EXP Game 1 barnee vs Crockett
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@beelee i’m definitely a hit one guy. I’ve never been very lucky. Can you do the battle between your army group in Belarus and the forces in Moscow +10 men in my latest saved game?
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Listening to the rules again this morning
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I gave you 9 dudes and a Elite Tank. Woulda left 2 bucks for LMs. Even though entire German Force is mobile Italy can only open one path, so Should get at least 1 hit

With 1 LM hit

I sent the Air that could reach. 1 Ftr 1 Tac
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Thank you that gives me an idea of where I’m at
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Actually I need to redo it. It counts the LMs as hit points brb
Doesn't really change much. This with no LM hits

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@beelee
Are mines able to be transported by rail -
yes but only 1 LM per Rail unit. Can't be Air transported. Can load 3 on a Naval trprt plus 1 Inf
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Tank_General, 1 aaGun, 1 elite and 6 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Chinese takes Sikang from Japanese EDIT: Chinese takes Szechwan from Japanese EDIT: Turning off Edit Mode 1 russian_para moved from Nenetsia to Archangel 1 russian_para moved from Novosibirsk to Archangel 1 infantry moved from Urals to Nenetsia 1 armour moved from Urals to Russia 1 elite moved from Russia to Smolensk 5 infantry moved from Bessarabia to Ukraine 1 guard_infantry moved from Bryansk to Rostov 3 infantry moved from Volgograd to Rostov 1 armour moved from Bryansk to Russia 8 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 4 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yakut S.S.R. to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 armour moved from Yakut S.S.R. to Ulaanbaatar 1 armour moved from Ulaanbaatar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese 1 armour moved from Yakut S.S.R. to Central Mongolia Russians take Central Mongolia from Japanese 1 armour moved from Olgiy to Dzavhan Russians take Dzavhan from Japanese 1 armour moved from Dzavhan to Ulaanbaatar EDIT: 1 russian_para moved from Kazakhstan to Szechwan 1 infantry moved from Kazakhstan to Sikang 1 russian_para moved from Kazakhstan to Caucasus 2 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 armour moved from Yakut S.S.R. to Buryatia 1 infantry moved from Kazakhstan to Novosibirsk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Buryatia Russians attack with 2 armour and 4 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 4 infantry in Buryatia, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 russian_paras Germans defend with 1 elite Russians roll dice for 2 russian_paras in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 elite in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Archangel Russians roll dice for 1 russian_para in Archangel, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 elite in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Archangel Germans win with 1 elite remaining. Battle score for attacker is -8 Casualties for Russians: 2 russian_paras Battle in Rostov Russians attack with 1 guard_infantry and 3 infantry Germans defend with 1 German_LCV and 1 infantry Russians roll dice for 1 guard_infantry and 3 infantry in Rostov, round 2 : 1/4 hits, 0.83 expected hits Germans roll dice for 1 German_LCV and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 German_LCV owned by the Germans lost in Rostov Russians roll dice for 1 guard_infantry and 3 infantry in Rostov, round 3 : 3/4 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 guard_infantry and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 German_LCV and 1 infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk 1 aaGun moved from Bessarabia to Ukraine 1 Soviet_Commisar_3 moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 Tank_General, 1 aaGun, 1 elite and 6 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atSzechwan: Russians has 1 russian_paraBoost placed in Szechwan Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 1.17 -
I knew those paras were going to fail me.
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Good Morning
Yes I don't like sending the Paras in unsupported. If they miss, they only hit at 1. Especially going against a 2 roller. I usually send Air or LCV support.
So the Commisar could have attacked in Buryatia as he wasn't blitzing. Well it didn't matter but you took the LCV as a hit first in Rostov. LCVs don't defend, so the Inf woulda died and been unable to roll next rd.
I will replace 1 SSR Inf
So the Buryatia Corps, 2nd Corps, consists of 2 tanks and 1 Inf. They have to attack together or the Corps is disbanded and you need to switch to the "Inactive" Commisar in the 2nd Corps Box.
1st Corps in Caucasus doesn't have any Tanks now, so the Arty is the next most powerful piece and Commisar 2 supports him. Have to edit him. I will do so.
Edit
OOL for 7 SZ ? Reminder you can't take a hit on the BB without first taking a hit on a CV. You can also choose not to hit the CV or BB at all. You don't have to take a CV hit, only if you take a BB hit.

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@beelee I'd like to do this one stage at a time if you don't mind. The first round can be so telling. Obviously, I'll give away the subs if it looks like an atrition battle. If I get lucky, I'm going to lose the surface stuff and keep the air and the subs.