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    EXP Game 1 barnee vs Crockett

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    • C
      crockett36 last edited by

      Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.

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      • C
        crockett36 @crockett36 last edited by

        @crockett36 need three in sea zone one

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        • B
          beelee @crockett36 last edited by

          @crockett36

          Here is Combat save

          triplea_4236_7ameCombat.tsvg

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          • C
            crockett36 last edited by

            TripleA Turn Summary: Chinese round 7

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 7
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 2 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    5 infantry moved from Suiyuyan to Hopei
                    1 infantry moved from Shensi to Hopei
                    1 infantry moved from Kansu to Tsinghai
                          Chinese take Tsinghai from Japanese
                    1 infantry moved from Kansu to Suiyuyan
                    1 infantry moved from Kansu to Shensi
            
                Combat - Chinese
                    Battle in Hopei
                        Chinese attack with 6 infantry
                        Japanese defend with 2 armour
                            Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                            Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 armour owned by the Japanese lost in Hopei
                            Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                            Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 armour owned by the Japanese lost in Hopei
                        Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                        Casualties for Chinese: 2 infantry
                        Casualties for Japanese: 2 armour
                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            
                Place Units - Chinese
                    1 infantry placed in Shensi
                    1 infantry placed in Sikang
            
                Turn Complete - Chinese
                    Chinese collect 6 PUs; end with 8 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 1.17
            Japanese regular : 0.50
            

            Savegame

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            • C
              crockett36 last edited by

              TripleA Turn Summary: British round 7

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 7
              
                  Purchase Units - Americans
                      Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                      Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                      Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                      Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                      Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                      Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                      Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                      Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                      Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                      Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                      2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                      1 artillery moved from Siberia to Sakha
                            Russians take Sakha from Japanese
                      5 artilleries moved from Eastern United States to 101 Sea Zone
                      1 artillery moved from Central United States to 101 Sea Zone
                      1 usa_armour moved from Eastern United States to 101 Sea Zone
                      5 marines moved from Eastern United States to 101 Sea Zone
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Central United States to 101 Sea Zone
                      1 mech_infantry moved from Eastern United States to 101 Sea Zone
                      1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                      2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                      6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
              
                  Combat - Americans
                      Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                      Battle in 6 Sea Zone
                          Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                          Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine
                              Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          Units damaged: 1 carrier owned by the Japanese
                              Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits
                          Units damaged: 1 Hvycarrier owned by the Japanese
                              Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                          Units damaged: 1 carrier owned by the Americans
                              Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits
                          Units damaged: 1 battleship owned by the Americans
                              1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                              3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                              Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits
                              Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                              Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                              7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                              6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone
                              Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                              Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                              Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits
                              1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone
                              2 fighters owned by the Japanese lost in 6 Sea Zone
                          Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80
                          Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                          Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine
                      Battle in 91 Sea Zone
                          Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports
                          Germans defend with 1 Escort_Convoy and 1 transport
                              Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                              Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                          Units damaged: 1 carrier owned by the Americans
                              1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
                          Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12
                          Casualties for Germans: 1 Escort_Convoy and 1 transport
                      Battle in Gibraltar
                          Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters
                          Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
                              Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                              Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits
                              Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits
                              2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                              1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
                              Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits
                              Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits
                              2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar
                              2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                              Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits
                              Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits
                              1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                              1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar
                              Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits
                              Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits
                              1 German_LCV owned by the Germans lost in Gibraltar
                          Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23
                          Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter
                          Casualties for Italians: 1 aaGun and 5 infantry
                          Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers
                      Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                      Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
                      EDIT: 1 usa_para moved from Alaska to Soviet Far East
                      1 transport moved from 5 Sea Zone to 3 Sea Zone
                      2 usa_fighters moved from Gibraltar to 91 Sea Zone
              
                  Place Units - Americans
                      3 submarines placed in 1 Sea Zone
                      4 TotalWar_Bombers and 1 artillery placed in Western United States
                      1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                      Americans undo move 2.
                      4 TotalWar_Bombers placed in Western United States
                      1 artillery placed in Eastern United States
                      Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States
                      Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States
              
                  Turn Complete - Americans
                      Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                      Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                      Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                      Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                      Americans collect 50 PUs; end with 50 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
                      EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                      EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
                      EDIT: Changing PUs for Americans from 80 to 82
                      EDIT: Turning off Edit Mode
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 2 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      5 infantry moved from Suiyuyan to Hopei
                      1 infantry moved from Shensi to Hopei
                      1 infantry moved from Kansu to Tsinghai
                            Chinese take Tsinghai from Japanese
                      1 infantry moved from Kansu to Suiyuyan
                      1 infantry moved from Kansu to Shensi
              
                  Combat - Chinese
                      Battle in Hopei
                          Chinese attack with 6 infantry
                          Japanese defend with 2 armour
                              Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                              Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                              1 infantry owned by the Chinese lost in Hopei
                              1 armour owned by the Japanese lost in Hopei
                              Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                              Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the Chinese lost in Hopei
                              1 armour owned by the Japanese lost in Hopei
                          Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                          Casualties for Chinese: 2 infantry
                          Casualties for Japanese: 2 armour
                      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              
                  Place Units - Chinese
                      1 infantry placed in Shensi
                      1 infantry placed in Sikang
              
                  Turn Complete - Chinese
                      Chinese collect 6 PUs; end with 8 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
              
                  Purchase Units - British
                      Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                      Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                      Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                      Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                      Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                      Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                      Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                      Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                      Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                      British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      2 Escorts moved from 101 Sea Zone to 104 Sea Zone
                      1 Escort moved from 101 Sea Zone to 104 Sea Zone
                      1 mech_infantry moved from Iraq to Egypt
                      2 uk_armours moved from Iraq to Egypt
                      2 uk_fighters moved from West India to Shan State
              
                  Combat - British
                      Battle in Shan State
                          British attack with 2 uk_fighters
                          Japanese defend with 1 elite
                              British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                              1 elite owned by the Japanese lost in Shan State
                          British win with 2 uk_fighters remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 elite
                      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      2 uk_fighters moved from Shan State to Burma
                      3 aaGuns and 10 infantry moved from India to Burma
                      1 infantry moved from West India to India
                      1 artillery moved from Persia to Iraq
                      1 air_transport moved from Egypt to India
              
                  Place Units - British
                      Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      1 aaGun, 1 artillery and 1 infantry placed in Egypt
                      1 Escort placed in 110 Sea Zone
                      1 uk_fighter placed in United Kingdom
                      1 carrier placed in 106 Sea Zone
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 13
                          Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4
                      British collect 31 PUs (13 lost to blockades); end with 33 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier
                      EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                      EDIT: Changing PUs for British from 44 to 49
                      EDIT: Turning off Edit Mode
              

              Combat Hit Differential Summary :

              Chinese regular : 1.17
              Americans regular : 0.33
              Italians regular : -0.33
              Japanese regular : 0.17
              Germans regular : 0.33
              British regular : 1.00
              Italians AA : -0.50
              

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @crockett36 last edited by

                @crockett36

                Good Morning on this Good Friday

                So Trprts only 6 bucks in this game. That and a 4 PU arty is 10 and the CA is 9, so only 1 additional PU for USA. I will adjust.

                Also, I already updated the JPN and USA Bmbrs for the Hvy CV but I didn't update the Total War ones. I fixed it yesterday but it won't work in our game.

                Anyway, I will change the 4 Bmbrs in WUSA to "USAbombr"

                The JPN and USA Bmbrs can still land on regular CVs, not till Hvy CVs become available though, so you still need to PE correct movement and landing as triplea will consider any CV a potential landing spot.

                None of the other Players Bmbrs can land on CVs now.

                I will adjust and have Italia after bit.

                C 1 Reply Last reply Reply Quote 0
                • C
                  crockett36 @beelee last edited by

                  @beelee I think you are talking about AAA software stuff right now and not necessarily gamer latest our game

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @crockett36 last edited by beelee

                    @crockett36

                    Game History

                    Round: 7
                    
                        Purchase Units - Italians
                            Italians buy 1 Italian_LCV, 1 NavalMine3, 1 air_transport, 3 armour and 2 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            1 bomber moved from Western Germany to Gibraltar
                            EDIT: 2 Italian_LCVs and 4 infantry moved from Southern France to Gibraltar
                    
                        Combat - Italians
                            Battle in Gibraltar
                                Italians attack with 2 Italian_LCVs, 1 bomber and 4 infantry
                                British defend with 1 airfield and 1 harbour; Americans defend with 1 elite and 1 usa_armour
                                    Italians roll dice for 2 Italian_LCVs, 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
                                    British roll dice for 1 elite and 1 usa_armour in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                                    1 Italian_LCV owned by the Italians lost in Gibraltar
                                    1 elite owned by the Americans and 1 usa_armour owned by the Americans lost in Gibraltar
                                Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
                                Casualties for Italians: 1 Italian_LCV
                                Casualties for Americans: 1 elite and 1 usa_armour
                            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                            1 bomber moved from Gibraltar to Algeria
                            1 armour moved from Tunisia to Algeria
                            1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk
                            1 air_transport and 1 infantry moved from Southern Italy to Tobruk
                            EDIT: 1 italian_para moved from Southern Italy to Tobruk
                            1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                            1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                            1 Escort moved from 98 Sea Zone to 97 Sea Zone
                            1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland
                            1 armour moved from Romania to Belarus
                            1 infantry moved from Baltic States to Belarus
                            3 infantry moved from Northern Italy to Southern France
                            1 armour moved from Northern Italy to Romania
                    
                        Place Units - Italians
                            Turning on Edit Mode
                            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                            EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                            EDIT: Turning off Edit Mode
                            1 Italian_LCV, 1 NavalMine3, 1 air_transport and 1 armour placed in Southern Italy
                            2 armour and 2 infantry placed in Northern Italy
                    
                        Turn Complete - Italians
                            Italians collect 13 PUs; end with 13 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                    

                    Combat Hit Differential Summary :

                    Italians regular : 0.67
                    British regular : -0.17
                    

                    EXP Game 1 Trout I 7.tsvg

                    Yes triplea stuff. You can see the 4 US Total Bmbrs didn't switch correctly. Not a big deal and it is fixed for next update.

                    Screenshot from 2026-04-03 09-46-19.png

                    Edit
                    lol here's the same save with your name 😊

                    EXP Game 1 Crockett I 7.tsvg

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