EXP Game 1 barnee vs Crockett
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Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.
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@crockett36 need three in sea zone one
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Hopei Chinese attack with 6 infantry Japanese defend with 2 armour Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone 2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone 1 artillery moved from Siberia to Sakha Russians take Sakha from Japanese 5 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 5 marines moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits Units damaged: 1 Hvycarrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Americans 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone 3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits 1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone 2 fighters owned by the Japanese lost in 6 Sea Zone Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80 Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine Battle in 91 Sea Zone Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports Germans defend with 1 Escort_Convoy and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans 1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12 Casualties for Germans: 1 Escort_Convoy and 1 transport Battle in Gibraltar Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits 2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits 2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar 2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits 1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar 1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23 Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter Casualties for Italians: 1 aaGun and 5 infantry Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone EDIT: 1 usa_para moved from Alaska to Soviet Far East 1 transport moved from 5 Sea Zone to 3 Sea Zone 2 usa_fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 3 submarines placed in 1 Sea Zone 4 TotalWar_Bombers and 1 artillery placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Americans undo move 2. 4 TotalWar_Bombers placed in Western United States 1 artillery placed in Eastern United States Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser EDIT: Changing PUs for Americans from 80 to 82 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Hopei Chinese attack with 6 infantry Japanese defend with 2 armour Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 Escorts moved from 101 Sea Zone to 104 Sea Zone 1 Escort moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Iraq to Egypt 2 uk_armours moved from Iraq to Egypt 2 uk_fighters moved from West India to Shan State Combat - British Battle in Shan State British attack with 2 uk_fighters Japanese defend with 1 elite British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Shan State British win with 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters moved from Shan State to Burma 3 aaGuns and 10 infantry moved from India to Burma 1 infantry moved from West India to India 1 artillery moved from Persia to Iraq 1 air_transport moved from Egypt to India Place Units - British Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry placed in Egypt 1 Escort placed in 110 Sea Zone 1 uk_fighter placed in United Kingdom 1 carrier placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4 British collect 31 PUs (13 lost to blockades); end with 33 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Changing PUs for British from 44 to 49 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.33 Italians regular : -0.33 Japanese regular : 0.17 Germans regular : 0.33 British regular : 1.00 Italians AA : -0.50