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    Game 3 Trout (Allies) vs. Panzer (Axis)

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    • T Offline
      Trout @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Going all in on the Manchurian front I see!

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
              2 infantry moved from Mexico to 10 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 35 Sea Zone to 23 Sea Zone
              1 destroyer moved from 35 Sea Zone to 23 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 usa_armour moved from Central United States to Eastern United States
      
          Place Units - Americans
              Units in Philippines being upgraded or consumed: 1 harbour
              1 demo_harbour placed in Philippines
              1 Heavy_BB, 1 carrier and 1 transport placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 elite placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Yunnan to Shensi
              2 infantry moved from Kweichow to Shensi
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              5 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
      
          Purchase Units - British
              Trigger Seafire: buySeafire added to productionBritish
              British buy 1 Repair_BB, 1 UndrgroundFctry, 1 destroyer, 1 elite, 1 factory_minor, 3 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              1 Repair_BB placed in 111 Sea Zone
              Units in United Kingdom being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 unit repaired.
              Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone
              1 uk_fighter moved from Malta to 96 Sea Zone
              1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 uk_fighter moved from Gibraltar to 96 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 2 uk_fighters and 1 uk_tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Italians: 1 destroyer and 1 transport
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
              1 transport moved from 98 Sea Zone to 81 Sea Zone
              1 infantry moved from Egypt to 81 Sea Zone
              1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
              1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 uk_tactical_bomber moved from 96 Sea Zone to Egypt
              1 uk_fighter moved from 96 Sea Zone to 92 Sea Zone
              1 uk_fighter moved from 96 Sea Zone to Malta
              1 uk_fighter moved from United Kingdom to 92 Sea Zone
              1 battleship moved from 111 Sea Zone to 104 Sea Zone
              1 uk_fighter moved from Scotland to United Kingdom
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 uk_fighter moved from Burma to India
              1 artillery moved from India to Burma
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    British take Sumatra from Dutch
              1 infantry moved from West India to India
              1 infantry moved from India to Burma
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 destroyer placed in 110 Sea Zone
              1 elite and 1 uk_para placed in United Kingdom
              1 factory_minor placed in Egypt
              1 infantry and 1 uk_armour placed in Union of South Africa
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5,3,5
              British collect 48 PUs (3 lost to blockades); end with 48 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Italians regular : -0.33
      Japanese regular : 0.33
      British regular : 0.33
      

      595cff23-9a9b-4457-a272-ffeaf7c5f55c-exp-game-3-trout-vs.panzer-uk1.tsvg

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      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @Trout

        Game History

        Round: 1
        
            Purchase Units - Italians
                Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
        
            Combat Move - Italians
                Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                2 fighters moved from Southern Italy to Greece
                1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Northern Italy to Yugoslavia
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Italian Somaliland to Kenya
        
            Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 fighters and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 1,83 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Italians lost in Greece
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 3 : 1/4 hits, 1,67 expected hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 4 : 2/4 hits, 1,67 expected hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                    Neutral_Allies defend with 5 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2,50 expected hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the Italians lost in Yugoslavia
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Yugoslavia, round 3 : 2/5 hits, 2,17 expected hits
                        Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 2/3 hits, 1,00 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    1 bomber owned by the Italians retreated
                    1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 0,83 expected hits
                        French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Italians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                4 infantry moved from 93 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 bomber moved from Yugoslavia to Southern Italy
                2 fighters moved from Greece to Southern Italy
        
            Place Units - Italians
                2 Italian_LCVs and 1 italian_para placed in Southern Italy
        
            Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
        

        Combat Hit Differential Summary :

        French regular : -0,17
        Italians regular : 1,00
        Neutral_Allies regular : -1,67
        

        595cff23-9a9b-4457-a272-ffeaf7c5f55c-exp-game-3-trout-vs.panzer-IT1.tsvg

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0 Good morning from Texas Game History

          Round: 1
          
              Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
          
              Combat Move - ANZAC
          
              Combat - ANZAC
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 fighter moved from Queensland to Malaya
                  1 aaGun moved from New South Wales to Queensland
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
          
              Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - French
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 87 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Algeria to Morocco
                  1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          4289e3d7-6f02-4ee0-8bc7-f464e55d5341-exp-game-3-trout-vs.panzer-f1.tsvg

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          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @Trout

            Guten Abend aus Frankfurt!

            I assume no scramble in SZ110.

            1370770a-14a2-457d-82ee-75878ffd36d7-{B253DA4A-C5B9-427C-BD0B-CD9366FC133B}.png

            I proceeded with the game for game speed reasons. In case you would have wanted to scramble. we can re-roll that battle. :hand_with_fingers_splayed:

            Game History

            Round: 2
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                    Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                    Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                    Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                    Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                    Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                    Trigger FlakTower: buyFlakTower added to productionGermans
                    Trigger FlakTower: buyFlakTower added to productionRussians
                    Trigger FlakTower: buyFlakTower added to productionBritish
                    Trigger FlakTower: buyFlakTower added to productionItalians
                    Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                    Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                    Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                    Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                    Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                    Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                    Trigger Army Group: buyArmy_Group added to productionGermans
                    Trigger AirCommander: buyGAirCommander added to productionGermans
                    Trigger AirCommander: buyAirCommander added to productionRussians
                    Trigger AirCommander: buyAirCommander added to productionAmericans
                    Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                    triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                    triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                    triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                    triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 bomber, 1 carrier, 1 elite, 3 infantry, 1 transport and 4 waffen_infantrys; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    1 Repair_BB placed in 112 Sea Zone
                    Units in Germany being upgraded or consumed: 4 infantry
                    4 waffen_infantrys placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    1 unit repaired.
                    Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
                    2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone
                    1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                    2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                    2 bombers moved from Western Germany to 110 Sea Zone
                    1 tactical_bomber moved from Northern Italy to Yugoslavia
                    1 tactical_bomber moved from Southern Italy to Yugoslavia
                    2 infantry moved from Bulgaria to Yugoslavia
            
                Combat - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Battle in Yugoslavia
                        Germans attack with 2 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                        Neutral_Allies defend with 1 infantry
                            Germans roll dice for 2 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 1/7 hits, 2,83 expected hits
                            Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                        Casualties for Neutral_Allies: 1 infantry
                    Battle in 110 Sea Zone
                        Germans attack with 2 GermanUBoats, 3 bombers, 3 fighters and 3 tactical_bombers
                        British defend with 1 destroyer
                            Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                            British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            1 destroyer owned by the British lost in 110 Sea Zone
                        Germans win with 2 GermanUBoats, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                        Casualties for British: 1 destroyer
            
                Non Combat Move - Germans
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                    2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Southern France
                    2 fighters moved from Western Germany to 93 Sea Zone
                    2 bombers moved from 110 Sea Zone to France
                    1 bomber moved from 110 Sea Zone to Western Germany
                    1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                    1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                    1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
                    1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                    2 infantry moved from Normandy Bordeaux to Southern France
                    1 artillery moved from Normandy Bordeaux to France
                    1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                    1 aaGun and 2 infantry moved from Western Germany to Holland Belgium
                    2 Waffen_Artys, 4 armour and 1 waffen_infantry moved from France to Germany
                    1 tactical_bomber moved from Yugoslavia to Western Germany
                    1 tactical_bomber moved from Yugoslavia to Southern Italy
            
                Place Units - Germans
                    1 German_Heavy_BB, 1 carrier and 1 transport placed in 93 Sea Zone
                    3 GermanUBoats placed in 112 Sea Zone
                    1 elite placed in Germany
                    1 bomber and 1 infantry placed in Western Germany
                    2 infantry placed in Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Germans collect 44 PUs; end with 44 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            

            Combat Hit Differential Summary :

            Neutral_Allies regular : -0,33
            Germans regular : -0,50
            British regular : -0,33
            

            4289e3d7-6f02-4ee0-8bc7-f464e55d5341-exp-game-3-trout-vs.panzer-G2.tsvg

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 No scramble you were correct. 9 against 3 not a fair fight 👍

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              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 Game History

                Round: 2
                
                    Purchase Units - Russians
                        Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                        Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                        Russians buy 1 Soviet_Commisar, 3 armour, 2 artilleries and 1 elite; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                
                    Combat - Russians
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Buryatia
                        1 Soviet_Commisar moved from Russia to Novosibirsk
                        1 Russian_Rail and 1 elite moved from Russia to Buryatia
                        1 Russian_Rail moved from Russia to Western Ukraine
                        1 Russian_Rail and 1 artillery moved from Western Ukraine to Buryatia
                        1 infantry moved from Sakha to Buryatia
                        2 infantry moved from Yakut S.S.R. to Yenisey
                        4 infantry moved from Yakut S.S.R. to Buryatia
                        1 mech_infantry moved from Rostov to Caucasus
                        2 russian_paras moved from Russia to Novgorod
                        1 infantry moved from Archangel to Novgorod
                        1 russian_para moved from Russia to Caucasus
                        1 artillery moved from Bryansk to Belarus
                        2 aaGuns moved from Bryansk to Belarus
                        1 infantry moved from Novgorod to Belarus
                        1 infantry moved from Novgorod to Belarus
                        1 infantry moved from Western Ukraine to Eastern Poland
                        1 infantry moved from Russia to Bryansk
                        10 mine_unarmeds moved from Russia to Bryansk
                        1 infantry moved from Baltic States to Belarus
                        2 armour moved from Russia to Novosibirsk
                        1 R_Europe_Rail and 1 armour moved from Russia to Buryatia
                        1 submarine moved from 111 Sea Zone to 109 Sea Zone
                
                    Place Units - Russians
                        1 artillery placed in Novgorod
                        1 Soviet_Commisar, 3 armour, 1 artillery and 1 elite placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 37 PUs; end with 45 PUs
                

                998bc51e-10b7-49d8-a6fc-dc463bf6bc76-exp-game-3-trout-vs.panzer-r2.tsvg

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                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @Trout

                  Guten Morgen,

                  slight adjustments in EDIT after my NCM.
                  I forgot to move 2 inf +2 art from Japan to Korea and Kiangsu (1 inf + 1 art. in each case)

                  BR

                  Game History

                  Round: 2
                  
                      Purchase Units - Japanese
                          Japanese buy 1 Japanese_LCV, 1 artillery, 1 elite, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Politics - Japanese
                          Japanese takes Political Action: Political Action Japanese To War With Russians
                              Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  
                      Combat Move - Japanese
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          1 infantry moved from Chahar to Suiyuyan
                                Japanese take Suiyuyan from Chinese
                          1 infantry moved from Chahar to Hopei
                                Japanese take Hopei from Chinese
                          1 infantry moved from Anhwe to Kweichow
                                Japanese take Kweichow from Chinese
                          1 infantry moved from Korea to Amur
                          1 infantry moved from Manchuria to Amur
                          1 fighter and 1 tactical_bomber moved from Manchuria to Amur
                          2 infantry moved from Hunan to Yunnan
                          2 infantry moved from Kwangsi to Yunnan
                          4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                  
                      Combat - Japanese
                          Battle in Amur
                              Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                              Russians defend with 1 infantry
                                  Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1,50 expected hits
                                  Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                                  1 infantry owned by the Russians lost in Amur
                              Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Russians: 1 infantry
                          Battle in Yunnan
                              Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers
                              Chinese defend with 2 infantry
                                  Japanese roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/11 hits, 4,67 expected hits
                                  Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                                  1 infantry owned by the Japanese lost in Yunnan
                                  2 infantry owned by the Chinese lost in Yunnan
                              Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                              Casualties for Chinese: 2 infantry
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                          Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                  
                      Non Combat Move - Japanese
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Chahar
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa
                          Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan
                          1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                          3 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
                          1 artillery and 3 infantry moved from Kiangsi to Hunan
                          1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                          1 armour moved from Korea to Manchuria
                          5 infantry moved from Manchuria to Jehol
                          1 aaGun moved from Jehol to Anhwe
                          2 J_Rails and 2 infantry moved from Kiangsu to Chahar
                          1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                          2 infantry moved from Anhwe to Chahar
                          1 transport moved from 36 Sea Zone to 37 Sea Zone
                          2 infantry moved from Siam to 37 Sea Zone
                          2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                          2 infantry moved from 36 Sea Zone to Kwangsi
                          1 tactical_bomber moved from Japan to Anhwe
                          1 fighter moved from Okinawa to Japan
                          1 submarine moved from 19 Sea Zone to 36 Sea Zone
                          1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  
                      Place Units - Japanese
                          2 submarines placed in 6 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                          EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                          EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                          EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry
                          EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                          EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry
                          EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                          EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
                          EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                          EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
                          EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry
                          EDIT: Turning off Edit Mode
                          1 Japanese_LCV and 1 elite placed in Japan
                          1 artillery and 9 infantry placed in Korea
                  
                      Turn Complete - Japanese
                          Japanese collect 34 PUs; end with 34 PUs
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                          Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 0,33
                  Japanese regular : -0,17
                  Russians regular : -0,33
                  

                  998bc51e-10b7-49d8-a6fc-dc463bf6bc76-exp-game-3-trout-vs.panzer-J2.tsvg

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0 Good mornin'. Yanks still at home eating burgers and hot dogs. Too much Axis firepower in Med so Gibraltar is yours sir. Italians in Africa fought like .. well like Italians. But Doenitz' UBoats earned some extra Jagrmeister by having exceptional convoy results. One clarification question: I believe the Mongol commie dudes have to stay within Mongolia but I am not 100% sure. I looked at the OOB rulebook and still am a bit unsure. Do you know if they need to stay and tend their horses in their homeland or whether they are allowed to hang out in Siberia if they want to go on an excursion there?

                    Game History

                    Round: 2
                    
                        Purchase Units - Americans
                            Americans buy 4 Fortifications, 1 artillery, 2 carriers, 1 elite, 1 transport and 1 usa_fighter; Remaining resources: 2 PUs; 
                    
                        Politics - Americans
                            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    
                        Combat - Americans
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                            1 artillery moved from Western United States to 10 Sea Zone
                            1 infantry moved from Western United States to 10 Sea Zone
                            1 Heavy_BB, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                            1 infantry moved from 26 Sea Zone to Hawaiian Islands
                            1 artillery moved from 26 Sea Zone to Hawaiian Islands
                            1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                            1 submarine moved from 23 Sea Zone to 26 Sea Zone
                            2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                            2 infantry moved from 35 Sea Zone to Philippines
                            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
                            1 infantry moved from 10 Sea Zone to Western United States
                            1 artillery moved from 10 Sea Zone to Western United States
                            1 Rail and 1 elite moved from Eastern United States to Western United States
                    
                        Place Units - Americans
                            1 carrier placed in 10 Sea Zone
                            1 carrier and 1 transport placed in 101 Sea Zone
                            1 usa_fighter placed in 101 Sea Zone
                            1 artillery and 1 elite placed in Eastern United States
                            4 Fortifications placed in Philippines
                            Americans undo move 3.
                            1 usa_fighter placed in Eastern United States
                    
                        Turn Complete - Americans
                            Americans collect 52 PUs; end with 54 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Chinese
                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            1 infantry moved from Shensi to Suiyuyan
                            1 fighter moved from Shensi to Suiyuyan
                            1 infantry moved from Shensi to Suiyuyan
                    
                        Combat - Chinese
                            Battle in Suiyuyan
                                Chinese attack with 1 fighter and 2 infantry
                                Japanese defend with 1 infantry
                                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Suiyuyan
                                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                Casualties for Japanese: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                            1 fighter moved from Suiyuyan to Shensi
                            2 infantry moved from Szechwan to Shensi
                    
                        Place Units - Chinese
                            6 infantry placed in Shensi
                    
                        Turn Complete - Chinese
                            Chinese collect 6 PUs; end with 6 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                    
                        Purchase Units - British
                            Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                            British buy 3 Fortifications, 1 UK_LCV, 1 artillery, 1 demo_harbour, 7 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Politics - British
                            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            1 infantry moved from Belgian Congo to Kenya
                            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                            1 infantry moved from Egypt to Alexandria
                                  British take Alexandria from Italians
                            2 infantry moved from Persia to 80 Sea Zone
                            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                            2 infantry moved from 72 Sea Zone to Kenya
                            1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                            1 battleship moved from 39 Sea Zone to 72 Sea Zone
                            1 uk_tactical_bomber moved from Egypt to Kenya
                            1 infantry moved from Egypt to Anglo Egyptian Sudan
                            1 artillery moved from Egypt to Anglo Egyptian Sudan
                            1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                            1 uk_fighter moved from 92 Sea Zone to 110 Sea Zone
                            2 uk_fighters moved from United Kingdom to 110 Sea Zone
                            1 bomber moved from United Kingdom to 110 Sea Zone
                    
                        Combat - British
                            Battle in Anglo Egyptian Sudan
                                British attack with 1 artillery, 1 infantry and 1 uk_armour
                                Italians defend with 1 infantry
                                    British roll dice for 1 artillery, 1 infantry and 1 uk_armour in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                                Casualties for Italians: 1 infantry
                            Battle in 110 Sea Zone
                                British attack with 1 bomber, 1 destroyer and 3 uk_fighters
                                Germans defend with 2 GermanUBoats
                                    British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                                    Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                    2 GermanUBoats owned by the Germans lost in 110 Sea Zone
                                British win with 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 8
                                Casualties for Germans: 2 GermanUBoats
                            Battle in Kenya
                                British attack with 3 infantry and 1 uk_tactical_bomber
                                Italians defend with 1 artillery and 2 infantry
                                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                                    British roll dice for 3 infantry and 1 uk_tactical_bomber in Kenya, round 2 : 2/4 hits, 1.00 expected hits
                                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya
                                British win, taking Kenya from Italians with 3 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 10
                                Casualties for Italians: 1 artillery and 2 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Tanganyika Territory
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
                            1 uk_tactical_bomber moved from Kenya to Egypt
                            1 uk_armour moved from Union of South Africa to Belgian Congo
                            1 Rail and 1 infantry moved from Union of South Africa to Tanganyika Territory
                            1 battleship, 1 carrier, 3 cruisers and 1 uk_fighter moved from 92 Sea Zone to 98 Sea Zone
                            1 uk_fighter moved from Malta to 98 Sea Zone
                            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                            1 artillery moved from Burma to India
                            2 infantry moved from Burma to India
                            1 transport moved from 41 Sea Zone to 39 Sea Zone
                            2 infantry moved from India to 39 Sea Zone
                            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                            2 infantry moved from 41 Sea Zone to Sumatra
                            1 infantry moved from Burma to Shan State
                            3 uk_fighters moved from 110 Sea Zone to United Kingdom
                            1 bomber moved from 110 Sea Zone to United Kingdom
                            1 battleship moved from 104 Sea Zone to 88 Sea Zone
                    
                        Place Units - British
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Units in Gibraltar being upgraded or consumed: 1 harbour
                            1 demo_harbour placed in Gibraltar
                            3 Fortifications placed in Sumatra
                            1 artillery, 2 infantry and 1 uk_armour placed in India
                            1 UK_LCV, 1 infantry and 1 uk_para placed in United Kingdom
                            2 infantry and 1 uk_fighter placed in Egypt
                            British undo move 5.
                            2 infantry placed in Union of South Africa
                            1 infantry and 1 uk_armour placed in Egypt
                            1 infantry placed in Egypt
                            1 uk_fighter placed in United Kingdom
                    
                        Turn Complete - British
                            Total Cost from Convoy Blockades: 9
                                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5,1,6
                                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                            British collect 42 PUs (9 lost to blockades); end with 43 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : 0.17
                    Italians regular : -1.33
                    Japanese regular : -0.33
                    Germans regular : -0.33
                    British regular : 2.17
                    

                    ac535389-de48-4f12-aea3-061fd162f6dc-exp-game-3-trout-vs.panzer-uk2.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Trout
                      last edited by beelee

                      @trout

                      Hi
                      yea it just says the OOB rule is eliminated start of Turn 3. I think that's just them turning soviet if JPN attacks. They would still turn pro allied possibly the way other Neutrals would or maybe they don't do anything. I've asked the captain that before but I don't remember what the answer was.

                      I will try and search it at the other site. I don't have much luck with the nodeBB search function though 🙂

                      Edit
                      I think they are treated as a strict neutral then. Still not entirely sure though.

                      https://www.axisandallies.org/forums/assets/uploads/files/1710313916575-g40-strict-neutrals.pdf

                      Edit 2
                      I think the way I have it set up is that Mongolia turns Pro Allied or Pro Axis depending on who attacks it but it doesn't trigger all the Neutrals, although some players have to DOW on both to attack Mongolia.

                      Edit 3
                      This was all I could find

                      Screenshot from 2026-01-09 16-18-19.png

                      Screenshot from 2026-01-09 16-19-39.png

                      Screenshot from 2026-01-09 16-17-36.png

                      So I think they just become a Strict Neutral once the NAP goes into affect.

                      Idk. You could ask him.

                      Edit
                      F it I asked him lol

                      but yea, think it becomes a Strict Neutral.

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                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @Trout

                        Ahoi.
                        I am crawling through the rules as well and can´t find a proper Endlösung for them neither... In one of my previous games against barnee the Mongloians were threated like Russians and they were able to move or else just like regular Russian troops.

                        For now I proceeded with Italy, since it does not affect above rule question.
                        Lets see what The Captain has as answer.

                        BR

                        Game History

                        Round: 2
                        
                            Purchase Units - Italians
                                Italians buy 1 Italian_LCV, 1 Repair_BB, 1 artillery, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                        
                            Place Units - Italians
                                1 Repair_BB placed in 93 Sea Zone
                        
                            Combat Move - Italians
                                Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                1 unit repaired.
                                    Turning on Edit Mode
                                    EDIT: Italians takes Syria from French
                                    EDIT: Turning off Edit Mode
                                Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone
                                2 infantry moved from Southern France to 93 Sea Zone
                                2 infantry moved from Southern France to 93 Sea Zone
                                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                                2 infantry moved from 92 Sea Zone to Morocco
                                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                                2 infantry moved from 92 Sea Zone to Gibraltar
                                1 bomber moved from Southern Italy to Morocco
                                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                                      Italians take Algeria from French
                                EDIT: 1 italian_para moved from Southern Italy to Syria
                                2 infantry moved from Tobruk to Alexandria
                                1 fighter moved from Southern Italy to Alexandria
                                2 cruisers moved from 93 Sea Zone to 92 Sea Zone
                                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                        
                            Combat - Italians
                                Battle in Gibraltar
                                Battle in Morocco
                                    Italians attack with 1 bomber and 2 infantry
                                    French defend with 2 infantry
                                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits
                                        Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
                                        French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                                        1 infantry owned by the Italians lost in Morocco
                                        2 infantry owned by the French lost in Morocco
                                    Italians win, taking Gibraltar from British, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                                    Casualties for Italians: 1 infantry
                                    Casualties for French: 2 infantry
                                Battle in Alexandria
                                    Italians attack with 1 fighter and 2 infantry
                                    British defend with 1 infantry
                                        Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits
                                        British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                                        1 infantry owned by the British lost in Alexandria
                                    Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                    Casualties for British: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Italians
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                1 fighter moved from Alexandria to Tobruk
                                1 bomber moved from Morocco to Southern France
                                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                                EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
                                EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                1 artillery moved from Northern Italy to Southern Italy
                                1 armour moved from Northern Italy to Romania
                                1 aaGun moved from Northern Italy to Southern France
                                1 aaGun moved from Southern France to Normandy Bordeaux
                        
                            Place Units - Italians
                                1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                                1 artillery placed in Northern Italy
                        
                            Turn Complete - Italians
                                Total Cost from Convoy Blockades: 1
                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,2,2,4,1,1,3,5
                                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                        

                        Combat Hit Differential Summary :

                        French regular : 0,33
                        Italians regular : -0,00
                        British regular : -0,33
                        

                        ac535389-de48-4f12-aea3-061fd162f6dc-exp-game-3-trout-vs.panzer-IT2.tsvg

                        B T 4 Replies Last reply Reply Quote 1
                        • B Offline
                          beelee @Panzerstahl-Helm 0
                          last edited by beelee

                          @panzerstahl-helm-0

                          Hi Panzer

                          Yea I think that might have been the game where the Soviets attacked RD 2 so the OOB rules were still in affect.

                          Edit
                          Ahh I just looked at your game. So JPN DOW on SSR and attacked Amur. That triggers the OOB Mongolia rule as the NAP between Russia and JPN is not in affect in Late 1940

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                          • T Offline
                            Trout @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0 I think I am leaning to them not being able to leave Mongolia as it seems as if it would specifically say that in the OOB rulebook if they could since other strict neutrals can't either. So I will play that way unless Captain provides a reply otherwise. I think we all agree that for first two turns, the OOB rules are followed on this subject.

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                            • T Offline
                              Trout @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0 Frenchie choo choo'd over to Egypt as I had one SRM left over for UK. Over to you for G3! Game History

                              Round: 2
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
                              
                                  Combat Move - ANZAC
                              
                                  Combat - ANZAC
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      1 fighter moved from Malaya to India
                                      1 transport moved from 42 Sea Zone to 45 Sea Zone
                                      1 infantry moved from Dutch New Guinea to 45 Sea Zone
                                      1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                                      1 infantry moved from 44 Sea Zone to Celebes
                                            ANZAC take Celebes from Dutch
                                      1 infantry moved from New Guinea to Dutch New Guinea
                                      1 infantry moved from New South Wales to 62 Sea Zone
                                      1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                      1 infantry moved from Queensland to 54 Sea Zone
                                      2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                      2 infantry moved from 42 Sea Zone to Java
                              
                                  Place Units - ANZAC
                                      3 Fortifications placed in Java
                                      2 infantry placed in New South Wales
                                      1 destroyer placed in 62 Sea Zone
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 17 PUs; end with 18 PUs
                                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                              
                                  Politics - French
                                      Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                              
                                  Combat Move - French
                              
                                  Combat - French
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      1 infantry moved from Trans-Jordan to Egypt
                                      1 cruiser moved from 87 Sea Zone to 69 Sea Zone
                                      EDIT: 1 infantry moved from French Central Africa to Egypt
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              cf6696d9-9d4d-4763-a588-4e932651b67d-exp-game-3-trout-vs.panzer-f2.tsvg

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                              • B Offline
                                beelee @Trout
                                last edited by beelee

                                @trout

                                they turn Russian as per the OOB rules. Triplea handles this correctly

                                Edit

                                OOB rulebook

                                Screenshot from 2026-01-09 18-30-26.png

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                                • T Offline
                                  Trout @beelee
                                  last edited by

                                  @beelee So they can visit Kamchatka for grizzly bear hunting or sneak over to China for some chop suey?

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                                  • B Offline
                                    beelee @Trout
                                    last edited by beelee

                                    @trout

                                    heh heh yea they become Russian. Probably just get used as cannon fodder though 🙂

                                    OOB rulebook page 38 https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                    Screenshot from 2026-01-09 18-30-26.png

                                    Edit
                                    I think the last paragraph implies that they are a Strict Neutral after turn 3 in HRE

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                                    • T Offline
                                      Trout @beelee
                                      last edited by

                                      @beelee I had a few minutes to research my question. Still unclear to me except that HRE rulebook clearly says that an attack on Turn 2 wipes away all of the Non-Aggression Pact house rules. So I asked Krieghund the question after searching the A&A forum a bit and still not finding any answer except that they convert to Soviet dudes. Since Krieghund is the official judge for the G40 rules, hoping he will respond.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Trout
                                        last edited by beelee

                                        @trout

                                        yea it works correctly for OOB. Game has been up on triplea for 15 years now. I know they have it right.

                                        If JPN attacks any TTy adjacent to Mongolia, the Mongols turn Russian.

                                        Edit
                                        So after they turn Russian, Zhukov can do whatever he wants with them.

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                                        • T Offline
                                          Trout @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0 Good evening. You are probably sleeping right now next to your Italian sweetie. Got an answer from Krieghund so the Mongols are full-fledged commie dudes now. Can go wherever Soviets want them to and learn to eat borscht instead of horsehair soup.

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                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0
                                            last edited by

                                            @Trout

                                            Ok, that is what I thought as well and how I understood the rules.
                                            So all clear. and we can happily proceed with the game. 🙂

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