Game 3 Trout (Allies) vs. Panzer (Axis)
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@panzerstahl-helm-0 Good morning from Texas Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Malaya 1 aaGun moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
4289e3d7-6f02-4ee0-8bc7-f464e55d5341-exp-game-3-trout-vs.panzer-f1.tsvg
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Guten Abend aus Frankfurt!
I assume no scramble in SZ110.

I proceeded with the game for game speed reasons. In case you would have wanted to scramble. we can re-roll that battle. :hand_with_fingers_splayed:
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 bomber, 1 carrier, 1 elite, 3 infantry, 1 transport and 4 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 4 infantry 4 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone 2 armour and 1 mech_infantry moved from Southern France to Yugoslavia 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Northern Italy to Yugoslavia 1 tactical_bomber moved from Southern Italy to Yugoslavia 2 infantry moved from Bulgaria to Yugoslavia Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_Allies defend with 1 infantry Germans roll dice for 2 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 1/7 hits, 2,83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 3 bombers, 3 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 GermanUBoats, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Southern France 2 fighters moved from Western Germany to 93 Sea Zone 2 bombers moved from 110 Sea Zone to France 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to France 1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 2 infantry moved from Western Germany to Holland Belgium 2 Waffen_Artys, 4 armour and 1 waffen_infantry moved from France to Germany 1 tactical_bomber moved from Yugoslavia to Western Germany 1 tactical_bomber moved from Yugoslavia to Southern Italy Place Units - Germans 1 German_Heavy_BB, 1 carrier and 1 transport placed in 93 Sea Zone 3 GermanUBoats placed in 112 Sea Zone 1 elite placed in Germany 1 bomber and 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Neutral_Allies regular : -0,33 Germans regular : -0,50 British regular : -0,334289e3d7-6f02-4ee0-8bc7-f464e55d5341-exp-game-3-trout-vs.panzer-G2.tsvg
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@panzerstahl-helm-0 No scramble you were correct. 9 against 3 not a fair fight

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@panzerstahl-helm-0 Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 3 armour, 2 artilleries and 1 elite; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Buryatia 1 Soviet_Commisar moved from Russia to Novosibirsk 1 Russian_Rail and 1 elite moved from Russia to Buryatia 1 Russian_Rail moved from Russia to Western Ukraine 1 Russian_Rail and 1 artillery moved from Western Ukraine to Buryatia 1 infantry moved from Sakha to Buryatia 2 infantry moved from Yakut S.S.R. to Yenisey 4 infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Rostov to Caucasus 2 russian_paras moved from Russia to Novgorod 1 infantry moved from Archangel to Novgorod 1 russian_para moved from Russia to Caucasus 1 artillery moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Russia to Bryansk 10 mine_unarmeds moved from Russia to Bryansk 1 infantry moved from Baltic States to Belarus 2 armour moved from Russia to Novosibirsk 1 R_Europe_Rail and 1 armour moved from Russia to Buryatia 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 1 artillery placed in Novgorod 1 Soviet_Commisar, 3 armour, 1 artillery and 1 elite placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 45 PUs998bc51e-10b7-49d8-a6fc-dc463bf6bc76-exp-game-3-trout-vs.panzer-r2.tsvg
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Guten Morgen,
slight adjustments in EDIT after my NCM.
I forgot to move 2 inf +2 art from Japan to Korea and Kiangsu (1 inf + 1 art. in each case)BR
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 artillery, 1 elite, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/11 hits, 4,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Chahar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 armour moved from Korea to Manchuria 5 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Anhwe 2 J_Rails and 2 infantry moved from Kiangsu to Chahar 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 2 infantry moved from Anhwe to Chahar 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Japan to Anhwe 1 fighter moved from Okinawa to Japan 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 Japanese_LCV and 1 elite placed in Japan 1 artillery and 9 infantry placed in Korea Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,17 Russians regular : -0,33998bc51e-10b7-49d8-a6fc-dc463bf6bc76-exp-game-3-trout-vs.panzer-J2.tsvg
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@panzerstahl-helm-0 Good mornin'. Yanks still at home eating burgers and hot dogs. Too much Axis firepower in Med so Gibraltar is yours sir. Italians in Africa fought like .. well like Italians. But Doenitz' UBoats earned some extra Jagrmeister by having exceptional convoy results. One clarification question: I believe the Mongol commie dudes have to stay within Mongolia but I am not 100% sure. I looked at the OOB rulebook and still am a bit unsure. Do you know if they need to stay and tend their horses in their homeland or whether they are allowed to hang out in Siberia if they want to go on an excursion there?
Game History
Round: 2 Purchase Units - Americans Americans buy 4 Fortifications, 1 artillery, 2 carriers, 1 elite, 1 transport and 1 usa_fighter; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 1 artillery moved from 10 Sea Zone to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 usa_fighter placed in 101 Sea Zone 1 artillery and 1 elite placed in Eastern United States 4 Fortifications placed in Philippines Americans undo move 3. 1 usa_fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Suiyuyan to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 3 Fortifications, 1 UK_LCV, 1 artillery, 1 demo_harbour, 7 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 uk_tactical_bomber moved from Egypt to Kenya 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 uk_fighter moved from 92 Sea Zone to 110 Sea Zone 2 uk_fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 uk_armour in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Kenya British attack with 3 infantry and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 infantry and 1 uk_tactical_bomber in Kenya, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 3 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Tanganyika Territory Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 1 uk_tactical_bomber moved from Kenya to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Tanganyika Territory 1 battleship, 1 carrier, 3 cruisers and 1 uk_fighter moved from 92 Sea Zone to 98 Sea Zone 1 uk_fighter moved from Malta to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Burma to India 2 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Burma to Shan State 3 uk_fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 battleship moved from 104 Sea Zone to 88 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Units in Gibraltar being upgraded or consumed: 1 harbour 1 demo_harbour placed in Gibraltar 3 Fortifications placed in Sumatra 1 artillery, 2 infantry and 1 uk_armour placed in India 1 UK_LCV, 1 infantry and 1 uk_para placed in United Kingdom 2 infantry and 1 uk_fighter placed in Egypt British undo move 5. 2 infantry placed in Union of South Africa 1 infantry and 1 uk_armour placed in Egypt 1 infantry placed in Egypt 1 uk_fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5,1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 British collect 42 PUs (9 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : -1.33 Japanese regular : -0.33 Germans regular : -0.33 British regular : 2.17ac535389-de48-4f12-aea3-061fd162f6dc-exp-game-3-trout-vs.panzer-uk2.tsvg
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Hi
yea it just says the OOB rule is eliminated start of Turn 3. I think that's just them turning soviet if JPN attacks. They would still turn pro allied possibly the way other Neutrals would or maybe they don't do anything. I've asked the captain that before but I don't remember what the answer was.I will try and search it at the other site. I don't have much luck with the nodeBB search function though

Edit
I think they are treated as a strict neutral then. Still not entirely sure though.https://www.axisandallies.org/forums/assets/uploads/files/1710313916575-g40-strict-neutrals.pdf
Edit 2
I think the way I have it set up is that Mongolia turns Pro Allied or Pro Axis depending on who attacks it but it doesn't trigger all the Neutrals, although some players have to DOW on both to attack Mongolia.Edit 3
This was all I could find


So I think they just become a Strict Neutral once the NAP goes into affect.
Idk. You could ask him.
Edit
F it I asked him lolbut yea, think it becomes a Strict Neutral.
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Ahoi.
I am crawling through the rules as well and can´t find a proper Endlösung for them neither... In one of my previous games against barnee the Mongloians were threated like Russians and they were able to move or else just like regular Russian troops.For now I proceeded with Italy, since it does not affect above rule question.
Lets see what The Captain has as answer.BR
Game History
Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 Repair_BB, 1 artillery, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Morocco 1 artillery and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French EDIT: 1 italian_para moved from Southern Italy to Syria 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 2 cruisers moved from 93 Sea Zone to 92 Sea Zone 1 battleship moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 bomber and 2 infantry French defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco 2 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 fighter moved from Alexandria to Tobruk 1 bomber moved from Morocco to Southern France 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria EDIT: 1 Italian_LCV moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,2,2,4,1,1,3,5 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
French regular : 0,33 Italians regular : -0,00 British regular : -0,33ac535389-de48-4f12-aea3-061fd162f6dc-exp-game-3-trout-vs.panzer-IT2.tsvg
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Hi Panzer
Yea I think that might have been the game where the Soviets attacked RD 2 so the OOB rules were still in affect.
Edit
Ahh I just looked at your game. So JPN DOW on SSR and attacked Amur. That triggers the OOB Mongolia rule as the NAP between Russia and JPN is not in affect in Late 1940 -
@panzerstahl-helm-0 I think I am leaning to them not being able to leave Mongolia as it seems as if it would specifically say that in the OOB rulebook if they could since other strict neutrals can't either. So I will play that way unless Captain provides a reply otherwise. I think we all agree that for first two turns, the OOB rules are followed on this subject.
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@panzerstahl-helm-0 Frenchie choo choo'd over to Egypt as I had one SRM left over for UK. Over to you for G3! Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Malaya to India 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 3 Fortifications placed in Java 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Egypt 1 cruiser moved from 87 Sea Zone to 69 Sea Zone EDIT: 1 infantry moved from French Central Africa to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
cf6696d9-9d4d-4763-a588-4e932651b67d-exp-game-3-trout-vs.panzer-f2.tsvg
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@beelee So they can visit Kamchatka for grizzly bear hunting or sneak over to China for some chop suey?
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heh heh yea they become Russian. Probably just get used as cannon fodder though

OOB rulebook page 38 https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

Edit
I think the last paragraph implies that they are a Strict Neutral after turn 3 in HRE -
@beelee I had a few minutes to research my question. Still unclear to me except that HRE rulebook clearly says that an attack on Turn 2 wipes away all of the Non-Aggression Pact house rules. So I asked Krieghund the question after searching the A&A forum a bit and still not finding any answer except that they convert to Soviet dudes. Since Krieghund is the official judge for the G40 rules, hoping he will respond.
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yea it works correctly for OOB. Game has been up on triplea for 15 years now. I know they have it right.
If JPN attacks any TTy adjacent to Mongolia, the Mongols turn Russian.
Edit
So after they turn Russian, Zhukov can do whatever he wants with them. -
@panzerstahl-helm-0 Good evening. You are probably sleeping right now next to your Italian sweetie. Got an answer from Krieghund so the Mongols are full-fledged commie dudes now. Can go wherever Soviets want them to and learn to eat borscht instead of horsehair soup.
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Ok, that is what I thought as well and how I understood the rules.
So all clear. and we can happily proceed with the game.
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The Med is a hot spot! It might become to small all the ships!
The Hood went on her last journey.Russia is up!
BR
Guten Abend.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 3 GermanUBoats, 1 German_Engineer, 2 German_LCVs, 1 Panzer_General, 2 Waffen_Obersts, 1 bomber, 1 german_para, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 88 Sea Zone 2 bombers moved from France to 88 Sea Zone 2 bombers moved from Western Germany to 88 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern France to 110 Sea Zone 1 fighter moved from 93 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 GermanUBoat, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in 88 Sea Zone Germans attack with 1 GermanUBoat and 4 bombers British defend with 1 battleship Germans roll dice for 1 GermanUBoat in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 bombers in 88 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits British roll dice for 1 battleship in 88 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 88 Sea Zone Germans win with 1 GermanUBoat and 4 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 battleship Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 4 bombers moved from 88 Sea Zone to Gibraltar 1 GermanUBoat, 1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Southern France to 93 Sea Zone 1 German_Heavy_BB, 1 carrier, 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 93 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 2 infantry moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Slovakia Hungary to Poland 1 elite moved from Germany to Poland 2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Romania 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 armour moved from Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 waffen_infantrys moved from Germany to Holland Belgium 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 Waffen_Arty and 1 Waffen_Oberst moved from Germany to Holland Belgium 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Denmark 1 armour moved from Germany to Denmark 1 armour moved from Germany to Poland 1 GermanUBoat moved from 106 Sea Zone to 89 Sea Zone Place Units - Germans 1 German_Engineer, 2 German_LCVs, 1 Panzer_General and 1 german_para placed in Germany 1 bomber and 4 infantry placed in Western Germany 3 GermanUBoats placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 3 infantry EDIT: Adding units owned by Germans to Romania: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans regular : 1,33 British regular : 0,00cf6696d9-9d4d-4763-a588-4e932651b67d-exp-game-3-trout-vs.panzer-G3.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite and 1 russian_para; Remaining resources: 10 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Kansu 1 armour moved from Novosibirsk to Kansu 1 Soviet_Commisar moved from Russia to Novosibirsk 2 armour moved from Russia to Novosibirsk 1 mine_unarmed moved from Bryansk to Belarus 9 mine_unarmeds moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Caucasus 1 elite moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Novgorod to Belarus 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Olgiy 1 Russian_Rail moved from Russia to Novosibirsk 1 Russian_Rail and 1 Soviet_Commisar moved from Novosibirsk to Buryatia 1 Russian_Rail moved from Russia to Novosibirsk 1 Russian_Rail and 1 armour moved from Novosibirsk to Buryatia 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Buryatia 2 infantry moved from Yenisey to Olgiy Place Units - Russians 1 Tank_General, 4 armour, 1 elite and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from Russia: 5 armour EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General and 5 armour EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Adding units owned by Russians to Buryatia: 1 1stCorps EDIT: Removing units owned by Russians from Buryatia: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Buryatia: 3 armour EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3 and 3 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 46 PUsChurchill concerned about the status of the Med. Huddling with his advisors now.
053e14d8-3e8a-4c26-9935-4c15cef394ce-exp-game-3-trout-vs.panzer-r3.tsvg
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