltic States to Novgorod
                  1 infantry moved from Eastern Poland to Baltic States
                  1 tactical_bomber moved from Greece to Western Germany
                  1 waffen_infantry moved from Germany to Romania
                  1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland
                  1 artillery and 5 infantry moved from Norway to Finland
                  1 bomber moved from United Kingdom to Normandy Bordeaux
                  1 fighter moved from Normandy Bordeaux to Gibraltar
                  3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone
                  EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar
                  1 G_Rail and 1 elite moved from Germany to Novgorod
                  1 ElitePanzer and 1 G_Rail moved from Germany to Novgorod
                  1 infantry moved from Germany to Poland
                  1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux
          
              Place Units - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_panzer
                  EDIT: Adding units owned by Germans to Eastern Poland: 1 waffen_PG_Active
                  EDIT: Turning off Edit Mode
                  1 ElitePanzer, 1 LuftwaffeAce, 1 elite, 2 german_paras and 1 infantry placed in Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds
                  EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_105s and 1 G_mine_NORM_110
                  EDIT: Turning off Edit Mode
                  1 Atlantic_Wall placed in Normandy Bordeaux
                  1 Atlantic_Wall placed in Norway
                  1 Escort placed in 110 Sea Zone
                  1 Escort, 1 GermanUBoat and 1 transport placed in 93 Sea Zone
                  2 infantry placed in Western Germany
                  1 infantry placed in Normandy Bordeaux
                  1 Panzer_Grndrs placed in Germany
          
              Turn Complete - Germans
                  Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                  Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
          

          Combat Hit Differential Summary :

          British AA : -0.17
          Russians regular : 1.00
          Germans regular : -0.17
          EDIT: : -4.33
          

          EXP Game 1 Crockett G 6.tsvg

          Well got a little carried away with the exampl 😊 but that's how it works.

          Turn was pretty sloppy as I couldn't remember all what i did lol Had to keep undoing stuff.

          Tough battle in Vyborg -4 plus on the dice and I don't think that counts what potential survivors woulda done or more accurately less nazi hits because they'd be dead.

          Anyway Uncle Joe up

          1 Reply Last reply Reply Quote 0
          • C
            crockett36 last edited by

            TripleA Turn Summary: Russians round 6

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 6
            
                Purchase Units - Russians
                    Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                    Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                    Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                    Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                    Russians buy 3 Mass_Tankss, 1 elite, 7 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    3 infantry moved from Ukraine to Bessarabia
                    5 infantry moved from Western Ukraine to Bessarabia
                    1 armour moved from Kazakhstan to Sikang
                    1 fighter and 1 tactical_bomber moved from Russia to Sikang
                    1 russian_para moved from Caucasus to Sikang
                    1 Soviet_Commisar_3, 5 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
                    1 russian_para and 1 russian_paraBoost moved from Urals to Nenetsia
                    1 elite moved from Bryansk to Belarus
                    1 infantry moved from Bryansk to Belarus
                    1 infantry moved from Smolensk to Belarus
                    1 russian_para moved from Caucasus to Sikang
                    1 infantry moved from Kazakhstan to Sikang
            
                Combat - Russians
                    Russians creates battle in territory 125 Sea Zone
                    Battle in Bessarabia
                        Russians attack with 8 infantry
                        Italians defend with 2 armour and 2 infantry
                            Russians roll dice for 8 infantry in Bessarabia, round 2 : 2/8 hits, 1.33 expected hits
                            Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                            1 infantry owned by the Russians lost in Bessarabia
                            2 infantry owned by the Italians lost in Bessarabia
                            Russians roll dice for 7 infantry in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits
                            Italians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits
                            1 infantry owned by the Russians lost in Bessarabia
                            1 armour owned by the Italians lost in Bessarabia
                            Russians roll dice for 6 infantry in Bessarabia, round 4 : 1/6 hits, 1.00 expected hits
                            Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Russians lost in Bessarabia
                            1 armour owned by the Italians lost in Bessarabia
                        Russians win, taking Bessarabia from Italians with 5 infantry remaining. Battle score for attacker is 7
                        Casualties for Russians: 3 infantry
                        Casualties for Italians: 2 armour and 2 infantry
                    Battle in Yakut S.S.R.
                        Russians attack with 1 Soviet_Commisar_3, 5 armour and 5 infantry
                        Japanese defend with 1 infantry
                            Russians roll dice for 1 Soviet_Commisar_3, 5 armour and 5 infantry in Yakut S.S.R., round 2 : 4/13 hits, 4.50 expected hits
                            Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Yakut S.S.R.
                            1 infantry owned by the Japanese lost in Yakut S.S.R.
                        Russians win, taking Yakut S.S.R. from Japanese with 1 Soviet_Commisar_3, 5 armour and 4 infantry remaining. Battle score for attacker is 0
                        Casualties for Russians: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in Belarus
                        Russians attack with 1 elite and 2 infantry
                        Germans defend with 1 infantry
                            Russians roll dice for 1 elite and 2 infantry in Belarus, round 2 : 1/4 hits, 0.67 expected hits
                            Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Belarus
                            1 infantry owned by the Germans lost in Belarus
                        Russians win, taking Belarus from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Russians: 1 infantry
                        Casualties for Germans: 1 infantry
                    Battle in Sikang
                        Russians attack with 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber
                        Japanese defend with 1 artillery and 3 infantry
                            Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2.17 expected hits
                            Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                            1 infantry owned by the Japanese lost in Sikang
                            Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 3 : 2/6 hits, 2.17 expected hits
                            Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits, 1.00 expected hits
                            2 infantry owned by the Japanese lost in Sikang
                            Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 4 : 0/6 hits, 2.17 expected hits
                            Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                        1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                        2 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Kazakhstan
                        Japanese win with 1 artillery remaining. Battle score for attacker is 9
                        Casualties for Japanese: 3 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
                    1 aaGun moved from Yenisey to Yakut S.S.R.
                    1 armour moved from Urals to Olgiy
                    1 russian_para moved from Caucasus to Novosibirsk
                    1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine
                    1 Russian_Rail and 1 infantry moved from Russia to Yenisey
                    1 Russian_Rail and 1 infantry moved from Russia to Urals
                    1 infantry moved from Russia to Vologda
                    1 guard_infantry moved from Smolensk to Bryansk
                    3 infantry moved from Smolensk to Bryansk
                    11 infantry moved from Russia to Bryansk
                    5 infantry moved from Russia to Bryansk
                    3 infantry moved from Rostov to Ukraine
                    1 aaGun moved from Ukraine to Bessarabia
                    3 infantry moved from Volgograd to Caucasus
                    1 armour moved from Smolensk to Bryansk
                    1 mech_infantry moved from Egypt to Ethiopia
            
                Place Units - Russians
                    3 infantry placed in Ukraine
                    3 infantry placed in Volgograd
                    3 Mass_Tankss, 1 elite, 1 infantry and 2 mine_unarmeds placed in Russia
                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            
                Turn Complete - Russians
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Russians collect 31 PUs; end with 31 PUs
                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            

            Combat Hit Differential Summary :

            Japanese regular : -2.00
            Italians regular : -0.17
            Germans regular : 0.67
            Russians regular : -3.17
            

            Savegame

            B 1 Reply Last reply Reply Quote 0
            • B
              beelee @crockett36 last edited by beelee

              @crockett36
              Good Morning

              You're really picking up the mod well. Another nice clean turn 🙂

              While the Vyborg defeat was tough, the Allies are still in an overall strong position. Even though the SSR has lost income, they will get sammyland for another objective next turn.

              The Wehrmacht is at least two turns before it can threaten hard after the Vyborg adventure, so their sacrifice does buy at least one build. Maybe that was part of the plan 🙂

              At any rate, I want to remind you that SSR has all of it's LL available. 1 PU per Air or Tank. Allies can't use the LL units in combat the turn they lend them.

              Can document in log or there are also little dots you can edit in after NCM showing they are LL as well.

              Soviet Asia under 2nd Corps looking strong, especially with the American landings in the SFE. A tough battle problem for Nippon.

              Nice strafe with Kazaksthan. Don't see a lot of those. I suppose it was dice dependent.

              Idk what is gonna happen in the Atlantic lol You have a minor threat from UK with the Paras and the LCV the Reich must honor.

              I thought I wanted to comment on something else but it eludes me. A fleeting thought 🙂

              Anyway, will try and get J out before nap time. 🙂

              Have a Good day and safe journeys as always 👍🏻

              Game History

              Round: 6
              
                  Purchase Units - Japanese
                      Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                      Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger Banzai: Japanese has 1 Banzai placed in Japan
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      1 infantry moved from Shensi to Kansu
                            Japanese take Kansu from Chinese
                      1 JPNbomber moved from Kweichow to Tsinghai
                      1 artillery moved from Sikang to Tsinghai
                      1 armour moved from Kweichow to French Indo China
                            Japanese take French Indo China from French
                      1 armour and 1 tactical_bomber moved from Kweichow to Shan State
                      1 tactical_bomber moved from Kweichow to Shan State
                      1 JPNbomber moved from Kweichow to Malaya
                      1 artillery and 1 elite moved from Philippines to 35 Sea Zone
                      1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                      1 artillery and 1 elite moved from 37 Sea Zone to Malaya
                      1 armour moved from Philippines to 35 Sea Zone
                      1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                      1 armour moved from 37 Sea Zone to Siam
                      1 transport moved from 20 Sea Zone to 35 Sea Zone
                      1 armour moved from Philippines to 35 Sea Zone
                      1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                      1 armour moved from 44 Sea Zone to Celebes
                      1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
                      1 infantry moved from Paulau Island to 34 Sea Zone
                      1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 46 Sea Zone
                      1 infantry moved from 46 Sea Zone to New Guinea
                      1 elite and 1 infantry moved from Japan to 6 Sea Zone
                      2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 21 Sea Zone
                      1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                      1 elite and 1 infantry moved from 21 Sea Zone to Guam
                      1 armour moved from Amur to Buyant-Uhaa
                            Japanese take Buyant-Uhaa from Russians
                      1 armour moved from Buyant-Uhaa to Manchuria
              
                  Combat - Japanese
                      Battle in New Guinea
                      Battle in Siam
                      Battle in Celebes
                      Battle in Malaya
                          Japanese attack with 1 JPNbomber, 1 artillery and 1 elite
                          British defend with 1 infantry
                              Japanese roll dice for 1 JPNbomber, 1 artillery and 1 elite in Malaya, round 2 : 3/4 hits, 1.67 expected hits
                              British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Malaya
                          Japanese win, taking New Guinea from ANZAC, taking Siam from ANZAC, taking Celebes from Dutch, taking Malaya from British with 1 JPNbomber, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                          Casualties for British: 1 infantry
                      Battle in Shan State
                          Japanese attack with 1 armour and 2 tactical_bombers
                          ANZAC defend with 1 infantry
                              Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 3/3 hits, 1.67 expected hits
                              British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                              1 armour owned by the Japanese lost in Shan State
                              1 infantry owned by the ANZAC lost in Shan State
                          Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                          Casualties for Japanese: 1 armour
                          Casualties for ANZAC: 1 infantry
                      Battle in Guam
                          Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                          Changer defend; Americans defend with 1 airfield and 1 infantry
                              Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 1.67 expected hits
                              Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Americans lost in Guam
                          Japanese win, taking Guam from Americans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Americans: 1 infantry
                      Battle in Tsinghai
                          Japanese attack with 1 JPNbomber and 1 artillery
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 JPNbomber and 1 artillery in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                              Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Tsinghai
                          Japanese win, taking Tsinghai from Chinese with 1 JPNbomber and 1 artillery remaining. Battle score for attacker is 3
                          Casualties for Chinese: 1 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                      1 JPNbomber moved from Tsinghai to Kweichow
                      2 armour moved from Shantung to Kweichow
                      2 tactical_bombers moved from Shan State to Kweichow
                      1 JPNbomber moved from Malaya to Kweichow
                      1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                      1 J_Rail moved from Kiangsu to Shantung
                      1 J_Rail and 1 infantry moved from Shantung to Hopei
                      1 infantry moved from Kweichow to Shensi
                      1 aaGun, 4 artilleries and 2 infantry moved from Buryatia to Amur
                      1 carrier and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
                      1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
                      1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
                      1 Escort moved from 6 Sea Zone to 35 Sea Zone
                      1 Escort moved from 6 Sea Zone to 16 Sea Zone
                      1 Escort moved from 16 Sea Zone to 7 Sea Zone
                      1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
                      1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                      1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
                      1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                      1 tactical_bomber moved from Japan to 6 Sea Zone
                      1 fighter moved from 6 Sea Zone to Japan
              
                  Place Units - Japanese
                      1 harbour placed in Philippines
                      2 Fortifications placed in Caroline Islands
                      1 Fortification placed in Marianas
                      1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
                      3 armour placed in Shantung
                      1 armour and 2 infantry placed in Kiangsu
                      1 elite and 2 infantry placed in Japan
              
                  Turn Complete - Japanese
                      Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                      Japanese collect 58 PUs; end with 58 PUs
                      Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs
                      Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
                      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                      Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -0.33
              Americans regular : -0.33
              Japanese regular : 2.00
              British regular : 0.33
              

              EXP game 1 Crockett J 6.tsvg

              Edit
              was looking at USA previous turn to see how Para got to Alaska. So he could move there with rail without using edit, so it's all good.

              It's best to only use edit when you have to, so one doesn't make a mistake. It's easy to forget it's on, I know 🙂

              Use Comment log if needed and or mention in Game thread for clarity. That way we all know why it was done. Some are obvious and some aren't but ... 🙂

              Edit 2
              Yea so when Air Transports are loaded they can only move 4 spaces. Can go 5 when starting from a Air Base. They can go 6 unloaded or 7 from AB. Movement is Player Enforced.

              So the Guiana dude cant go to Sudan. French Central Africa or Nigeria is where he runs out of gas 🙂

              Page 51 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

              Screenshot from 2026-03-25 09-38-10.png

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