Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change
-
Guten Tag
That London attack was closer than I would have liked. We were so fucused on JPN almost a major blunder

Odds are against the IJN but it's not impossible
I'll have SSR out after bit.Almost have Naval Commanders done. Probably a day or two before update yet.
-
Good Morning
Game History
Round: 10 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 1 PUs; 0 AirLendLease; 2 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 FighterAce moved from Russia to Belarus 2 fighters moved from Bryansk to Belarus 2 fighters moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Belarus 1 Army_Conscript and 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine EDIT: 1 1stCorps moved from Archangel to 1st Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from 1st Corps to Archangel EDIT: 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from Archangel to Novgorod EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group EDIT: 1 1stTankArmy, 1 2ndTankArmy, 1 3rdCorps, 1 Elitearmour, 1 armour, 1 elite and 3 guard_infantrys moved from 1st Army Group to Bryansk EDIT: 1 elite moved from Bryansk to Belarus EDIT: 1 2ndCorps moved from Szechwan to 2nd Corps EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar and 2 armour moved from 2nd Corps to Szechwan EDIT: 1 SP_ArtilleryUSSR, 1 armour and 1 infantry moved from Szechwan to Kweichow EDIT: 1 armour moved from Szechwan to French Indo China 1 armour moved from Amur to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 russian_para moved from Tobruk to Libya Russians take Libya from Germans Combat - Russians Battle in French Indo China Russians attack with 1 armour Japanese defend with 1 air_transport Russians roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 air_transport in French Indo China, round 2 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 air_transport in French Indo China, round 3 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 air_transport in French Indo China, round 4 : 0/0 hits, 0.00 expected hits Russians roll dice for 1 armour in French Indo China, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 air_transport in French Indo China, round 5 : 0/0 hits, 0.00 expected hits 1 air_transport owned by the Japanese lost in French Indo China Russians win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 air_transport Battle in Belarus Changer loiter and taunt; Russians attack with 1 Army_Conscript, 1 FighterAce, 1 armour, 1 elite, 2 fighters and 2 infantry Germans defend with 2 Waffen_Paras; Changer defend Russians roll dice for 1 Army_Conscript, 1 FighterAce, 1 armour, 1 elite, 2 fighters and 2 infantry in Belarus, round 2 : 4/10 hits, 3.33 expected hits Germans roll dice for 2 Waffen_Paras in Belarus, round 2 : 1/2 hits, 1.33 expected hits 1 Army_Conscript owned by the Russians lost in Belarus 2 Waffen_Paras owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 FighterAce, 1 armour, 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 2 Waffen_Paras Battle in Western Ukraine Russians attack with 1 armour, 2 fighters and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 2 fighters and 4 infantry in Western Ukraine, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 2 fighters and 4 infantry in Western Ukraine, round 3 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Novgorod Changer loiter and taunt; Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer, 1 airfield, 1 elite, 1 harbour and 1 mech_infantry; Changer defend Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 3.67 expected hits Germans roll dice for 1 ElitePanzer, 1 elite and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 2.00 expected hits 2 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Novgorod 1 elite owned by the Germans, 1 ElitePanzer owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Soviet_Commisar_3, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour and 1 guard_infantry Casualties for Germans: 1 ElitePanzer, 1 elite and 1 mech_infantry Battle in Kweichow Russians attack with 1 SP_ArtilleryUSSR, 1 armour and 1 infantry Japanese defend with 1 japanese_para and 1 japanese_paraBoost Russians roll dice for 1 SP_ArtilleryUSSR, 1 armour and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Kweichow 1 japanese_para owned by the Japanese lost in Kweichow 1 japanese_paraBoost owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 SP_ArtilleryUSSR and 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk 2 Army_Conscripts and 2 infantry moved from Szechwan to Yunnan EDIT: 1 Soviet_Commisar moved from Szechwan to Yunnan EDIT: 1 Army_Conscript, 1 Soviet_Commisar and 2 infantry moved from Yunnan to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Yunnan EDIT: 1 Soviet_Commisar_3 moved from 2nd Corps to Overflow EDIT: 1 Soviet_Commisar_3 moved from Novgorod to Overflow EDIT: 1 Soviet_Commisar moved from 1st Corps to Novgorod 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 FighterAce and 2 fighters moved from Belarus to Bryansk 2 fighters moved from Western Ukraine to Bryansk 2 Russian_Rails moved from Russia to Amur 2 Russian_Rails, 1 aaGun and 1 infantry moved from Amur to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 russian_para moved from Russia to Caucasus 1 Army_Conscript moved from Volgograd to Rostov 1 TankDestroyerFS, 6 armour, 1 elite and 1 guard_infantry moved from Russia to Bryansk 4 infantry moved from Amur to Manchuria 1 aaGun moved from Bryansk to Belarus Place Units - Russians 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atLibya: Russians has 1 russian_paraBoost placed in Libya Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Russians collect 40 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : -0.67 Russians regular : 0.50EXP Game 1 Multi APbT R 10.tsvg
Some tough duty for Yamamoto but not impossible

-
@alexander Hey Alex. No matter how your counter-attack on SZ 6 goes, I just want to say thanks for a great game. G40 House Rules Expansion is a blast but it's extremely complex and not for the faint of heart. On top of that, for a newbie, you really have some great talent at this game. I am the worst player between me, Beelee, and Panzer but I am not terrible. Just a lesser mortal among two of the best players in the world. I still don't know how you were able to conquer China so fast without building any mainland factories. You absolutely threw some devastating punches which forced USA to pour max money into California to keep from getting completely blasted out of the Pacific Ocean and forced Soviets to invest alot of money and units into China to help us recover there. That all allowed the Reich to become a monster.
So we had a plan to counter all of that but except for your one mistake that you are already aware of, I believe this game could have been completely different. Any way, that's a long way of saying: Hats off to you and Panzer for a great game ... which isn't completely over yet.
-
@trout Thank you for the kind words Trout, itβs been fun to plan and I am learning so much with every game! This is only my second game of the HRE and first as the Axis so it was neat to see how the two of you approached the game. (Iβve just played one other one with Panzer and feel like my play was very OOB styled, especially at the beginning/in Russia.) Seeing as much action in China was a bit unusual. Iβm glad to have pulled off something new for you to have faced in the process as well!
Japan did what it could to liberate the homeland from the Americans with no success. Iβll have to pay a little more attention to defense in the next one!
Thanks for the great game all!
exp-game-1-multi-apbt-J-10-Loss.tsvg
Purchase Units Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Setting uses for triggers used this phase. Combat Move Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 Banzai EDIT: Turning off Edit Mode 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 elite moved from Shan State to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 elite, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 elite and 1 infantry moved from 41 Sea Zone to Sumatra Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 elite and 2 transports moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 elite moved from Kiangsi to 20 Sea Zone 1 Heavy_BB, 3 NavyFighters, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 elite, 1 pacific_cruiser, 2 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 Escort_Convoy, 4 NavyFighters, 2 artilleries, 3 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 4 tactical_bombers moved from Kiangsu to 6 Sea Zone 3 artilleries, 1 elite and 2 infantry moved from 6 Sea Zone to Japan Combat Battle in 42 Sea Zone Battle in 6 Sea Zone Changer loiter and taunt; Japanese attack with 1 Escort_Convoy, 1 Heavy_BB, 7 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 5 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 submarines, 7 tactical_bombers and 2 transports Changer defend; Americans defend with 1 Escort, 1 Escort_Convoy, 2 Heavy_BBs, 3 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 pacific_transport, 4 submarines, 5 transports and 14 usa_fighters Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 4,5 Japanese roll dice for 1 Escort_Convoy, 1 Heavy_BB, 7 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 5 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 3,4,6,4,2,1,1,3,3,3,5,3,2,2,6,1,4,1,6,5,6,2,5,5,4,2,4 Units damaged: 7 carriers owned by the Americans, 2 Heavy_BBs owned by the Americans, 3 battleships owned by the Americans and 1 pacific_carrier owned by the Americans Americans roll dice for 1 pacific_submarine and 4 submarines in 6 Sea Zone, round 2 : 3,5,6,2,2 Americans roll dice for 1 Escort, 1 Escort_Convoy, 2 Heavy_BBs, 3 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 5 transports and 14 usa_fighters in 6 Sea Zone, round 2 : 4,3,2,6,5,6,6,6,2,6,6,4,3,6,3,2,1,3,1,6,3,5,1,3,4,6,3,5,5,1,5,3,2,6,1,6,6,3,2,3,1,2,2,5 Units damaged: 1 pacific_BB owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese 1 Escort_Convoy owned by the Japanese, 1 pacific_carrier owned by the Japanese, 5 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the Americans and 1 pacific_submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 4,5,2 Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1 Japanese roll dice for 7 NavyFighters, 5 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 4,3,5,6,5,1,2,3,2,6,6,1,5,1,2,1,2,1,2 Japanese roll dice for 1 Heavy_BB, 1 battleship, 2 cruisers, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport and 2 transports in 6 Sea Zone, round 3 : 1,1,6,2,4,3,3 Americans roll dice for 1 Escort, 1 Escort_Convoy, 2 Heavy_BBs, 3 battleships, 7 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 5 transports and 14 usa_fighters in 6 Sea Zone, round 3 : 5,2,6,4,5,6,2,5,1,5,6,5,3,3,1,1,6,3,3,4,2,6,3,1,3,2,1,3,3,6,3,5,5,3,3,2,4,4,3,1,3,4,4,5 4 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese, 7 NavyFighters owned by the Japanese, 1 pacific_cruiser owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone 3 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 Escort_Convoy owned by the Americans, 7 carriers owned by the Americans, 1 Escort owned by the Americans and 1 pacific_carrier owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 Heavy_BB, 1 battleship, 1 fighter, 1 pacific_BB, 1 pacific_transport, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 5,1,6,4,3,2,3 Americans roll dice for 2 Heavy_BBs, 3 battleships, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 5 transports and 14 usa_fighters in 6 Sea Zone, round 4 : 1,3,3,6,3,4,1,2,5,1,5,1,4,5,2,4,4,4,6,5,1,3,3,6,6,2,6,2,6 2 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 artilleries owned by the Japanese, 2 transports owned by the Japanese, 1 pacific_transport owned by the Japanese, 1 pacific_BB owned by the Japanese, 1 elite owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese lost in 6 Sea Zone 1 usa_fighter owned by the Americans, 1 pacific_cruiser owned by the Americans, 1 pacific_BB owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone Americans win Battle casualty summary: Battle score (TUV change) for attacker is -114 -
@alexander @Panzerstahl-Helm-0 @Trout
Right on Guys ! Fun game ! I'm about halfway done with the Naval Commanders, so if everyone is up for a rematch, we can start another in a few days. Or if not, we can have a rematch at a future date.
But, if everyone is ready now, I'd suggest same sides but we switch who plays who. This would give Alex a chance to play the reich, as he hasn't got to yet.
Or any combination that you guys wanna do

Also, does anyone want to volunteer to do the after action report ? I know you guys are all busy with real life as opposed to me, so I can do it at a later date if needed but this update and more so the big rewrite, is gonna keep me busy for a month most likely.
Edit
OK update is done. Just in time to watch USA and Canada battle for dominance on the ice
We can fire another up whenever it works for everyone.

-
-
@panzerstahl-helm-0 I am up for it also. Okay with me if we switch up sides as well. So long as the two grizzled wily veterans are not both on one side. In other words, I am okay with Alex/Panzer vs. Trout/Beelee or Trout/Panzer vs. Alex/Beelee. All work for me.
-
@trout I'm good for any rematch, just preferably not Germany/Italy. I'm just starting up a 1v1 with Panzer as the Axis so I don't want to make the same mistakes twice at the same time LOL
-
Hi Alex so you wanna be Allies ? You n Panzer against the yanks ?

I'll ask @Trout who he wants to be. 2.55 is out and it has the Naval commanders so lets play with those
Edit
OK Trout wants to be Japan so I will start us off with the reich
Need 2.55 though

-
@beelee Works for me!
@Panzerstahl-Helm-0 What's the usual split for the Allies? I'm hoping to take another crack at the USSR after learning a few tricks in our game
-
Hi Alex

Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like

I'm gonna bust G1 in a bit. Remember to get 2.55

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register Login