Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    EXP Game 1 barnee vs Crockett

    Play By Forum
    4
    265
    11540
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C
      crockett36 last edited by

      Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.

      C 1 Reply Last reply Reply Quote 0
      • C
        crockett36 @crockett36 last edited by

        @crockett36 need three in sea zone one

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @crockett36 last edited by

          @crockett36

          Here is Combat save

          triplea_4236_7ameCombat.tsvg

          1 Reply Last reply Reply Quote 0
          • C
            crockett36 last edited by

            TripleA Turn Summary: Chinese round 7

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 7
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 2 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    5 infantry moved from Suiyuyan to Hopei
                    1 infantry moved from Shensi to Hopei
                    1 infantry moved from Kansu to Tsinghai
                          Chinese take Tsinghai from Japanese
                    1 infantry moved from Kansu to Suiyuyan
                    1 infantry moved from Kansu to Shensi
            
                Combat - Chinese
                    Battle in Hopei
                        Chinese attack with 6 infantry
                        Japanese defend with 2 armour
                            Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                            Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 armour owned by the Japanese lost in Hopei
                            Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                            Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 armour owned by the Japanese lost in Hopei
                        Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                        Casualties for Chinese: 2 infantry
                        Casualties for Japanese: 2 armour
                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            
                Place Units - Chinese
                    1 infantry placed in Shensi
                    1 infantry placed in Sikang
            
                Turn Complete - Chinese
                    Chinese collect 6 PUs; end with 8 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 1.17
            Japanese regular : 0.50
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C
              crockett36 last edited by

              TripleA Turn Summary: British round 7

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 7
              
                  Purchase Units - Americans
                      Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                      Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                      Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                      Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                      Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                      Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                      Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                      Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                      Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                      Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                      2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                      1 artillery moved from Siberia to Sakha
                            Russians take Sakha from Japanese
                      5 artilleries moved from Eastern United States to 101 Sea Zone
                      1 artillery moved from Central United States to 101 Sea Zone
                      1 usa_armour moved from Eastern United States to 101 Sea Zone
                      5 marines moved from Eastern United States to 101 Sea Zone
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Central United States to 101 Sea Zone
                      1 mech_infantry moved from Eastern United States to 101 Sea Zone
                      1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                      2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                      6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
              
                  Combat - Americans
                      Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                      Battle in 6 Sea Zone
                          Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                          Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine
                              Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          Units damaged: 1 carrier owned by the Japanese
                              Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits
                          Units damaged: 1 Hvycarrier owned by the Japanese
                              Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                          Units damaged: 1 carrier owned by the Americans
                              Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits
                          Units damaged: 1 battleship owned by the Americans
                              1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                              3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                              Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits
                              Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                              Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                              7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                              6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone
                              Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                              Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                              Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits
                              1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone
                              2 fighters owned by the Japanese lost in 6 Sea Zone
                          Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80
                          Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                          Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine
                      Battle in 91 Sea Zone
                          Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports
                          Germans defend with 1 Escort_Convoy and 1 transport
                              Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                              Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                          Units damaged: 1 carrier owned by the Americans
                              1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
                          Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12
                          Casualties for Germans: 1 Escort_Convoy and 1 transport
                      Battle in Gibraltar
                          Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters
                          Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
                              Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                              Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits
                              Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits
                              2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                              1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
                              Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits
                              Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits
                              2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar
                              2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                              Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits
                              Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits
                              1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                              1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar
                              Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits
                              Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits
                              1 German_LCV owned by the Germans lost in Gibraltar
                          Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23
                          Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter
                          Casualties for Italians: 1 aaGun and 5 infantry
                          Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers
                      Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                      Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
                      EDIT: 1 usa_para moved from Alaska to Soviet Far East
                      1 transport moved from 5 Sea Zone to 3 Sea Zone
                      2 usa_fighters moved from Gibraltar to 91 Sea Zone
              
                  Place Units - Americans
                      3 submarines placed in 1 Sea Zone
                      4 TotalWar_Bombers and 1 artillery placed in Western United States
                      1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                      Americans undo move 2.
                      4 TotalWar_Bombers placed in Western United States
                      1 artillery placed in Eastern United States
                      Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States
                      Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States
              
                  Turn Complete - Americans
                      Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                      Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                      Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                      Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                      Americans collect 50 PUs; end with 50 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
                      EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                      EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
                      EDIT: Changing PUs for Americans from 80 to 82
                      EDIT: Turning off Edit Mode
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 2 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      5 infantry moved from Suiyuyan to Hopei
                      1 infantry moved from Shensi to Hopei
                      1 infantry moved from Kansu to Tsinghai
                            Chinese take Tsinghai from Japanese
                      1 infantry moved from Kansu to Suiyuyan
                      1 infantry moved from Kansu to Shensi
              
                  Combat - Chinese
                      Battle in Hopei
                          Chinese attack with 6 infantry
                          Japanese defend with 2 armour
                              Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                              Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                              1 infantry owned by the Chinese lost in Hopei
                              1 armour owned by the Japanese lost in Hopei
                              Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                              Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the Chinese lost in Hopei
                              1 armour owned by the Japanese lost in Hopei
                          Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                          Casualties for Chinese: 2 infantry
                          Casualties for Japanese: 2 armour
                      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              
                  Place Units - Chinese
                      1 infantry placed in Shensi
                      1 infantry placed in Sikang
              
                  Turn Complete - Chinese
                      Chinese collect 6 PUs; end with 8 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
              
                  Purchase Units - British
                      Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                      Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                      Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                      Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                      Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                      Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                      Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                      Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                      Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                      British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      2 Escorts moved from 101 Sea Zone to 104 Sea Zone
                      1 Escort moved from 101 Sea Zone to 104 Sea Zone
                      1 mech_infantry moved from Iraq to Egypt
                      2 uk_armours moved from Iraq to Egypt
                      2 uk_fighters moved from West India to Shan State
              
                  Combat - British
                      Battle in Shan State
                          British attack with 2 uk_fighters
                          Japanese defend with 1 elite
                              British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                              1 elite owned by the Japanese lost in Shan State
                          British win with 2 uk_fighters remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 elite
                      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      2 uk_fighters moved from Shan State to Burma
                      3 aaGuns and 10 infantry moved from India to Burma
                      1 infantry moved from West India to India
                      1 artillery moved from Persia to Iraq
                      1 air_transport moved from Egypt to India
              
                  Place Units - British
                      Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      1 aaGun, 1 artillery and 1 infantry placed in Egypt
                      1 Escort placed in 110 Sea Zone
                      1 uk_fighter placed in United Kingdom
                      1 carrier placed in 106 Sea Zone
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 13
                          Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4
                      British collect 31 PUs (13 lost to blockades); end with 33 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier
                      EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                      EDIT: Changing PUs for British from 44 to 49
                      EDIT: Turning off Edit Mode
              

              Combat Hit Differential Summary :

              Chinese regular : 1.17
              Americans regular : 0.33
              Italians regular : -0.33
              Japanese regular : 0.17
              Germans regular : 0.33
              British regular : 1.00
              Italians AA : -0.50
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • 1
              • 2
              • 10
              • 11
              • 12
              • 13
              • 14
              • 14 / 14
              • First post
                Last post
              Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums