EXP Game 1 barnee vs Crockett
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Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.
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@crockett36 need three in sea zone one
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Hopei Chinese attack with 6 infantry Japanese defend with 2 armour Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone 2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone 1 artillery moved from Siberia to Sakha Russians take Sakha from Japanese 5 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 5 marines moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar Combat - Americans Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits Units damaged: 1 Hvycarrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Americans 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone 3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits 1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone 2 fighters owned by the Japanese lost in 6 Sea Zone Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80 Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine Battle in 91 Sea Zone Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports Germans defend with 1 Escort_Convoy and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans 1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12 Casualties for Germans: 1 Escort_Convoy and 1 transport Battle in Gibraltar Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits 2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits 2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar 2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits 1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar 1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23 Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter Casualties for Italians: 1 aaGun and 5 infantry Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone EDIT: 1 usa_para moved from Alaska to Soviet Far East 1 transport moved from 5 Sea Zone to 3 Sea Zone 2 usa_fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 3 submarines placed in 1 Sea Zone 4 TotalWar_Bombers and 1 artillery placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Americans undo move 2. 4 TotalWar_Bombers placed in Western United States 1 artillery placed in Eastern United States Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser EDIT: Changing PUs for Americans from 80 to 82 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Hopei Chinese attack with 6 infantry Japanese defend with 2 armour Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 Escorts moved from 101 Sea Zone to 104 Sea Zone 1 Escort moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Iraq to Egypt 2 uk_armours moved from Iraq to Egypt 2 uk_fighters moved from West India to Shan State Combat - British Battle in Shan State British attack with 2 uk_fighters Japanese defend with 1 elite British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Shan State British win with 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters moved from Shan State to Burma 3 aaGuns and 10 infantry moved from India to Burma 1 infantry moved from West India to India 1 artillery moved from Persia to Iraq 1 air_transport moved from Egypt to India Place Units - British Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry placed in Egypt 1 Escort placed in 110 Sea Zone 1 uk_fighter placed in United Kingdom 1 carrier placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4 British collect 31 PUs (13 lost to blockades); end with 33 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Changing PUs for British from 44 to 49 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.33 Italians regular : -0.33 Japanese regular : 0.17 Germans regular : 0.33 British regular : 1.00 Italians AA : -0.50 -
Good Morning on this Good Friday
So Trprts only 6 bucks in this game. That and a 4 PU arty is 10 and the CA is 9, so only 1 additional PU for USA. I will adjust.
Also, I already updated the JPN and USA Bmbrs for the Hvy CV but I didn't update the Total War ones. I fixed it yesterday but it won't work in our game.
Anyway, I will change the 4 Bmbrs in WUSA to "USAbombr"
The JPN and USA Bmbrs can still land on regular CVs, not till Hvy CVs become available though, so you still need to PE correct movement and landing as triplea will consider any CV a potential landing spot.
None of the other Players Bmbrs can land on CVs now.
I will adjust and have Italia after bit.
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@beelee I think you are talking about AAA software stuff right now and not necessarily gamer latest our game
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 NavalMine3, 1 air_transport, 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to Gibraltar EDIT: 2 Italian_LCVs and 4 infantry moved from Southern France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 Italian_LCVs, 1 bomber and 4 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 elite and 1 usa_armour Italians roll dice for 2 Italian_LCVs, 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 1 elite and 1 usa_armour in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits 1 Italian_LCV owned by the Italians lost in Gibraltar 1 elite owned by the Americans and 1 usa_armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 bomber and 4 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 Italian_LCV Casualties for Americans: 1 elite and 1 usa_armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Gibraltar to Algeria 1 armour moved from Tunisia to Algeria 1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk 1 air_transport and 1 infantry moved from Southern Italy to Tobruk EDIT: 1 italian_para moved from Southern Italy to Tobruk 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland 1 armour moved from Romania to Belarus 1 infantry moved from Baltic States to Belarus 3 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 Italian_LCV, 1 NavalMine3, 1 air_transport and 1 armour placed in Southern Italy 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.17Yes triplea stuff. You can see the 4 US Total Bmbrs didn't switch correctly. Not a big deal and it is fixed for next update.

Edit
lol here's the same save with your name