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    Game 1 Multi Panzer Alex vs Trout barnee

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    • A
      Alexander @beelee last edited by

      @beelee Here's Japan:

      exp-game-1-multi-apbt-j3.tsvg

      Do one of you have the link to the TripleA guide for the HRE on how to use Landing Crafts? (I keep using the edit mode)

      Purchase Units
      Japanese buy 1 Heavy_BB, 1 NavyFighter, 1 artillery, 1 carrier, 1 elite and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      Combat Move
      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 Japanese_LCV moved from Korea to 6 Sea Zone
      Japanese undo move 1.
      1 infantry moved from Suiyuyan to Shensi
      1 infantry moved from Hunan to Kweichow
      1 armour, 1 artillery and 4 infantry moved from Yunnan to Szechwan
      1 bomber moved from Kwangsi to Kweichow
      Japanese undo move 4.
      1 artillery and 5 infantry moved from Anhwe to Kweichow
      1 infantry moved from Anhwe to Hunan
      1 artillery moved from Hunan to Kwangsi
      2 japanese_paras moved from Jehol to Kweichow
      1 japanese_para moved from Jehol to Hunan
      Japanese undo move 8.
      Japanese undo move 7.
      Japanese undo move 1.
      1 infantry moved from Suiyuyan to Shensi
      Combat
      Battle in Kweichow
      Battle in Szechwan
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      Non Combat Move
      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
      2 artilleries, 6 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
      3 japanese_paras moved from Jehol to Suiyuyan
      2 J_Rails moved from Kiangsu to Korea
      2 J_Rails, 1 artillery and 1 elite moved from Korea to Suiyuyan
      1 submarine moved from 20 Sea Zone to 43 Sea Zone
      1 submarine moved from 20 Sea Zone to 34 Sea Zone
      1 artillery and 1 elite moved from Japan to 6 Sea Zone
      1 artillery, 1 elite and 2 transports moved from 6 Sea Zone to 17 Sea Zone
      1 infantry moved from Iwo Jima to 17 Sea Zone
      1 artillery, 1 elite, 1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
      1 Heavy_BB, 1 Japan_destroyer, 1 carrier, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
      1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
      Japanese undo move 11.
      1 Heavy_BB, 1 Japan_destroyer, 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
      1 artillery, 1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands
      2 Japan_destroyers, 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
      2 bombers moved from Kwangsi to Japan
      2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
      2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
      3 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
      2 infantry moved from Japan to 6 Sea Zone
      2 infantry moved from 6 Sea Zone to Korea
      Japanese undo move 20.
      Japanese undo move 19.
      1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
      1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol
      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Suiyuyan
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Turning on Edit Mode
      EDIT: Removing units owned by Japanese from Korea: 1 Japanese_LCV
      EDIT: Removing units owned by Japanese from Japan: 1 Japanese_LCV and 2 infantry
      EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV
      EDIT: Adding units owned by Japanese to Korea: 1 Japanese_LCV and 2 infantry
      EDIT: Turning off Edit Mode
      1 Heavy_BB, 1 NavyFighter, 1 carrier and 1 submarine placed in 6 Sea Zone
      1 artillery and 1 elite placed in Japan
      Turn Complete
      Japanese collect 35 PUs; end with 38 PUs
      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 46 Optional[PUs]
      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
      
      T B 2 Replies Last reply Reply Quote 0
      • T
        Trout @Alexander last edited by

        @alexander Hi Alex. Nice to meet you. I haven't reviewed the entire file but we will need to edit the China moves. Specifically Rail Movement cannot be used to move into newly conquered territories and air units cannot land on newly conquered territories. Guessing that may change the strategy of what you did in China overall for this turn. Anyway, I didn't look at anything. I just knew with my eyeballs and playing many HRE games that it's not possible to have that much stuff on Suiyuyan on J3.

        A 1 Reply Last reply Reply Quote 0
        • A
          Alexander @Trout last edited by

          @trout Hi Trout, pleasure to meet you!

          I think it's all ok as is since I had it at the turn start - I just moved my Japanese unite is a more western direction rather than the traditional southern moves. I did use the 1 infantry from Suiyuyan to attack Shensi though. Feel free to take a look and confirm

          T 1 Reply Last reply Reply Quote 0
          • T
            Trout @Alexander last edited by

            @alexander Game History

            Round: 3
            
                Purchase Units - Americans
                    Americans buy 1 Heavy_BB, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 2 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            
                Combat - Americans
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                    1 transport moved from 35 Sea Zone to 46 Sea Zone
                    1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                    1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                    1 carrier moved from 10 Sea Zone to 26 Sea Zone
                    1 elite moved from Western United States to 10 Sea Zone
                    1 elite and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                    1 infantry moved from Alaska to 1 Sea Zone
                    1 elite, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                    1 elite moved from 8 Sea Zone to Aleutian Islands
                    1 infantry moved from 8 Sea Zone to Aleutian Islands
                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                    1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                    1 Rail and 1 elite moved from Eastern United States to Western United States
                    1 infantry moved from Central United States to Western United States
            
                Place Units - Americans
                    1 transport placed in 101 Sea Zone
                    1 Heavy_BB placed in 10 Sea Zone
                    1 submarine placed in 101 Sea Zone
                    1 destroyer placed in 10 Sea Zone
                    1 usa_fighter placed in Western United States
                    1 elite and 1 infantry placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                    Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                    Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                    Americans collect 52 PUs; end with 54 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 3 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 infantry moved from Kansu to Shensi
                    1 fighter moved from Kansu to Shensi
            
                Combat - Chinese
                    Battle in Shensi
                        Chinese attack with 1 fighter and 1 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                            Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Shensi
                        Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                    15 infantry moved from Kansu to Tsinghai
                    1 fighter moved from Shensi to Tsinghai
            
                Place Units - Chinese
                    3 infantry placed in Tsinghai
            
                Turn Complete - Chinese
                    Chinese collect 4 PUs; end with 4 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
            
                Purchase Units - British
                    British buy 1 Fortification, 2 UK_LCVs, 1 UndrgroundFctry, 9 infantry and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    Units in India being upgraded or consumed: 1 factory_major
                    1 UndrgroundFctry placed in India
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from India: 1 UndrgroundFctry
                    EDIT: Adding units owned by British to India: 1 factory_major
                    EDIT: Removing units owned by British from Egypt: 1 factory_minor
                    EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr
                    EDIT: Turning off Edit Mode
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            
                Combat - British
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                    1 battleship moved from 102 Sea Zone to 106 Sea Zone
                    1 cruiser moved from 102 Sea Zone to 106 Sea Zone
                    1 transport moved from 101 Sea Zone to 106 Sea Zone
                    1 uk_armour moved from India to Burma
                    2 artilleries moved from India to Burma
                    8 infantry moved from India to Burma
                    3 aaGuns moved from India to Burma
                    1 infantry moved from India to Burma
                    1 transport moved from 41 Sea Zone to 39 Sea Zone
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    1 uk_armour moved from Union of South Africa to Belgian Congo
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters moved from 98 Sea Zone to 81 Sea Zone
                    1 battleship moved from 76 Sea Zone to 81 Sea Zone
                    1 infantry moved from Northwest Persia to Persia
                    1 infantry moved from Alexandria to Egypt
            
                Place Units - British
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    1 Fortification placed in Borneo
                    2 infantry and 1 uk_armour placed in Union of South Africa
                    1 infantry and 2 uk_armours placed in Egypt
                    3 infantry and 2 uk_armours placed in India
                    2 UK_LCVs and 3 infantry placed in United Kingdom
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                    British collect 50 PUs (3 lost to blockades); end with 50 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 0.33
            Japanese regular : -0.33
            

            I stand corrected. Some day I will need to study out what you did. Excellent progress in China without any factories in just three turns! Over to Il Duce now.
            fe255ed9-9762-49e9-8752-0360e667d8d3-exp-game-1-multi-apbt-uk3.tsvg

            1 Reply Last reply Reply Quote 0
            • B
              beelee @Alexander last edited by

              @alexander

              Hi Alex

              Yea you have to use edit to move them over the water. The in Game Notes shows how triplea does it.

              Screenshot from 2026-01-23 02-24-56.png

              1 Reply Last reply Reply Quote 0
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